Пример #1
0
def polygonToVolume(obj):
    # Checks if the input obj is a PolygonObject
    if not obj.IsInstanceOf(c4d.Opolygon):
        raise TypeError("obj is not a c4d.Opolygon.")

    # Retrieves the world matrices of the object
    matrix = obj.GetMg()

    # Creates a BaseArray (list) of all points position in world space
    vertices = maxon.BaseArray(maxon.Vector)
    vertices.Resize(obj.GetPointCount())
    for i, pt in enumerate(obj.GetAllPoints()):
        vertices[i] = pt * matrix

    # Sets polygons
    polygons = maxon.BaseArray(maxon.frameworks.volume.VolumeConversionPolygon)
    polygons.Resize(obj.GetPolygonCount())
    for i, poly in enumerate(obj.GetAllPolygons()):
        newpoly = maxon.frameworks.volume.VolumeConversionPolygon()
        newpoly.a = poly.a
        newpoly.b = poly.b
        newpoly.c = poly.c

        if poly.IsTriangle():
            newpoly.SetTriangle()
        else:
            newpoly.d = poly.d

        polygons[i] = newpoly

    polygonObjectMatrix = maxon.Matrix()
    polygonObjectMatrix.off = obj.GetMg().off
    polygonObjectMatrix.v1 = obj.GetMg().v1
    polygonObjectMatrix.v2 = obj.GetMg().v2
    polygonObjectMatrix.v3 = obj.GetMg().v3
    gridSize = 10
    bandWidthInterior = 1
    bandWidthExterior = 1
    thread = maxon.ThreadRef()

    # Before R21
    if c4d.GetC4DVersion() < 21000:
        volumeRef = maxon.frameworks.volume.VolumeToolsInterface.MeshToVolume(
            vertices, polygons, polygonObjectMatrix, gridSize,
            bandWidthInterior, bandWidthExterior, thread, None)
    else:
        volumeRef = maxon.frameworks.volume.VolumeToolsInterface.MeshToVolume(
            vertices, polygons, polygonObjectMatrix, gridSize,
            bandWidthInterior, bandWidthExterior, thread,
            maxon.POLYGONCONVERSIONFLAGS.NONE, None)

    return volumeRef
Пример #2
0
def main():
    # Checks if there is an active object
    if op is None:
        raise ValueError("op is None, please select one object.")

    # Checks if the input obj is a PolygonObject
    if not op.IsInstanceOf(c4d.Opolygon):
        raise TypeError("obj is not a c4d.Opolygon.")

    # Retrieves the world matrices of the object
    matrix = op.GetMg()

    # Creates a BaseArray (list) of all points position in world space
    vertices = maxon.BaseArray(maxon.Vector)
    vertices.Resize(op.GetPointCount())
    for i, pt in enumerate(op.GetAllPoints()):
        vertices[i] = pt * matrix

    # Sets polygons
    polygons = maxon.BaseArray(maxon.frameworks.volume.VolumeConversionPolygon)
    polygons.Resize(op.GetPolygonCount())
    for i, poly in enumerate(op.GetAllPolygons()):
        newPoly = maxon.frameworks.volume.VolumeConversionPolygon()
        newPoly.a = poly.a
        newPoly.b = poly.b
        newPoly.c = poly.c

        if poly.IsTriangle():
            newPoly.SetTriangle()
        else:
            newPoly.d = poly.d

        polygons[i] = newPoly

    polygonObjectMatrix = maxon.Matrix()
    gridSize = 10
    bandWidthInterior = 1
    bandWidthExterior = 1

    # Converts the polygon into a volume
    # Before R21
    if c4d.GetC4DVersion() < 21000:
        volumeRef = maxon.frameworks.volume.VolumeToolsInterface.MeshToVolume(
            vertices, polygons, polygonObjectMatrix, gridSize,
            bandWidthInterior, bandWidthExterior, maxon.ThreadRef(), None)
    else:
        volumeRef = maxon.frameworks.volume.VolumeToolsInterface.MeshToVolume(
            vertices, polygons, polygonObjectMatrix, gridSize,
            bandWidthInterior, bandWidthExterior, maxon.ThreadRef(),
            maxon.POLYGONCONVERSIONFLAGS.NONE, None)
    # Creates a Volume Object to store the previous volume calculated
    volumeObj = c4d.BaseObject(c4d.Ovolume)
    if volumeObj is None:
        raise MemoryError("Failed to create a volume object.")

    doc.InsertObject(volumeObj)
    volumeObj.SetVolume(volumeRef)

    # Converts back to Polygon
    polyObject = maxon.frameworks.volume.VolumeToolsInterface.VolumeToMesh(
        volumeRef, 0.0, 1)
    doc.InsertObject(polyObject)

    # Pushes an update event to Cinema 4D
    c4d.EventAdd()