def __init__(self, params): self.point_list = () self._logger = LogManager.get_logger("Triangle") self._color = params['color'] self._center_point = params['center_point'] self._width = params['width'] self._side = params['side'] self._head_direction = params['head_direction']
def __init__(self, game_world, position, radius): MovingEntity.__init__(self, position, radius) self._steer_behavior = SteeringBehaviors(self) self._game_world = game_world data = self.get_vehicle_data() self.sprite = Triangle(data) self._logger = LogManager.get_logger("Vehicle")
def __init__(self, vehicle): self.vehicle = vehicle self.pursuit_on = False self.pursuer = None self.evade_on = False self.evader = None self.wander_on = False self.wander_jitter = 1 self.wander_radius = 1 self.wander_distance = 1 self.obstacle_avoid_on = False self._obstacles = [] self.wall_avoid_on = False self._walls = [] self._logger = LogManager.get_logger("SteeringBehaviors")
def __init__(self): self.obstacle1 = Obstacle(self, Vector2(300, 300), 30) self.obstacle2 = Obstacle(self, Vector2(500, 500), 40) self.obstacle3 = Obstacle(self, Vector2(600, 400), 20) self.obstacle_list = [] self.obstacle_list.append(self.obstacle1) self.obstacle_list.append(self.obstacle2) self.obstacle_list.append(self.obstacle3) # 创造walls self.walls_list = [] self.wall1 = Wall(Vector2(0, 0), Vector2(1, 0), 800) self.wall2 = Wall(Vector2(800, 0), Vector2(0, 1), 600) self.wall3 = Wall(Vector2(800, 600), Vector2(-1, 0), 800) self.wall4 = Wall(Vector2(0, 600), Vector2(0, -1), 600) self.walls_list.append(self.wall1) self.walls_list.append(self.wall2) self.walls_list.append(self.wall3) self.walls_list.append(self.wall4) self.vehicle1 = Vehicle(self, Vector2(100, 100), 15) self.vehicle2 = Vehicle(self, Vector2(150, 100), 15) self.vehicle_list = [] self.vehicle_list.append(self.vehicle1) self.vehicle_list.append(self.vehicle2) self.vehicle2.set_color(BLUE) self._logger = LogManager.get_logger("GameWorld") #self.vehicle1.steer_behavior.set_pursuit_on(self.vehicle2) #self.vehicle2.steer_behavior.set_evade_on(self.vehicle1) self.vehicle1.steer_behavior.set_wander_on() self.vehicle1.steer_behavior.set_obstacle_avoid_on(self.obstacle_list) self.vehicle1.steer_behavior.set_wall_avoid_on(self.walls_list) self.vehicle2.steer_behavior.set_wander_on() self.vehicle2.steer_behavior.set_obstacle_avoid_on(self.obstacle_list) self.vehicle2.steer_behavior.set_wall_avoid_on(self.walls_list)