Пример #1
0
def empurrar_cubo():
	move.MoveDirectionPosition(tras, 0.12)
	garra.fechar_garra_total()
	while(sense.getDistanceIR(glob.irLeft) > 0.01 or sense.getDistanceIR(glob.irRight) > 0.01):
		move.MoveForward(2)
	move.Stop()
	move.MoveDirectionPosition(frente, 0.04)
Пример #2
0
def fourthAreaCubes(currentPosition, myDirection, order):
    #Vai para a segunda área
    # myDirection = turnTo(myDirection ,EAST)
    # #MoveDirectionPosition(frente, 0.020)
    # currentPosition += 1
    if (order == 2):
        destine = 55
        direction = EAST
        lastTurn = esquerda
    if (order == 1):
        destine = 56
        direction = WEST
        lastTurn = direita
    currentPosition, myDirection = shift.goFromTo(currentPosition, destine,
                                                  myDirection)
    #Se posiciona da melhor forma para enxergar os blocos
    myDirection = shift.turnTo(myDirection, direction, True)
    #Align()
    move.andar_em_metros(frente, 2, 0.04)
    move.TurnDirectionAng(lastTurn, 90)
    myDirection = NORTH
    align.Align()
    move.MoveDirectionPosition(tras, 0.065)
    matrix1 = vis.resolveVision(clientID, 1)  #MODIFICAR MATRIZ
    matrix1 = gbb.invertMatrix(matrix1)
    return matrix1, currentPosition, myDirection
Пример #3
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def entregar_cubo_primeiro_andar(cube):
	garra.subir_elevador(PRIMEIRO_ANDAR)
	move.MoveDirectionPosition(frente, 0.1)
	chegar_perto_prateleira()
	leave(cube)
	garra.abrir_garra()
	#empurrar_cubo()
	align.AlignBack(3)
	garra.fechar_garra_total()
	garra.subir_elevador(SEGUNDO_ANDAR)
Пример #4
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def entregar_cubo_colorido(cube):

    align.Align()
    garra.descer_elevador()
    leave(cube)
    garra.abrir_garra()
    #empurrar_cubo()
    garra.subir_elevador(SEGUNDO_ANDAR)
    garra.fechar_garra_total()
    move.MoveDirectionPosition(tras, 0.05)
Пример #5
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def goToSquareSide(myDirection, firstDirection, finalTurn, hiddenBlock):
    #move.MoveDirectionPosition(tras, 0.01)
    if(myDirection == -firstDirection):
    #if(False):
        move.andar_em_metros(tras, 5, 0.10)
        align.AlignBack(2)
        move.andar_em_metros(frente, 2, 0.16)
        move.TurnDirectionAng(-finalTurn, 90)
    else:
        print('virando', firstDirection)
        turnTo(myDirection, firstDirection, True)
        align.Align()
        move.MoveDirectionPosition(tras, 0.002)
        print('virando', finalTurn)
        move.TurnDirectionAng(finalTurn, 90)

    align.AlignSpecial(2)
    if not hiddenBlock:
        move.andar_em_metros(tras, 5, 0.06)
Пример #6
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def firstAreaCubes(currentPosition, myDirection, order):
    if (order == 1):
        destine = 22
        direction = EAST
        lastTurn = direita
    if (order == 2):
        destine = 23
        direction = WEST
        lastTurn = esquerda
    #Vai para a primeira área
    currentPosition, myDirection = shift.goFromTo(currentPosition, destine,
                                                  myDirection)
    #Se posiciona da melhor forma para enxergar os blocos
    myDirection = shift.turnTo(myDirection, direction, True)
    #Align() #TurnTo ja alinha
    move.andar_em_metros(frente, 2, 0.04)
    move.TurnDirectionAng(lastTurn, 90)
    myDirection = SOUTH
    align.Align()
    move.MoveDirectionPosition(tras, 0.065)
    matrix0 = vis.resolveVision(clientID, 0)
    #time.sleep(3)
    return matrix0, currentPosition, myDirection