Пример #1
0
    def do_3d_projection(self, renderer):
        '''
        Perform the 3D projection for this object.
        '''
        # FIXME: This may no longer be needed?
        if self._A is not None:
            self.update_scalarmappable()
            self._facecolors3d = self._facecolors

        txs, tys, tzs = proj3d.proj_transform_vec(self._vec, renderer.M)
        xyzlist = [(txs[si:ei], tys[si:ei], tzs[si:ei])
                   for si, ei in self._segis]

        # This extra fuss is to re-order face / edge colors
        cface = self._facecolors3d
        cedge = self._edgecolors3d
        if len(cface) != len(xyzlist):
            cface = cface.repeat(len(xyzlist), axis=0)
        if len(cedge) != len(xyzlist):
            if len(cedge) == 0:
                cedge = cface
            cedge = cedge.repeat(len(xyzlist), axis=0)

        # if required sort by depth (furthest drawn first)
        if self._zsort:
            indices = range(len(xyzlist))
            z_segments_2d = [
                (self._zsortfunc(zs), list(zip(xs, ys)), fc, ec, idx)
                for (xs, ys,
                     zs), fc, ec, idx in zip(xyzlist, cface, cedge, indices)
            ]
            z_segments_2d.sort(key=lambda x: x[0], reverse=True)
        else:
            raise ValueError("whoops")

        segments_2d = [s for z, s, fc, ec, idx in z_segments_2d]
        if self._codes3d is not None:
            codes = [self._codes3d[idx] for z, s, fc, ec, idx in z_segments_2d]
            PolyCollection.set_verts_and_codes(self, segments_2d, codes)
        else:
            PolyCollection.set_verts(self, segments_2d)

        self._facecolors2d = [fc for z, s, fc, ec, idx in z_segments_2d]
        if len(self._edgecolors3d) == len(cface):
            self._edgecolors2d = [ec for z, s, fc, ec, idx in z_segments_2d]
        else:
            self._edgecolors2d = self._edgecolors3d

        # Return zorder value
        if self._sort_zpos is not None:
            zvec = np.array([[0], [0], [self._sort_zpos], [1]])
            ztrans = proj3d.proj_transform_vec(zvec, renderer.M)
            return ztrans[2][0]
        elif tzs.size > 0:
            # FIXME: Some results still don't look quite right.
            #        In particular, examine contourf3d_demo2.py
            #        with az = -54 and elev = -45.
            return np.min(tzs)
        else:
            return np.nan
Пример #2
0
    def add_lines(self, levels, colors, linewidths, erase=True):
        '''
        Draw lines on the colorbar.

        *colors* and *linewidths* must be scalars or
        sequences the same length as *levels*.

        Set *erase* to False to add lines without first
        removing any previously added lines.
        '''
        y = self._locate(levels)
        igood = (y < 1.001) & (y > -0.001)
        y = y[igood]
        if cbook.iterable(colors):
            colors = np.asarray(colors)[igood]
        if cbook.iterable(linewidths):
            linewidths = np.asarray(linewidths)[igood]
        N = len(y)
        x = np.array([0.0, 1.0])
        X, Y = np.meshgrid(x, y)
        if self.orientation == 'vertical':
            xy = [list(zip(X[i], Y[i])) for i in xrange(N)]
        else:
            xy = [list(zip(Y[i], X[i])) for i in xrange(N)]
        col = collections.LineCollection(xy, linewidths=linewidths)

        if erase and self.lines:
            for lc in self.lines:
                lc.remove()
            self.lines = []
        self.lines.append(col)
        col.set_color(colors)
        self.ax.add_collection(col)
        self.stale = True
Пример #3
0
    def _compute_convex_hull(self):
        """Extract the convex hull from the triangulation information.

        The output will be a list of point_id's in counter-clockwise order
        forming the convex hull of the data set.
        """
        border = (self.triangle_neighbors == -1)

        edges = {}
        edges.update(dict(zip(self.triangle_nodes[border[:, 0]][:, 1],
                               self.triangle_nodes[border[:, 0]][:, 2])))
        edges.update(dict(zip(self.triangle_nodes[border[:, 1]][:, 2],
                               self.triangle_nodes[border[:, 1]][:, 0])))
        edges.update(dict(zip(self.triangle_nodes[border[:, 2]][:, 0],
                               self.triangle_nodes[border[:, 2]][:, 1])))

        # Take an arbitrary starting point and its subsequent node
        hull = list(edges.popitem())
        while edges:
            hull.append(edges.pop(hull[-1]))

        # hull[-1] == hull[0], so remove hull[-1]
        hull.pop()

        return hull
Пример #4
0
    def add_lines(self, levels, colors, linewidths, erase=True):
        '''
        Draw lines on the colorbar.

        *colors* and *linewidths* must be scalars or
        sequences the same length as *levels*.

        Set *erase* to False to add lines without first
        removing any previously added lines.
        '''
        y = self._locate(levels)
        igood = (y < 1.001) & (y > -0.001)
        y = y[igood]
        if cbook.iterable(colors):
            colors = np.asarray(colors)[igood]
        if cbook.iterable(linewidths):
            linewidths = np.asarray(linewidths)[igood]
        N = len(y)
        x = np.array([0.0, 1.0])
        X, Y = np.meshgrid(x, y)
        if self.orientation == 'vertical':
            xy = [list(zip(X[i], Y[i])) for i in xrange(N)]
        else:
            xy = [list(zip(Y[i], X[i])) for i in xrange(N)]
        col = collections.LineCollection(xy, linewidths=linewidths)

        if erase and self.lines:
            for lc in self.lines:
                lc.remove()
            self.lines = []
        self.lines.append(col)
        col.set_color(colors)
        self.ax.add_collection(col)
        self.stale = True
Пример #5
0
    def _compute_convex_hull(self):
        """Extract the convex hull from the triangulation information.

        The output will be a list of point_id's in counter-clockwise order
        forming the convex hull of the data set.
        """
        border = (self.triangle_neighbors == -1)

        edges = {}
        edges.update(
            dict(
                zip(self.triangle_nodes[border[:, 0]][:, 1],
                    self.triangle_nodes[border[:, 0]][:, 2])))
        edges.update(
            dict(
                zip(self.triangle_nodes[border[:, 1]][:, 2],
                    self.triangle_nodes[border[:, 1]][:, 0])))
        edges.update(
            dict(
                zip(self.triangle_nodes[border[:, 2]][:, 0],
                    self.triangle_nodes[border[:, 2]][:, 1])))

        # Take an arbitrary starting point and its subsequent node
        hull = list(edges.popitem())
        while edges:
            hull.append(edges.pop(hull[-1]))

        # hull[-1] == hull[0], so remove hull[-1]
        hull.pop()

        return hull
Пример #6
0
 def do_3d_projection(self, renderer):
     s = self._segment3d
     xs, ys, zs = list(zip(*s))
     vxs, vys,vzs, vis = proj3d.proj_transform_clip(xs, ys, zs, renderer.M)
     self._path2d = mpath.Path(list(zip(vxs, vys)), self._code3d)
     # FIXME: coloring
     self._facecolor2d = self._facecolor3d
     return min(vzs)
Пример #7
0
 def do_3d_projection(self, renderer):
     s = self._segment3d
     xs, ys, zs = list(zip(*s))
     vxs, vys, vzs, vis = proj3d.proj_transform_clip(xs, ys, zs, renderer.M)
     self._path2d = mpath.Path(list(zip(vxs, vys)), self._code3d)
     # FIXME: coloring
     self._facecolor2d = self._facecolor3d
     return min(vzs)
Пример #8
0
    def do_3d_projection(self, renderer):
        '''
        Perform the 3D projection for this object.
        '''
        # FIXME: This may no longer be needed?
        if self._A is not None:
            self.update_scalarmappable()
            self._facecolors3d = self._facecolors

        txs, tys, tzs = proj3d.proj_transform_vec(self._vec, renderer.M)
        xyzlist = [(txs[si:ei], tys[si:ei], tzs[si:ei])
                   for si, ei in self._segis]

        # This extra fuss is to re-order face / edge colors
        cface = self._facecolors3d
        cedge = self._edgecolors3d
        if len(cface) != len(xyzlist):
            cface = cface.repeat(len(xyzlist), axis=0)
        if len(cedge) != len(xyzlist):
            if len(cedge) == 0:
                cedge = cface
            cedge = cedge.repeat(len(xyzlist), axis=0)

        # if required sort by depth (furthest drawn first)
        if self._zsort:
            indices = range(len(xyzlist))
            z_segments_2d = [(self._zsortfunc(zs), list(zip(xs, ys)), fc, ec,
                              idx) for (xs, ys, zs), fc, ec, idx in
                             zip(xyzlist, cface, cedge, indices)]
            z_segments_2d.sort(key=lambda x: x[0], reverse=True)
        else:
            raise ValueError("whoops")

        segments_2d = [s for z, s, fc, ec, idx in z_segments_2d]
        if self._codes3d is not None:
            codes = [self._codes3d[idx] for z, s, fc, ec, idx in z_segments_2d]
            PolyCollection.set_verts_and_codes(self, segments_2d, codes)
        else:
            PolyCollection.set_verts(self, segments_2d)

        self._facecolors2d = [fc for z, s, fc, ec, idx in z_segments_2d]
        if len(self._edgecolors3d) == len(cface):
            self._edgecolors2d = [ec for z, s, fc, ec, idx in z_segments_2d]
        else:
            self._edgecolors2d = self._edgecolors3d

        # Return zorder value
        if self._sort_zpos is not None:
            zvec = np.array([[0], [0], [self._sort_zpos], [1]])
            ztrans = proj3d.proj_transform_vec(zvec, renderer.M)
            return ztrans[2][0]
        elif tzs.size > 0 :
            # FIXME: Some results still don't look quite right.
            #        In particular, examine contourf3d_demo2.py
            #        with az = -54 and elev = -45.
            return np.min(tzs)
        else :
            return np.nan
Пример #9
0
    def get_grid_positions(self, fig):
        """
        return lists of bottom and top position of rows, left and
        right positions of columns.
        """
        nrows, ncols = self.get_geometry()

        subplot_params = self.get_subplot_params(fig)
        left = subplot_params.left
        right = subplot_params.right
        bottom = subplot_params.bottom
        top = subplot_params.top
        wspace = subplot_params.wspace
        hspace = subplot_params.hspace
        totWidth = right-left
        totHeight = top-bottom

        # calculate accumulated heights of columns
        cellH = totHeight/(nrows + hspace*(nrows-1))
        sepH = hspace*cellH

        if self._row_height_ratios is not None:
            netHeight = cellH * nrows
            tr = float(sum(self._row_height_ratios))
            cellHeights = [netHeight*r/tr for r in self._row_height_ratios]
        else:
            cellHeights = [cellH] * nrows

        sepHeights = [0] + ([sepH] * (nrows-1))
        cellHs = np.add.accumulate(np.ravel(list(zip(sepHeights, cellHeights))))


        # calculate accumulated widths of rows
        cellW = totWidth/(ncols + wspace*(ncols-1))
        sepW = wspace*cellW

        if self._col_width_ratios is not None:
            netWidth = cellW * ncols
            tr = float(sum(self._col_width_ratios))
            cellWidths = [netWidth*r/tr for r in self._col_width_ratios]
        else:
            cellWidths = [cellW] * ncols

        sepWidths = [0] + ([sepW] * (ncols-1))
        cellWs = np.add.accumulate(np.ravel(list(zip(sepWidths, cellWidths))))



        figTops = [top - cellHs[2*rowNum] for rowNum in range(nrows)]
        figBottoms = [top - cellHs[2*rowNum+1] for rowNum in range(nrows)]
        figLefts = [left + cellWs[2*colNum] for colNum in range(ncols)]
        figRights = [left + cellWs[2*colNum+1] for colNum in range(ncols)]


        return figBottoms, figTops, figLefts, figRights
Пример #10
0
 def _edges(self, X, Y):
     '''
     Return the separator line segments; helper for _add_solids.
     '''
     N = X.shape[0]
     # Using the non-array form of these line segments is much
     # simpler than making them into arrays.
     if self.orientation == 'vertical':
         return [list(zip(X[i], Y[i])) for i in xrange(1, N - 1)]
     else:
         return [list(zip(Y[i], X[i])) for i in xrange(1, N - 1)]
Пример #11
0
 def _edges(self, X, Y):
     '''
     Return the separator line segments; helper for _add_solids.
     '''
     N = X.shape[0]
     # Using the non-array form of these line segments is much
     # simpler than making them into arrays.
     if self.orientation == 'vertical':
         return [list(zip(X[i], Y[i])) for i in xrange(1, N - 1)]
     else:
         return [list(zip(Y[i], X[i])) for i in xrange(1, N - 1)]
Пример #12
0
    def get_grid_positions(self, fig):
        """
        return lists of bottom and top position of rows, left and
        right positions of columns.
        """
        nrows, ncols = self.get_geometry()

        subplot_params = self.get_subplot_params(fig)
        left = subplot_params.left
        right = subplot_params.right
        bottom = subplot_params.bottom
        top = subplot_params.top
        wspace = subplot_params.wspace
        hspace = subplot_params.hspace
        totWidth = right - left
        totHeight = top - bottom

        # calculate accumulated heights of columns
        cellH = totHeight / (nrows + hspace * (nrows - 1))
        sepH = hspace * cellH

        if self._row_height_ratios is not None:
            netHeight = cellH * nrows
            tr = float(sum(self._row_height_ratios))
            cellHeights = [netHeight * r / tr for r in self._row_height_ratios]
        else:
            cellHeights = [cellH] * nrows

        sepHeights = [0] + ([sepH] * (nrows - 1))
        cellHs = np.add.accumulate(np.ravel(list(zip(sepHeights,
                                                     cellHeights))))

        # calculate accumulated widths of rows
        cellW = totWidth / (ncols + wspace * (ncols - 1))
        sepW = wspace * cellW

        if self._col_width_ratios is not None:
            netWidth = cellW * ncols
            tr = float(sum(self._col_width_ratios))
            cellWidths = [netWidth * r / tr for r in self._col_width_ratios]
        else:
            cellWidths = [cellW] * ncols

        sepWidths = [0] + ([sepW] * (ncols - 1))
        cellWs = np.add.accumulate(np.ravel(list(zip(sepWidths, cellWidths))))

        figTops = [top - cellHs[2 * rowNum] for rowNum in range(nrows)]
        figBottoms = [top - cellHs[2 * rowNum + 1] for rowNum in range(nrows)]
        figLefts = [left + cellWs[2 * colNum] for colNum in range(ncols)]
        figRights = [left + cellWs[2 * colNum + 1] for colNum in range(ncols)]

        return figBottoms, figTops, figLefts, figRights
Пример #13
0
    def get_glyphs_with_font(self, font, s, glyph_map=None,
                             return_new_glyphs_only=False):
        """
        convert the string *s* to vertices and codes using the
        provided ttf font.
        """

        # Mostly copied from backend_svg.py.

        lastgind = None

        currx = 0
        xpositions = []
        glyph_ids = []

        if glyph_map is None:
            glyph_map = dict()

        if return_new_glyphs_only:
            glyph_map_new = dict()
        else:
            glyph_map_new = glyph_map

        # I'm not sure if I get kernings right. Needs to be verified. -JJL

        for c in s:
            ccode = ord(c)
            gind = font.get_char_index(ccode)
            if gind is None:
                ccode = ord('?')
                gind = 0

            if lastgind is not None:
                kern = font.get_kerning(lastgind, gind, KERNING_DEFAULT)
            else:
                kern = 0

            glyph = font.load_char(ccode, flags=LOAD_NO_HINTING)
            horiz_advance = (glyph.linearHoriAdvance / 65536.0)

            char_id = self._get_char_id(font, ccode)
            if char_id not in glyph_map:
                glyph_map_new[char_id] = self.glyph_to_path(font)

            currx += (kern / 64.0)

            xpositions.append(currx)
            glyph_ids.append(char_id)

            currx += horiz_advance

            lastgind = gind

        ypositions = [0] * len(xpositions)
        sizes = [1.] * len(xpositions)

        rects = []

        return (list(zip(glyph_ids, xpositions, ypositions, sizes)),
                     glyph_map_new, rects)
Пример #14
0
    def set_3d_properties(self, verts, zs=0, zdir='z'):
        if not iterable(zs):
            zs = np.ones(len(verts)) * zs

        self._segment3d = [juggle_axes(x, y, z, zdir) \
                for ((x, y), z) in zip(verts, zs)]
        self._facecolor3d = Patch.get_facecolor(self)
Пример #15
0
    def set_3d_properties(self, verts, zs=0, zdir='z'):
        if not iterable(zs):
            zs = np.ones(len(verts)) * zs

        self._segment3d = [juggle_axes(x, y, z, zdir) \
                for ((x, y), z) in zip(verts, zs)]
        self._facecolor3d = Patch.get_facecolor(self)
Пример #16
0
            def __call__(self, column):
                ind = []
                dsu = []
                for rownum, thisiter in enumerate(self.parent.iters):
                    val = model.get_value(thisiter, self.i)
                    try: val = float(val.strip().rstrip('%'))
                    except ValueError: pass
                    if mlab.safe_isnan(val): val = npy.inf # force nan to sort uniquely
                    dsu.append((val, rownum))
                dsu.sort()
                if not self.num%2: dsu.reverse()

                vals, otherind = list(zip(*dsu))
                ind.extend(otherind)

                self.parent.model.reorder(ind)
                newiters = []
                for i in ind:
                    newiters.append(self.parent.iters[i])
                self.parent.iters = newiters[:]
                for i, thisiter in enumerate(self.parent.iters):
                    key = tuple([self.parent.model.get_value(thisiter, j) for j in range(len(colheaders))])
                    self.parent.rownumd[i] = key

                self.num+=1
 def f():
     for (xy, a), l in zip(
         self.grid_info[lon_or_lat]["tick_locs"][axis_side],
         self.grid_info[lon_or_lat]["tick_labels"][axis_side],
     ):
         angle_normal = a
         yield xy, angle_normal, angle_tangent, ""
Пример #18
0
    def get_glyphs_with_font(self, font, s, glyph_map=None,
                             return_new_glyphs_only=False):
        """
        convert the string *s* to vertices and codes using the
        provided ttf font.
        """

        # Mostly copied from backend_svg.py.

        lastgind = None

        currx = 0
        xpositions = []
        glyph_ids = []

        if glyph_map is None:
            glyph_map = dict()

        if return_new_glyphs_only:
            glyph_map_new = OrderedDict()
        else:
            glyph_map_new = glyph_map

        # I'm not sure if I get kernings right. Needs to be verified. -JJL

        for c in s:
            ccode = ord(c)
            gind = font.get_char_index(ccode)
            if gind is None:
                ccode = ord('?')
                gind = 0

            if lastgind is not None:
                kern = font.get_kerning(lastgind, gind, KERNING_DEFAULT)
            else:
                kern = 0

            glyph = font.load_char(ccode, flags=LOAD_NO_HINTING)
            horiz_advance = (glyph.linearHoriAdvance / 65536.0)

            char_id = self._get_char_id(font, ccode)
            if char_id not in glyph_map:
                glyph_map_new[char_id] = self.glyph_to_path(font)

            currx += (kern / 64.0)

            xpositions.append(currx)
            glyph_ids.append(char_id)

            currx += horiz_advance

            lastgind = gind

        ypositions = [0] * len(xpositions)
        sizes = [1.] * len(xpositions)

        rects = []

        return (list(zip(glyph_ids, xpositions, ypositions, sizes)),
                     glyph_map_new, rects)
Пример #19
0
            def __call__(self, column):
                ind = []
                dsu = []
                for rownum, thisiter in enumerate(self.parent.iters):
                    val = model.get_value(thisiter, self.i)
                    try:
                        val = float(val.strip().rstrip('%'))
                    except ValueError:
                        pass
                    if mlab.safe_isnan(val):
                        val = npy.inf  # force nan to sort uniquely
                    dsu.append((val, rownum))
                dsu.sort()
                if not self.num % 2: dsu.reverse()

                vals, otherind = list(zip(*dsu))
                ind.extend(otherind)

                self.parent.model.reorder(ind)
                newiters = []
                for i in ind:
                    newiters.append(self.parent.iters[i])
                self.parent.iters = newiters[:]
                for i, thisiter in enumerate(self.parent.iters):
                    key = tuple([
                        self.parent.model.get_value(thisiter, j)
                        for j in range(len(colheaders))
                    ])
                    self.parent.rownumd[i] = key

                self.num += 1
    def get_line(self, axes):
        self.update_lim(axes)
        x, y = self.grid_info["line_xy"]

        if self._get_line_path is None:
            return Path(list(zip(x, y)))
        else:
            return self._get_line_path(axes, x, y)
Пример #21
0
    def get_line(self, axes):
        self.update_lim(axes)
        x, y = self.grid_info["line_xy"]

        if self._get_line_path is None:
            return Path(list(zip(x, y)))
        else:
            return self._get_line_path(axes, x, y)
Пример #22
0
    def add_lines(self, levels, colors, linewidths):
        '''
        Draw lines on the colorbar. It deletes preexisting lines.
        '''
        del self.lines

        N = len(levels)
        x = np.array([1.0, 2.0])
        X, Y = np.meshgrid(x,levels)
        if self.orientation == 'vertical':
            xy = [list(zip(X[i], Y[i])) for i in xrange(N)]
        else:
            xy = [list(zip(Y[i], X[i])) for i in xrange(N)]
        col = collections.LineCollection(xy, linewidths=linewidths,
                                         )
        self.lines = col
        col.set_color(colors)
        self.ax.add_collection(col)
Пример #23
0
    def get_glyphs_mathtext(self,
                            prop,
                            s,
                            glyph_map=None,
                            return_new_glyphs_only=False):
        """
        convert the string *s* to vertices and codes by parsing it with
        mathtext.
        """

        prop = prop.copy()
        prop.set_size(self.FONT_SCALE)

        width, height, descent, glyphs, rects = self.mathtext_parser.parse(
            s, self.DPI, prop)

        if not glyph_map:
            glyph_map = OrderedDict()

        if return_new_glyphs_only:
            glyph_map_new = OrderedDict()
        else:
            glyph_map_new = glyph_map

        xpositions = []
        ypositions = []
        glyph_ids = []
        sizes = []

        currx, curry = 0, 0
        for font, fontsize, ccode, ox, oy in glyphs:
            char_id = self._get_char_id(font, ccode)
            if char_id not in glyph_map:
                font.clear()
                font.set_size(self.FONT_SCALE, self.DPI)
                glyph = font.load_char(ccode, flags=LOAD_NO_HINTING)
                glyph_map_new[char_id] = self.glyph_to_path(font)

            xpositions.append(ox)
            ypositions.append(oy)
            glyph_ids.append(char_id)
            size = fontsize / self.FONT_SCALE
            sizes.append(size)

        myrects = []
        for ox, oy, w, h in rects:
            vert1 = [(ox, oy), (ox, oy + h), (ox + w, oy + h), (ox + w, oy),
                     (ox, oy), (0, 0)]
            code1 = [
                Path.MOVETO, Path.LINETO, Path.LINETO, Path.LINETO,
                Path.LINETO, Path.CLOSEPOLY
            ]
            myrects.append((vert1, code1))

        return (list(zip(glyph_ids, xpositions, ypositions,
                         sizes)), glyph_map_new, myrects)
Пример #24
0
    def _arc(self, quadrant=0, cw=True, radius=1, center=(0, 0)):
        """
        Return the codes and vertices for a rotated, scaled, and translated
        90 degree arc.

        Optional keyword arguments:

          ===============   ==========================================
          Keyword           Description
          ===============   ==========================================
          *quadrant*        uses 0-based indexing (0, 1, 2, or 3)
          *cw*              if True, clockwise
          *center*          (x, y) tuple of the arc's center
          ===============   ==========================================
        """
        # Note:  It would be possible to use matplotlib's transforms to rotate,
        # scale, and translate the arc, but since the angles are discrete,
        # it's just as easy and maybe more efficient to do it here.
        ARC_CODES = [Path.LINETO,
                     Path.CURVE4,
                     Path.CURVE4,
                     Path.CURVE4,
                     Path.CURVE4,
                     Path.CURVE4,
                     Path.CURVE4]
        # Vertices of a cubic Bezier curve approximating a 90 deg arc
        # These can be determined by Path.arc(0,90).
        ARC_VERTICES = np.array([[1.00000000e+00, 0.00000000e+00],
                                 [1.00000000e+00, 2.65114773e-01],
                                 [8.94571235e-01, 5.19642327e-01],
                                 [7.07106781e-01, 7.07106781e-01],
                                 [5.19642327e-01, 8.94571235e-01],
                                 [2.65114773e-01, 1.00000000e+00],
                                 # Insignificant
                                 # [6.12303177e-17, 1.00000000e+00]])
                                 [0.00000000e+00, 1.00000000e+00]])
        if quadrant == 0 or quadrant == 2:
            if cw:
                vertices = ARC_VERTICES
            else:
                vertices = ARC_VERTICES[:, ::-1]  # Swap x and y.
        elif quadrant == 1 or quadrant == 3:
            # Negate x.
            if cw:
                # Swap x and y.
                vertices = np.column_stack((-ARC_VERTICES[:, 1],
                                             ARC_VERTICES[:, 0]))
            else:
                vertices = np.column_stack((-ARC_VERTICES[:, 0],
                                             ARC_VERTICES[:, 1]))
        if quadrant > 1:
            radius = -radius  # Rotate 180 deg.
        return list(zip(ARC_CODES, radius * vertices +
                        np.tile(center, (ARC_VERTICES.shape[0], 1))))
Пример #25
0
    def add_lines(self, levels, colors, linewidths):
        '''
        Draw lines on the colorbar. It deletes preexisting lines.
        '''
        del self.lines

        N = len(levels)
        x = np.array([1.0, 2.0])
        X, Y = np.meshgrid(x, levels)
        if self.orientation == 'vertical':
            xy = [list(zip(X[i], Y[i])) for i in xrange(N)]
        else:
            xy = [list(zip(Y[i], X[i])) for i in xrange(N)]
        col = collections.LineCollection(
            xy,
            linewidths=linewidths,
        )
        self.lines = col
        col.set_color(colors)
        self.ax.add_collection(col)
Пример #26
0
    def get_line(self, axes):

        self.update_lim(axes)
        from matplotlib.path import Path
        k, v = dict(left=("lon_lines0", 0),
                    right=("lon_lines0", 1),
                    bottom=("lat_lines0", 0),
                    top=("lat_lines0", 1))[self._side]

        xx, yy = self.grid_info[k][v]
        return Path(list(zip(xx, yy)))
Пример #27
0
    def get_line(self, axes):

        self.update_lim(axes)
        from matplotlib.path import Path
        k, v = dict(left=("lon_lines0", 0),
                    right=("lon_lines0", 1),
                    bottom=("lat_lines0", 0),
                    top=("lat_lines0", 1))[self._side]

        xx, yy = self.grid_info[k][v]
        return Path(list(zip(xx, yy)))
    def create_artists(self, legend, orig_handle,
                       xdescent, ydescent, width, height, fontsize,
                       trans):

        markerline, stemlines, baseline = orig_handle

        xdata, xdata_marker = self.get_xdata(legend, xdescent, ydescent,
                                             width, height, fontsize)

        ydata = self.get_ydata(legend, xdescent, ydescent,
                               width, height, fontsize)

        if self._bottom is None:
            bottom = 0.
        else:
            bottom = self._bottom

        leg_markerline = Line2D(xdata_marker, ydata[:len(xdata_marker)])
        self.update_prop(leg_markerline, markerline, legend)

        leg_stemlines = []
        for thisx, thisy in zip(xdata_marker, ydata):
            l = Line2D([thisx, thisx], [bottom, thisy])
            leg_stemlines.append(l)

        for lm, m in zip(leg_stemlines, stemlines):
            self.update_prop(lm, m, legend)

        leg_baseline = Line2D([np.amin(xdata), np.amax(xdata)],
                              [bottom, bottom])

        self.update_prop(leg_baseline, baseline, legend)

        artists = [leg_markerline]
        artists.extend(leg_stemlines)
        artists.append(leg_baseline)

        for artist in artists:
            artist.set_transform(trans)

        return artists
Пример #29
0
def zalpha(colors, zs):
    """Modify the alphas of the color list according to depth"""
    # FIXME: This only works well if the points for *zs* are well-spaced
    #        in all three dimensions. Otherwise, at certain orientations,
    #        the min and max zs are very close together.
    #        Should really normalize against the viewing depth.
    colors = get_colors(colors, len(zs))
    if zs.size > 0 :
        norm = Normalize(min(zs), max(zs))
        sats = 1 - norm(zs) * 0.7
        colors = [(c[0], c[1], c[2], c[3] * s) for c, s in zip(colors, sats)]
    return colors
Пример #30
0
def test_lines_dists():
    import pylab
    ax = pylab.gca()

    xs, ys = (0,30), (20,150)
    pylab.plot(xs, ys)
    points = list(zip(xs, ys))
    p0, p1 = points

    xs, ys = (0,0,20,30), (100,150,30,200)
    pylab.scatter(xs, ys)

    dist = line2d_seg_dist(p0, p1, (xs[0], ys[0]))
    dist = line2d_seg_dist(p0, p1, np.array((xs, ys)))
    for x, y, d in zip(xs, ys, dist):
        c = Circle((x, y), d, fill=0)
        ax.add_patch(c)

    pylab.xlim(-200, 200)
    pylab.ylim(-200, 200)
    pylab.show()
Пример #31
0
def zalpha(colors, zs):
    """Modify the alphas of the color list according to depth"""
    # FIXME: This only works well if the points for *zs* are well-spaced
    #        in all three dimensions. Otherwise, at certain orientations,
    #        the min and max zs are very close together.
    #        Should really normalize against the viewing depth.
    colors = get_colors(colors, len(zs))
    if zs.size > 0:
        norm = Normalize(min(zs), max(zs))
        sats = 1 - norm(zs) * 0.7
        colors = [(c[0], c[1], c[2], c[3] * s) for c, s in zip(colors, sats)]
    return colors
Пример #32
0
def path_to_3d_segment(path, zs=0, zdir='z'):
    '''Convert a path to a 3D segment.'''

    if not iterable(zs):
        zs = np.ones(len(path)) * zs

    seg = []
    pathsegs = path.iter_segments(simplify=False, curves=False)
    for (((x, y), code), z) in zip(pathsegs, zs):
        seg.append((x, y, z))
    seg3d = [juggle_axes(x, y, z, zdir) for (x, y, z) in seg]
    return seg3d
Пример #33
0
def paths_to_3d_segments(paths, zs=0, zdir='z'):
    '''
    Convert paths from a collection object to 3D segments.
    '''

    if not iterable(zs):
        zs = np.ones(len(paths)) * zs

    segments = []
    for path, pathz in zip(paths, zs):
        segments.append(path_to_3d_segment(path, pathz, zdir))
    return segments
Пример #34
0
    def create_artists(self, legend, orig_handle, xdescent, ydescent, width, height, fontsize, trans):
        xdata, xdata_marker = self.get_xdata(legend, xdescent, ydescent, width, height, fontsize)

        ydata = self.get_ydata(legend, xdescent, ydescent, width, height, fontsize)

        sizes = self.get_sizes(legend, orig_handle, xdescent, ydescent, width, height, fontsize)

        p = self.create_collection(orig_handle, sizes, offsets=list(zip(xdata_marker, ydata)), transOffset=trans)

        self.update_prop(p, orig_handle, legend)
        p._transOffset = trans
        return [p]
Пример #35
0
def path_to_3d_segment(path, zs=0, zdir='z'):
    '''Convert a path to a 3D segment.'''

    if not iterable(zs):
        zs = np.ones(len(path)) * zs

    seg = []
    pathsegs = path.iter_segments(simplify=False, curves=False)
    for (((x, y), code), z) in zip(pathsegs, zs):
        seg.append((x, y, z))
    seg3d = [juggle_axes(x, y, z, zdir) for (x, y, z) in seg]
    return seg3d
Пример #36
0
def paths_to_3d_segments(paths, zs=0, zdir='z'):
    '''
    Convert paths from a collection object to 3D segments.
    '''

    if not iterable(zs):
        zs = np.ones(len(paths)) * zs

    segments = []
    for path, pathz in zip(paths, zs):
        segments.append(path_to_3d_segment(path, pathz, zdir))
    return segments
Пример #37
0
    def create_artists(self, legend, orig_handle, xdescent, ydescent, width,
                       height, fontsize, trans):

        markerline, stemlines, baseline = orig_handle

        xdata, xdata_marker = self.get_xdata(legend, xdescent, ydescent, width,
                                             height, fontsize)

        ydata = self.get_ydata(legend, xdescent, ydescent, width, height,
                               fontsize)

        if self._bottom is None:
            bottom = 0.
        else:
            bottom = self._bottom

        leg_markerline = Line2D(xdata_marker, ydata[:len(xdata_marker)])
        self.update_prop(leg_markerline, markerline, legend)

        leg_stemlines = []
        for thisx, thisy in zip(xdata_marker, ydata):
            l = Line2D([thisx, thisx], [bottom, thisy])
            leg_stemlines.append(l)

        for lm, m in zip(leg_stemlines, stemlines):
            self.update_prop(lm, m, legend)

        leg_baseline = Line2D([np.amin(xdata), np.amax(xdata)],
                              [bottom, bottom])

        self.update_prop(leg_baseline, baseline, legend)

        artists = [leg_markerline]
        artists.extend(leg_stemlines)
        artists.append(leg_baseline)

        for artist in artists:
            artist.set_transform(trans)

        return artists
Пример #38
0
    def get_glyphs_mathtext(self, prop, s, glyph_map=None,
                            return_new_glyphs_only=False):
        """
        convert the string *s* to vertices and codes by parsing it with
        mathtext.
        """

        prop = prop.copy()
        prop.set_size(self.FONT_SCALE)

        width, height, descent, glyphs, rects = self.mathtext_parser.parse(
            s, self.DPI, prop)

        if not glyph_map:
            glyph_map = dict()

        if return_new_glyphs_only:
            glyph_map_new = dict()
        else:
            glyph_map_new = glyph_map

        xpositions = []
        ypositions = []
        glyph_ids = []
        sizes = []

        currx, curry = 0, 0
        for font, fontsize, ccode, ox, oy in glyphs:
            char_id = self._get_char_id(font, ccode)
            if char_id not in glyph_map:
                font.clear()
                font.set_size(self.FONT_SCALE, self.DPI)
                glyph = font.load_char(ccode, flags=LOAD_NO_HINTING)
                glyph_map_new[char_id] = self.glyph_to_path(font)

            xpositions.append(ox)
            ypositions.append(oy)
            glyph_ids.append(char_id)
            size = fontsize / self.FONT_SCALE
            sizes.append(size)

        myrects = []
        for ox, oy, w, h in rects:
            vert1 = [(ox, oy), (ox, oy + h), (ox + w, oy + h),
                     (ox + w, oy), (ox, oy), (0, 0)]
            code1 = [Path.MOVETO,
                     Path.LINETO, Path.LINETO, Path.LINETO, Path.LINETO,
                     Path.CLOSEPOLY]
            myrects.append((vert1, code1))

        return (list(zip(glyph_ids, xpositions, ypositions, sizes)),
                glyph_map_new, myrects)
Пример #39
0
def test_proj_draw_axes(M, s=1):
    import pylab
    xs, ys, zs = [0, s, 0, 0], [0, 0, s, 0], [0, 0, 0, s]
    txs, tys, tzs = proj_transform(xs, ys, zs, M)
    o, ax, ay, az = (txs[0], tys[0]), (txs[1], tys[1]), \
            (txs[2], tys[2]), (txs[3], tys[3])
    lines = [(o, ax), (o, ay), (o, az)]

    ax = pylab.gca()
    linec = LineCollection(lines)
    ax.add_collection(linec)
    for x, y, t in zip(txs, tys, ['o', 'x', 'y', 'z']):
        pylab.text(x, y, t)
Пример #40
0
 def set_3d_properties(self, zs, zdir):
     # Force the collection to initialize the face and edgecolors
     # just in case it is a scalarmappable with a colormap.
     self.update_scalarmappable()
     offsets = self.get_offsets()
     if len(offsets) > 0:
         xs, ys = list(zip(*offsets))
     else:
         xs = []
         ys = []
     self._offsets3d = juggle_axes(xs, ys, np.atleast_1d(zs), zdir)
     self._facecolor3d = self.get_facecolor()
     self._edgecolor3d = self.get_edgecolor()
     self.stale = True
Пример #41
0
def volume_overlay(ax, opens, closes, volumes, colorup="k", colordown="r", width=4, alpha=1.0):
    """Add a volume overlay to the current axes.  The opens and closes
    are used to determine the color of the bar.  -1 is missing.  If a
    value is missing on one it must be missing on all

    Parameters
    ----------
    ax : `Axes`
        an Axes instance to plot to
    opens : sequence
        a sequence of opens
    closes : sequence
        a sequence of closes
    volumes : sequence
        a sequence of volumes
    width : int
        the bar width in points
    colorup : color
        the color of the lines where close >= open
    colordown : color
        the color of the lines where close <  open
    alpha : float
        bar transparency

    Returns
    -------
    ret : `barCollection`
        The `barrCollection` added to the axes

    """

    colorup = mcolors.to_rgba(colorup, alpha)
    colordown = mcolors.to_rgba(colordown, alpha)
    colord = {True: colorup, False: colordown}
    colors = [colord[open < close] for open, close in zip(opens, closes) if open != -1 and close != -1]

    delta = width / 2.0
    bars = [((i - delta, 0), (i - delta, v), (i + delta, v), (i + delta, 0)) for i, v in enumerate(volumes) if v != -1]

    barCollection = PolyCollection(
        bars, facecolors=colors, edgecolors=((0, 0, 0, 1),), antialiaseds=(0,), linewidths=(0.5,)
    )

    ax.add_collection(barCollection)
    corners = (0, 0), (len(bars), max(volumes))
    ax.update_datalim(corners)
    ax.autoscale_view()

    # add these last
    return barCollection
Пример #42
0
 def set_3d_properties(self, zs, zdir):
     # Force the collection to initialize the face and edgecolors
     # just in case it is a scalarmappable with a colormap.
     self.update_scalarmappable()
     offsets = self.get_offsets()
     if len(offsets) > 0:
         xs, ys = list(zip(*offsets))
     else:
         xs = []
         ys = []
     self._offsets3d = juggle_axes(xs, ys, np.atleast_1d(zs), zdir)
     self._facecolor3d = self.get_facecolor()
     self._edgecolor3d = self.get_edgecolor()
     self.stale = True
Пример #43
0
def test_clipping_of_log():
    # issue 804
    M, L, C = Path.MOVETO, Path.LINETO, Path.CLOSEPOLY
    points = [(0.2, -99), (0.4, -99), (0.4, 20), (0.2, 20), (0.2, -99)]
    codes = [M, L, L, L, C]
    path = Path(points, codes)

    # something like this happens in plotting logarithmic histograms
    trans = BlendedGenericTransform(Affine2D(), LogScale.Log10Transform("clip"))
    tpath = trans.transform_path_non_affine(path)
    result = tpath.iter_segments(trans.get_affine(), clip=(0, 0, 100, 100), simplify=False)

    tpoints, tcodes = list(zip(*result))
    assert np.allclose(tcodes, [M, L, L, L, C])
Пример #44
0
def paths_to_3d_segments_with_codes(paths, zs=0, zdir='z'):
    '''
    Convert paths from a collection object to 3D segments with path codes.
    '''

    if not iterable(zs):
        zs = np.ones(len(paths)) * zs

    segments = []
    codes_list = []
    for path, pathz in zip(paths, zs):
        segs, codes = path_to_3d_segment_with_codes(path, pathz, zdir)
        segments.append(segs)
        codes_list.append(codes)
    return segments, codes_list
Пример #45
0
def paths_to_3d_segments_with_codes(paths, zs=0, zdir='z'):
    '''
    Convert paths from a collection object to 3D segments with path codes.
    '''

    if not iterable(zs):
        zs = np.ones(len(paths)) * zs

    segments = []
    codes_list = []
    for path, pathz in zip(paths, zs):
        segs, codes = path_to_3d_segment_with_codes(path, pathz, zdir)
        segments.append(segs)
        codes_list.append(codes)
    return segments, codes_list
Пример #46
0
    def do_3d_projection(self, renderer):
        '''
        Project the points according to renderer matrix.
        '''
        xyslist = [
            proj3d.proj_trans_points(points, renderer.M) for points in
            self._segments3d]
        segments_2d = [list(zip(xs, ys)) for (xs, ys, zs) in xyslist]
        LineCollection.set_segments(self, segments_2d)

        # FIXME
        minz = 1e9
        for (xs, ys, zs) in xyslist:
            minz = min(minz, min(zs))
        return minz
Пример #47
0
    def test_left_to_right_iteration(self):
        stack3 = (self.ta1 + (self.tn1 + (self.ta2 + self.tn2))) + self.ta3
#        stack3.write_graphviz(file('stack3.dot', 'w'))

        target_transforms = [stack3,
                             (self.tn1 + (self.ta2 + self.tn2)) + self.ta3,
                             (self.ta2 + self.tn2) + self.ta3,
                             self.tn2 + self.ta3,
                             self.ta3,
                             ]
        r = [rh for _, rh in stack3._iter_break_from_left_to_right()]
        self.assertEqual(len(r), len(target_transforms))

        for target_stack, stack in zip(target_transforms, r):
            self.assertEqual(target_stack, stack)
Пример #48
0
    def test_left_to_right_iteration(self):
        stack3 = (self.ta1 + (self.tn1 + (self.ta2 + self.tn2))) + self.ta3
        #        stack3.write_graphviz(file('stack3.dot', 'w'))

        target_transforms = [
            stack3,
            (self.tn1 + (self.ta2 + self.tn2)) + self.ta3,
            (self.ta2 + self.tn2) + self.ta3,
            self.tn2 + self.ta3,
            self.ta3,
        ]
        r = [rh for _, rh in stack3._iter_break_from_left_to_right()]
        self.assertEqual(len(r), len(target_transforms))

        for target_stack, stack in zip(target_transforms, r):
            self.assertEqual(target_stack, stack)
Пример #49
0
    def do_3d_projection(self, renderer):
        '''
        Project the points according to renderer matrix.
        '''
        xyslist = [
            proj3d.proj_trans_points(points, renderer.M)
            for points in self._segments3d
        ]
        segments_2d = [list(zip(xs, ys)) for (xs, ys, zs) in xyslist]
        LineCollection.set_segments(self, segments_2d)

        # FIXME
        minz = 1e9
        for (xs, ys, zs) in xyslist:
            minz = min(minz, min(zs))
        return minz
Пример #50
0
def test_clipping_of_log():
    # issue 804
    M, L, C = Path.MOVETO, Path.LINETO, Path.CLOSEPOLY
    points = [(0.2, -99), (0.4, -99), (0.4, 20), (0.2, 20), (0.2, -99)]
    codes = [M, L, L, L, C]
    path = Path(points, codes)

    # something like this happens in plotting logarithmic histograms
    trans = BlendedGenericTransform(Affine2D(),
                                    LogScale.Log10Transform('clip'))
    tpath = trans.transform_path_non_affine(path)
    result = tpath.iter_segments(trans.get_affine(),
                                 clip=(0, 0, 100, 100),
                                 simplify=False)

    tpoints, tcodes = list(zip(*result))
    assert np.allclose(tcodes, [M, L, L, L, C])
Пример #51
0
    def create_artists(self, legend, orig_handle, xdescent, ydescent, width,
                       height, fontsize, trans):
        xdata, xdata_marker = self.get_xdata(legend, xdescent, ydescent, width,
                                             height, fontsize)

        ydata = self.get_ydata(legend, xdescent, ydescent, width, height,
                               fontsize)

        sizes = self.get_sizes(legend, orig_handle, xdescent, ydescent, width,
                               height, fontsize)

        p = self.create_collection(orig_handle,
                                   sizes,
                                   offsets=list(zip(xdata_marker, ydata)),
                                   transOffset=trans)

        self.update_prop(p, orig_handle, legend)
        p._transOffset = trans
        return [p]
Пример #52
0
    def do_3d_projection(self, renderer):
        xs, ys, zs = self._offsets3d
        vxs, vys, vzs, vis = proj3d.proj_transform_clip(xs, ys, zs, renderer.M)

        fcs = (zalpha(self._facecolor3d, vzs) if self._depthshade else
               self._facecolor3d)
        fcs = mcolors.colorConverter.to_rgba_array(fcs, self._alpha)
        self.set_facecolors(fcs)

        ecs = (zalpha(self._edgecolor3d, vzs) if self._depthshade else
               self._edgecolor3d)
        ecs = mcolors.colorConverter.to_rgba_array(ecs, self._alpha)
        self.set_edgecolors(ecs)
        PathCollection.set_offsets(self, list(zip(vxs, vys)))

        if vzs.size > 0 :
            return min(vzs)
        else :
            return np.nan
Пример #53
0
    def do_3d_projection(self, renderer):
        xs, ys, zs = self._offsets3d
        vxs, vys, vzs, vis = proj3d.proj_transform_clip(xs, ys, zs, renderer.M)

        fcs = (zalpha(self._facecolor3d, vzs)
               if self._depthshade else self._facecolor3d)
        fcs = mcolors.to_rgba_array(fcs, self._alpha)
        self.set_facecolors(fcs)

        ecs = (zalpha(self._edgecolor3d, vzs)
               if self._depthshade else self._edgecolor3d)
        ecs = mcolors.to_rgba_array(ecs, self._alpha)
        self.set_edgecolors(ecs)
        PathCollection.set_offsets(self, list(zip(vxs, vys)))

        if vzs.size > 0:
            return min(vzs)
        else:
            return np.nan
Пример #54
0
def test_clipping_of_log():
    # issue 804
    M, L, C = Path.MOVETO, Path.LINETO, Path.CLOSEPOLY
    points = [(0.2, -99), (0.4, -99), (0.4, 20), (0.2, 20), (0.2, -99)]
    codes = [M, L, L, L, C]
    path = Path(points, codes)

    # something like this happens in plotting logarithmic histograms
    trans = BlendedGenericTransform(Affine2D(),
                                    LogScale.Log10Transform('clip'))
    tpath = trans.transform_path_non_affine(path)
    result = tpath.iter_segments(trans.get_affine(),
                                 clip=(0, 0, 100, 100),
                                 simplify=False)

    tpoints, tcodes = list(zip(*result))
    # Because y coordinate -99 is outside the clip zone, the first
    # line segment is effectively removed. That means that the closepoly
    # operation must be replaced by a move to the first point.
    assert np.allclose(tcodes, [M, M, L, L, L, C])
Пример #55
0
def test_clipping_of_log():
    # issue 804
    M, L, C = Path.MOVETO, Path.LINETO, Path.CLOSEPOLY
    points = [(0.2, -99), (0.4, -99), (0.4, 20), (0.2, 20), (0.2, -99)]
    codes = [M, L, L, L, C]
    path = Path(points, codes)

    # something like this happens in plotting logarithmic histograms
    trans = BlendedGenericTransform(Affine2D(),
                                    LogScale.Log10Transform('clip'))
    tpath = trans.transform_path_non_affine(path)
    result = tpath.iter_segments(trans.get_affine(),
                                 clip=(0, 0, 100, 100),
                                 simplify=False)

    tpoints, tcodes = list(zip(*result))
    # Because y coordinate -99 is outside the clip zone, the first
    # line segment is effectively removed. That means that the closepoly
    # operation must be replaced by a move to the first point.
    assert np.allclose(tcodes, [M, M, L, L, L, C])
Пример #56
0
    def get_vector(self, segments3d):
        """Optimize points for projection"""
        si = 0
        ei = 0
        segis = []
        points = []
        for p in segments3d:
            points.extend(p)
            ei = si + len(p)
            segis.append((si, ei))
            si = ei

        if len(segments3d) > 0:
            xs, ys, zs = list(zip(*points))
        else:
            # We need this so that we can skip the bad unpacking from zip()
            xs, ys, zs = [], [], []

        ones = np.ones(len(xs))
        self._vec = np.array([xs, ys, zs, ones])
        self._segis = segis
Пример #57
0
def test_proj():
    import pylab
    M = test_proj_make_M()

    ts = ['%d' % i for i in [0,1,2,3,0,4,5,6,7,4]]
    xs, ys, zs = [0,1,1,0,0, 0,1,1,0,0], [0,0,1,1,0, 0,0,1,1,0], \
            [0,0,0,0,0, 1,1,1,1,1]
    xs, ys, zs = [np.array(v)*300 for v in (xs, ys, zs)]
    #
    test_proj_draw_axes(M, s=400)
    txs, tys, tzs = proj_transform(xs, ys, zs, M)
    ixs, iys, izs = inv_transform(txs, tys, tzs, M)

    pylab.scatter(txs, tys, c=tzs)
    pylab.plot(txs, tys, c='r')
    for x, y, t in zip(txs, tys, ts):
        pylab.text(x, y, t)

    pylab.xlim(-0.2, 0.2)
    pylab.ylim(-0.2, 0.2)

    pylab.show()