def load_game(): with open('save_game.json') as save_file: data = json.load(save_file) player_index = data['player_index'] entities_json = data['entities'] game_map_json = data['game_map'] message_log_json = data['message_log'] game_state_json = data['game_state'] entities = [Entity.from_json(entity_json) for entity_json in entities_json] player = entities[player_index] game_map = GameMap.from_json(game_map_json) message_log = MessageLog.from_json(message_log_json) game_state = GameStates(game_state_json) return player, entities, game_map, message_log, game_state
def load_game(): if not os.path.isfile("save_data"): raise FileNotFoundError with open("save_data", mode="r") as f: json_data = json.load(f) player = Entity.from_json(json_data["player"]) dungeon = { int(dungeon_level): GameMap.from_json(map_data) for dungeon_level, map_data in json_data["dungeon"].items() } message_log = MessageLog.from_json(json_data["message_log"]) game_state = GameState(json_data["game_state"]) current_level = int(json_data["current_level"]) dungeon[current_level].entities.append(player) return player, dungeon, message_log, game_state, current_level