def get(self): # validate user to allow game to begin user_id = validate(self.request.cookies.get("user_id")) if user_id: user = Users.get_by_id(int(user_id)) # validate game_id to check for in progress, valid game state for user game_id = validate(self.request.cookies.get("game_id")) # get chips and deck from memcache if possible else from db chips = memcache.get("%s_chips" % user_id) deck = memcache.get("%s_deck" % user_id) # print deck if not deck: deck = [""] if not chips: chips = user.chips message = "Shuffling the deck!" if len(deck) < 20 else "" if chips < 5.0: chips += 500.0 user.chips += 500.0 user.chipresets += 1 user.put() memcache.set("%s_chips" % user_id, chips, time=3600) message += "\nYou ran out of chips! You have been given 500 more!" maximum = chips if chips < 500.0 else 500 if not game_id: # create game if user does not already have one in progress game = BlackjackGames( gameuser=user.username, gameuserid=int(user_id), playerhand=[""], playerhand2=[""], playerhand3=[""], playerhand4=[""], dealerhand=[""], deck=[""], playerbet=0, playerbet2=0, playerbet3=0, playerbet4=0, ) game = game.put() game_id = make_secure_val(str(game.id())) self.response.headers.add_header("Set-Cookie", "game_id=%s; Path=/" % str(game_id)) else: # continue if in the middle of a game game = BlackjackGames.get_by_id(int(game_id)) self.render( "blackjack_newgame.html", username=user.username, chipcount=chips, message=message, maximum=maximum ) # if can't validate user, render casino_front_out to prompt for signup/login else: user = None self.render("casino_front_out.html")
def get(self): # validate user to allow game to begin user_id = validate(self.request.cookies.get('user_id')) if user_id: user = Users.get_by_id(int(user_id)) # validate game_id to check for in progress, valid game state for user game_id = validate(self.request.cookies.get('game_id')) # get chips and deck from memcache if possible else from db chips = memcache.get('%s_chips' % user_id) deck = memcache.get('%s_deck' % user_id) #print deck if not deck: deck = [''] if not chips: chips = user.chips if not game_id: # create game if user does not already have one in progress game = BlackjackGames(gameuser = user.username, gameuserid = int(user_id), playerhand = [''], playerhand2 = [''], playerhand3 = [''], playerhand4 = [''], dealerhand = [''], deck = [''], playerbet = 0, playerbet2 = 0, playerbet3 = 0, playerbet4 = 0, handcount = 1) game = game.put() game_id = make_secure_val(str(game.id())) self.response.headers.add_header('Set-Cookie', 'game_id=%s; Path=/' % str(game_id)) else: # continue if in the middle of a game game = BlackjackGames.get_by_id(int(game_id)) message = 'Shuffling the deck!' if len(deck) < 20 else '' if chips < 5: chips = 500 user.chips = 500 user.chipresets += 1 user.put() memcache.set('%s_chips' % user_id, chips, time=3600) message += '\nYou ran out of chips! Chips reset to 500!' self.render('blackjack_newgame.html', username = user.username, chipcount = chips, message = message) # if can't validate user, render casino_front_out to prompt for signup/login else: user = None self.render('casino_front_out.html')