Пример #1
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 def get_unit_square(self, color=YELLOW, opacity=0.3, stroke_width=3):
     square = Rectangle(color=color,
                        width=self.plane.get_x_unit_size(),
                        height=self.plane.get_y_unit_size(),
                        stroke_color=color,
                        stroke_width=stroke_width,
                        fill_color=color,
                        fill_opacity=opacity)
     square.move_to(self.plane.coords_to_point(0, 0), DL)
     return square
Пример #2
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 def __init__(self, **kwargs):
     digest_config(self, kwargs)
     height = self.height
     if "height" in kwargs:
         kwargs.pop("height")
     Rectangle.__init__(
         self,
         width=self.aspect_ratio[0],
         height=self.aspect_ratio[1],
         **kwargs
     )
     self.set_height(height)
Пример #3
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    def generate_points(self):
        body = Cube(side_length=1)
        for dim, scale_factor in enumerate(self.body_dimensions):
            body.stretch(scale_factor, dim=dim)
        body.set_width(self.width)
        body.set_fill(self.shaded_body_color, opacity=1)
        body.sort_submobjects(lambda p: p[2])
        body[-1].set_fill(self.body_color)
        screen_plate = body.copy()
        keyboard = VGroup(*[
            VGroup(
                *[Square(**self.key_color_kwargs) for x in range(12 - y % 2)
                  ]).arrange_submobjects(RIGHT, buff=SMALL_BUFF)
            for y in range(4)
        ]).arrange_submobjects(DOWN, buff=MED_SMALL_BUFF)
        keyboard.stretch_to_fit_width(
            self.keyboard_width_to_body_width * body.get_width(), )
        keyboard.stretch_to_fit_height(
            self.keyboard_height_to_body_height * body.get_height(), )
        keyboard.next_to(body, OUT, buff=0.1 * SMALL_BUFF)
        keyboard.shift(MED_SMALL_BUFF * UP)
        body.add(keyboard)

        screen_plate.stretch(self.screen_thickness / self.body_dimensions[2],
                             dim=2)
        screen = Rectangle(
            stroke_width=0,
            fill_color=BLACK,
            fill_opacity=1,
        )
        screen.replace(screen_plate, stretch=True)
        screen.scale_in_place(self.screen_width_to_screen_plate_width)
        screen.next_to(screen_plate, OUT, buff=0.1 * SMALL_BUFF)
        screen_plate.add(screen)
        screen_plate.next_to(body, UP, buff=0)
        screen_plate.rotate(self.open_angle,
                            RIGHT,
                            about_point=screen_plate.get_bottom())
        self.screen_plate = screen_plate
        self.screen = screen

        axis = Line(body.get_corner(UP + LEFT + OUT),
                    body.get_corner(UP + RIGHT + OUT),
                    color=BLACK,
                    stroke_width=2)
        self.axis = axis

        self.add(body, screen_plate, axis)
        self.rotate(5 * np.pi / 12, LEFT, about_point=ORIGIN)
        self.rotate(np.pi / 6, DOWN, about_point=ORIGIN)
Пример #4
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    def get_riemann_rectangles(self,
                               graph,
                               x_min=None,
                               x_max=None,
                               dx=0.1,
                               input_sample_type="left",
                               stroke_width=1,
                               stroke_color=BLACK,
                               fill_opacity=1,
                               start_color=None,
                               end_color=None,
                               show_signed_area=True,
                               width_scale_factor=1.001):
        x_min = x_min if x_min is not None else self.x_min
        x_max = x_max if x_max is not None else self.x_max
        if start_color is None:
            start_color = self.default_riemann_start_color
        if end_color is None:
            end_color = self.default_riemann_end_color
        rectangles = VGroup()
        x_range = np.arange(x_min, x_max, dx)
        colors = color_gradient([start_color, end_color], len(x_range))
        for x, color in zip(x_range, colors):
            if input_sample_type == "left":
                sample_input = x
            elif input_sample_type == "right":
                sample_input = x + dx
            elif input_sample_type == "center":
                sample_input = x + 0.5 * dx
            else:
                raise Exception("Invalid input sample type")
            graph_point = self.input_to_graph_point(sample_input, graph)
            points = VGroup(*list(
                map(VectorizedPoint, [
                    self.coords_to_point(x, 0),
                    self.coords_to_point(x + width_scale_factor *
                                         dx, 0), graph_point
                ])))

            rect = Rectangle()
            rect.replace(points, stretch=True)
            if graph_point[1] < self.graph_origin[1] and show_signed_area:
                fill_color = invert_color(color)
            else:
                fill_color = color
            rect.set_fill(fill_color, opacity=fill_opacity)
            rect.set_stroke(stroke_color, width=stroke_width)
            rectangles.add(rect)
        return rectangles
Пример #5
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    def get_face_card_design(self, value, symbol):
        from for_3b1b_videos.pi_creature import PiCreature
        sub_rect = Rectangle(
            stroke_color=BLACK,
            fill_opacity=0,
            height=0.9 * self.get_height(),
            width=0.6 * self.get_width(),
        )
        sub_rect.move_to(self)

        # pi_color = average_color(symbol.get_color(), GREY)
        pi_color = symbol.get_color()
        pi_mode = {"J": "plain", "Q": "thinking", "K": "hooray"}[value]
        pi_creature = PiCreature(
            mode=pi_mode,
            color=pi_color,
        )
        pi_creature.set_width(0.8 * sub_rect.get_width())
        if value in ["Q", "K"]:
            prefix = "king" if value == "K" else "queen"
            crown = SVGMobject(file_name=prefix + "_crown")
            crown.set_stroke(width=0)
            crown.set_fill(YELLOW, 1)
            crown.stretch_to_fit_width(0.5 * sub_rect.get_width())
            crown.stretch_to_fit_height(0.17 * sub_rect.get_height())
            crown.move_to(pi_creature.eyes.get_center(), DOWN)
            pi_creature.add_to_back(crown)
            to_top_buff = 0
        else:
            to_top_buff = SMALL_BUFF * sub_rect.get_height()
        pi_creature.next_to(sub_rect.get_top(), DOWN, to_top_buff)
        # pi_creature.shift(0.05*sub_rect.get_width()*RIGHT)

        pi_copy = pi_creature.copy()
        pi_copy.rotate(np.pi, about_point=sub_rect.get_center())

        return VGroup(sub_rect, pi_creature, pi_copy)
Пример #6
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    def add_bars(self, values):
        buff = float(self.width) / (2 * len(values) + 1)
        bars = VGroup()
        for i, value in enumerate(values):
            bar = Rectangle(
                height=(value / self.max_value) * self.height,
                width=buff,
                stroke_width=self.bar_stroke_width,
                fill_opacity=self.bar_fill_opacity,
            )
            bar.move_to((2 * i + 1) * buff * RIGHT, DOWN + LEFT)
            bars.add(bar)
        bars.set_color_by_gradient(*self.bar_colors)

        bar_labels = VGroup()
        for bar, name in zip(bars, self.bar_names):
            label = TexMobject(str(name))
            label.scale(self.bar_label_scale_val)
            label.next_to(bar, DOWN, SMALL_BUFF)
            bar_labels.add(label)

        self.add(bars, bar_labels)
        self.bars = bars
        self.bar_labels = bar_labels
Пример #7
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    def rect_to_mobject(self, rect_element):
        fill_color = rect_element.getAttribute("fill")
        stroke_color = rect_element.getAttribute("stroke")
        stroke_width = rect_element.getAttribute("stroke-width")
        corner_radius = rect_element.getAttribute("rx")

        # input preprocessing
        if fill_color in ["", "none", "#FFF", "#FFFFFF"] or Color(fill_color) == Color(WHITE):
            opacity = 0
            fill_color = BLACK  # shdn't be necessary but avoids error msgs
        if fill_color in ["#000", "#000000"]:
            fill_color = WHITE
        if stroke_color in ["", "none", "#FFF", "#FFFFFF"] or Color(stroke_color) == Color(WHITE):
            stroke_width = 0
            stroke_color = BLACK
        if stroke_color in ["#000", "#000000"]:
            stroke_color = WHITE
        if stroke_width in ["", "none", "0"]:
            stroke_width = 0

        if corner_radius in ["", "0", "none"]:
            corner_radius = 0

        corner_radius = float(corner_radius)

        if corner_radius == 0:
            mob = Rectangle(
                width=float(rect_element.getAttribute("width")),
                height=float(rect_element.getAttribute("height")),
                stroke_width=stroke_width,
                stroke_color=stroke_color,
                fill_color=fill_color,
                fill_opacity=opacity
            )
        else:
            mob = RoundedRectangle(
                width=float(rect_element.getAttribute("width")),
                height=float(rect_element.getAttribute("height")),
                stroke_width=stroke_width,
                stroke_color=stroke_color,
                fill_color=fill_color,
                fill_opacity=opacity,
                corner_radius=corner_radius
            )

        mob.shift(mob.get_center() - mob.get_corner(UP + LEFT))
        return mob
Пример #8
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 def generate_points(self):
     self.add(
         Rectangle(
             height=self.height,
             width=self.height / self.height_to_width,
             stroke_color=WHITE,
             stroke_width=2,
             fill_color=self.color,
             fill_opacity=1,
         ))
     if self.turned_over:
         self.set_fill(DARK_GREY)
         self.set_stroke(LIGHT_GREY)
         contents = VectorizedPoint(self.get_center())
     else:
         value = self.get_value()
         symbol = self.get_symbol()
         design = self.get_design(value, symbol)
         corner_numbers = self.get_corner_numbers(value, symbol)
         contents = VGroup(design, corner_numbers)
         self.design = design
         self.corner_numbers = corner_numbers
     self.add(contents)
Пример #9
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 def generate_points(self):
     self.width = self.width_to_height_ratio * self.height
     Rectangle.generate_points(self)
Пример #10
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 def __init__(self, mobject, **kwargs):
     digest_config(self, kwargs)
     kwargs["width"] = mobject.get_width() + 2 * self.buff
     kwargs["height"] = mobject.get_height() + 2 * self.buff
     Rectangle.__init__(self, **kwargs)
     self.move_to(mobject)
Пример #11
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    def scroll_through_patrons(self):
        logo_box = Square(side_length=2.5)
        logo_box.to_corner(DOWN + LEFT, buff=MED_LARGE_BUFF)
        total_width = FRAME_X_RADIUS - logo_box.get_right()[0]

        black_rect = Rectangle(
            fill_color=BLACK,
            fill_opacity=1,
            stroke_width=0,
            width=FRAME_WIDTH,
            height=0.6 * FRAME_HEIGHT,
        )
        black_rect.to_edge(UP, buff=0)
        line = DashedLine(FRAME_X_RADIUS * LEFT, FRAME_X_RADIUS * RIGHT)
        line.move_to(ORIGIN)
        self.add(line)

        thanks = TextMobject(
            "Funded by the community, with special thanks to:")
        thanks.scale(0.9)
        thanks.next_to(black_rect.get_bottom(), UP, SMALL_BUFF)
        thanks.set_color(YELLOW)
        underline = Line(LEFT, RIGHT)
        underline.set_width(thanks.get_width() + MED_SMALL_BUFF)
        underline.next_to(thanks, DOWN, SMALL_BUFF)
        thanks.add(underline)
        self.add(thanks)

        patrons = VGroup(*list(map(TextMobject, self.specific_patrons)))
        patrons.scale(self.patron_scale_val)
        for patron in patrons:
            if patron.get_width() > self.max_patron_width:
                patron.set_width(self.max_patron_width)
        columns = VGroup(*[
            VGroup(*patrons[i::self.n_patron_columns])
            for i in range(self.n_patron_columns)
        ])
        for column in columns:
            for n, name in enumerate(column):
                name.shift(n * self.name_y_spacing * DOWN)
        columns.arrange_submobjects(
            RIGHT,
            buff=LARGE_BUFF,
            aligned_edge=UP,
        )
        columns.set_width(total_width - 1)
        columns.next_to(black_rect, DOWN, 3 * LARGE_BUFF)
        columns.to_edge(RIGHT)

        thanks.align_to(columns, alignment_vect=RIGHT)

        self.play(
            columns.move_to,
            2 * DOWN,
            DOWN,
            columns.to_edge,
            RIGHT,
            Animation(black_rect),
            Animation(line),
            Animation(thanks),
            rate_func=None,
            run_time=self.run_time,
        )