Пример #1
0
def sort_players_by_tokens_in_clearing(
        players: list[Player],
        clearing: Clearing,
        descending: bool = True) -> list[Player]:
    return sorted(players,
                  key=lambda p: clearing.get_token_count_for_player(p),
                  reverse=descending)
Пример #2
0
 def get_bonus_hits(self, clearing: Clearing, opponent: Player, is_attacker: bool = True) -> int:
     bonus_hits = 0
     # Automated Ambush
     if clearing.get_warrior_count_for_player(self) > 0:
         bonus_hits += 1
     elif self.has_trait(TRAIT_INFORMANTS) and clearing.get_token_count_for_player(self) > 0:
         bonus_hits += 1
     return bonus_hits
Пример #3
0
def sort_players_by_cardboard_in_clearing(
        players: list[Player],
        clearing: Clearing,
        descending: bool = True) -> list[Player]:
    return sorted(players,
                  key=lambda p: (clearing.get_building_count_for_player(p) +
                                 clearing.get_token_count_for_player(p)),
                  reverse=descending)