Пример #1
0
def turnAlignOrNot(angle, alinhar):
    if(alinhar):
        move.TurnInSquare(angle)
    else:
        if(angle > 0):
            move.TurnDirectionAng(esquerda, abs(angle))
        if(angle < 0):
            move.TurnDirectionAng(direita, abs(angle))
Пример #2
0
def fourthAreaCubes(currentPosition, myDirection, order):
    #Vai para a segunda área
    # myDirection = turnTo(myDirection ,EAST)
    # #MoveDirectionPosition(frente, 0.020)
    # currentPosition += 1
    if (order == 2):
        destine = 55
        direction = EAST
        lastTurn = esquerda
    if (order == 1):
        destine = 56
        direction = WEST
        lastTurn = direita
    currentPosition, myDirection = shift.goFromTo(currentPosition, destine,
                                                  myDirection)
    #Se posiciona da melhor forma para enxergar os blocos
    myDirection = shift.turnTo(myDirection, direction, True)
    #Align()
    move.andar_em_metros(frente, 2, 0.04)
    move.TurnDirectionAng(lastTurn, 90)
    myDirection = NORTH
    align.Align()
    move.MoveDirectionPosition(tras, 0.065)
    matrix1 = vis.resolveVision(clientID, 1)  #MODIFICAR MATRIZ
    matrix1 = gbb.invertMatrix(matrix1)
    return matrix1, currentPosition, myDirection
Пример #3
0
def goToSquareSide(myDirection, firstDirection, finalTurn, hiddenBlock):
    #move.MoveDirectionPosition(tras, 0.01)
    if(myDirection == -firstDirection):
    #if(False):
        move.andar_em_metros(tras, 5, 0.10)
        align.AlignBack(2)
        move.andar_em_metros(frente, 2, 0.16)
        move.TurnDirectionAng(-finalTurn, 90)
    else:
        print('virando', firstDirection)
        turnTo(myDirection, firstDirection, True)
        align.Align()
        move.MoveDirectionPosition(tras, 0.002)
        print('virando', finalTurn)
        move.TurnDirectionAng(finalTurn, 90)

    align.AlignSpecial(2)
    if not hiddenBlock:
        move.andar_em_metros(tras, 5, 0.06)
Пример #4
0
def firstAreaCubes(currentPosition, myDirection, order):
    if (order == 1):
        destine = 22
        direction = EAST
        lastTurn = direita
    if (order == 2):
        destine = 23
        direction = WEST
        lastTurn = esquerda
    #Vai para a primeira área
    currentPosition, myDirection = shift.goFromTo(currentPosition, destine,
                                                  myDirection)
    #Se posiciona da melhor forma para enxergar os blocos
    myDirection = shift.turnTo(myDirection, direction, True)
    #Align() #TurnTo ja alinha
    move.andar_em_metros(frente, 2, 0.04)
    move.TurnDirectionAng(lastTurn, 90)
    myDirection = SOUTH
    align.Align()
    move.MoveDirectionPosition(tras, 0.065)
    matrix0 = vis.resolveVision(clientID, 0)
    #time.sleep(3)
    return matrix0, currentPosition, myDirection