def generate_directory_chooser(self, option_name, label_text, value=None): """Generate a file chooser button to select a directory.""" label = Label(label_text) directory_chooser = FileChooserEntry( title='Select folder', action=Gtk.FileChooserAction.SELECT_FOLDER, default_path=reverse_expanduser(value)) directory_chooser.entry.connect('changed', self.on_chooser_dir_set, option_name) directory_chooser.set_valign(Gtk.Align.CENTER) label.set_alignment(0.5, 0.5) self.wrapper.pack_start(label, False, False, 0) self.wrapper.pack_start(directory_chooser, True, True, 0) self.option_widget = directory_chooser
def generate_directory_chooser(self, option_name, label_text, value=None): """Generate a file chooser button to select a directory.""" label = Label(label_text) directory_chooser = FileChooserEntry( action=Gtk.FileChooserAction.SELECT_FOLDER, default=reverse_expanduser(value) ) directory_chooser.entry.connect('changed', self.on_chooser_dir_set, option_name) directory_chooser.set_valign(Gtk.Align.CENTER) label.set_alignment(0.5, 0.5) self.wrapper.pack_start(label, False, False, 0) self.wrapper.pack_start(directory_chooser, True, True, 0) self.option_widget = directory_chooser
def set_location_entry(self, callback, action=None, default_path=None): if action == 'file': action = Gtk.FileChooserAction.OPEN elif action == 'folder': action = Gtk.FileChooserAction.SELECT_FOLDER if self.location_entry: self.location_entry.destroy() self.location_entry = FileChooserEntry(action, default_path) self.location_entry.show_all() if callback: self.location_entry.entry.connect('changed', callback) else: self.install_button.set_visible(False) self.continue_button.show() self.widget_box.pack_start(self.location_entry, False, False, 0)
def set_path_chooser(self, callback_on_changed, action=None, default_path=None): """Display a file/folder chooser.""" if action == 'file': title = 'Select file' action = Gtk.FileChooserAction.OPEN elif action == 'folder': title = 'Select folder' action = Gtk.FileChooserAction.SELECT_FOLDER if self.location_entry: self.location_entry.destroy() self.location_entry = FileChooserEntry(title, action, default_path) self.location_entry.show_all() if callback_on_changed: self.location_entry.entry.connect('changed', callback_on_changed) else: self.install_button.set_visible(False) self.continue_button.connect('clicked', self.on_file_selected) self.continue_button.grab_focus() self.continue_button.show() self.widget_box.pack_start(self.location_entry, False, False, 0)
def set_path_chooser(self, callback_on_changed, action=None, default_path=None): """Display a file/folder chooser.""" if action == "file": title = "Select file" action = Gtk.FileChooserAction.OPEN elif action == "folder": title = "Select folder" action = Gtk.FileChooserAction.SELECT_FOLDER if self.location_entry: self.location_entry.destroy() self.location_entry = FileChooserEntry(title, action, default_path) self.location_entry.show_all() if callback_on_changed: self.location_entry.entry.connect("changed", callback_on_changed) else: self.install_button.set_visible(False) self.continue_button.connect("clicked", self.on_file_selected) self.continue_button.grab_focus() self.continue_button.show() self.widget_box.pack_start(self.location_entry, False, False, 0)
class InstallerDialog(Gtk.Window): """ Gtk Dialog used during the install process """ game_dir = None download_progress = None def __init__(self, game_ref, parent=None): Gtk.Window.__init__(self) self.interpreter = None self.selected_directory = None # Latest directory chosen by user self.parent = parent self.game_ref = game_ref # Dialog properties self.set_size_request(600, 480) self.set_default_size(600, 480) self.set_position(Gtk.WindowPosition.CENTER) self.set_resizable(False) self.vbox = Gtk.VBox() self.add(self.vbox) # Default signals self.connect('destroy', self.on_destroy) # GUI Setup # Title label self.title_label = Gtk.Label() self.vbox.pack_start(self.title_label, False, False, 20) self.status_label = Gtk.Label() self.status_label.set_max_width_chars(80) self.status_label.set_property('wrap', True) self.status_label.set_selectable(True) self.vbox.pack_start(self.status_label, False, False, 15) # Main widget box self.widget_box = Gtk.VBox() self.widget_box.set_margin_right(25) self.widget_box.set_margin_left(25) self.vbox.pack_start(self.widget_box, True, True, 15) self.location_entry = None # Separator self.vbox.pack_start(Gtk.HSeparator(), False, False, 0) # Buttons action_buttons_alignment = Gtk.Alignment.new(0.95, 0, 0.15, 0) self.action_buttons = Gtk.HBox() action_buttons_alignment.add(self.action_buttons) self.vbox.pack_start(action_buttons_alignment, False, True, 20) self.install_button = Gtk.Button(label='Install') self.install_button.connect('clicked', self.on_install_clicked) self.action_buttons.add(self.install_button) self.continue_button = Gtk.Button(label='Continue') self.continue_button.set_margin_left(20) self.continue_handler = None self.action_buttons.add(self.continue_button) self.play_button = Gtk.Button(label="Launch game") self.play_button.set_margin_left(20) self.play_button.connect('clicked', self.launch_game) self.action_buttons.add(self.play_button) self.close_button = Gtk.Button(label="Close") self.close_button.set_margin_left(20) self.close_button.connect('clicked', self.close) self.action_buttons.add(self.close_button) if os.path.exists(game_ref): # local script logger.debug("Opening script: %s", game_ref) self.scripts = yaml.safe_load(open(game_ref, 'r').read()) else: self.scripts = fetch_script(self, game_ref) if not self.scripts: raise ScriptingError("Failed to get installer script") if not isinstance(self.scripts, list): self.scripts = [self.scripts] self.show_all() self.close_button.hide() self.play_button.hide() self.install_button.hide() self.choose_installer() def launch_install(self, script_index): script = self.scripts[script_index] self.interpreter = ScriptInterpreter(script, self) game_name = self.interpreter.game_name.replace('&', '&') self.title_label.set_markup("<b>Installing {}</b>".format(game_name)) self.continue_install() def continue_install(self): # Target chooser if not self.interpreter.requires and self.interpreter.files: self.set_message("Select installation directory") default_path = self.interpreter.default_target self.set_location_entry(self.on_target_changed, 'folder', default_path) self.non_empty_label = Gtk.Label() self.non_empty_label.set_markup( "<b>Warning!</b> The selected path " "contains files, installation might not work property." ) self.widget_box.pack_start(self.non_empty_label, False, False, 10) else: self.set_message("Click install to continue") if self.continue_handler: self.continue_button.disconnect(self.continue_handler) self.continue_button.hide() self.continue_button.connect('clicked', self.on_file_selected) self.install_button.show() def choose_installer(self): self.title_label.set_markup('<b>Select which version to install</b>') self.installer_choice_box = Gtk.VBox() self.installer_choice = 0 radio_group = None # Build list for index, script in enumerate(self.scripts): label = script['version'] btn = Gtk.RadioButton.new_with_label_from_widget(radio_group, label) btn.connect('toggled', self.on_installer_toggled, index) self.installer_choice_box.pack_start(btn, False, False, 0) if not radio_group: radio_group = btn self.widget_box.pack_start(self.installer_choice_box, False, False, 10) self.installer_choice_box.show_all() self.continue_button.show() self.continue_handler = self.continue_button.connect( 'clicked', self.on_installer_selected ) def on_installer_toggled(self, btn, script_index): if btn.get_active(): self.installer_choice = script_index def on_installer_selected(self, widget): self.launch_install(self.installer_choice) self.installer_choice_box.destroy() self.show_non_empty_warning() def on_destroy(self, widget): if self.interpreter: self.interpreter.cleanup() if self.parent: self.destroy() else: Gtk.main_quit() def show_non_empty_warning(self): if not self.location_entry: return path = self.location_entry.get_text() if os.path.exists(path) and os.listdir(path): self.non_empty_label.show() else: self.non_empty_label.hide() def set_message(self, message): label = Gtk.Label() label.set_markup('<b>%s</b>' % add_url_tags(message)) label.set_max_width_chars(80) label.set_property('wrap', True) label.set_alignment(0, 0) label.show() self.widget_box.pack_start(label, False, False, 10) def set_location_entry(self, callback, action=None, default_path=None): if action == 'file': action = Gtk.FileChooserAction.OPEN elif action == 'folder': action = Gtk.FileChooserAction.SELECT_FOLDER if self.location_entry: self.location_entry.destroy() self.location_entry = FileChooserEntry(action, default_path) self.location_entry.show_all() if callback: self.location_entry.entry.connect('changed', callback) else: self.install_button.set_visible(False) self.continue_button.show() self.widget_box.pack_start(self.location_entry, False, False, 0) def on_target_changed(self, text_entry): """ Sets the installation target for the game """ path = text_entry.get_text() self.interpreter.target_path = path self.show_non_empty_warning() def on_install_clicked(self, button): button.set_sensitive(False) self.interpreter.iter_game_files() def ask_user_for_file(self, message): self.clean_widgets() self.set_message(message) if self.selected_directory: path = self.selected_directory else: path = os.path.expanduser('~') self.set_location_entry(None, 'file', default_path=path) def on_file_selected(self, widget): file_path = self.location_entry.get_text() if os.path.isfile(file_path): self.selected_directory = os.path.dirname(file_path) else: return self.interpreter.file_selected(file_path) def clean_widgets(self): for child_widget in self.widget_box.get_children(): child_widget.destroy() def set_status(self, text): self.status_label.set_text(text) def add_spinner(self): self.clean_widgets() spinner = Gtk.Spinner() self.widget_box.pack_start(spinner, True, False, 10) spinner.show() spinner.start() def start_download(self, file_uri, dest_file, callback=None, data=None): self.clean_widgets() logger.debug("Downloading %s to %s", file_uri, dest_file) self.download_progress = DownloadProgressBox( {'url': file_uri, 'dest': dest_file}, cancelable=True ) callback_function = callback or self.download_complete self.download_progress.connect('complete', callback_function, data) self.widget_box.pack_start(self.download_progress, False, False, 10) self.download_progress.show() self.download_progress.start() def wait_for_user_action(self, message, callback, data=None): time.sleep(0.3) self.clean_widgets() label = Gtk.Label(label=message) label.set_use_markup(True) self.widget_box.add(label) label.show() button = Gtk.Button(label='Ok') button.connect('clicked', callback, data) self.widget_box.add(button) button.show() def download_complete(self, widget, data, more_data=None): """Action called on a completed download""" self.interpreter.iter_game_files() def on_steam_downloaded(self, widget, *args, **kwargs): self.interpreter.complete_steam_install(widget.dest) def on_install_finished(self): """Actual game installation""" self.status_label.set_text("Installation finished !") self.clean_widgets() self.notify_install_success() self.continue_button.hide() self.install_button.hide() self.play_button.show() self.close_button.show() self.set_urgency_hint(True) def notify_install_success(self): if self.parent: self.parent.view.emit('game-installed', self.game_ref) def on_install_error(self, message): self.status_label.set_text(message) self.clean_widgets() self.close_button.show() def launch_game(self, widget, _data=None): """Launch a game after it's been installed""" widget.set_sensitive(False) game = Game(self.interpreter.game_slug) game.play() self.close(widget) def close(self, _widget): self.destroy()
class InstallerDialog(Gtk.Window): """ Gtk Dialog used during the install process """ game_dir = None download_progress = None def __init__(self, game_ref, parent=None): Gtk.Window.__init__(self) self.parent = parent self.game_ref = game_ref # Dialog properties self.set_size_request(600, 480) self.set_default_size(600, 480) self.set_position(Gtk.WindowPosition.CENTER) self.set_resizable(False) self.vbox = Gtk.VBox() self.add(self.vbox) # Default signals self.connect('destroy', self.on_destroy) # Interpreter self.interpreter = ScriptInterpreter(game_ref, self) if not self.interpreter.script: return # GUI Setup # Title label title_label = Gtk.Label() game_name = self.interpreter.game_name title_label.set_markup("<b>Installing {}</b>".format(game_name)) self.vbox.pack_start(title_label, False, False, 20) self.status_label = Gtk.Label() self.status_label.set_max_width_chars(80) self.status_label.set_property('wrap', True) self.status_label.set_selectable(True) self.vbox.pack_start(self.status_label, False, False, 15) # Main widget box self.widget_box = Gtk.VBox() self.widget_box.set_margin_right(25) self.widget_box.set_margin_left(25) self.vbox.pack_start(self.widget_box, True, True, 15) self.location_entry = None # Separator self.vbox.pack_start(Gtk.HSeparator(), False, False, 0) # Buttons action_buttons_alignment = Gtk.Alignment.new(0.95, 0, 0.15, 0) self.action_buttons = Gtk.HBox() action_buttons_alignment.add(self.action_buttons) self.vbox.pack_start(action_buttons_alignment, False, True, 20) self.install_button = Gtk.Button(label='Install') self.install_button.connect('clicked', self.on_install_clicked) self.action_buttons.add(self.install_button) self.continue_button = Gtk.Button(label='Continue') self.continue_button.set_margin_left(20) self.continue_button.connect('clicked', self.on_file_selected) self.action_buttons.add(self.continue_button) self.play_button = Gtk.Button(label="Launch game") self.play_button.set_margin_left(20) self.play_button.connect('clicked', self.launch_game) self.action_buttons.add(self.play_button) self.close_button = Gtk.Button(label="Close") self.close_button.set_margin_left(20) self.close_button.connect('clicked', self.close) self.action_buttons.add(self.close_button) # Target chooser if not self.interpreter.requires and self.interpreter.files: self.set_message("Select installation directory") default_path = self.interpreter.default_target self.set_location_entry(self.on_target_changed, 'folder', default_path) self.non_empty_label = Gtk.Label() self.non_empty_label.set_markup( "<b>Warning!</b> The selected path " "contains files, installation might not work property." ) self.widget_box.pack_start(self.non_empty_label, False, False, 10) else: self.set_message("Click install to continue") self.show_all() self.continue_button.hide() self.close_button.hide() self.play_button.hide() self.show_non_empty_warning() def on_destroy(self, widget): self.interpreter.cleanup() if self.parent: self.destroy() else: Gtk.main_quit() def show_non_empty_warning(self): if not self.location_entry: return path = self.location_entry.get_text() if os.path.exists(path) and os.listdir(path): self.non_empty_label.show() else: self.non_empty_label.hide() def set_message(self, message): label = Gtk.Label() label.set_markup('<b>%s</b>' % add_url_tags(message)) label.set_max_width_chars(80) label.set_property('wrap', True) label.set_alignment(0, 0) label.show() self.widget_box.pack_start(label, False, False, 10) def set_location_entry(self, callback, action=None, default_path=None): if action == 'file': action = Gtk.FileChooserAction.OPEN elif action == 'folder': action = Gtk.FileChooserAction.SELECT_FOLDER if self.location_entry: self.location_entry.destroy() self.location_entry = FileChooserEntry(action, default_path) self.location_entry.show_all() if callback: self.location_entry.entry.connect('changed', callback) else: self.install_button.set_visible(False) self.continue_button.show() self.widget_box.pack_start(self.location_entry, False, False, 0) def on_target_changed(self, text_entry): """ Sets the installation target for the game """ path = text_entry.get_text() self.interpreter.target_path = path self.show_non_empty_warning() def on_install_clicked(self, button): button.set_sensitive(False) self.interpreter.iter_game_files() def ask_user_for_file(self, message=None): self.clean_widgets() self.set_message(message) self.set_location_entry(None, 'file') def on_file_selected(self, widget): widget.set_sensitive(False) file_path = self.location_entry.get_text() self.interpreter.file_selected(file_path) def clean_widgets(self): for child_widget in self.widget_box.get_children(): child_widget.destroy() def set_status(self, text): self.status_label.set_text(text) def add_spinner(self): self.clean_widgets() spinner = Gtk.Spinner() self.widget_box.pack_start(spinner, True, False, 10) spinner.show() spinner.start() def start_download(self, file_uri, dest_file, callback=None, data=None): self.clean_widgets() self.download_progress = DownloadProgressBox( {'url': file_uri, 'dest': dest_file}, cancelable=True ) callback_function = callback or self.download_complete self.download_progress.connect('complete', callback_function, data) self.widget_box.pack_start(self.download_progress, False, False, 10) self.download_progress.show() self.download_progress.start() def wait_for_user_action(self, message, callback, data=None): time.sleep(0.3) self.clean_widgets() label = Gtk.Label(label=message) self.widget_box.add(label) label.show() button = Gtk.Button(label='Ok') button.connect('clicked', callback, data) self.widget_box.add(button) button.show() def download_complete(self, widget, data, more_data=None): """Action called on a completed download""" self.interpreter.iter_game_files() def on_steam_downloaded(self, widget, data, appid): self.interpreter.complete_steam_install(widget.dest, appid) def on_install_finished(self): """Actual game installation""" self.status_label.set_text("Installation finished !") self.clean_widgets() self.notify_install_success() self.continue_button.hide() self.install_button.hide() self.play_button.show() self.close_button.show() def notify_install_success(self): if self.parent: self.parent.view.emit('game-installed', self.game_ref) def on_install_error(self, message): self.status_label.set_text(message) self.clean_widgets() self.close_button.show() def launch_game(self, widget, _data=None): """Launch a game after it's been installed""" widget.set_sensitive(False) game = Game(self.interpreter.game_slug) game.play() self.close(widget) def close(self, _widget): self.destroy()
class InstallerDialog(Gtk.Window): """ Gtk Dialog used during the install process """ game_dir = None download_progress = None def __init__(self, game_ref, parent=None): Gtk.Window.__init__(self) self.interpreter = None self.selected_directory = None # Latest directory chosen by user self.parent = parent self.game_ref = game_ref # Dialog properties self.set_size_request(600, 480) self.set_default_size(600, 480) self.set_position(Gtk.WindowPosition.CENTER) self.set_resizable(False) self.vbox = Gtk.VBox() self.add(self.vbox) # Default signals self.connect('destroy', self.on_destroy) # GUI Setup # Title label self.title_label = Gtk.Label() self.vbox.pack_start(self.title_label, False, False, 20) self.status_label = Gtk.Label() self.status_label.set_max_width_chars(80) self.status_label.set_property('wrap', True) self.status_label.set_selectable(True) self.vbox.pack_start(self.status_label, False, False, 15) # Main widget box self.widget_box = Gtk.VBox() self.widget_box.set_margin_right(25) self.widget_box.set_margin_left(25) self.vbox.pack_start(self.widget_box, True, True, 15) self.location_entry = None # Separator self.vbox.pack_start(Gtk.HSeparator(), False, False, 0) # Buttons action_buttons_alignment = Gtk.Alignment.new(0.95, 0, 0.15, 0) self.action_buttons = Gtk.HBox() action_buttons_alignment.add(self.action_buttons) self.vbox.pack_start(action_buttons_alignment, False, True, 20) self.install_button = Gtk.Button(label='Install') self.install_button.connect('clicked', self.on_install_clicked) self.action_buttons.add(self.install_button) self.continue_button = Gtk.Button(label='Continue') self.continue_button.set_margin_left(20) self.continue_handler = None self.action_buttons.add(self.continue_button) self.play_button = Gtk.Button(label="Launch game") self.play_button.set_margin_left(20) self.play_button.connect('clicked', self.launch_game) self.action_buttons.add(self.play_button) self.close_button = Gtk.Button(label="Close") self.close_button.set_margin_left(20) self.close_button.connect('clicked', self.close) self.action_buttons.add(self.close_button) if os.path.isfile(game_ref): # local script logger.debug("Opening script: %s", game_ref) self.scripts = yaml.safe_load(open(game_ref, 'r').read()) else: self.scripts = installer.fetch_script(self, game_ref) if not self.scripts: self.destroy() return if not isinstance(self.scripts, list): self.scripts = [self.scripts] self.show_all() self.close_button.hide() self.play_button.hide() self.install_button.hide() self.choose_installer() def launch_install(self, script_index): script = self.scripts[script_index] self.interpreter = installer.ScriptInterpreter(script, self) game_name = self.interpreter.game_name.replace('&', '&') self.title_label.set_markup("<b>Installing {}</b>".format(game_name)) self.continue_install() def continue_install(self): # Target chooser if not self.interpreter.requires and self.interpreter.files: self.set_message("Select installation directory") default_path = self.interpreter.default_target self.set_location_entry(self.on_target_changed, 'folder', default_path) self.non_empty_label = Gtk.Label() self.non_empty_label.set_markup( "<b>Warning!</b> The selected path " "contains files, installation might not work properly." ) self.widget_box.pack_start(self.non_empty_label, False, False, 10) else: self.set_message("Click install to continue") if self.continue_handler: self.continue_button.disconnect(self.continue_handler) self.continue_button.hide() self.continue_button.connect('clicked', self.on_file_selected) self.install_button.grab_focus() self.install_button.show() def choose_installer(self): self.title_label.set_markup('<b>Select which version to install</b>') self.installer_choice_box = Gtk.VBox() self.installer_choice = 0 radio_group = None # Build list for index, script in enumerate(self.scripts): label = script['version'] btn = Gtk.RadioButton.new_with_label_from_widget(radio_group, label) btn.connect('toggled', self.on_installer_toggled, index) self.installer_choice_box.pack_start(btn, False, False, 0) if not radio_group: radio_group = btn self.widget_box.pack_start(self.installer_choice_box, False, False, 10) self.installer_choice_box.show_all() self.continue_button.grab_focus() self.continue_button.show() self.continue_handler = self.continue_button.connect( 'clicked', self.on_installer_selected ) def on_installer_toggled(self, btn, script_index): if btn.get_active(): self.installer_choice = script_index def on_installer_selected(self, widget): self.launch_install(self.installer_choice) self.installer_choice_box.destroy() self.show_non_empty_warning() def on_destroy(self, widget): if self.interpreter: self.interpreter.cleanup() if self.parent: self.destroy() else: Gtk.main_quit() def show_non_empty_warning(self): if not self.location_entry: return path = self.location_entry.get_text() if os.path.exists(path) and os.listdir(path): self.non_empty_label.show() else: self.non_empty_label.hide() def set_message(self, message): label = Gtk.Label() label.set_markup('<b>%s</b>' % add_url_tags(message)) label.set_max_width_chars(80) label.set_property('wrap', True) label.set_alignment(0, 0) label.show() self.widget_box.pack_start(label, False, False, 10) def set_location_entry(self, callback, action=None, default_path=None): if action == 'file': action = Gtk.FileChooserAction.OPEN elif action == 'folder': action = Gtk.FileChooserAction.SELECT_FOLDER if self.location_entry: self.location_entry.destroy() self.location_entry = FileChooserEntry(action, default_path) self.location_entry.show_all() if callback: self.location_entry.entry.connect('changed', callback) else: self.install_button.set_visible(False) self.continue_button.grab_focus() self.continue_button.show() self.widget_box.pack_start(self.location_entry, False, False, 0) def on_target_changed(self, text_entry): """ Sets the installation target for the game """ path = text_entry.get_text() self.interpreter.target_path = path self.show_non_empty_warning() def on_install_clicked(self, button): button.hide() self.interpreter.iter_game_files() def ask_user_for_file(self, message): self.clean_widgets() self.set_message(message) if self.selected_directory: path = self.selected_directory else: path = os.path.expanduser('~') self.set_location_entry(None, 'file', default_path=path) def on_file_selected(self, widget): file_path = self.location_entry.get_text() if os.path.isfile(file_path): self.selected_directory = os.path.dirname(file_path) else: return self.interpreter.file_selected(file_path) def clean_widgets(self): for child_widget in self.widget_box.get_children(): child_widget.destroy() def set_status(self, text): self.status_label.set_text(text) def add_spinner(self): self.clean_widgets() spinner = Gtk.Spinner() self.widget_box.pack_start(spinner, True, False, 10) spinner.show() spinner.start() def start_download(self, file_uri, dest_file, callback=None, data=None): self.clean_widgets() logger.debug("Downloading %s to %s", file_uri, dest_file) self.download_progress = DownloadProgressBox( {'url': file_uri, 'dest': dest_file}, cancelable=True ) callback_function = callback or self.download_complete self.download_progress.connect('complete', callback_function, data) self.widget_box.pack_start(self.download_progress, False, False, 10) self.download_progress.show() self.download_progress.start() def wait_for_user_action(self, message, callback, data=None): time.sleep(0.3) self.clean_widgets() label = Gtk.Label(label=message) label.set_use_markup(True) self.widget_box.add(label) label.show() button = Gtk.Button(label='Ok') button.connect('clicked', callback, data) self.widget_box.add(button) button.grab_focus() button.show() def input_menu(self, alias, options, preselect, has_entry, callback): """Display an input request as a dropdown menu with options.""" time.sleep(0.3) self.clean_widgets() model = Gtk.ListStore(str, str) for option in options: key, label = option.popitem() model.append([key, label]) combobox = Gtk.ComboBox.new_with_model(model) renderer_text = Gtk.CellRendererText() combobox.pack_start(renderer_text, True) combobox.add_attribute(renderer_text, "text", 1) combobox.set_id_column(0) combobox.set_active_id(preselect) combobox.set_halign(Gtk.Align.CENTER) self.widget_box.pack_start(combobox, True, False, 100) combobox.connect("changed", self.on_input_menu_changed) combobox.show() self.continue_handler = self.continue_button.connect( 'clicked', callback, alias, combobox) if not preselect: self.continue_button.set_sensitive(False) self.continue_button.grab_focus() self.continue_button.show() def on_input_menu_changed(self, widget): if widget.get_active_id(): self.continue_button.set_sensitive(True) def download_complete(self, widget, data, more_data=None): """Action called on a completed download""" self.interpreter.iter_game_files() def on_steam_downloaded(self, widget, *args, **kwargs): self.interpreter.complete_steam_install(widget.dest) def on_install_finished(self): """Actual game installation""" self.status_label.set_text("Installation finished !") self.clean_widgets() self.notify_install_success() self.continue_button.hide() self.install_button.hide() self.play_button.show() self.close_button.grab_focus() self.close_button.show() if not self.is_active(): self.set_urgency_hint(True) # Blink in taskbar self.connect('focus-in-event', self.on_window_focus) def notify_install_success(self): if self.parent: self.parent.view.emit('game-installed', self.game_ref) def on_window_focus(self, widget, *args): self.set_urgency_hint(False) def on_install_error(self, message): self.status_label.set_text(message) self.clean_widgets() self.close_button.grab_focus() self.close_button.show() def launch_game(self, widget, _data=None): """Launch a game after it's been installed""" widget.set_sensitive(False) game = Game(self.interpreter.game_slug) game.play() self.close(widget) def close(self, _widget): self.destroy()
class InstallerDialog(Gtk.Window): """GUI for the install process.""" game_dir = None download_progress = None def __init__(self, game_slug=None, installer_file=None, revision=None, parent=None): Gtk.Window.__init__(self) self.set_default_icon_name('lutris') self.interpreter = None self.selected_directory = None # Latest directory chosen by user self.parent = parent self.game_slug = game_slug self.installer_file = installer_file self.revision = revision # Dialog properties self.set_size_request(600, 480) self.set_default_size(600, 480) self.set_position(Gtk.WindowPosition.CENTER) self.set_resizable(False) self.vbox = Gtk.VBox() self.add(self.vbox) # Default signals self.connect('destroy', self.on_destroy) # GUI Setup # Title label self.title_label = Gtk.Label() self.vbox.pack_start(self.title_label, False, False, 20) self.status_label = Gtk.Label() self.status_label.set_max_width_chars(80) self.status_label.set_property('wrap', True) self.status_label.set_selectable(True) self.vbox.pack_start(self.status_label, False, False, 15) # Main widget box self.widget_box = Gtk.VBox() self.widget_box.set_margin_right(25) self.widget_box.set_margin_left(25) self.vbox.pack_start(self.widget_box, True, True, 15) self.location_entry = None # Separator self.vbox.pack_start(Gtk.HSeparator(), False, False, 0) # Buttons action_buttons_alignment = Gtk.Alignment.new(0.95, 0, 0.15, 0) self.action_buttons = Gtk.HBox() action_buttons_alignment.add(self.action_buttons) self.vbox.pack_start(action_buttons_alignment, False, True, 20) self.cancel_button = Gtk.Button.new_with_mnemonic("C_ancel") self.cancel_button.set_tooltip_text("Abort and revert the " "installation") self.cancel_button.connect('clicked', self.on_cancel_clicked) self.action_buttons.add(self.cancel_button) self.eject_button = self.add_button("_Eject", self.on_eject_clicked) self.install_button = self.add_button("_Install", self.on_install_clicked) self.continue_button = self.add_button("_Continue") self.play_button = self.add_button("_Launch game", self.launch_game) self.close_button = self.add_button("_Close", self.close) self.continue_handler = None self.get_scripts() # l33t haxx to make Window.present() actually work. self.set_keep_above(True) self.present() self.set_keep_above(False) self.present() def add_button(self, label, handler=None): button = Gtk.Button.new_with_mnemonic(label) button.set_margin_left(20) if handler: button.connect('clicked', handler) self.action_buttons.add(button) return button # --------------------------- # "Get installer" stage # --------------------------- def get_scripts(self): if system.path_exists(self.installer_file): # local script logger.debug("Opening script: %s", self.installer_file) scripts = yaml.safe_load(open(self.installer_file, 'r').read()) self.on_scripts_obtained(scripts) else: jobs.AsyncCall(interpreter.fetch_script, self.on_scripts_obtained, self.game_slug, self.revision) def on_scripts_obtained(self, scripts, _error=None): if not scripts: self.destroy() self.run_no_installer_dialog() return if not isinstance(scripts, list): scripts = [scripts] self.scripts = scripts self.show_all() self.close_button.hide() self.play_button.hide() self.install_button.hide() self.eject_button.hide() self.choose_installer() def run_no_installer_dialog(self): """Open dialog for 'no script available' situation.""" dlg = NoInstallerDialog(self) if dlg.result == dlg.MANUAL_CONF: game_data = pga.get_game_by_field(self.game_slug, 'slug') game = Game(game_data['id']) AddGameDialog( self.parent, game=game, callback=lambda: self.notify_install_success(game_data['id']) ) elif dlg.result == dlg.NEW_INSTALLER: webbrowser.open(settings.GAME_URL % self.game_slug) # --------------------------- # "Choose installer" stage # --------------------------- def choose_installer(self): """Stage where we choose an install script.""" self.title_label.set_markup('<b>Select which version to install</b>') self.installer_choice_box = Gtk.VBox() self.installer_choice = 0 radio_group = None # Build list for index, script in enumerate(self.scripts): for item in ['description', 'notes']: script[item] = script.get(item) or '' for item in ['runner', 'version']: if item not in script: raise ScriptingError('Missing field "%s" in install script' % item) runner = script['runner'] version = script['version'] label = "{} ({})".format(version, runner) btn = Gtk.RadioButton.new_with_label_from_widget(radio_group, label) btn.connect('toggled', self.on_installer_toggled, index) self.installer_choice_box.pack_start(btn, False, False, 10) if not radio_group: radio_group = btn def _create_label(padding, text): label = Gtk.Label() label.set_max_width_chars(60) label.set_line_wrap(True) label.set_line_wrap_mode(Pango.WrapMode.WORD_CHAR) label.set_alignment(0, .5) label.set_margin_left(50) label.set_margin_right(50) label.set_markup(text) self.installer_choice_box.pack_start(label, True, True, padding) return label self.description_label = _create_label( 10, "<i><b>{}</b></i>".format(self.scripts[0]['description']) ) self.notes_label = _create_label( 5, "<i>{}</i>".format(self.scripts[0]['notes']) ) self.widget_box.pack_start(self.installer_choice_box, False, False, 10) self.installer_choice_box.show_all() self.continue_button.grab_focus() self.continue_button.show() self.continue_handler = self.continue_button.connect( 'clicked', self.on_installer_selected ) def on_installer_toggled(self, btn, script_index): description = self.scripts[script_index]['description'] self.description_label.set_markup( "<i><b>{}</b></i>".format(description) ) self.notes_label.set_markup( "<i>{}</i>".format(self.scripts[script_index]['notes']) ) if btn.get_active(): self.installer_choice = script_index def on_installer_selected(self, widget): self.prepare_install(self.installer_choice) self.installer_choice_box.destroy() self.show_non_empty_warning() def prepare_install(self, script_index): script = self.scripts[script_index] self.interpreter = interpreter.ScriptInterpreter(script, self) game_name = self.interpreter.game_name.replace('&', '&') self.title_label.set_markup(u"<b>Installing {}</b>".format(game_name)) self.select_install_folder() # -------------------------- # "Select install dir" stage # -------------------------- def select_install_folder(self): """Stage where we select the install directory.""" if self.interpreter.creates_game_folder: self.set_message("Select installation directory") default_path = self.interpreter.get_default_target() self.set_path_chooser(self.on_target_changed, 'folder', default_path) self.non_empty_label = Gtk.Label() self.non_empty_label.set_markup( "<b>Warning!</b> The selected path " "contains files, installation might not work properly." ) self.widget_box.pack_start(self.non_empty_label, False, False, 10) else: self.set_message("Click install to continue") if self.continue_handler: self.continue_button.disconnect(self.continue_handler) self.continue_button.hide() self.install_button.grab_focus() self.install_button.show() def on_target_changed(self, text_entry): """Set the installation target for the game.""" path = text_entry.get_text() self.interpreter.target_path = os.path.expanduser(path) self.show_non_empty_warning() def show_non_empty_warning(self): """Display a warning if destination folder is not empty.""" if not self.location_entry: return path = self.location_entry.get_text() if os.path.exists(path) and os.listdir(path): self.non_empty_label.show() else: self.non_empty_label.hide() # --------------------- # "Get the files" stage # --------------------- def on_install_clicked(self, button): """Let the interpreter take charge of the next stages.""" button.hide() self.interpreter.check_runner_install() def ask_user_for_file(self, message): self.clean_widgets() self.set_message(message) if self.selected_directory: path = self.selected_directory else: path = os.path.expanduser('~') self.set_path_chooser(None, 'file', default_path=path) def set_path_chooser(self, callback_on_changed, action=None, default_path=None): """Display a file/folder chooser.""" if action == 'file': title = 'Select file' action = Gtk.FileChooserAction.OPEN elif action == 'folder': title = 'Select folder' action = Gtk.FileChooserAction.SELECT_FOLDER if self.location_entry: self.location_entry.destroy() self.location_entry = FileChooserEntry(title, action, default_path) self.location_entry.show_all() if callback_on_changed: self.location_entry.entry.connect('changed', callback_on_changed) else: self.install_button.set_visible(False) self.continue_button.connect('clicked', self.on_file_selected) self.continue_button.grab_focus() self.continue_button.show() self.widget_box.pack_start(self.location_entry, False, False, 0) def on_file_selected(self, widget): file_path = os.path.expanduser(self.location_entry.get_text()) if os.path.isfile(file_path): self.selected_directory = os.path.dirname(file_path) else: logger.warning('%s is not a file', file_path) return self.interpreter.file_selected(file_path) def start_download(self, file_uri, dest_file, callback=None, data=None): self.clean_widgets() logger.debug("Downloading %s to %s", file_uri, dest_file) self.download_progress = DownloadProgressBox( {'url': file_uri, 'dest': dest_file}, cancelable=True ) self.download_progress.cancel_button.hide() callback = callback or self.on_download_complete self.download_progress.connect('complete', callback, data) self.widget_box.pack_start(self.download_progress, False, False, 10) self.download_progress.show() self.download_progress.start() self.interpreter.abort_current_task = self.download_progress.cancel def on_download_complete(self, widget, data, more_data=None): """Action called on a completed download.""" self.interpreter.abort_current_task = None self.interpreter.iter_game_files() # ---------------- # "Commands" stage # ---------------- def ask_for_disc(self, message, callback, requires): """Ask the user to do insert a CD-ROM.""" time.sleep(0.3) self.clean_widgets() label = Gtk.Label(label=message) label.set_use_markup(True) self.widget_box.add(label) label.show() buttons_box = Gtk.Box() buttons_box.show() buttons_box.set_margin_top(40) buttons_box.set_margin_bottom(40) self.widget_box.add(buttons_box) autodetect_button = Gtk.Button(label='Autodetect') autodetect_button.connect('clicked', callback, requires) autodetect_button.grab_focus() autodetect_button.show() buttons_box.pack_start(autodetect_button, True, True, 40) browse_button = Gtk.Button(label='Browse…') callback_data = { 'callback': callback, 'requires': requires } browse_button.connect('clicked', self.on_browse_clicked, callback_data) browse_button.show() buttons_box.pack_start(browse_button, True, True, 40) def on_browse_clicked(self, widget, callback_data): dialog = DirectoryDialog("Select the folder where the disc is mounted", parent=self) folder = dialog.folder callback = callback_data['callback'] requires = callback_data['requires'] callback(widget, requires, folder) def on_eject_clicked(self, widget, data=None): self.interpreter.eject_wine_disc() def input_menu(self, alias, options, preselect, has_entry, callback): """Display an input request as a dropdown menu with options.""" time.sleep(0.3) self.clean_widgets() model = Gtk.ListStore(str, str) for option in options: key, label = option.popitem() model.append([key, label]) combobox = Gtk.ComboBox.new_with_model(model) renderer_text = Gtk.CellRendererText() combobox.pack_start(renderer_text, True) combobox.add_attribute(renderer_text, "text", 1) combobox.set_id_column(0) combobox.set_active_id(preselect) combobox.set_halign(Gtk.Align.CENTER) self.widget_box.pack_start(combobox, True, False, 100) combobox.connect("changed", self.on_input_menu_changed) combobox.show() self.continue_handler = self.continue_button.connect( 'clicked', callback, alias, combobox) if not preselect: self.continue_button.set_sensitive(False) self.continue_button.grab_focus() self.continue_button.show() def on_input_menu_changed(self, widget): if widget.get_active_id(): self.continue_button.set_sensitive(True) # ---------------- # "Finalize" stage # ---------------- def on_install_finished(self): """Actual game installation.""" self.status_label.set_text("Installation finished!") self.notify_install_success() self.clean_widgets() # Shortcut checkboxes self.desktop_shortcut_box = Gtk.CheckButton("Create desktop shortcut") self.menu_shortcut_box = Gtk.CheckButton("Create application menu " "shortcut") self.widget_box.pack_start(self.desktop_shortcut_box, False, False, 5) self.widget_box.pack_start(self.menu_shortcut_box, False, False, 5) self.widget_box.show_all() if settings.read_setting('create_desktop_shortcut') == 'True': self.desktop_shortcut_box.set_active(True) if settings.read_setting('create_menu_shortcut') == 'True': self.menu_shortcut_box.set_active(True) self.connect('destroy', self.create_shortcuts) # Buttons self.eject_button.hide() self.cancel_button.hide() self.continue_button.hide() self.install_button.hide() self.play_button.show() self.close_button.grab_focus() self.close_button.show() if not self.is_active(): self.set_urgency_hint(True) # Blink in taskbar self.connect('focus-in-event', self.on_window_focus) def notify_install_success(self, game_id=None): # Nothing to notify in case of extends scripts if self.interpreter.extends: return game_id = game_id or self.interpreter.game_id if self.parent: self.parent.view.emit('game-installed', game_id) def on_window_focus(self, widget, *args): self.set_urgency_hint(False) def on_install_error(self, message): self.set_status(message) self.clean_widgets() self.cancel_button.grab_focus() # -------------------- # "Afer the end" stage # -------------------- def launch_game(self, widget, _data=None): """Launch a game after it's been installed.""" widget.set_sensitive(False) self.close(widget) if self.parent: self.parent.on_game_run(game_id=self.interpreter.game_id) else: game = Game(self.interpreter.game_id) game.play() def close(self, _widget): self.destroy() def on_destroy(self, widget): if self.interpreter: self.interpreter.cleanup() if self.parent: self.destroy() else: Gtk.main_quit() def create_shortcuts(self, *args): """Create desktop and global menu shortcuts.""" game_slug = self.interpreter.game_slug game_id = self.interpreter.game_id game_name = self.interpreter.game_name create_desktop_shortcut = self.desktop_shortcut_box.get_active() create_menu_shortcut = self.menu_shortcut_box.get_active() if create_desktop_shortcut: shortcuts.create_launcher(game_slug, game_id, game_name, desktop=True) if create_menu_shortcut: shortcuts.create_launcher(game_slug, game_id, game_name, menu=True) settings.write_setting('create_desktop_shortcut', create_desktop_shortcut) settings.write_setting('create_menu_shortcut', create_menu_shortcut) # -------------- # Cancel install # -------------- def on_cancel_clicked(self, _button): if self.interpreter: self.interpreter.revert() self.destroy() # ------------- # Utility stuff # ------------- def clean_widgets(self): """Cleanup before displaying the next stage.""" for child_widget in self.widget_box.get_children(): child_widget.destroy() def set_status(self, text): """Display a short status text.""" self.status_label.set_text(text) def set_message(self, message): """Display a message.""" label = Gtk.Label() label.set_markup('<b>%s</b>' % add_url_tags(message)) label.set_max_width_chars(80) label.set_property('wrap', True) label.set_alignment(0, 0) label.show() self.widget_box.pack_start(label, False, False, 10) def add_spinner(self): """Display a wait icon.""" self.clean_widgets() spinner = Gtk.Spinner() self.widget_box.pack_start(spinner, True, False, 10) spinner.show() spinner.start()
class InstallerDialog(Gtk.Window): """GUI for the install process.""" game_dir = None download_progress = None def __init__(self, game_ref, parent=None): Gtk.Window.__init__(self) self.interpreter = None self.selected_directory = None # Latest directory chosen by user self.parent = parent self.game_ref = game_ref # Dialog properties self.set_size_request(600, 480) self.set_default_size(600, 480) self.set_position(Gtk.WindowPosition.CENTER) self.set_resizable(False) self.vbox = Gtk.VBox() self.add(self.vbox) # Default signals self.connect("destroy", self.on_destroy) # GUI Setup # Title label self.title_label = Gtk.Label() self.vbox.pack_start(self.title_label, False, False, 20) self.status_label = Gtk.Label() self.status_label.set_max_width_chars(80) self.status_label.set_property("wrap", True) self.status_label.set_selectable(True) self.vbox.pack_start(self.status_label, False, False, 15) # Main widget box self.widget_box = Gtk.VBox() self.widget_box.set_margin_right(25) self.widget_box.set_margin_left(25) self.vbox.pack_start(self.widget_box, True, True, 15) self.location_entry = None # Separator self.vbox.pack_start(Gtk.HSeparator(), False, False, 0) # Buttons action_buttons_alignment = Gtk.Alignment.new(0.95, 0, 0.15, 0) self.action_buttons = Gtk.HBox() action_buttons_alignment.add(self.action_buttons) self.vbox.pack_start(action_buttons_alignment, False, True, 20) self.cancel_button = Gtk.Button.new_with_mnemonic("C_ancel") self.cancel_button.set_tooltip_text("Abort and revert the " "installation") self.cancel_button.connect("clicked", self.on_cancel_clicked) self.action_buttons.add(self.cancel_button) self.install_button = Gtk.Button.new_with_mnemonic("_Install") self.install_button.set_margin_left(20) self.install_button.connect("clicked", self.on_install_clicked) self.action_buttons.add(self.install_button) self.continue_button = Gtk.Button.new_with_mnemonic("_Continue") self.continue_button.set_margin_left(20) self.continue_handler = None self.action_buttons.add(self.continue_button) self.play_button = Gtk.Button.new_with_mnemonic("_Launch game") self.play_button.set_margin_left(20) self.play_button.connect("clicked", self.launch_game) self.action_buttons.add(self.play_button) self.close_button = Gtk.Button.new_with_mnemonic("_Close") self.close_button.set_margin_left(20) self.close_button.connect("clicked", self.close) self.action_buttons.add(self.close_button) self.get_scripts() # --------------------------- # "Get installer" stage # --------------------------- def get_scripts(self): if os.path.isfile(self.game_ref): # local script logger.debug("Opening script: %s", self.game_ref) scripts = yaml.safe_load(open(self.game_ref, "r").read()) self.on_scripts_obtained(scripts) else: jobs.AsyncCall(interpreter.fetch_script, self.on_scripts_obtained, self.game_ref) def on_scripts_obtained(self, scripts, _error=None): if self.parent: display.set_cursor("default", self.parent.window.get_window()) if not scripts: self.destroy() self.run_no_installer_dialog() return if not isinstance(scripts, list): scripts = [scripts] self.scripts = scripts self.show_all() self.close_button.hide() self.play_button.hide() self.install_button.hide() self.choose_installer() def run_no_installer_dialog(self): """Open dialog for 'no script available' situation.""" dlg = NoInstallerDialog(self) if dlg.result == dlg.MANUAL_CONF: game = Game(self.game_ref) game_dialog = AddGameDialog(self, game) game_dialog.run() if game_dialog.saved: self.notify_install_success() elif dlg.result == dlg.NEW_INSTALLER: installer_url = settings.SITE_URL + "games/%s/" % self.game_ref webbrowser.open(installer_url) # --------------------------- # "Choose installer" stage # --------------------------- def choose_installer(self): """Stage where we choose an install script.""" self.title_label.set_markup("<b>Select which version to install</b>") self.installer_choice_box = Gtk.VBox() self.installer_choice = 0 radio_group = None # Build list for index, script in enumerate(self.scripts): for item in ["description", "notes"]: script[item] = (script.get(item) or "").encode("utf-8") description = script["description"] runner = script["runner"] version = script["version"] label = "{} ({})".format(description if description else version, runner) btn = Gtk.RadioButton.new_with_label_from_widget(radio_group, label) btn.connect("toggled", self.on_installer_toggled, index) self.installer_choice_box.pack_start(btn, False, False, 10) if not radio_group: radio_group = btn self.notes_label = Gtk.Label() self.notes_label.set_max_width_chars(60) self.notes_label.set_property("wrap", True) self.notes_label.set_markup("<i>{}</i>".format(self.scripts[0]["notes"])) self.installer_choice_box.pack_start(self.notes_label, True, True, 40) self.widget_box.pack_start(self.installer_choice_box, False, False, 10) self.installer_choice_box.show_all() self.continue_button.grab_focus() self.continue_button.show() self.continue_handler = self.continue_button.connect("clicked", self.on_installer_selected) def on_installer_toggled(self, btn, script_index): self.notes_label.set_markup("<i>{}</i>".format(self.scripts[script_index]["notes"])) if btn.get_active(): self.installer_choice = script_index def on_installer_selected(self, widget): self.prepare_install(self.installer_choice) self.installer_choice_box.destroy() self.show_non_empty_warning() def prepare_install(self, script_index): script = self.scripts[script_index] # FIXME: auto-installers should provide game_slug if not script.get("game_slug"): script["game_slug"] = self.game_ref self.interpreter = interpreter.ScriptInterpreter(script, self) game_name = self.interpreter.game_name.replace("&", "&") self.title_label.set_markup(u"<b>Installing {}</b>".format(game_name)) self.select_install_folder() # -------------------------- # "Select install dir" stage # -------------------------- def select_install_folder(self): """Stage where we select the install directory.""" if not self.interpreter.requires and self.interpreter.files: self.set_message("Select installation directory") default_path = self.interpreter.default_target self.set_path_chooser(self.on_target_changed, "folder", default_path) self.non_empty_label = Gtk.Label() self.non_empty_label.set_markup( "<b>Warning!</b> The selected path " "contains files, installation might not work properly." ) self.widget_box.pack_start(self.non_empty_label, False, False, 10) else: self.set_message("Click install to continue") if self.continue_handler: self.continue_button.disconnect(self.continue_handler) self.continue_button.hide() self.install_button.grab_focus() self.install_button.show() def on_target_changed(self, text_entry): """Set the installation target for the game.""" path = text_entry.get_text() self.interpreter.target_path = path self.show_non_empty_warning() def show_non_empty_warning(self): """Display a warning if destination folder is not empty.""" if not self.location_entry: return path = self.location_entry.get_text() if os.path.exists(path) and os.listdir(path): self.non_empty_label.show() else: self.non_empty_label.hide() # --------------------- # "Get the files" stage # --------------------- def on_install_clicked(self, button): """Let the interpreter take charge of the next stages.""" button.hide() self.interpreter.iter_game_files() def ask_user_for_file(self, message): self.clean_widgets() self.set_message(message) if self.selected_directory: path = self.selected_directory else: path = os.path.expanduser("~") self.set_path_chooser(None, "file", default_path=path) def set_path_chooser(self, callback_on_changed, action=None, default_path=None): """Display a file/folder chooser.""" if action == "file": title = "Select file" action = Gtk.FileChooserAction.OPEN elif action == "folder": title = "Select folder" action = Gtk.FileChooserAction.SELECT_FOLDER if self.location_entry: self.location_entry.destroy() self.location_entry = FileChooserEntry(title, action, default_path) self.location_entry.show_all() if callback_on_changed: self.location_entry.entry.connect("changed", callback_on_changed) else: self.install_button.set_visible(False) self.continue_button.connect("clicked", self.on_file_selected) self.continue_button.grab_focus() self.continue_button.show() self.widget_box.pack_start(self.location_entry, False, False, 0) def on_file_selected(self, widget): file_path = os.path.expanduser(self.location_entry.get_text()) if os.path.isfile(file_path): self.selected_directory = os.path.dirname(file_path) else: logger.warning("%s is not a file", file_path) return self.interpreter.file_selected(file_path) def start_download(self, file_uri, dest_file, callback=None, data=None): self.clean_widgets() logger.debug("Downloading %s to %s", file_uri, dest_file) self.download_progress = DownloadProgressBox({"url": file_uri, "dest": dest_file}, cancelable=True) self.download_progress.cancel_button.hide() callback_function = callback or self.on_download_complete self.download_progress.connect("complete", callback_function, data) self.widget_box.pack_start(self.download_progress, False, False, 10) self.download_progress.show() self.download_progress.start() self.interpreter.abort_current_task = self.download_progress.cancel def on_download_complete(self, widget, data, more_data=None): """Action called on a completed download.""" self.interpreter.abort_current_task = None self.interpreter.iter_game_files() # ---------------- # "Commands" stage # ---------------- def wait_for_user_action(self, message, callback, data=None): """Ask the user to do something.""" time.sleep(0.3) self.clean_widgets() label = Gtk.Label(label=message) label.set_use_markup(True) self.widget_box.add(label) label.show() button = Gtk.Button(label="Ok") button.connect("clicked", callback, data) self.widget_box.add(button) button.grab_focus() button.show() def input_menu(self, alias, options, preselect, has_entry, callback): """Display an input request as a dropdown menu with options.""" time.sleep(0.3) self.clean_widgets() model = Gtk.ListStore(str, str) for option in options: key, label = option.popitem() model.append([key, label]) combobox = Gtk.ComboBox.new_with_model(model) renderer_text = Gtk.CellRendererText() combobox.pack_start(renderer_text, True) combobox.add_attribute(renderer_text, "text", 1) combobox.set_id_column(0) combobox.set_active_id(preselect) combobox.set_halign(Gtk.Align.CENTER) self.widget_box.pack_start(combobox, True, False, 100) combobox.connect("changed", self.on_input_menu_changed) combobox.show() self.continue_handler = self.continue_button.connect("clicked", callback, alias, combobox) if not preselect: self.continue_button.set_sensitive(False) self.continue_button.grab_focus() self.continue_button.show() def on_input_menu_changed(self, widget): if widget.get_active_id(): self.continue_button.set_sensitive(True) # ---------------- # "Finalize" stage # ---------------- def on_install_finished(self): """Actual game installation.""" self.status_label.set_text("Installation finished!") self.notify_install_success() self.clean_widgets() # Shortcut checkboxes self.desktop_shortcut_box = Gtk.CheckButton("Create desktop shortcut") self.menu_shortcut_box = Gtk.CheckButton("Create application menu " "shortcut") self.widget_box.pack_start(self.desktop_shortcut_box, False, False, 5) self.widget_box.pack_start(self.menu_shortcut_box, False, False, 5) self.widget_box.show_all() if settings.read_setting("create_desktop_shortcut") == "True": self.desktop_shortcut_box.set_active(True) if settings.read_setting("create_menu_shortcut") == "True": self.menu_shortcut_box.set_active(True) self.connect("destroy", self.create_shortcuts) # Buttons self.cancel_button.hide() self.continue_button.hide() self.install_button.hide() self.play_button.show() self.close_button.grab_focus() self.close_button.show() if not self.is_active(): self.set_urgency_hint(True) # Blink in taskbar self.connect("focus-in-event", self.on_window_focus) def notify_install_success(self): if self.parent: self.parent.view.emit("game-installed", self.interpreter.game_id) def on_window_focus(self, widget, *args): self.set_urgency_hint(False) def on_install_error(self, message): self.set_status(message) self.clean_widgets() self.cancel_button.grab_focus() # -------------------- # "Afer the end" stage # -------------------- def launch_game(self, widget, _data=None): """Launch a game after it's been installed.""" widget.set_sensitive(False) self.close(widget) if self.parent: self.parent.on_game_run(game_id=self.interpreter.game_id) else: game = Game(self.interpreter.game_id) game.play() def close(self, _widget): self.destroy() def on_destroy(self, widget): if self.interpreter: self.interpreter.cleanup() if self.parent: self.destroy() else: Gtk.main_quit() def create_shortcuts(self, *args): """Create desktop and global menu shortcuts.""" game_slug = self.interpreter.game_slug game_id = self.interpreter.game_id game_name = self.interpreter.game_name create_desktop_shortcut = self.desktop_shortcut_box.get_active() create_menu_shortcut = self.menu_shortcut_box.get_active() if create_desktop_shortcut: shortcuts.create_launcher(game_slug, game_id, game_name, desktop=True) if create_menu_shortcut: shortcuts.create_launcher(game_slug, game_id, game_name, menu=True) settings.write_setting("create_desktop_shortcut", create_desktop_shortcut) settings.write_setting("create_menu_shortcut", create_menu_shortcut) # -------------- # Cancel install # -------------- def on_cancel_clicked(self, _button): if self.interpreter: self.interpreter.revert() self.destroy() # ------------- # Utility stuff # ------------- def clean_widgets(self): """Cleanup before displaying the next stage.""" for child_widget in self.widget_box.get_children(): child_widget.destroy() def set_status(self, text): """Display a short status text.""" self.status_label.set_text(text) def set_message(self, message): """Display a message.""" label = Gtk.Label() label.set_markup("<b>%s</b>" % add_url_tags(message)) label.set_max_width_chars(80) label.set_property("wrap", True) label.set_alignment(0, 0) label.show() self.widget_box.pack_start(label, False, False, 10) def add_spinner(self): """Display a wait icon.""" self.clean_widgets() spinner = Gtk.Spinner() self.widget_box.pack_start(spinner, True, False, 10) spinner.show() spinner.start()
class InstallerDialog(Gtk.Window): """GUI for the install process.""" game_dir = None download_progress = None def __init__(self, game_ref, parent=None): Gtk.Window.__init__(self) self.set_default_icon_name('lutris') self.interpreter = None self.selected_directory = None # Latest directory chosen by user self.parent = parent self.game_ref = game_ref # Dialog properties self.set_size_request(600, 480) self.set_default_size(600, 480) self.set_position(Gtk.WindowPosition.CENTER) self.set_resizable(False) self.vbox = Gtk.VBox() self.add(self.vbox) # Default signals self.connect('destroy', self.on_destroy) # GUI Setup # Title label self.title_label = Gtk.Label() self.vbox.pack_start(self.title_label, False, False, 20) self.status_label = Gtk.Label() self.status_label.set_max_width_chars(80) self.status_label.set_property('wrap', True) self.status_label.set_selectable(True) self.vbox.pack_start(self.status_label, False, False, 15) # Main widget box self.widget_box = Gtk.VBox() self.widget_box.set_margin_right(25) self.widget_box.set_margin_left(25) self.vbox.pack_start(self.widget_box, True, True, 15) self.location_entry = None # Separator self.vbox.pack_start(Gtk.HSeparator(), False, False, 0) # Buttons action_buttons_alignment = Gtk.Alignment.new(0.95, 0, 0.15, 0) self.action_buttons = Gtk.HBox() action_buttons_alignment.add(self.action_buttons) self.vbox.pack_start(action_buttons_alignment, False, True, 20) self.cancel_button = Gtk.Button.new_with_mnemonic("C_ancel") self.cancel_button.set_tooltip_text("Abort and revert the " "installation") self.cancel_button.connect('clicked', self.on_cancel_clicked) self.action_buttons.add(self.cancel_button) self.eject_button = self.add_button("_Eject", self.on_eject_clicked) self.install_button = self.add_button("_Install", self.on_install_clicked) self.continue_button = self.add_button("_Continue") self.play_button = self.add_button("_Launch game", self.launch_game) self.close_button = self.add_button("_Close", self.close) self.continue_handler = None self.get_scripts() # l33t haxx to make Window.present() actually work. self.set_keep_above(True) self.present() self.set_keep_above(False) self.present() def add_button(self, label, handler=None): button = Gtk.Button.new_with_mnemonic(label) button.set_margin_left(20) if handler: button.connect('clicked', handler) self.action_buttons.add(button) return button # --------------------------- # "Get installer" stage # --------------------------- def get_scripts(self): if os.path.isfile(self.game_ref): # local script logger.debug("Opening script: %s", self.game_ref) scripts = yaml.safe_load(open(self.game_ref, 'r').read()) self.on_scripts_obtained(scripts) else: jobs.AsyncCall(interpreter.fetch_script, self.on_scripts_obtained, self.game_ref) def on_scripts_obtained(self, scripts, _error=None): if not scripts: self.destroy() self.run_no_installer_dialog() return if not isinstance(scripts, list): scripts = [scripts] self.scripts = scripts self.show_all() self.close_button.hide() self.play_button.hide() self.install_button.hide() self.eject_button.hide() self.choose_installer() def run_no_installer_dialog(self): """Open dialog for 'no script available' situation.""" dlg = NoInstallerDialog(self) if dlg.result == dlg.MANUAL_CONF: game_data = pga.get_game_by_field(self.game_ref, 'slug') game = Game(game_data['id']) AddGameDialog( self.parent.window, game=game, callback=lambda: self.notify_install_success(game_data['id']) ) elif dlg.result == dlg.NEW_INSTALLER: installer_url = settings.SITE_URL + "/games/%s/" % self.game_ref webbrowser.open(installer_url) # --------------------------- # "Choose installer" stage # --------------------------- def choose_installer(self): """Stage where we choose an install script.""" self.title_label.set_markup('<b>Select which version to install</b>') self.installer_choice_box = Gtk.VBox() self.installer_choice = 0 radio_group = None # Build list for index, script in enumerate(self.scripts): for item in ['description', 'notes']: script[item] = script.get(item) or '' for item in ['runner', 'version']: if item not in script: raise ScriptingError('Missing field "%s" in install script' % item) runner = script['runner'] version = script['version'] label = "{} ({})".format(version, runner) btn = Gtk.RadioButton.new_with_label_from_widget(radio_group, label) btn.connect('toggled', self.on_installer_toggled, index) self.installer_choice_box.pack_start(btn, False, False, 10) if not radio_group: radio_group = btn def _create_label(padding, text): label = Gtk.Label() label.set_max_width_chars(60) label.set_line_wrap(True) label.set_line_wrap_mode(Pango.WrapMode.WORD_CHAR) label.set_alignment(0, .5) label.set_margin_left(50) label.set_margin_right(50) label.set_markup(text) self.installer_choice_box.pack_start(label, True, True, padding) return label self.description_label = _create_label( 10, "<i><b>{}</b></i>".format(self.scripts[0]['description']) ) self.notes_label = _create_label( 5, "<i>{}</i>".format(self.scripts[0]['notes']) ) self.widget_box.pack_start(self.installer_choice_box, False, False, 10) self.installer_choice_box.show_all() self.continue_button.grab_focus() self.continue_button.show() self.continue_handler = self.continue_button.connect( 'clicked', self.on_installer_selected ) def on_installer_toggled(self, btn, script_index): description = self.scripts[script_index]['description'] self.description_label.set_markup( "<i><b>{}</b></i>".format(description) ) self.notes_label.set_markup( "<i>{}</i>".format(self.scripts[script_index]['notes']) ) if btn.get_active(): self.installer_choice = script_index def on_installer_selected(self, widget): self.prepare_install(self.installer_choice) self.installer_choice_box.destroy() self.show_non_empty_warning() def prepare_install(self, script_index): script = self.scripts[script_index] self.interpreter = interpreter.ScriptInterpreter(script, self) game_name = self.interpreter.game_name.replace('&', '&') self.title_label.set_markup(u"<b>Installing {}</b>".format(game_name)) self.select_install_folder() # -------------------------- # "Select install dir" stage # -------------------------- def select_install_folder(self): """Stage where we select the install directory.""" if self.interpreter.creates_game_folder: self.set_message("Select installation directory") default_path = self.interpreter.get_default_target() self.set_path_chooser(self.on_target_changed, 'folder', default_path) self.non_empty_label = Gtk.Label() self.non_empty_label.set_markup( "<b>Warning!</b> The selected path " "contains files, installation might not work properly." ) self.widget_box.pack_start(self.non_empty_label, False, False, 10) else: self.set_message("Click install to continue") if self.continue_handler: self.continue_button.disconnect(self.continue_handler) self.continue_button.hide() self.install_button.grab_focus() self.install_button.show() def on_target_changed(self, text_entry): """Set the installation target for the game.""" path = text_entry.get_text() self.interpreter.target_path = os.path.expanduser(path) self.show_non_empty_warning() def show_non_empty_warning(self): """Display a warning if destination folder is not empty.""" if not self.location_entry: return path = self.location_entry.get_text() if os.path.exists(path) and os.listdir(path): self.non_empty_label.show() else: self.non_empty_label.hide() # --------------------- # "Get the files" stage # --------------------- def on_install_clicked(self, button): """Let the interpreter take charge of the next stages.""" button.hide() self.interpreter.check_runner_install() def ask_user_for_file(self, message): self.clean_widgets() self.set_message(message) if self.selected_directory: path = self.selected_directory else: path = os.path.expanduser('~') self.set_path_chooser(None, 'file', default_path=path) def set_path_chooser(self, callback_on_changed, action=None, default_path=None): """Display a file/folder chooser.""" if action == 'file': title = 'Select file' action = Gtk.FileChooserAction.OPEN elif action == 'folder': title = 'Select folder' action = Gtk.FileChooserAction.SELECT_FOLDER if self.location_entry: self.location_entry.destroy() self.location_entry = FileChooserEntry(title, action, default_path) self.location_entry.show_all() if callback_on_changed: self.location_entry.entry.connect('changed', callback_on_changed) else: self.install_button.set_visible(False) self.continue_button.connect('clicked', self.on_file_selected) self.continue_button.grab_focus() self.continue_button.show() self.widget_box.pack_start(self.location_entry, False, False, 0) def on_file_selected(self, widget): file_path = os.path.expanduser(self.location_entry.get_text()) if os.path.isfile(file_path): self.selected_directory = os.path.dirname(file_path) else: logger.warning('%s is not a file', file_path) return self.interpreter.file_selected(file_path) def start_download(self, file_uri, dest_file, callback=None, data=None): self.clean_widgets() logger.debug("Downloading %s to %s", file_uri, dest_file) self.download_progress = DownloadProgressBox( {'url': file_uri, 'dest': dest_file}, cancelable=True ) self.download_progress.cancel_button.hide() callback = callback or self.on_download_complete self.download_progress.connect('complete', callback, data) self.widget_box.pack_start(self.download_progress, False, False, 10) self.download_progress.show() self.download_progress.start() self.interpreter.abort_current_task = self.download_progress.cancel def on_download_complete(self, widget, data, more_data=None): """Action called on a completed download.""" self.interpreter.abort_current_task = None self.interpreter.iter_game_files() # ---------------- # "Commands" stage # ---------------- def ask_for_disc(self, message, callback, requires): """Ask the user to do insert a CD-ROM.""" time.sleep(0.3) self.clean_widgets() label = Gtk.Label(label=message) label.set_use_markup(True) self.widget_box.add(label) label.show() buttons_box = Gtk.Box() buttons_box.show() buttons_box.set_margin_top(40) buttons_box.set_margin_bottom(40) self.widget_box.add(buttons_box) autodetect_button = Gtk.Button(label='Autodetect') autodetect_button.connect('clicked', callback, requires) autodetect_button.grab_focus() autodetect_button.show() buttons_box.pack_start(autodetect_button, True, True, 40) browse_button = Gtk.Button(label='Browse…') callback_data = { 'callback': callback, 'requires': requires } browse_button.connect('clicked', self.on_browse_clicked, callback_data) browse_button.show() buttons_box.pack_start(browse_button, True, True, 40) def on_browse_clicked(self, widget, callback_data): dialog = DirectoryDialog("Select the folder where the disc is mounted", parent=self) folder = dialog.folder callback = callback_data['callback'] requires = callback_data['requires'] callback(widget, requires, folder) def on_eject_clicked(self, widget, data=None): self.interpreter.eject_wine_disc() def input_menu(self, alias, options, preselect, has_entry, callback): """Display an input request as a dropdown menu with options.""" time.sleep(0.3) self.clean_widgets() model = Gtk.ListStore(str, str) for option in options: key, label = option.popitem() model.append([key, label]) combobox = Gtk.ComboBox.new_with_model(model) renderer_text = Gtk.CellRendererText() combobox.pack_start(renderer_text, True) combobox.add_attribute(renderer_text, "text", 1) combobox.set_id_column(0) combobox.set_active_id(preselect) combobox.set_halign(Gtk.Align.CENTER) self.widget_box.pack_start(combobox, True, False, 100) combobox.connect("changed", self.on_input_menu_changed) combobox.show() self.continue_handler = self.continue_button.connect( 'clicked', callback, alias, combobox) if not preselect: self.continue_button.set_sensitive(False) self.continue_button.grab_focus() self.continue_button.show() def on_input_menu_changed(self, widget): if widget.get_active_id(): self.continue_button.set_sensitive(True) # ---------------- # "Finalize" stage # ---------------- def on_install_finished(self): """Actual game installation.""" self.status_label.set_text("Installation finished!") self.notify_install_success() self.clean_widgets() # Shortcut checkboxes self.desktop_shortcut_box = Gtk.CheckButton("Create desktop shortcut") self.menu_shortcut_box = Gtk.CheckButton("Create application menu " "shortcut") self.widget_box.pack_start(self.desktop_shortcut_box, False, False, 5) self.widget_box.pack_start(self.menu_shortcut_box, False, False, 5) self.widget_box.show_all() if settings.read_setting('create_desktop_shortcut') == 'True': self.desktop_shortcut_box.set_active(True) if settings.read_setting('create_menu_shortcut') == 'True': self.menu_shortcut_box.set_active(True) self.connect('destroy', self.create_shortcuts) # Buttons self.eject_button.hide() self.cancel_button.hide() self.continue_button.hide() self.install_button.hide() self.play_button.show() self.close_button.grab_focus() self.close_button.show() if not self.is_active(): self.set_urgency_hint(True) # Blink in taskbar self.connect('focus-in-event', self.on_window_focus) def notify_install_success(self, game_id=None): # Nothing to notify in case of extends scripts if self.interpreter.extends: return game_id = game_id or self.interpreter.game_id if self.parent: self.parent.view.emit('game-installed', game_id) def on_window_focus(self, widget, *args): self.set_urgency_hint(False) def on_install_error(self, message): self.set_status(message) self.clean_widgets() self.cancel_button.grab_focus() # -------------------- # "Afer the end" stage # -------------------- def launch_game(self, widget, _data=None): """Launch a game after it's been installed.""" widget.set_sensitive(False) self.close(widget) if self.parent: self.parent.on_game_run(game_id=self.interpreter.game_id) else: game = Game(self.interpreter.game_id) game.play() def close(self, _widget): self.destroy() def on_destroy(self, widget): if self.interpreter: self.interpreter.cleanup() if self.parent: self.destroy() else: Gtk.main_quit() def create_shortcuts(self, *args): """Create desktop and global menu shortcuts.""" game_slug = self.interpreter.game_slug game_id = self.interpreter.game_id game_name = self.interpreter.game_name create_desktop_shortcut = self.desktop_shortcut_box.get_active() create_menu_shortcut = self.menu_shortcut_box.get_active() if create_desktop_shortcut: shortcuts.create_launcher(game_slug, game_id, game_name, desktop=True) if create_menu_shortcut: shortcuts.create_launcher(game_slug, game_id, game_name, menu=True) settings.write_setting('create_desktop_shortcut', create_desktop_shortcut) settings.write_setting('create_menu_shortcut', create_menu_shortcut) # -------------- # Cancel install # -------------- def on_cancel_clicked(self, _button): if self.interpreter: self.interpreter.revert() self.destroy() # ------------- # Utility stuff # ------------- def clean_widgets(self): """Cleanup before displaying the next stage.""" for child_widget in self.widget_box.get_children(): child_widget.destroy() def set_status(self, text): """Display a short status text.""" self.status_label.set_text(text) def set_message(self, message): """Display a message.""" label = Gtk.Label() label.set_markup('<b>%s</b>' % add_url_tags(message)) label.set_max_width_chars(80) label.set_property('wrap', True) label.set_alignment(0, 0) label.show() self.widget_box.pack_start(label, False, False, 10) def add_spinner(self): """Display a wait icon.""" self.clean_widgets() spinner = Gtk.Spinner() self.widget_box.pack_start(spinner, True, False, 10) spinner.show() spinner.start()
class InstallerDialog(Gtk.Window): """ Gtk Dialog used during the install process """ game_dir = None download_progress = None def __init__(self, game_ref, parent=None): Gtk.Window.__init__(self) self.interpreter = None self.selected_directory = None # Latest directory chosen by user self.parent = parent self.game_ref = game_ref # Dialog properties self.set_size_request(600, 480) self.set_default_size(600, 480) self.set_position(Gtk.WindowPosition.CENTER) self.set_resizable(False) self.vbox = Gtk.VBox() self.add(self.vbox) # Default signals self.connect('destroy', self.on_destroy) # GUI Setup # Title label self.title_label = Gtk.Label() self.vbox.pack_start(self.title_label, False, False, 20) self.status_label = Gtk.Label() self.status_label.set_max_width_chars(80) self.status_label.set_property('wrap', True) self.status_label.set_selectable(True) self.vbox.pack_start(self.status_label, False, False, 15) # Main widget box self.widget_box = Gtk.VBox() self.widget_box.set_margin_right(25) self.widget_box.set_margin_left(25) self.vbox.pack_start(self.widget_box, True, True, 15) self.location_entry = None # Separator self.vbox.pack_start(Gtk.HSeparator(), False, False, 0) # Buttons action_buttons_alignment = Gtk.Alignment.new(0.95, 0, 0.15, 0) self.action_buttons = Gtk.HBox() action_buttons_alignment.add(self.action_buttons) self.vbox.pack_start(action_buttons_alignment, False, True, 20) self.install_button = Gtk.Button(label='Install') self.install_button.connect('clicked', self.on_install_clicked) self.action_buttons.add(self.install_button) self.continue_button = Gtk.Button(label='Continue') self.continue_button.set_margin_left(20) self.continue_handler = None self.action_buttons.add(self.continue_button) self.play_button = Gtk.Button(label="Launch game") self.play_button.set_margin_left(20) self.play_button.connect('clicked', self.launch_game) self.action_buttons.add(self.play_button) self.close_button = Gtk.Button(label="Close") self.close_button.set_margin_left(20) self.close_button.connect('clicked', self.close) self.action_buttons.add(self.close_button) if os.path.exists(game_ref): # local script logger.debug("Opening script: %s", game_ref) self.scripts = yaml.safe_load(open(game_ref, 'r').read()) else: self.scripts = fetch_script(self, game_ref) if not self.scripts: return self.show_all() self.close_button.hide() self.play_button.hide() self.install_button.hide() self.choose_installer() def launch_install(self, script_index): script = self.scripts[script_index] self.interpreter = ScriptInterpreter(script, self) game_name = self.interpreter.game_name.replace('&', '&') self.title_label.set_markup("<b>Installing {}</b>".format(game_name)) # CDrom check if self.interpreter.requires_disc: self.insert_disc() else: self.continue_install() def insert_disc(self): self.continue_button.hide() requires = self.interpreter.requires_disc.get('requires') message = self.interpreter.requires_disc.get( 'message', "Insert game disc or mount disk image and click OK." ) message += ( "\n\nLutris is looking for a mounted disk drive or image \n" "containing the following file or folder:\n" "<i>%s</i>" % requires ) if not requires: raise ScriptingError("The installer's `insert_disc` command is " "missing the `requires` parameter." * 2) self.wait_for_user_action(message, self.find_matching_disc, requires) def find_matching_disc(self, widget, requires): drives = devices.get_mounted_discs() for drive in drives: mount_point = drive.get_root().get_path() required_abspath = os.path.join(mount_point, requires) if os.path.exists(required_abspath): logger.debug("Found %s on cdrom %s" % (requires, mount_point)) # Continue install self.interpreter.game_disc = mount_point self.clean_widgets() self.continue_button.show() self.continue_install() break def continue_install(self): # Target chooser if not self.interpreter.requires and self.interpreter.files: self.set_message("Select installation directory") default_path = self.interpreter.default_target self.set_location_entry(self.on_target_changed, 'folder', default_path) self.non_empty_label = Gtk.Label() self.non_empty_label.set_markup( "<b>Warning!</b> The selected path " "contains files, installation might not work property." ) self.widget_box.pack_start(self.non_empty_label, False, False, 10) else: self.set_message("Click install to continue") if self.continue_handler: self.continue_button.disconnect(self.continue_handler) self.continue_button.hide() self.continue_button.connect('clicked', self.on_file_selected) self.install_button.show() def choose_installer(self): self.title_label.set_markup('<b>Select which version to install</b>') self.installer_choice_box = Gtk.VBox() self.installer_choice = 0 radio_group = None # Build list for index, script in enumerate(self.scripts): label = script['version'] btn = Gtk.RadioButton.new_with_label_from_widget(radio_group, label) btn.connect('toggled', self.on_installer_toggled, index) self.installer_choice_box.pack_start(btn, False, False, 0) if index == 0: radio_group = btn self.widget_box.pack_start(self.installer_choice_box, False, False, 10) self.installer_choice_box.show_all() self.continue_button.show() self.continue_handler = self.continue_button.connect( 'clicked', self.on_installer_selected ) def on_installer_toggled(self, btn, script_index): if btn.get_active(): self.installer_choice = script_index def on_installer_selected(self, widget): self.launch_install(self.installer_choice) self.installer_choice_box.destroy() self.show_non_empty_warning() def on_destroy(self, widget): if self.interpreter: self.interpreter.cleanup() if self.parent: self.destroy() else: Gtk.main_quit() def show_non_empty_warning(self): if not self.location_entry: return path = self.location_entry.get_text() if os.path.exists(path) and os.listdir(path): self.non_empty_label.show() else: self.non_empty_label.hide() def set_message(self, message): label = Gtk.Label() label.set_markup('<b>%s</b>' % add_url_tags(message)) label.set_max_width_chars(80) label.set_property('wrap', True) label.set_alignment(0, 0) label.show() self.widget_box.pack_start(label, False, False, 10) def set_location_entry(self, callback, action=None, default_path=None): if action == 'file': action = Gtk.FileChooserAction.OPEN elif action == 'folder': action = Gtk.FileChooserAction.SELECT_FOLDER if self.location_entry: self.location_entry.destroy() self.location_entry = FileChooserEntry(action, default_path) self.location_entry.show_all() if callback: self.location_entry.entry.connect('changed', callback) else: self.install_button.set_visible(False) self.continue_button.show() self.widget_box.pack_start(self.location_entry, False, False, 0) def on_target_changed(self, text_entry): """ Sets the installation target for the game """ path = text_entry.get_text() self.interpreter.target_path = path self.show_non_empty_warning() def on_install_clicked(self, button): button.set_sensitive(False) self.interpreter.iter_game_files() def ask_user_for_file(self, message): self.clean_widgets() self.set_message(message) if self.selected_directory: path = self.selected_directory else: path = os.path.expanduser('~') self.set_location_entry(None, 'file', default_path=path) def on_file_selected(self, widget): file_path = self.location_entry.get_text() if os.path.isfile(file_path): self.selected_directory = os.path.dirname(file_path) else: return self.interpreter.file_selected(file_path) def clean_widgets(self): for child_widget in self.widget_box.get_children(): child_widget.destroy() def set_status(self, text): self.status_label.set_text(text) def add_spinner(self): self.clean_widgets() spinner = Gtk.Spinner() self.widget_box.pack_start(spinner, True, False, 10) spinner.show() spinner.start() def start_download(self, file_uri, dest_file, callback=None, data=None): self.clean_widgets() logger.debug("Downloading %s to %s", file_uri, dest_file) self.download_progress = DownloadProgressBox( {'url': file_uri, 'dest': dest_file}, cancelable=True ) callback_function = callback or self.download_complete self.download_progress.connect('complete', callback_function, data) self.widget_box.pack_start(self.download_progress, False, False, 10) self.download_progress.show() self.download_progress.start() def wait_for_user_action(self, message, callback, data=None): time.sleep(0.3) self.clean_widgets() label = Gtk.Label(label=message) label.set_use_markup(True) self.widget_box.add(label) label.show() button = Gtk.Button(label='Ok') button.connect('clicked', callback, data) self.widget_box.add(button) button.show() def download_complete(self, widget, data, more_data=None): """Action called on a completed download""" self.interpreter.iter_game_files() def on_steam_downloaded(self, widget, *args, **kwargs): self.interpreter.complete_steam_install(widget.dest) def on_install_finished(self): """Actual game installation""" self.status_label.set_text("Installation finished !") self.clean_widgets() self.notify_install_success() self.continue_button.hide() self.install_button.hide() self.play_button.show() self.close_button.show() def notify_install_success(self): if self.parent: self.parent.view.emit('game-installed', self.game_ref) def on_install_error(self, message): self.status_label.set_text(message) self.clean_widgets() self.close_button.show() def launch_game(self, widget, _data=None): """Launch a game after it's been installed""" widget.set_sensitive(False) game = Game(self.interpreter.game_slug) game.play() self.close(widget) def close(self, _widget): self.destroy()