self.cameraPos = p self.cameraRot = r self.cameraFrustum = fr self._updateInternalActiveAndVisibleChunksCache() if __name__ == "__main__": cameraPos = Vector3(0,0,0) cameraRot = Quaternion.fromAxisAngle(Vector3(0,1,0), 0) cameraSpeed = 5.0 cameraRotSpeed = 1.0 cameraFrustum = Frustum() cameraEye = Vector3(0,0,0) cameraCenter = Vector3(0,0,0) cameraUp = Vector3(0,0,0) cameraEye, cameraCenter, cameraUp = \ math3D.getCameraEyeCenterUp(cameraPos, cameraRot) cameraFrustum.setCamInternals(65, 640.0/480.0, .1, 1000) cameraFrustum.setCamDef(cameraEye, cameraCenter, cameraUp) chunkStore = ChunkStore(0) chunkStore.setCamera(cameraPos, cameraRot, cameraFrustum) print "A chunk at the origin:", chunkStore.getChunk(cameraPos) chunkStore.prefetchChunk(Vector3(0.0, 0.0, 0.0)) print "Active Chunks:", chunkStore.activeChunks print "Visible Chunks:", chunkStore.visibleChunks chunkStore.sync()
def updateCameraLookVectors(): "Update the cached camera look vectors" global cameraEye, cameraCenter, cameraUp cameraEye, cameraCenter, cameraUp = \ math3D.getCameraEyeCenterUp(cameraPos, cameraRot)