def render_panel(panel, bar, root_width, root_height, x, y): bar_y = root_height - bar.height # Background layer tcod.console_set_default_background(panel, bar.bgcolor) tcod.console_rect(panel, bar.x, bar.y, bar.total_width, 1, False, tcod.BKGND_SET) # Foreground layer tcod.console_set_default_background(panel, bar.fgcolor) if bar.width > 0: tcod.console_rect(panel, bar.x, bar.y, bar.width, 1, False, tcod.BKGND_SET) # Text overlay tcod.console_set_default_foreground(panel, tcod.white) tcod.console_print_ex( panel, bar.x + bar.width / 2, bar.y, tcod.BKGND_NONE, tcod.CENTER, "%s: %d/%d" % (bar.name, bar.value, bar.maximum) ) if parser.OPTIONS['game']['debug'] is True: barf.Barf('DBG', '%s rendered' % panel)
def render_chat(console,w,h): tcod.console_set_default_foreground(console, tcod.white) tcod.console_set_default_background(console, tcod.black) tcod.console_print_frame(console, 0, parser.OPTIONS['game']['tileheight'] - 7, w, 7, True, tcod.BKGND_SET) ## print the game messages, one line at a time y = parser.OPTIONS['game']['tileheight'] - 6 for (line, color) in game.game_msgs: tcod.console_set_default_foreground(console, color) tcod.console_print_ex(console, 1, y, tcod.BKGND_NONE, tcod.LEFT, line) y +=1 tcod.console_blit(console, 0, 0, w, h, console, 0, 0)