Пример #1
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    def __init__(self, **kwargs):
        mazeutils.populate_kwargs(self, self.__class__.__properties, kwargs)
        super(Agent, self).__init__(**kwargs)

        self.actions = {'pass': self._pass}
        self.PRIO = 100
        self._all_agents = [
            x[1] for x in mazeutils.all_classes_of(sys.modules[__name__])
        ]
Пример #2
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 def __init__(self, **kwargs):
     '''
     kwargs:
         featurizer: featurizer to use when doing observe()
         map_size: (x_min, x_max, y_min, y_max), draw uniformly and randomly
     '''
     mazeutils.populate_kwargs(self, self.__class__.__properties, kwargs)
     super(BaseMazeGame, self).__init__()
     self.game_name = uuid.uuid4().hex
     self.__all_possible_features = None
     self.__reward = 0
     self.reset()
Пример #3
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    def __init__(self, **kwargs):
        populate_kwargs(self, self.__class__.__properties, kwargs)

        self.game = None
        self.PRIO = 0
Пример #4
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 def __init__(self, **kwargs):
     populate_kwargs(self, self.__class__.__properties, kwargs)
     super(MultiGoals, self).__init__(**kwargs)
Пример #5
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 def __init__(self, **kwargs):
     populate_kwargs(self, self.__class__.__properties, kwargs)
     super(GotoHidden, self).__init__(**kwargs)
Пример #6
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 def __init__(self, **kwargs):
     populate_kwargs(self, self.__class__.__properties, kwargs)
     super(Exclusion, self).__init__(**kwargs)
Пример #7
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 def __init__(self, **kwargs):
     mazeutils.populate_kwargs(self, self.__class__.__properties, kwargs)
     super(WithWaterBlocksChestsMixin, self).__init__(**kwargs)
Пример #8
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 def __init__(self, **kwargs):
     mazeutils.populate_kwargs(self, self.__class__.__properties, kwargs)
     super(RewardOnEndMixin, self).__init__(**kwargs)
 def __init__(self, **kwargs):
     populate_kwargs(self, self.__class__.__properties, kwargs)
     super(LightKey, self).__init__(**kwargs)