Пример #1
0
    def init_level(self, level):
        world = ""
        with open(r"../Files/Levels/{0}.btmn".format(level),
                  "r") as level_file:
            world = level_file.readline()
            self.lights = level_file.readline()
            self.level_settings = level_file.readline()
            self.swinging_lights = level_file.readline()

        self.level_settings = json.loads(self.level_settings, cls=Decoder)
        Light.set_up_surfaces(self.level_settings.width,
                              self.level_settings.height)
        self.swinging_lights = json.loads(self.swinging_lights, cls=Decoder)

        world = json.loads(world, cls=Decoder)
        self.lights = json.loads(self.lights, cls=Decoder)

        self.level_blocks = list(
            filter(lambda item: isinstance(item, Block), world))
        self.level_saws = list(
            filter(lambda item: isinstance(item, SawBlock), world))

        for light in self.lights + self.swinging_lights:
            light.update_obstacles(self.level_blocks)

        self.camera = Camera(self.level_settings.width,
                             self.level_settings.height,
                             self.gui_settings["resolution"][0],
                             self.gui_settings["resolution"][1])
        SoundEffect.play_music(r"{0}.mp3".format(self.level_settings.music))
        self.player = Player(Vector(self.level_settings.start_position), self)
        self.player.equipment.equip("Batarang", 3)
Пример #2
0
 def setUpClass(cls):
     Light.set_up_surfaces(32, 32)
     cls.result = [(10.0, 10.0), (10.0, 10.0), (10.0, 10.0), (10.0, 10.0),
                   (10.0, 10.0), (10.0, 10.0), (10.0, 10.0), (10.0, 10.0),
                   (10.0, 10.0), (10.0, 10.0), (10.0, 10.0), (10.0, 10.0),
                   (10.0, 10.0), (10.0, 10.0), (10.0, 10.0), (10.0, 10.0),
                   (10.0, 10.0), (10.0, 10.0), (10.0, 10.0), (10.0, 10.0),
                   (10.0, 10.0), (10.0, 10.0), (10.0, 10.0)]
Пример #3
0
 def __init__(self):
     self.world = []
     self.lights = []
     self.swinging_lights = []
     # this is the block according to which the view will move
     self.observer = Block((0, 0, 0), WIDTH, HEIGHT, 0, 0)
     self.setup_menu_camera()
     self.setup_text_boxes()
     self.setup_buttons()
     self.set_up_boundaries()
     Light.set_up_surfaces(LevelDesign.GAME_MEASURES[0],
                           LevelDesign.GAME_MEASURES[1])
     self.settings = Settings(LevelDesign.GAME_MEASURES[0],
                              LevelDesign.GAME_MEASURES[1], MUSIC_IN_GAME1,
                              DEFAULT_START_POSITION)
Пример #4
0
 def __init__(self):
     self.world = []
     self.lights = []
     self.swinging_lights = []
     # this is the block according to which the view will move
     self.observer = Block((0, 0, 0), WIDTH, HEIGHT, 0, 0)
     self.setup_menu_camera()
     self.setup_text_boxes()
     self.setup_buttons()
     self.set_up_boundaries()
     Light.set_up_surfaces(LevelDesign.GAME_MEASURES[0],
                           LevelDesign.GAME_MEASURES[1])
     self.settings = Settings(LevelDesign.GAME_MEASURES[0],
                              LevelDesign.GAME_MEASURES[1],
                              MUSIC_IN_GAME1, DEFAULT_START_POSITION)
Пример #5
0
    def init_level(self, level):
        world = ""
        with open(
                r"../Files/Levels/{0}.btmn".format(level), "r") as level_file:
            world = level_file.readline()
            self.lights = level_file.readline()
            self.level_settings = level_file.readline()
            self.swinging_lights = level_file.readline()

        self.level_settings = json.loads(self.level_settings, cls=Decoder)
        Light.set_up_surfaces(self.level_settings.width,
                              self.level_settings.height)
        self.swinging_lights = json.loads(self.swinging_lights, cls=Decoder)

        world = json.loads(world, cls=Decoder)
        self.lights = json.loads(self.lights, cls=Decoder)

        self.level_blocks = list(
            filter(
                lambda item: isinstance(
                    item,
                    Block),
                world))
        self.level_saws = list(
            filter(
                lambda item: isinstance(
                    item,
                    SawBlock),
                world))

        for light in self.lights + self.swinging_lights:
            light.update_obstacles(self.level_blocks)

        self.camera = Camera(self.level_settings.width,
                             self.level_settings.height,
                             self.gui_settings["resolution"][0],
                             self.gui_settings["resolution"][1])
        SoundEffect.play_music(r"{0}.mp3".format(self.level_settings.music))
        self.player = Player(Vector(self.level_settings.start_position), self)
        self.player.equipment.equip("Batarang", 3)
Пример #6
0
    def load(self):
        with open("../Files/Levels/level2.btmn", "r") as level:
            world = level.readline()
            light = level.readline()
            settings = level.readline()
            swinging_lights = level.readline()

            self.settings = json.loads(settings, cls=Decoder)
            LevelDesign.GAME_MEASURES[0] = self.settings.width
            LevelDesign.GAME_MEASURES[1] = self.settings.height
            Light.set_up_surfaces(LevelDesign.GAME_MEASURES[0],
                                  LevelDesign.GAME_MEASURES[1])
            self.camera = Camera(LevelDesign.GAME_MEASURES[0],
                                 LevelDesign.GAME_MEASURES[1],
                                 LevelDesign.GAME_MEASURES[2],
                                 LevelDesign.GAME_MEASURES[3])
            self.world = json.loads(world, cls=Decoder)
            self.lights = json.loads(light, cls=Decoder)
            self.swinging_lights = json.loads(swinging_lights, cls=Decoder)

        for light in self.lights + self.swinging_lights:
            light.update_obstacles(self.world)
Пример #7
0
    def load(self):
        with open("../Files/Levels/level2.btmn", "r") as level:
            world = level.readline()
            light = level.readline()
            settings = level.readline()
            swinging_lights = level.readline()

            self.settings = json.loads(settings, cls=Decoder)
            LevelDesign.GAME_MEASURES[0] = self.settings.width
            LevelDesign.GAME_MEASURES[1] = self.settings.height
            Light.set_up_surfaces(LevelDesign.GAME_MEASURES[0],
                                  LevelDesign.GAME_MEASURES[1])
            self.camera = Camera(LevelDesign.GAME_MEASURES[0],
                                 LevelDesign.GAME_MEASURES[1],
                                 LevelDesign.GAME_MEASURES[2],
                                 LevelDesign.GAME_MEASURES[3])
            self.world = json.loads(world, cls=Decoder)
            self.lights = json.loads(light, cls=Decoder)
            self.swinging_lights = json.loads(swinging_lights, cls=Decoder)

        for light in self.lights + self.swinging_lights:
            light.update_obstacles(self.world)