Пример #1
0
    def test_remove_six(self):
        """
        Open a rigged character and create a controller, set some values
        and remove the controller.
        """
        path = self.get_data_path('scenes', 'rigHierachy.ma')
        maya.cmds.file(path, open=True, force=True)

        tfm_a = 'rig:FKShoulder_L'
        tfm_b = 'rig:FKElbow_L'

        ctrls = lib.create([tfm_a])
        ctrl_a = ctrls[0]

        plug = ctrl_a + '.rotateY'
        maya.cmds.setAttr(plug, 0.0)

        # save the output
        path = self.get_data_path(
            'controller_remove_riggedCharacterArmModify_before.ma')
        maya.cmds.file(rename=path)
        maya.cmds.file(save=True, type='mayaAscii', force=True)

        real_matrix = maya.cmds.xform(tfm_a,
                                      query=True,
                                      matrix=True,
                                      worldSpace=True)
        test_matrix = [
            -0.7216083162924442, 0.5093866470512706, -0.46883545265204635, 0.0,
            0.6923015512459766, 0.53095019079326, -0.48868236825060146, 0.0,
            4.163336342344337e-16, -0.677212772105242, -0.7357872391510578,
            0.0, 14.328976267123226, 128.14777525332602, -4.9690466428543845,
            1.0
        ]
        self.assertGreater(closeness.compare_floats(real_matrix, test_matrix),
                           closeness.DEFAULT_SIGNIFICANT_DIGITS)

        lib.remove(ctrls)

        # save the output
        path = self.get_data_path(
            'controller_remove_riggedCharacterArmModify_after.ma')
        maya.cmds.file(rename=path)
        maya.cmds.file(save=True, type='mayaAscii', force=True)

        # Should be the exact same matrix as before.
        real_matrix = maya.cmds.xform(tfm_a,
                                      query=True,
                                      matrix=True,
                                      worldSpace=True)
        self.assertGreater(closeness.compare_floats(real_matrix, test_matrix),
                           closeness.DEFAULT_SIGNIFICANT_DIGITS)

        # Test elbow control matrix.
        real_matrix = maya.cmds.xform(tfm_b,
                                      query=True,
                                      matrix=True,
                                      worldSpace=True)
        test_matrix = [
            -0.37141467173729487, 0.6831542385392256, -0.6287697734339405, 0.0,
            0.928467092372303, 0.27328217589778103, -0.25152675944777053, 0.0,
            1.5091078635869547e-15, -0.6772127721052421, -0.7357872391510579,
            0.0, 34.97402889955959, 113.57433714126877, 8.444230861601302, 1.0
        ]
        self.assertGreater(closeness.compare_floats(real_matrix, test_matrix),
                           closeness.DEFAULT_SIGNIFICANT_DIGITS)
        return
Пример #2
0
    def test_remove_five(self):
        """
        Open a rigged character and create a controller.
        """
        path = self.get_data_path('scenes', 'rigHierachy.ma')
        maya.cmds.file(path, open=True, force=True)

        tfm_a = 'rig:FKShoulder_L'
        tfm_b = 'rig:FKElbow_L'
        matrix_a1 = maya.cmds.xform(tfm_a,
                                    query=True,
                                    matrix=True,
                                    worldSpace=True)
        matrix_b1 = maya.cmds.xform(tfm_b,
                                    query=True,
                                    matrix=True,
                                    worldSpace=True)

        ctrls = lib.create([tfm_a, tfm_b])
        ctrl_a, ctrl_b = ctrls

        child_a = maya.cmds.createNode('transform',
                                       parent=ctrl_a,
                                       name='childA')
        child_b = maya.cmds.createNode('transform',
                                       parent=ctrl_b,
                                       name='childB')

        # save the output
        path = self.get_data_path(
            'controller_remove_riggedCharacter_before.ma')
        maya.cmds.file(rename=path)
        maya.cmds.file(save=True, type='mayaAscii', force=True)

        # Test created control matrixes.
        matrix_a2 = maya.cmds.xform(ctrl_a,
                                    query=True,
                                    matrix=True,
                                    worldSpace=True)
        matrix_b2 = maya.cmds.xform(ctrl_b,
                                    query=True,
                                    matrix=True,
                                    worldSpace=True)
        self.assertGreater(closeness.compare_floats(matrix_a1, matrix_a2),
                           closeness.DEFAULT_SIGNIFICANT_DIGITS)
        self.assertGreater(closeness.compare_floats(matrix_b1, matrix_b2),
                           closeness.DEFAULT_SIGNIFICANT_DIGITS)

        lib.remove(ctrls)

        # save the output
        path = self.get_data_path('controller_remove_riggedCharacter_after.ma')
        maya.cmds.file(rename=path)
        maya.cmds.file(save=True, type='mayaAscii', force=True)

        # Make sure child objects are parented under the original rig
        # controls
        self.assertEqual(maya.cmds.objExists('childA'), True)
        self.assertEqual(maya.cmds.objExists('childB'), True)
        self.assertEqual(maya.cmds.objExists('|childA'), False)
        self.assertEqual(maya.cmds.objExists('|childB'), False)
        self.assertIn('childA', maya.cmds.listRelatives(tfm_a))
        self.assertIn('childB', maya.cmds.listRelatives(tfm_b))

        # Test shoulder control matrix.
        real_matrix = maya.cmds.xform(tfm_a,
                                      query=True,
                                      matrix=True,
                                      worldSpace=True)
        test_matrix = [
            -0.16512703574001636, 0.9851022889880628, 0.04802647497156621, 0.0,
            0.15842071164425758, 0.07455484524495984, -0.9845529204530482, 0.0,
            -0.9734659419773467, -0.1549679169408274, -0.1683716262592317, 0.0,
            14.328976267123226, 128.14777525332602, -4.969046642854377, 1.0
        ]
        self.assertGreater(closeness.compare_floats(real_matrix, test_matrix),
                           closeness.DEFAULT_SIGNIFICANT_DIGITS)

        # Test elbow control matrix.
        real_matrix = maya.cmds.xform(tfm_b,
                                      query=True,
                                      matrix=True,
                                      worldSpace=True)
        test_matrix = [
            -0.08499154235006842, 0.9280069723575602, -0.3627388826479886, 0.0,
            0.21246293215315154, -0.3388037838849731, -0.9165541437831752, 0.0,
            -0.9734659419773467, -0.1549679169408281, -0.16837162625923255,
            0.0, 19.05322384980939, 99.96421895926306, -6.34307335672691, 1.0
        ]
        self.assertGreater(closeness.compare_floats(real_matrix, test_matrix),
                           closeness.DEFAULT_SIGNIFICANT_DIGITS)
        return
    def test_set_transform_values_with_rotate_pivot(self):
        path = self.get_data_path('scenes', 'bookHierarchy.ma')
        maya.cmds.file(path, open=True, force=True)

        book_node = 'book_GRP'
        spine_node = 'spine_GRP'
        cover_node = 'front_cover_GRP'

        maya.cmds.setAttr(book_node + '.ty', 10.0)
        maya.cmds.setAttr(book_node + '.rz', 90.0)
        maya.cmds.setAttr(spine_node + '.rz', 90.0)
        maya.cmds.setAttr(cover_node + '.rz', 90.0)

        book_tfm = mod.TransformNode(book_node)
        spine_tfm = mod.TransformNode(spine_node)
        cover_tfm = mod.TransformNode(cover_node)
        tfm_nodes = [book_tfm, spine_tfm, cover_tfm]

        current_frame = maya.cmds.currentTime(query=True)
        frame_range = [current_frame]

        # Query the transform matrix for the nodes
        cache = mod.TransformMatrixCache()
        for tfm_node in tfm_nodes:
            cache.add_node(tfm_node, frame_range)
        cache.process()

        book_dst_node = maya.cmds.createNode('transform', name='book_CTRL')
        book_dst_tfm_node = mod.TransformNode(node=book_dst_node)
        mod.set_transform_values(cache,
                                 frame_range,
                                 book_tfm,
                                 book_dst_tfm_node,
                                 delete_static_anim_curves=False)

        spine_dst_node = maya.cmds.createNode('transform', name='spine_CTRL')
        spine_dst_tfm_node = mod.TransformNode(node=spine_dst_node)
        mod.set_transform_values(cache,
                                 frame_range,
                                 spine_tfm,
                                 spine_dst_tfm_node,
                                 delete_static_anim_curves=False)

        cover_dst_node = maya.cmds.createNode('transform', name='cover_CTRL')
        cover_dst_tfm_node = mod.TransformNode(node=cover_dst_node)
        mod.set_transform_values(cache,
                                 frame_range,
                                 cover_tfm,
                                 cover_dst_tfm_node,
                                 delete_static_anim_curves=False)

        # save the output scene file
        path = 'test_transform_set_transforms_with_rotate_pivot.ma'
        path = self.get_data_path(path)
        maya.cmds.file(rename=path)
        maya.cmds.file(save=True, type='mayaAscii', force=True)

        # Expected Matrices
        expected_book_matrix = [
            0.0, 1.0, 0.0, 0.0, -1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0,
            10.0, 0.0, 1.0
        ]
        expected_spine_matrix = [
            -1.0, 0.0, 0.0, 0.0, 0.0, -1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0,
            0.3518918752670288, 8.476484298706055, 0.0029969215393066406, 1.0
        ]
        expected_cover_matrix = [
            0.0, -1.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0,
            0.3488234877586365, 7.9185943603515625, 0.0029969215393066406, 1.0
        ]
        expected_spine_par_inv_matrix = [
            0.0, -1.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, -10.0,
            0.0, 0.0, 1.0
        ]
        expected_front_cover_par_inv_matrix = [
            -1.0, 0.0, 0.0, 0.0, 0.0, -1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0,
            -1.1716232898755894, 8.124592860140336, 0.0, 1.0
        ]

        # Confirm attributes in the cache are correct
        book_attrs = cache.get_attrs_for_node(book_tfm)
        self.assertItemsEqual(book_attrs, ["worldMatrix[0]"])

        attr_names_with_pivot = [
            "worldMatrix[0]",
            "matrix",
            "parentInverseMatrix[0]",
            "rotatePivotX",
            "rotatePivotY",
            "rotatePivotZ",
        ]
        spine_attrs = cache.get_attrs_for_node(spine_tfm)
        self.assertItemsEqual(spine_attrs, attr_names_with_pivot)

        cover_attrs = cache.get_attrs_for_node(cover_tfm)
        self.assertItemsEqual(cover_attrs, attr_names_with_pivot)

        # Confirm matrix values in the cache are correct
        book_world_matrix = list(
            cache.get_node_attr(book_tfm, "worldMatrix[0]", frame_range)[0])
        self.assertGreater(
            closeness.compare_floats(book_world_matrix, expected_book_matrix),
            closeness.DEFAULT_SIGNIFICANT_DIGITS)

        spine_par_inv_matrix = list(
            cache.get_node_attr(spine_tfm, "parentInverseMatrix[0]",
                                frame_range)[0])
        self.assertGreater(
            closeness.compare_floats(spine_par_inv_matrix,
                                     expected_spine_par_inv_matrix),
            closeness.DEFAULT_SIGNIFICANT_DIGITS)

        cover_par_inv_matrix = list(
            cache.get_node_attr(cover_tfm, "parentInverseMatrix[0]",
                                frame_range)[0])
        self.assertGreater(
            closeness.compare_floats(cover_par_inv_matrix,
                                     expected_front_cover_par_inv_matrix),
            closeness.DEFAULT_SIGNIFICANT_DIGITS)

        # Compare destination node matrices with the original
        book_matrix = maya.cmds.xform(book_dst_node,
                                      query=True,
                                      matrix=True,
                                      worldSpace=True)
        self.assertGreater(
            closeness.compare_floats(book_matrix, expected_book_matrix),
            closeness.DEFAULT_SIGNIFICANT_DIGITS)

        spine_matrix = maya.cmds.xform(spine_dst_node,
                                       query=True,
                                       matrix=True,
                                       worldSpace=True)
        self.assertGreater(
            closeness.compare_floats(spine_matrix, expected_spine_matrix),
            closeness.DEFAULT_SIGNIFICANT_DIGITS)

        cover_matrix = maya.cmds.xform(cover_dst_node,
                                       query=True,
                                       matrix=True,
                                       worldSpace=True)
        self.assertGreater(
            closeness.compare_floats(cover_matrix, expected_cover_matrix),
            closeness.DEFAULT_SIGNIFICANT_DIGITS)
        return
    def test_get_transform_matrix_list_45degrees(self):
        path = self.get_data_path('scenes', 'bookHierarchy.ma')
        maya.cmds.file(path, open=True, force=True)

        book_node = 'book_GRP'
        spine_node = 'spine_GRP'
        cover_node = 'front_cover_GRP'
        latch_node = 'latch_GRP'

        maya.cmds.setAttr(book_node + '.ty', 10.0)
        maya.cmds.setAttr(book_node + '.rz', 45.0)  # <<< 45 degrees
        maya.cmds.setAttr(spine_node + '.rz', 90.0)
        maya.cmds.setAttr(cover_node + '.rz', 90.0)

        book_tfm = mod.TransformNode(book_node)
        spine_tfm = mod.TransformNode(spine_node)
        cover_tfm = mod.TransformNode(cover_node)
        latch_tfm = mod.TransformNode(latch_node)
        tfm_nodes = [book_tfm, spine_tfm, cover_tfm, latch_tfm]

        current_frame = maya.cmds.currentTime(query=True)
        frame_range = [current_frame]

        # Query the transform matrix for the nodes
        cache = mod.TransformMatrixCache()
        for tfm_node in tfm_nodes:
            cache.add_node(tfm_node, frame_range)
        cache.process()

        book_world_matrix_list = mod.get_transform_matrix_list(
            cache, frame_range, book_tfm)
        self.assertEqual(len(book_world_matrix_list), 1)
        book_world_matrix = list(book_world_matrix_list[0].asMatrix())

        spine_world_matrix_list = mod.get_transform_matrix_list(
            cache, frame_range, spine_tfm)
        self.assertEqual(len(spine_world_matrix_list), 1)
        spine_world_matrix = list(spine_world_matrix_list[0].asMatrix())

        cover_world_matrix_list = mod.get_transform_matrix_list(
            cache, frame_range, cover_tfm)
        self.assertEqual(len(cover_world_matrix_list), 1)
        cover_world_matrix = list(cover_world_matrix_list[0].asMatrix())

        latch_world_matrix_list = mod.get_transform_matrix_list(
            cache, frame_range, latch_tfm)
        self.assertEqual(len(latch_world_matrix_list), 1)
        latch_world_matrix = list(latch_world_matrix_list[0].asMatrix())

        # Expected Matrices
        expected_book_matrix = [
            0.7071067811865475, 0.7071067811865476, 0.0, 0.0,
            -0.7071067811865476, 0.7071067811865475, 0.0, 0.0, 0.0, 0.0, 1.0,
            0.0, 0.0, 10.0, 0.0, 1.0
        ]
        expected_spine_matrix = [
            -0.7071067811865475, 0.7071067811865477, 0.0, 0.0,
            -0.7071067811865477, -0.7071067811865475, 0.0, 0.0, 0.0, 0.0, 1.0,
            0.0, -0.8284631523833599, 8.673886585125107, 0.0029969215393066406,
            1.0
        ]
        expected_cover_matrix = [
            -0.7071067811865479, -0.7071067811865474, 0.0, 0.0,
            0.7071067811865474, -0.7071067811865479, 0.0, 0.0, 0.0, 0.0, 1.0,
            0.0, -1.2251205885640575, 8.281568504173393, 0.0029969215393066406,
            1.0
        ]
        expected_latch_matrix = [
            0.7071067811865475, 0.7071067811865476, 0.0, 0.0,
            -0.7071067811865476, 0.7071067811865475, 0.0, 0.0, 0.0, 0.0, 1.0,
            0.0, 1.417462229728698, 10.932249069213867, 0.0001980811357498169,
            1.0
        ]

        # Confirm matrix values in the cache are correct
        self.assertGreater(
            closeness.compare_floats(book_world_matrix, expected_book_matrix),
            closeness.DEFAULT_SIGNIFICANT_DIGITS)

        tol = 0.000001
        mat_a = OpenMaya2.MMatrix(book_world_matrix)
        mat_b = OpenMaya2.MMatrix(expected_book_matrix)
        self.assertTrue(mat_a.isEquivalent(mat_b, tol))

        self.assertGreater(
            closeness.compare_floats(spine_world_matrix,
                                     expected_spine_matrix),
            closeness.DEFAULT_SIGNIFICANT_DIGITS)
        mat_a = OpenMaya2.MMatrix(spine_world_matrix)
        mat_b = OpenMaya2.MMatrix(expected_spine_matrix)
        self.assertTrue(mat_a.isEquivalent(mat_b, tol))

        self.assertGreater(
            closeness.compare_floats(cover_world_matrix,
                                     expected_cover_matrix),
            closeness.DEFAULT_SIGNIFICANT_DIGITS)
        mat_a = OpenMaya2.MMatrix(cover_world_matrix)
        mat_b = OpenMaya2.MMatrix(expected_cover_matrix)
        self.assertTrue(mat_a.isEquivalent(mat_b, tol))

        self.assertGreater(
            closeness.compare_floats(latch_world_matrix,
                                     expected_latch_matrix),
            closeness.DEFAULT_SIGNIFICANT_DIGITS)
        mat_a = OpenMaya2.MMatrix(latch_world_matrix)
        mat_b = OpenMaya2.MMatrix(expected_latch_matrix)
        self.assertTrue(mat_a.isEquivalent(mat_b, tol))
        return
    def test_get_transform_matrix_list_90degrees(self):
        path = self.get_data_path('scenes', 'bookHierarchy.ma')
        maya.cmds.file(path, open=True, force=True)

        book_node = 'book_GRP'
        spine_node = 'spine_GRP'
        cover_node = 'front_cover_GRP'
        latch_node = 'latch_GRP'

        maya.cmds.setAttr(book_node + '.ty', 10.0)
        maya.cmds.setAttr(book_node + '.rz', 90.0)  # <<< 90 degrees
        maya.cmds.setAttr(spine_node + '.rz', 90.0)
        maya.cmds.setAttr(cover_node + '.rz', 90.0)

        book_tfm = mod.TransformNode(book_node)
        spine_tfm = mod.TransformNode(spine_node)
        cover_tfm = mod.TransformNode(cover_node)
        latch_tfm = mod.TransformNode(latch_node)
        tfm_nodes = [book_tfm, spine_tfm, cover_tfm, latch_tfm]

        current_frame = maya.cmds.currentTime(query=True)
        frame_range = [current_frame]

        # Query the transform matrix for the nodes
        cache = mod.TransformMatrixCache()
        for tfm_node in tfm_nodes:
            cache.add_node(tfm_node, frame_range)
        cache.process()

        book_world_matrix_list = mod.get_transform_matrix_list(
            cache, frame_range, book_tfm)
        self.assertEqual(len(book_world_matrix_list), 1)
        book_world_matrix = list(book_world_matrix_list[0].asMatrix())

        spine_world_matrix_list = mod.get_transform_matrix_list(
            cache, frame_range, spine_tfm)
        self.assertEqual(len(spine_world_matrix_list), 1)
        spine_world_matrix = list(spine_world_matrix_list[0].asMatrix())

        cover_world_matrix_list = mod.get_transform_matrix_list(
            cache, frame_range, cover_tfm)
        self.assertEqual(len(cover_world_matrix_list), 1)
        cover_world_matrix = list(cover_world_matrix_list[0].asMatrix())

        latch_world_matrix_list = mod.get_transform_matrix_list(
            cache, frame_range, latch_tfm)
        self.assertEqual(len(latch_world_matrix_list), 1)
        latch_world_matrix = list(latch_world_matrix_list[0].asMatrix())

        # Expected Matrices
        expected_book_matrix = [
            0.0, 1.0, 0.0, 0.0, -1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0,
            10.0, 0.0, 1.0
        ]
        expected_spine_matrix = [
            -1.0, 0.0, 0.0, 0.0, 0.0, -1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0,
            0.3518918752670288, 8.476484298706055, 0.0029969215393066406, 1.0
        ]
        expected_cover_matrix = [
            0.0, -1.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0,
            0.3488234877586365, 7.9185943603515625, 0.0029969215393066406, 1.0
        ]
        expected_latch_matrix = [
            0.0, 1.0, 0.0, 0.0, -1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0,
            0.3430972993373871, 11.661497116088867, 0.0001980811357498169, 1.0
        ]

        # Confirm matrix values in the cache are correct
        self.assertGreater(
            closeness.compare_floats(book_world_matrix, expected_book_matrix),
            closeness.DEFAULT_SIGNIFICANT_DIGITS)

        self.assertGreater(
            closeness.compare_floats(spine_world_matrix,
                                     expected_spine_matrix),
            closeness.DEFAULT_SIGNIFICANT_DIGITS)

        self.assertGreater(
            closeness.compare_floats(cover_world_matrix,
                                     expected_cover_matrix),
            closeness.DEFAULT_SIGNIFICANT_DIGITS)

        self.assertGreater(
            closeness.compare_floats(latch_world_matrix,
                                     expected_latch_matrix),
            closeness.DEFAULT_SIGNIFICANT_DIGITS)
        return
Пример #6
0
    def test_create_book(self):
        path = self.get_data_path('scenes', 'bookHierarchy.ma')
        maya.cmds.file(path, open=True, force=True)

        tfm_a = 'book_GRP'
        tfm_b = 'spine_GRP'
        tfm_c = 'front_cover_GRP'
        tfm_d = 'latch_GRP'

        maya.cmds.setAttr(tfm_a + '.ty', 10.0)
        maya.cmds.setAttr(tfm_a + '.rz', 90.0)
        maya.cmds.setAttr(tfm_b + '.rz', 90.0)
        maya.cmds.setAttr(tfm_c + '.rz', 90.0)

        # save the output
        path = self.get_data_path('controller_create_bookHierarchy_before.ma')
        maya.cmds.file(rename=path)
        maya.cmds.file(save=True, type='mayaAscii', force=True)

        ctrls = lib.create([tfm_a, tfm_b, tfm_c, tfm_d])
        # Note: the controls get re-ordered a little bit; they are not
        # in the same order as the input
        ctrl_a, ctrl_d, ctrl_b, ctrl_c = ctrls

        # save the output
        path = self.get_data_path('controller_create_bookHierarchy_after.ma')
        maya.cmds.file(rename=path)
        maya.cmds.file(save=True, type='mayaAscii', force=True)

        # Expected Matrices
        expected_book_matrix = [
            0.0, 1.0, 0.0, 0.0,
            -1.0, 0.0, 0.0, 0.0,
            0.0, 0.0, 1.0, 0.0,
            0.0, 10.0, 0.0, 1.0]
        expected_spine_matrix = [
            -1.0, 0.0, 0.0, 0.0,
            0.0, -1.0, 0.0, 0.0,
            0.0, 0.0, 1.0, 0.0,
            0.3518918752670288, 8.476484298706055, 0.0029969215393066406, 1.0]
        expected_cover_matrix = [
            0.0, -1.0, 0.0, 0.0,
            1.0, 0.0, 0.0, 0.0,
            0.0, 0.0, 1.0, 0.0,
            0.3488234877586365, 7.9185943603515625, 0.0029969215393066406, 1.0]
        expected_latch_matrix = [
            0.0, 1.0, 0.0, 0.0,
            -1.0, 0.0, 0.0, 0.0,
            0.0, 0.0, 1.0, 0.0,
            0.3430972993373871, 11.661497116088867, 0.0001980811357498169, 1.0]

        book_matrix = maya.cmds.xform(ctrl_a, query=True, matrix=True, worldSpace=True)
        self.assertGreater(
            closeness.compare_floats(book_matrix, expected_book_matrix),
            closeness.DEFAULT_SIGNIFICANT_DIGITS
        )

        spine_matrix = maya.cmds.xform(ctrl_b, query=True, matrix=True, worldSpace=True)
        self.assertGreater(
            closeness.compare_floats(spine_matrix, expected_spine_matrix),
            closeness.DEFAULT_SIGNIFICANT_DIGITS
        )

        cover_matrix = maya.cmds.xform(ctrl_c, query=True, matrix=True, worldSpace=True)
        self.assertGreater(
            closeness.compare_floats(cover_matrix, expected_cover_matrix),
            closeness.DEFAULT_SIGNIFICANT_DIGITS
        )

        latch_matrix = maya.cmds.xform(ctrl_d, query=True, matrix=True, worldSpace=True)
        self.assertGreater(
            closeness.compare_floats(latch_matrix, expected_latch_matrix),
            closeness.DEFAULT_SIGNIFICANT_DIGITS
        )
        return