Пример #1
0
    def toolSelected(self):
        self.editor.mouseLookOff()

        if self.editor.testBoardKey == 1:
            self.editor.testBoardKey = 0
            self.loadLevel(self.createTestBoard())
            return

        self.editor.mouseLookOff()

        clipFilename = mcplatform.askOpenFile(title="Import a schematic or level...", schematics=True)
        # xxx mouthful
        if clipFilename:
            if unicode(clipFilename).split(".")[-1] in ("schematic", "schematic.gz", "zip", "inv"):
                self.loadSchematic(clipFilename)
            elif unicode(clipFilename).split(".")[-1].lower() == "bo2":
                self.loadLevel(BOParser.BO2(clipFilename).getSchematic())
            elif unicode(clipFilename).split(".")[-1].lower() == "bo3":
                self.loadLevel(BOParser.BO3(clipFilename).getSchematic())
            #                alert("BO3 support is currently not available")
            else:
                self.loadSchematic(clipFilename)

        print "Canceled"
        if self.level is None:
            print "No level selected."

            self.editor.toolbar.selectTool(-1)
Пример #2
0
 def promptOpenAndLoad(self):
     try:
         filename = mcplatform.askOpenFile()
         if filename:
             self.mcedit.loadFile(filename)
     except Exception, e:
         logging.error('Error during proptOpenAndLoad: {0!r}'.format(e))
Пример #3
0
    def toolSelected(self):
        self.editor.mouseLookOff()

        if self.editor.testBoardKey == 1:
            self.editor.testBoardKey = 0
            self.loadLevel(self.createTestBoard())
            return

        self.editor.mouseLookOff()

        clipFilename = mcplatform.askOpenFile(
            title='Import a schematic or level...', schematics=True)
        # xxx mouthful
        if clipFilename:
            if unicode(clipFilename).split(".")[-1] in ("schematic",
                                                        "schematic.gz", "zip",
                                                        "inv"):
                self.loadSchematic(clipFilename)
            elif unicode(clipFilename).split(".")[-1].lower() == "nbt":
                structure = pymclevel.schematic.StructureNBT(
                    filename=clipFilename)
                self.loadLevel(structure.toSchematic())
            elif unicode(clipFilename).split(".")[-1].lower() == "bo2":
                self.loadLevel(BOParser.BO2(clipFilename).getSchematic())
            elif unicode(clipFilename).split(".")[-1].lower() == "bo3":
                self.loadLevel(BOParser.BO3(clipFilename).getSchematic())
#                alert("BO3 support is currently not available")
            else:
                self.loadSchematic(clipFilename)

        print "Canceled"
        if self.level is None:
            print "No level selected."

            self.editor.toolbar.selectTool(-1)
Пример #4
0
 def loadFile(self, fName=None):
     if not fName:
         fName = mcplatform.askOpenFile(title="Select a NBT (.dat) file...",
                                        suffixes=[
                                            'dat',
                                        ])
         if fName:
             if not os.path.isfile(fName):
                 alert("The selected object is not a file.\nCan't load it.")
                 return
             dontSaveRootTag = False
             nbtObject = load(fName)
             dataKeyName = None
             if nbtObject.get('Data', None):
                 dataKeyName = 'Data'
             elif nbtObject.get('data', None):
                 dataKeyName = 'data'
             else:
                 nbtObject.name = 'Data'
                 dataKeyName = 'Data'
                 dontSaveRootTag = True
                 nbtObject = TAG_Compound([
                     nbtObject,
                 ])
             self.editor.currentTool = self
             self.showPanel(fName, nbtObject, dontSaveRootTag, dataKeyName)
             self.optionsPanel.dismiss()
Пример #5
0
 def promptOpenAndLoad(self):
     try:
         filename = mcplatform.askOpenFile()
         if filename:
             self.mcedit.loadFile(filename)
     except Exception, e:
         logging.error('Error during proptOpenAndLoad: {0!r}'.format(e))
Пример #6
0
def loadFile(fName):
    if not fName:
        fName = mcplatform.askOpenFile(title=_("Select a NBT (.dat) file..."), suffixes=['dat',])
    if fName:
        if not os.path.isfile(fName):
            alert("The selected object is not a file.\nCan't load it.")
            return
        dontSaveRootTag = False
        nbtObject = load(fName)
        if fName.endswith('.schematic'):
            nbtObject = TAG_Compound(name='Data', value=nbtObject)
            dontSaveRootTag = True
            dataKeyName = 'Data'
        elif nbtObject.get('Data', None):
            dataKeyName = 'Data'
        elif nbtObject.get('data', None):
            dataKeyName = 'data'
        else:
            nbtObject.name = 'Data'
            dataKeyName = 'Data'
            dontSaveRootTag = True
            nbtObject = TAG_Compound([nbtObject,])
#        dontSaveRootTag = not fName.endswith('.schematic')
        return nbtObject, dataKeyName, dontSaveRootTag, fName
    return [None,] * 4
Пример #7
0
def loadFile(fName):
    if not fName:
        fName = mcplatform.askOpenFile(title=_("Select a NBT (.dat) file..."), suffixes=['dat',])
    if fName:
        if not os.path.isfile(fName):
            alert("The selected object is not a file.\nCan't load it.")
            return
        dontSaveRootTag = False
        nbtObject = load(fName)
        if fName.endswith('.schematic'):
            nbtObject = TAG_Compound(name='Data', value=nbtObject)
            dontSaveRootTag = True
            dataKeyName = 'Data'
        elif nbtObject.get('Data', None):
            dataKeyName = 'Data'
        elif nbtObject.get('data', None):
            dataKeyName = 'data'
        else:
            nbtObject.name = 'Data'
            dataKeyName = 'Data'
            dontSaveRootTag = True
            nbtObject = TAG_Compound([nbtObject,])
#        dontSaveRootTag = not fName.endswith('.schematic')
        return nbtObject, dataKeyName, dontSaveRootTag, fName
    return [None,] * 4
Пример #8
0
 def open_bullet_file(self):
     fName = mcplatform.askOpenFile(title="Choose an image file...", suffixes=['png', 'jpg', 'bmp'])
     if fName:
         config.nbtTreeSettings.bulletFileName.set(fName)
         self.bulletFilePath.subwidgets[1].set_text(fName)
         self.bulletFilePath.subwidgets[1].commit(notify=True)
         global bullet_image
         bullet_image = None
def performOLD(level, box, options):
	file = mcplatform.askOpenFile(title="Select the 3D Model", schematics=False) # After @GentleGiantJGC
	if file == None:
		raise Exception('No Model File Specified')
	print 'Start '+file
	(version,numModels,VOXchunks,matdefs,matlist) = parseVOXFile(file)
	colours= getRGBA(VOXchunks)
	renderModels(level,box,VOXchunks,matdefs,matlist,colours)
	
	print 'End'
Пример #10
0
 def importPaste(self):
     """
     Hack for paste to import a level.
     """
     clipFilename = mcplatform.askOpenFile(title='Choose a schematic or level...', schematics=True)
     if clipFilename:
         try:
             self.loadLevel(pymclevel.fromFile(clipFilename, readonly=True))
         except Exception:
             alert("Failed to load file %s" % clipFilename)
             self.brushMode = "Fill"
             return
Пример #11
0
 def importPaste(self):
     """
     Hack for paste to import a level.
     """
     clipFilename = mcplatform.askOpenFile(title='Choose a schematic or level...', schematics=True)
     if clipFilename:
         try:
             self.loadLevel(pymclevel.fromFile(clipFilename, readonly=True))
         except Exception:
             alert("Failed to load file %s" % clipFilename)
             self.brushMode = "Fill"
             return
Пример #12
0
 def _open_file(self):
     file_types = []
     for f_type in self.file_types:
         file_types.append(f_type.replace("*.", ""))
     file_path = mcplatform.askOpenFile(title='Select a file...', suffixes=file_types)
     if file_path:
         self._button.set_text("{filen}".format(filen=os.path.basename(file_path)), True)
         self.file_path = file_path
     else:
         self._button.set_text("Choose a file")
         self.file_path = None
     self._button.shrink_wrap()
     self.shrink_wrap()
Пример #13
0
 def _open_file(self):
     file_types = []
     for f_type in self.file_types:
         file_types.append(f_type.replace("*.", ""))
     file_path = mcplatform.askOpenFile(title='Select a file...', suffixes=file_types)
     if file_path:
         self._button.set_text("{filen}".format(filen=os.path.basename(file_path)), True)
         self.file_path = file_path
     else:
         self._button.set_text("Choose a file")
         self.file_path = None
     self._button.shrink_wrap()
     self.shrink_wrap()
Пример #14
0
def perform(level, box, options):
    global GlobalLevel
    GlobalLevel = level

    filePath = options["Convert"]

    if filePath == "n/a":
        try:
            filePath = askOpenFile("Select *.txt or *.docx file to convert to Book...", defaults=False, suffixes=["txt", "docx"])

        except:
            try:
                openFile = win32ui.CreateFileDialog(1, None, None, 0, "All Files (*.*)|*.*|Text Files (*.txt)|*.txt|Word Files (*.docx)|*.docx|")
                openFile.DoModal()
                filePath = openFile.GetPathName()

            except:
                raise Exception("win32ui could not be imported! Please enter the file path manually.")

    fileName = filePath

    while "/" in fileName:
        fileName = fileName[fileName.find("/")+1:]

    fileExtension = fileName[fileName.find(".")+1:]

    if options["as the book title"]:
        bookTitle = options["Use"]

    else:
        bookTitle = fileName
        if options["Use the file name"] == "with extension":
            bookTitle += "." + fileExtension

    if filePath is None or fileName == "":
        raise Exception("Please select a file!")

    mceutils.showProgress("Generating Book", progressIter())

    totalText = decodeFile(filePath, fileExtension, options)

    makeBook(level, box, options, totalText, bookTitle)
Пример #15
0
    def toolSelected(self):
        self.editor.mouseLookOff()

        mods = pygame.key.get_mods()
        if mods & pygame.KMOD_ALT and mods & pygame.KMOD_SHIFT:
            self.loadLevel(self.createTestBoard())
            return

        self.editor.mouseLookOff()

        clipFilename = mcplatform.askOpenFile(title='Import a schematic or level...', schematics=True)
        # xxx mouthful
        if clipFilename:
            self.loadSchematic(clipFilename)

        print "Canceled"
        if self.level is None:
            print "No level selected."

            self.editor.toolbar.selectTool(-1)
Пример #16
0
    def toolSelected(self):
        self.editor.mouseLookOff()

        mods = pygame.key.get_mods()
        if mods & pygame.KMOD_ALT and mods & pygame.KMOD_SHIFT:
            self.loadLevel(self.createTestBoard())
            return

        self.editor.mouseLookOff()

        clipFilename = mcplatform.askOpenFile(title='Import a schematic or level...', schematics=True)
        # xxx mouthful
        if clipFilename:
            self.loadSchematic(clipFilename)

        print "Canceled"
        if self.level is None:
            print "No level selected."

            self.editor.toolbar.selectTool(-1)
Пример #17
0
    def toolSelected(self):
        self.editor.mouseLookOff()

        if self.editor.testBoardKey == 1:
            self.editor.testBoardKey = 0
            self.loadLevel(self.createTestBoard())
            return

        self.editor.mouseLookOff()

        clipFilename = mcplatform.askOpenFile(title='Import a schematic or level...', schematics=True)
        # xxx mouthful
        if clipFilename:
            self.loadSchematic(clipFilename)

        print "Canceled"
        if self.level is None:
            print "No level selected."

            self.editor.toolbar.selectTool(-1)
Пример #18
0
def loadFile(fName):
    if not fName:
        fName = mcplatform.askOpenFile(title=_("Select a NBT (.dat) file..."),
                                       suffixes=[
                                           'dat',
                                       ])
    if fName:
        if not os.path.isfile(fName):
            alert("The selected object is not a file.\nCan't load it.")
            return
        savePolicy = 0
        data = open(fName).read()

        if struct.Struct('<i').unpack(data[:4])[0] in (3, 4):
            if struct.Struct('<i').unpack(data[4:8])[0] != len(data[8:]):
                raise NBTFormatError()
            with littleEndianNBT():
                nbtObject = load(buf=data[8:])
            savePolicy = 1
        elif struct.Struct('<i').unpack(data[:4])[0] in (1, 2):
            alert(_("Old PE level.dat, unsupported at the moment."))
        else:
            nbtObject = load(buf=data)
        if fName.endswith('.schematic'):
            nbtObject = TAG_Compound(name='Data', value=nbtObject)
            savePolicy = -1
            dataKeyName = 'Data'
        elif nbtObject.get('Data', None):
            dataKeyName = 'Data'
        elif nbtObject.get('data', None):
            dataKeyName = 'data'
        else:
            nbtObject.name = 'Data'
            dataKeyName = 'Data'
            if savePolicy == 0:
                savePolicy = -1
            nbtObject = TAG_Compound([
                nbtObject,
            ])
        return nbtObject, dataKeyName, savePolicy, fName
    return [None] * 4
Пример #19
0
def loadFile(fName):
    if not fName:
        fName = mcplatform.askOpenFile(title=_("Select a NBT (.dat) file..."), suffixes=['dat', ])
    if fName:
        if not os.path.isfile(fName):
            alert("The selected object is not a file.\nCan't load it.")
            return
        savePolicy = 0
        data = open(fName).read()

        if struct.Struct('<i').unpack(data[:4])[0] in (3, 4):
            if struct.Struct('<i').unpack(data[4:8])[0] != len(data[8:]):
                raise NBTFormatError()
            with littleEndianNBT():
                nbtObject = load(buf=data[8:])
            savePolicy = 1
        elif struct.Struct('<i').unpack(data[:4])[0] in (1, 2):
            alert(_("Old PE level.dat, unsupported at the moment."))
        else:
            nbtObject = load(buf=data)
        if fName.endswith('.schematic'):
            nbtObject = TAG_Compound(name='Data', value=nbtObject)
            savePolicy = -1
            dataKeyName = 'Data'
        elif nbtObject.get('Data', None):
            dataKeyName = 'Data'
        elif nbtObject.get('data', None):
            dataKeyName = 'data'
        else:
            nbtObject.name = 'Data'
            dataKeyName = 'Data'
            if savePolicy == 0:
                savePolicy = -1
            nbtObject = TAG_Compound([nbtObject, ])
        return nbtObject, dataKeyName, savePolicy, fName
    return [None] * 4
Пример #20
0
def perform(level, box, options):
    global colourpalletscan
    try:
        colourpalletscan
    except:
        colourpalletscan = []

    if options["Mode"] == "3d Model to Schematic":
        filterDir = directories.getFiltersDir()
        kv6Path = '{}/poly2vox.exe'.format(filterDir)

        #checking all the required files exist and errors if they don't
        if not os.path.isdir(filterDir):
            print 'Filter Folder'
            print filterDir
            raise Exception(
                'Hmm I expected a filter directory here: {}.\nIt seems you do not have a directory in that location'
                .format(filterDir))
        if not os.path.isfile(kv6Path):
            print 'ploy2vox.exe Path'
            print kv6Path
            print 'The filters folder has been found but poly2vox cannot be found'
            raise Exception(
                'poly2vox.exe should be found here: {}.'.format(kv6Path))

        fileName = mcplatform.askOpenFile(title="Select the 3D Model",
                                          schematics=False)
        if fileName == None:
            raise Exception('No Model File Specified')
        model = fileName.split(os.sep)[-1]
        meshDir = os.sep.join(fileName.split(os.sep)[0:-1])

        if model[-4:].lower() in [
                '.obj', '.asc', '.3ds', '.md2', '.md3', '.stl'
        ]:
            shutil.copyfile(kv6Path, '{}/poly2vox.exe'.format(meshDir))
        else:
            raise Exception('file format selected not supported')

        if options["3d import limits"] == "Default":
            argument = '{} kv6.kv6'.format(model)
        elif options["3d import limits"] == "Max dimension":
            argument = '{} kv6.kv6 /v{}'.format(model,
                                                int(options["Limit Value"]))
        elif options["3d import limits"] == "Scale Factor":
            argument = '{} kv6.kv6 /s{}'.format(model, options["Limit Value"])

        defaultDir = os.getcwd()
        os.chdir(meshDir)
        #being super cautious here because I have changed the working directory which is probably a dirty thing
        #to do but textures won't get noticed if poly2vox is run from a different folder. It was either change the
        #working directory to keep everything together or put everything in the main mcedit directory which would
        #make a mess and be very difficult to clean up. If any step in the conversion process fails the working
        #directory needs to be changed back to default otherwise it will mess up MCedit and a restart of the program
        #would be required.
        print 'poly2vox {}'.format(argument)
        try:
            os.system('poly2vox {}'.format(argument))
        except:
            os.chdir(defaultDir)
            raise Exception("Failure at Voxelization.")

        os.chdir(defaultDir)

        try:
            kv6 = binascii.hexlify(
                open('{}/kv6.kv6'.format(meshDir), "rb").read())
        except:
            raise Exception("Failure to read kv6 file.")

        try:
            kv62sch(level, kv6, colourpalletscan)
        except:
            raise Exception("Failure to convert to schematic.")

        try:
            os.remove('{}/poly2vox.exe'.format(meshDir))
        except:
            print 'Unable to remove poly2vox.exe in {}. You will have to have a look why it could not be removed'.format(
                meshDir)

        if not options["Leave kv6 (for debugging)"]:
            try:
                os.remove('{}/kv6.kv6'.format(meshDir))
            except:
                print 'Unable to remove kv6.kv6 in {}. You will have to have a look why it could not be removed'.format(
                    meshDir)

        raise Exception('Conversion Finished')

    if options["Mode"] == "kv6 To Schematic":
        fileName = mcplatform.askOpenFile(title="Select the kv6 file",
                                          schematics=False,
                                          suffixes=['kv6'])
        if fileName == None:
            raise Exception('No File Selected')
        kv6 = binascii.hexlify(open(fileName, "rb").read())
        kv62sch(level, kv6, colourpalletscan)

        raise Exception('Conversion Finished')

    elif options["Mode"] == "Get Colour Pallet":
        from PIL import Image
        colourpalletscan = []
        fileName = mcplatform.askOpenFile(
            title="Select an image within the folder", schematics=False)
        if fileName == None:
            raise Exception('No File Specified')
        filepath = os.sep.join(fileName.split(os.sep)[0:-1])
        imgno = 0
        imgcomp = Image.new('RGBA', (32, 16 * len(Name2ID)))
        for blockname in Name2ID:
            if os.path.isfile(filepath + os.sep + blockname + '.png'):
                img = Image.open(filepath + os.sep + blockname + '.png')
                (width, height) = img.size
                rtot = 0
                gtot = 0
                btot = 0
                pixelcount = 0
                for y in range(height):
                    for x in range(width):
                        if len(img.getpixel((x, y))) == 3:
                            (r, g, b) = img.getpixel((x, y))
                            a = 255
                        elif len(img.getpixel((x, y))) == 4:
                            (r, g, b, a) = img.getpixel((x, y))
                        else:
                            raise exception(
                                "soooo ... erm ... I don't quite know what this texture is"
                            )
                        if a > 128:
                            rtot += r
                            gtot += g
                            btot += b
                            pixelcount += 1
                ravg = rtot / pixelcount
                gavg = gtot / pixelcount
                bavg = btot / pixelcount
                idmg = Name2ID[blockname]
                imgcomp.paste(img, (0, 16 * imgno))
                imgcomp.paste((ravg, gavg, bavg, 255),
                              (16, 16 * imgno, 32, 16 * imgno + 16))
                imgno += 1
                print[ravg, gavg, bavg, idmg[0], idmg[1]]
                colourpalletscan.append([ravg, gavg, bavg, idmg[0], idmg[1]])
        imgcomp.save(filepath + os.sep + 'imgcomp.png', 'PNG')
Пример #21
0
def perform(level, box, options):
    import WorldConverter
    reload(WorldConverter)

    answer = None
    try:
        update_data = urllib2.urlopen(
            'https://raw.githubusercontent.com/gentlegiantJGC/Minecraft-World-Converter/master/version.txt'
        ).read().split(';')
        if filter_version != update_data[0]:
            #this part I found in the MCedit source code so credit to the MCedit team
            answer = albow.ask(
                ('Version {} is available').format(update_data[0]),
                ['Download', 'Ignore'],
                default=0,
                cancel=1)
    except:
        print 'Tried checking if there was an update however there was an issue'

    if answer == "Download":
        from mcplatform import platform_open
        platform_open(update_data[1])
        raise Exception(update_data[2].replace('\\n', '\n\n'))

    skippedBlocks = []
    convertFrom = options['Convert From']
    convertTo = options['Convert To']
    if convertFrom == convertTo:
        raise Exception(
            "due to some bug that I can't work out this doesn't currently work"
        )

    # needs cleaning up (ideally idenfifying map by actual map type rather than user input?)
    filePath = None
    filePath = mcplatform.askOpenFile(title="Select a PC world to read from",
                                      schematics=False)
    if filePath is not None:
        levelOld = mclevel.fromFile(filePath)
    else:
        raise Exception('no file given')

    if len(list(levelOld.allChunks)) > options["Break Every"]:
        chunksDonePath = None
        chunksDonePath = mcplatform.askOpenFile(
            title="Select somewhere to save chunk list", schematics=False)
        if chunksDonePath is not None:
            chunksDoneFO = open(chunksDonePath).read()
            if chunksDoneFO == '':
                chunksDoneList = []
            else:
                chunksDoneList = json.loads(chunksDoneFO)
        else:
            raise Exception('no file given')
    else:
        chunksDoneList = []
        chunksDonePath = None

    # level.showProgress("Processed 0 chunks of {}".format(len(list(levelOld.allChunks))),)

    # def convertWorld
    chunksDone = 0
    import time
    t = time.time()
    for chunkOldCoords in levelOld.allChunks:
        cx, cz = chunkOldCoords
        if [cx, cz] in chunksDoneList:
            chunksDone += 1
            continue
        else:
            chunksDoneList.append(chunkOldCoords)
        chunkOld = levelOld.getChunk(cx, cz)
        generateChunk(level, True, cx, cz, 15)
        chunk = level.getChunk(cx, cz)
        chunk.Blocks[:] = copy.deepcopy(chunkOld.Blocks)
        chunk.Data[:] = copy.deepcopy(chunkOld.Data)
        if options["NBT"] == "Delete":
            for e in chunk.TileEntities[:]:
                del e
            for e in chunk.Entities[:]:
                del e

        for e in chunkOld.TileEntities:
            # try:

            # except:
            # pass
            chunk.TileEntities.append(copy.deepcopy(e))
        '''
		copying entities to bedrock seems to cause issues so removed this code until a fix is found
		for e in chunkOld.Entities:
			chunk.Entities.append(copy.deepcopy(e))
		'''
        # chunk.TileEntities = copy.deepcopy(chunkOld.TileEntities)
        # chunk.Entities = copy.deepcopy(chunkOld.Entities)
        #else:
        #need to work out how to copy entities across to the PC version. The above code errors

        # get a list of all the unique blocks
        chunkBlockList = np.unique(np.add(chunkOld.Blocks * 16, chunkOld.Data))
        # go through every block in that list and find the converted id, data and tile entity
        for block in chunkBlockList:
            blockID = block >> 4
            blockData = block % 16
            blockIDNew, blockDataNew, nbtNew = WorldConverter.convertBlock(
                convertFrom, convertTo, blockID, blockData)
            # if  blockIDNew is equal to -1 then there is a tile enitity requirement
            if blockIDNew == -1:
                # for every location with that block id+data combo
                for coord in np.argwhere(
                        np.logical_and(chunkOld.Blocks == blockID,
                                       chunkOld.Data == blockData)):
                    x, z, y = coord
                    x += cx * 16
                    z += cz * 16
                    # get the tile entity
                    te = level.tileEntityAt(x, y, z)
                    if te is None:
                        # if the tile entity does not exist, use fallback id
                        blockIDNew, blockDataNew, nbtNew = WorldConverter.convertBlock(
                            convertFrom,
                            convertTo,
                            blockID,
                            blockData,
                            fallBack=True)
                        if nbtNew is not None:
                            te = WorldConverter.createBlockEntity(
                                chunk, convertTo, blockIDNew, x, y, z)
                    else:
                        # if it does exist
                        blockIDNew, blockDataNew, nbtNew = WorldConverter.convertBlock(
                            convertFrom, convertTo, blockID, blockData, te)
                    level.setBlockAt(x, y, z, blockIDNew)
                    level.setBlockDataAt(x, y, z, blockDataNew)
                    if te is not None and nbtNew is not None:
                        # merge nbtNew with tile entity
                        for nbtToSet in nbtNew:
                            te[nbtToSet['key']] = strToNBT['nbtType'](
                                nbtToSet['value'])

            # if -2 then there was an exception
            elif blockIDNew == -2:
                # print chunkOldCoords
                # print block
                # raise Exception
                skippedBlocks.append((blockID, blockData))
            elif blockIDNew != blockID or blockDataNew != blockData:
                convertTheseBlocks = np.logical_and(chunkOld.Blocks == blockID,
                                                    chunkOld.Data == blockData)
                if blockIDNew != blockID:
                    chunk.Blocks[convertTheseBlocks] = blockIDNew
                if blockDataNew != blockData:
                    chunk.Data[convertTheseBlocks] = blockDataNew
            if nbtNew is not None and blockIDNew not in [-1, -2]:
                # for all blocks where there was not a tile entity requirement
                for coord in np.argwhere(
                        np.logical_and(chunkOld.Blocks == blockID,
                                       chunkOld.Data == blockData)):
                    x, z, y = coord
                    x += cx * 16
                    z += cz * 16
                    # get the tile entity
                    te = level.tileEntityAt(x, y, z)
                    if te is None:
                        te = WorldConverter.createBlockEntity(
                            chunk, convertTo, blockIDNew, x, y, z)
                    # merge nbtNew with tile entity
                    for nbtToSet in nbtNew:
                        te[nbtToSet['key']] = strToNBT['nbtType'](
                            nbtToSet['value'])
            if blockIDNew in requiresBlockEntity[convertTo]:
                for coord in np.argwhere(
                        np.logical_and(chunkOld.Blocks == blockID,
                                       chunkOld.Data == blockData)):
                    x, z, y = coord
                    x += cx * 16
                    z += cz * 16
                    if level.tileEntityAt(x, y, z) is None:
                        WorldConverter.createBlockEntity(
                            chunk, convertTo, blockIDNew, x, y, z)
        for te in chunk.TileEntities[:]:
            WorldConverter.convertBlockEntity(convertFrom, convertTo, te)

        for e in chunk.Entities[:]:
            WorldConverter.convertEntity(convertFrom, convertTo, e)

        # biomes
        if options['Biomes']:
            if convertFrom == 'PC':
                if chunkOld.root_tag and 'Level' in chunkOld.root_tag.keys(
                ) and 'Biomes' in chunkOld.root_tag["Level"].keys():
                    array = copy.deepcopy(
                        chunkOld.root_tag["Level"]["Biomes"].value)
                else:
                    array = np.ones(256)
            elif convertFrom == 'PE':
                array = np.fromstring(chunkOld.Biomes.tostring(), 'uint8')
            if convertTo == 'PC':
                if chunk.root_tag and 'Level' in chunk.root_tag.keys(
                ) and 'Biomes' in chunk.root_tag["Level"].keys():
                    chunk.root_tag["Level"]["Biomes"].value = array
            elif convertTo == 'PE':
                array.shape = (16, 16)
                for biomeID in np.unique(array):
                    chunk.Biomes[array == biomeID] = biomeID
                # chunk.Biomes[:] = array

        chunk.chunkChanged()
        chunksDone += 1
        print '{}/{}'.format(chunksDone, len(list(levelOld.allChunks)))
        if chunksDone % options["Break Every"] == options["Break Every"] - 1:
            break
    if skippedBlocks != []:
        WorldConverter.bugReport(
            submitThis='skippedBlocks:{}'.format(skippedBlocks))
        # print skippedBlocks

    # for _ in levelNew.saveInPlaceGen():
    # pass

    levelOld.close()
    print time.time() - t
    if chunksDonePath is not None:
        chunksDoneFO = open(chunksDonePath, 'w')
        json.dump(chunksDoneList, chunksDoneFO)
        chunksDoneFO.close()
Пример #22
0
def perform(level, box, options):
	forward_offset = options['Forward offset']
	right_offset = options['Right offset']
	up_offset = options['Up offset']
	relative_position = options['Relative position']
	generate_surrounding_box = options['Generate surrounding box']
	if generate_surrounding_box:
		forward_offset += 1
		up_offset += 1
	if relative_position == 'North':
		execution_center = ((box.minx + box.maxx) // 2 - right_offset, box.miny - up_offset + 2, box.maxz + forward_offset - 1)
	elif relative_position == 'East':
		execution_center = (box.minx - forward_offset, box.miny - up_offset + 2, (box.minz + box.maxz) // 2 - right_offset)
	elif relative_position == 'South':
		execution_center = ((box.minx + box.maxx) // 2 + right_offset, box.miny - up_offset + 2, box.minz - forward_offset)
	elif relative_position == 'West':
		execution_center = (box.maxx + forward_offset - 1, box.miny - up_offset + 2, (box.minz + box.maxz) // 2 + right_offset)
	include_air = options['Include air']
	include_blocks = options['Include blocks']
	include_null_block_data = options['Include null block data']
	include_entities = options['Include entities']
	include_commandblockoutput_command = options['Include "gamerule commandBlockOutput false" command']
	include_logadmincommands_command = options['Include "gamerule logAdminCommands false" command']
	add_initialization_commands = options['Add initialization commands']
	add_finalization_commands = options['Add finalization commands']
	block_to_enqueue_input = re.split(r'\s*,\s*', options['Blocks to enqueue'].strip())
	blocks_to_enqueue = []
	for block_id in xrange(0, len(materials.block_map) - 1):
		if materials.block_map[block_id] in block_to_enqueue_input:
			blocks_to_enqueue.append(block_id)
	nbt_tags_to_ignore = re.split(r'\s*,\s*', options['NBT tags to ignore']) + ['x', 'y', 'z']
	save_command_to_file = options['Save the command to a file instead of to a Command Block']
	ignore_maximum_command_block_command_length = options['Ignore maximum Command Block command length']
	box_wall_material_block = options['Box wall material block']
	box_wall_material_data = options['Box wall material data value']
	box_floor_material_block = options['Box floor material block']
	box_floor_material_data = options['Box floor material data value']
	box_ceiling_material_block = options['Box ceiling material block']
	box_ceiling_material_data = options['Box ceiling material data value']
	add_box_signs = options['Add box signs']

	add_credits = True

	command = 'summon minecraft:falling_block ~ ~1 ~ {id:"minecraft:falling_block",Block:"minecraft:redstone_block",Time:1,Passengers:[{id:"minecraft:falling_block",Block:"minecraft:activator_rail",Time:1,Passengers:['
	unformatted_command = command
	first_element = True

	if include_commandblockoutput_command:
		command_part = '{id:"minecraft:commandblock_minecart",Command:"gamerule commandBlockOutput false"}'
		command += '\n\t' + command_part
		unformatted_command += command_part
		first_element = False

	if include_logadmincommands_command:
		if not first_element:
			command += ','
			unformatted_command += ','
		first_element = False
		command_part = '{id:"minecraft:commandblock_minecart",Command:"gamerule logAdminCommands false"}'
		command += '\n\t' + command_part
		unformatted_command += command_part

	if add_initialization_commands:
		file = mcplatform.askOpenFile('Select the text file containing the initialization commands...', False, ['txt'])
		if file is not None:
			input = open(file)
			if input is not None:
				for line in input.read().splitlines():
					if not first_element:
						command += ','
						unformatted_command += ','
					first_element = False
					command_part = '{id:"minecraft:commandblock_minecart",Command:"' + escape_string(line) + '"}'
					command += '\n\t' + command_part
					unformatted_command += command_part
				input.close()

	if include_blocks:
		if include_air:
			air_blocks = []
			for x in xrange(box.minx, box.maxx):
				air_blocks.append([])
				for y in xrange(box.miny, box.maxy):
					air_blocks[x - box.minx].append([])
					for z in xrange(box.minz, box.maxz):
						air_blocks[x - box.minx][y - box.miny].append(True)
			for cuboid in subdivide_in_cuboids(air_blocks, 32768, False, True, False):
				if not first_element:
					command += ','
					unformatted_command += ','
				first_element = False
				if volume(cuboid[0][0], cuboid[0][1], cuboid[0][2], cuboid[1][0], cuboid[1][1], cuboid[1][2]) == 1:
					command_part = '{id:"minecraft:commandblock_minecart",Command:"setblock ~' + str(cuboid[0][0] + box.minx - execution_center[0]) + ' ~' + str(cuboid[0][1] + box.miny - execution_center[1]) + ' ~' + str(cuboid[0][2] + box.minz - execution_center[2]) + ' minecraft:air'
				else:
					command_part = '{id:"minecraft:commandblock_minecart",Command:"fill ~' + str(cuboid[0][0] + box.minx - execution_center[0]) + ' ~' + str(cuboid[0][1] + box.miny - execution_center[1]) + ' ~' + str(cuboid[0][2] + box.minz - execution_center[2]) + ' ~' + str(cuboid[1][0] + box.minx - execution_center[0]) + ' ~' + str(cuboid[1][1] + box.miny - execution_center[1]) + ' ~' + str(cuboid[1][2] + box.minz - execution_center[2]) + ' minecraft:air'
				if include_null_block_data:
					command_part += ' 0'
				command_part += '"}'
				command += '\n\t' + command_part
				unformatted_command += command_part

		blocks = []
		for x in xrange(box.minx, box.maxx):
			blocks.append([])
			for y in xrange(box.miny, box.maxy):
				blocks[x - box.minx].append([])
				for z in xrange(box.minz, box.maxz):
					blocks[x - box.minx][y - box.miny].append((level.blockAt(x, y, z), level.blockDataAt(x, y, z), level.tileEntityAt(x, y, z)))
		enqueued = []
		for x in xrange(0, len(blocks)):
			for y in xrange(0, len(blocks[x])):
				for z in xrange(0, len(blocks[x][y])):
					block = blocks[x][y][z]
					if block[0] >= 1:
						for cuboid in subdivide_in_cuboids(blocks, 32768, False, block, (-1, 0, None)):
							if volume(cuboid[0][0], cuboid[0][1], cuboid[0][2], cuboid[1][0], cuboid[1][1], cuboid[1][2]) == 1:
								command_part = '{id:"minecraft:commandblock_minecart",Command:"setblock ~' + str(cuboid[0][0] + box.minx - execution_center[0]) + ' ~' + str(cuboid[0][1] + box.miny - execution_center[1]) + ' ~' + str(cuboid[0][2] + box.minz - execution_center[2]) + ' ' + materials.block_map[block[0]]
							else:
								command_part = '{id:"minecraft:commandblock_minecart",Command:"fill ~' + str(cuboid[0][0] + box.minx - execution_center[0]) + ' ~' + str(cuboid[0][1] + box.miny - execution_center[1]) + ' ~' + str(cuboid[0][2] + box.minz - execution_center[2]) + ' ~' + str(cuboid[1][0] + box.minx - execution_center[0]) + ' ~' + str(cuboid[1][1] + box.miny - execution_center[1]) + ' ~' + str(cuboid[1][2] + box.minz - execution_center[2]) + ' ' + materials.block_map[block[0]]
							if include_null_block_data or block[1] != 0 or (block[1] == 0 and block[2] is not None):
								command_part += ' ' + str(block[1])
							if block[2] is not None:
								command_part += ' replace ' + escape_string(nbt_to_string(block[2], nbt_tags_to_ignore))
							command_part += '"}'
							if block[0] not in blocks_to_enqueue:
								if not first_element:
									command += ','
									unformatted_command += ','
								first_element = False
								command += '\n\t' + command_part
								unformatted_command += command_part
							else:
								enqueued.append(command_part)
		for enqueued_command in enqueued:
			if not first_element:
				command += ','
				unformatted_command += ','
			first_element = False
			command += '\n\t' + enqueued_command
			unformatted_command += enqueued_command

	if include_entities:
		for (chunk, slices, point) in level.getChunkSlices(box):
			for entity in chunk.Entities:
				entity_x = entity['Pos'][0].value
				entity_y = entity['Pos'][1].value
				entity_z = entity['Pos'][2].value
				if (entity_x, entity_y, entity_z) in box:
					if not first_element:
						command += ','
						unformatted_command += ','
					first_element = False
					command_part = '{id:"minecraft:commandblock_minecart",Command:"summon ' + str(entity['id'].value) + ' ~' + str((Decimal(entity_x - execution_center[0]) - Decimal('0.5')).normalize()) + ' ~' + str((Decimal(entity_y - execution_center[1]) - Decimal('0.0625')).normalize()) + ' ~' + str((Decimal(entity_z - execution_center[2]) - Decimal('0.5')).normalize()) + ' ' + escape_string(nbt_to_string(entity, nbt_tags_to_ignore)) + '"}'
					command += '\n\t' + command_part
					unformatted_command += command_part

	if generate_surrounding_box:
		if volume(box.minx - 1, box.miny - 1, box.minz - 1, box.maxx, box.maxy, box.maxz) <= 32768:
			if not first_element:
				command += ','
				unformatted_command += ','
			first_element = False
			command_part = '{id:"minecraft:commandblock_minecart",Command:"fill ~' + str(box.minx - 1 - execution_center[0]) + ' ~' + str(box.miny - 1 - execution_center[1]) + ' ~' + str(box.minz - 1 - execution_center[2]) + ' ~' + str(box.maxx - execution_center[0]) + ' ~' + str(box.maxy - execution_center[1]) + ' ~' + str(box.maxz - execution_center[2]) + ' ' + escape_string(box_wall_material_block) + ' ' + str(box_wall_material_data) + ' outline"}'
			command += '\n\t' + command_part
			unformatted_command += command_part
		else:
			wall_blocks = []
			for x in xrange(0, box.maxx - box.minx + 2):
				wall_blocks.append([])
				for y in xrange(0, box.maxy - box.miny):
					wall_blocks[x].append([])
					for z in xrange(0, box.maxz - box.minz + 2):
						if x == 0 or x == box.maxx - box.minx + 1 or z == 0 or z == box.maxz - box.minz + 1:
							wall_blocks[x][y].append(True)
						else:
							wall_blocks[x][y].append(False)
			for cuboid in subdivide_in_cuboids(wall_blocks, 32768, False, True, False):
				if not first_element:
					command += ','
					unformatted_command += ','
				first_element = False
				command_part = '{id:"minecraft:commandblock_minecart",Command:"fill ~' + str(cuboid[0][0] - 1 + box.minx - execution_center[0]) + ' ~' + str(cuboid[0][1] + box.miny - execution_center[1]) + ' ~' + str(cuboid[0][2] - 1 + box.minz - execution_center[2]) + ' ~' + str(cuboid[1][0] - 1 + box.minx - execution_center[0]) + ' ~' + str(cuboid[1][1] + box.miny - execution_center[1]) + ' ~' + str(cuboid[1][2] - 1 + box.minz - execution_center[2]) + ' ' + escape_string(box_wall_material_block)
				if include_null_block_data or box_wall_material_data != 0:
					command_part += ' ' + str(box_wall_material_data)
				command_part += '"}'
				command += '\n\t' + command_part
				unformatted_command += command_part

		if add_box_signs:
			file = mcplatform.askOpenFile('Select the text file containing the signs to put on front of the box...', False, ['txt'])
			if file is not None:
				input = open(file)
				if input is not None:
					signs = OrderedDict()
					signs_line = 0
					coordinate = (0, 0)
					for line in input.read().splitlines():
						if signs_line == 0:
							if line != '':
								coordinates = re.split(r'\s*,\s*', line.strip())
								coordinate = (int(coordinates[0]), int(coordinates[1]))
								signs[coordinate] = []
								signs_line += 1
						else:
							signs[coordinate].append(line)
							signs_line += 1
						if signs_line == 9:
							signs_line = 0

					for coordinate, sign in signs.items():
						if relative_position == 'North':
							world_coordinate = (box.minx - 1 + coordinate[0] - execution_center[0], box.miny - 1 + coordinate[1] - execution_center[1], box.maxz + 1 - execution_center[2])
							sign_data = 3
						elif relative_position == 'East':
							world_coordinate = (box.minx - 2 - execution_center[0], box.miny - 1 + coordinate[1] - execution_center[1], box.minz - 1 + coordinate[0] - execution_center[2])
							sign_data = 4
						elif relative_position == 'South':
							world_coordinate = (box.maxx - coordinate[0] - execution_center[0], box.miny - 1 + coordinate[1] - execution_center[1], box.minz - 2 - execution_center[2])
							sign_data = 2
						else:
							world_coordinate = (box.maxx + 1 - execution_center[0], box.miny - 1 + coordinate[1] - execution_center[1], box.maxz - coordinate[0] - execution_center[2])
							sign_data = 5

						if not first_element:
							command += ','
							unformatted_command += ','
						first_element = False
						command_part = '{id:"minecraft:commandblock_minecart",Command:"setblock ~' + str(world_coordinate[0]) + ' ~' + str(world_coordinate[1]) + ' ~' + str(world_coordinate[2]) + ' minecraft:wall_sign ' + str(sign_data) + ' replace {'
						for i in xrange(0, min(4, len(sign))):
							sign_text = sign[i]
							sign_command = sign[i + 4] if len(sign) > i + 4 and len(sign[i + 4]) > 0 else ''
							if i > 0:
								command_part += ','
							command_part += 'Text' + str(i + 1) + r':\"'
							if sign_text.startswith('{'):
								if sign_command != '':
									command_part += escape_string(escape_string('{"text":"","extra":[' + sign_text + ']'))
								else:
									command_part += escape_string(escape_string(sign_text))
							elif sign_text.startswith('['):
								if sign_command != '':
									command_part += escape_string(escape_string('{"text":"","extra":' + sign_text))
								else:
									command_part += escape_string(escape_string(sign_text))
							elif sign_text.startswith('"'):
								if sign_command != '':
									command_part += escape_string(escape_string('{"text":' + sign_text))
								else:
									command_part += escape_string(escape_string(sign_text))
							else:
								if sign_command != '':
									command_part += escape_string(escape_string('{"text":"' + escape_string(sign_text) + '"'))
								else:
									command_part += escape_string(escape_string('"' + sign_text + '"'))
							if sign_command != '':
								command_part += escape_string(escape_string(',"clickEvent":{"action":"run_command","value":"' + escape_string(sign_command) + '"}}'))
							command_part += r'\"'
						command_part += '}"}'
						command += '\n\t' + command_part
						unformatted_command += command_part

		floor_ceiling_blocks = []
		for x in xrange(0, box.maxx - box.minx + 2):
			floor_ceiling_blocks.append([])
			floor_ceiling_blocks[x].append([])
			for z in xrange(0, box.maxz - box.minz + 2):
				floor_ceiling_blocks[x][0].append(True)
		for cuboid in subdivide_in_cuboids(floor_ceiling_blocks, 32768, False, True, False):
			if not first_element:
				command += ','
				unformatted_command += ','
			first_element = False
			command_part = '{id:"minecraft:commandblock_minecart",Command:"fill ~' + str(cuboid[0][0] - 1 + box.minx - execution_center[0]) + ' ~' + str(cuboid[0][1] - 1 + box.miny - execution_center[1]) + ' ~' + str(cuboid[0][2] - 1 + box.minz - execution_center[2]) + ' ~' + str(cuboid[1][0] - 1 + box.minx - execution_center[0]) + ' ~' + str(cuboid[1][1] - 1 + box.miny - execution_center[1]) + ' ~' + str(cuboid[1][2] - 1 + box.minz - execution_center[2]) + ' ' + escape_string(box_floor_material_block)
			if include_null_block_data or box_floor_material_data != 0:
				command_part += ' ' + str(box_floor_material_data)
			command_part += '"}'
			command += '\n\t' + command_part
			unformatted_command += command_part

			command_part = '{id:"minecraft:commandblock_minecart",Command:"fill ~' + str(cuboid[0][0] - 1 + box.minx - execution_center[0]) + ' ~' + str(cuboid[0][1] + box.maxy - execution_center[1]) + ' ~' + str(cuboid[0][2] - 1 + box.minz - execution_center[2]) + ' ~' + str(cuboid[1][0] - 1 + box.minx - execution_center[0]) + ' ~' + str(cuboid[1][1] + box.maxy - execution_center[1]) + ' ~' + str(cuboid[1][2] - 1 + box.minz - execution_center[2]) + ' ' + escape_string(box_ceiling_material_block)
			if include_null_block_data or box_ceiling_material_data != 0:
				command_part += ' ' + str(box_ceiling_material_data)
			command_part += '"}'
			command += ',\n\t' + command_part
			unformatted_command += ',' + command_part

	if add_finalization_commands:
		file = mcplatform.askOpenFile('Select the text file containing the finalization commands...', False, ['txt'])
		if file is not None:
			input = open(file)
			if input is not None:
				for line in input.read().splitlines():
					if not first_element:
						command += ','
						unformatted_command += ','
					first_element = False
					command_part = '{id:"minecraft:commandblock_minecart",Command:"' + escape_string(line) + '"}'
					command += '\n\t' + command_part
					unformatted_command += command_part
				input.close()

	if add_credits:
		if not first_element:
			command += ','
			unformatted_command += ','
		first_element = False
		command_part = '{id:"minecraft:commandblock_minecart",Command:"' + escape_string('tellraw @p {"color":"yellow","text":"Generated with Mamo\'s ","extra":[{"color":"blue","underlined":true,"text":"Structure spawner generator","clickEvent":{"action":"open_url","value":"https://github.com/xMamo/Structure-spawner-generator"},"hoverEvent":{"action":"show_text","value":"Click here if you want this filter too!"}},"."]}') + '"}'
		command += '\n\t' + command_part
		unformatted_command += command_part

	if not first_element:
		command += ','
		unformatted_command += ','
	command_part = r'{id:"minecraft:commandblock_minecart",Command:"setblock ~ ~1 ~ minecraft:command_block 0 replace {auto:1b,Command:\"fill ~ ~-3 ~ ~ ~ ~ minecraft:air'
	if include_null_block_data:
		command_part += ' 0'
	command_part += r'\"}"}'
	command += '\n\t' + command_part
	unformatted_command += command_part
	command_part = '{id:"minecraft:commandblock_minecart",Command:"kill @e[type=minecraft:commandblock_minecart,r=0]"}'
	command += ",\n\t" + command_part + '\n]}]}'
	unformatted_command += "," + command_part + ']}]}'

	if not ignore_maximum_command_block_command_length and len(unformatted_command) > 32500:
		editor.Notify('Unfortunately no command could be generated, as it would be longer than the Command Block command length limit of 32500 characters.')
		return

	command_output = None
	if save_command_to_file:
		output_file = mcplatform.askSaveFile(None, 'Select the text file to which you want to save the command...', 'command.txt', 'Text file (*.txt)\0*.txt\0\0', None)
		if output_file is not None:
			command_output = open(output_file, mode = 'w')

	if save_command_to_file and command_output is not None:
		command_output.write((command + '\n').encode('UTF-8'))
		command_output.flush()
		command_output.close()
	else:
		schematic = MCSchematic((1, 1, 1), None, None, level.materials)
		schematic.setBlockAt(0, 0, 0, 137)
		command_block = TAG_Compound()
		command_block['id'] = TAG_String('minecraft:command_block')
		command_block['x'] = TAG_Int(0)
		command_block['y'] = TAG_Int(0)
		command_block['z'] = TAG_Int(0)
		command_block['Command'] = TAG_String(unformatted_command)
		schematic.addTileEntity(command_block)
		editor.addCopiedSchematic(schematic)
Пример #23
0
 def open_bullet_file(self):
     fName = mcplatform.askOpenFile(title="Choose an image file...", suffixes=['png', 'jpg', 'bmp'])
     if fName:
         config.nbtTreeSettings.bulletFileName.set(fName)
Пример #24
0
    def promptOpenAndLoad(self):
#!# Bad! But used to test the file chooser.
#        try:
            filename = mcplatform.askOpenFile()
            if filename:
                self.mcedit.loadFile(filename)
Пример #25
0
 def open_bullet_file(self):
     fName = mcplatform.askOpenFile(title="Choose an image file...", suffixes=['png', 'jpg', 'bmp'])
     if fName:
         config.nbtTreeSettings.bulletFileName.set(fName)
Пример #26
0
def perform(level, box, options):
    try:
        level.gamePlatform
    except:
        raise Exception(
            'This filter requires level.gamePlatform. You will need a version of MCedit that has this'
        )
    global idcount
    nearest = options[
        "Use Nearest-Color Transparency (recommended for lossy image formats):"]
    tmode = options["Transparency Mode:"]
    tcolor = options["Transparency Color:"]
    if tmode == "Use Default Color (#FF00FF)":
        transparent = (255, 0, 255)
    elif tmode == "User-Specified Color Below":
        if tcolor[0] == "#":
            alphacolor = int(tcolor[1:7], 16)
            transparent = (alphacolor >> 16, (alphacolor >> 8) & 0xff,
                           alphacolor & 0xff)
        else:
            raise Exception(
                "ERROR! The provided transparency color was formatted incorrectly! Colors must in hexadecimal format, in the form #RRGGBB"
            )
            return
    else:
        transparent = None

    invulnerable = options["Item Frames are invulnerable:"]
    imgpath = options["Image path:"]
    facing = options["Item Frames are facing:"]
    backing = options["Item Frame backing block (replaces air blocks only):"]
    if backing.ID == 0:
        raise Exception("ERROR! The backing block CANNOT be air!")
        return
    toosmall = options["If selection is too small for image size:"]

    if level.gamePlatform == 'Java':
        if level.dimNo:
            datafolder = level.parentWorld.worldFolder.getFolderPath("data")
        else:
            datafolder = level.worldFolder.getFolderPath("data")

        if not os.path.exists(datafolder):
            try:
                os.makedirs(datafolder)
            except:
                raise OSError(
                    "ERROR! Data folder does not exist and could not be created. Please create a \"data\" folder at: "
                    + datafolder)
                return
        idcountpath = os.path.join(datafolder, "idcounts.dat")
        if os.path.exists(idcountpath):
            idcountfile = nbt.load(idcountpath)
            if "map" in idcountfile:
                idcount = idcountfile["map"].value
            else:
                idcount = 0
                idcountfile["map"] = TAG_Short(0)
        else:
            idcount = 0
            idcountfile = TAG_Compound()
            idcountfile["map"] = TAG_Short(0)

    elif level.gamePlatform == 'PE':
        try:
            with level.worldFile.world_db() as db:
                rop = level.worldFile.readOptions
                idcountfile = loadNBTCompoundList(db.Get(rop,
                                                         'MCeditMapIt'))[0]
            if "map" in idcountfile:
                idcount = idcountfile["map"].value
            else:
                idcount = 0
                idcountfile["map"] = TAG_Long(0)
        except:
            idcount = 0
            idcountfile = TAG_Compound()
            idcountfile["map"] = TAG_Long(0)

    if imgpath != "None":
        if os.path.exists(imgpath):
            image_path = imgpath
        else:
            image_path = mcplatform.askOpenFile(title="Select an Image",
                                                schematics=False)
    else:
        image_path = mcplatform.askOpenFile(title="Select an Image",
                                            schematics=False)

    if image_path == None:
        raise Exception("ERROR: No file provided!")
        return
    surface = pygame.image.load(image_path)

    # Adrian Brightmoore
    # Modification to allow auto-resize to selection dimensions
    sx, sy, sz = box.size
    xsize, ysize, zsize = box.size * 128

    if toosmall == "Scale to selection":
        if (facing == "Eastwards (-X to +X)"
                or facing == "Westwards (+X to -X)"):
            surface = pygame.transform.smoothscale(surface, (zsize, ysize))
        elif (facing == "Northwards (+Z to -Z)"
              or facing == "Southwards (-Z to +Z)"):
            surface = pygame.transform.smoothscale(surface, (xsize, ysize))
    (height, width) = surface.get_size()

    # End modification to allow auto-resize to selection dimensions

    loopx = int(math.ceil(float(width) / 128.0))
    loopy = int(math.ceil(float(height) / 128.0))

    if level.gamePlatform == 'Java':
        if (loopx * loopy) + idcount > 32767:
            raise Exception(
                "\nERROR! The image size is too large or there are not enough maps left for this world.\n"
                "Only 32,767 map files are allowed per world, and there are",
                idcount, "maps in this world.\n"
                "The image specified requires", (loopx * loopy), "maps.\n")
            return
    # elif level.gamePlatform == 'PE':
    # could do similar code to above but the limit is 2^63 rather than 2^15 so it will never be reached ever

    chestorframe = "item frames"
    if ysize < width:
        if toosmall == "Cancel Image Processing":
            raise Exception(
                "\nERROR! The selection height is too small! Your selection should be at least "
                + str(loopx) + "H in size.\n"
                "\n"
                "Cancelled image processing.")

        else:
            print "Creating chests instead of Item Frames"
            chestorframe = "chests"
    if chestorframe == "item frames" and (facing == "Eastwards (-X to +X)"
                                          or facing == "Westwards (+X to -X)"):
        if zsize < height or sx < 2:
            if toosmall == "Cancel Image Processing":
                raise Exception(
                    "\nERROR! The selection size is too small; it selection should be at least\n"
                    "2W x " + str(loopy) + "L x " + str(loopx) + "H in size.\n"
                    "\n"
                    "Cancelled image processing.")

            else:
                print "Creating chests instead of Item Frames"
                chestorframe = "chests"
    elif chestorframe == "item frames" and (facing == "Northwards (+Z to -Z)"
                                            or facing
                                            == "Southwards (-Z to +Z)"):
        if xsize < height or sz < 2:
            if toosmall == "Cancel Image Processing":
                raise Exception(
                    "\nERROR! The selection size is too small; it should be at least\n"
                    "" + str(loopy) + "W x 2L x " + str(loopx) + "H in size.\n"
                    "\n"
                    "Cancelled image processing.")
            else:
                print "Creating chests instead of Item Frames"
                chestorframe = "chests"

    image = numpy.fromstring(pygame.image.tostring(surface, "RGB"),
                             dtype=numpy.uint8).reshape(width, height, 3)
    progresscount = 1
    progressmax = loopx * loopy
    startid = idcount + 1

    def processImageJava(image, loopx, loopy, width, height, cache,
                         transparent, nearest, image_path, progresscount,
                         progressmax):
        global idcount
        for lx in xrange(loopx):
            for ly in xrange(loopy):
                yield idcount - 1, progressmax, "of image " + image_path
                progresscount += 1
                idcount += 1
                converted = numpy.zeros((128, 128), dtype=numpy.uint8)
                offsetx = lx * 128
                offsety = ly * 128
                for x in xrange(128):
                    for y in xrange(128):
                        if (offsetx + x) >= width:
                            break
                        elif (offsety + y) >= height:
                            break
                        r, g, b = (image[offsetx + x, offsety + y,
                                         0], image[offsetx + x, offsety + y,
                                                   1], image[offsetx + x,
                                                             offsety + y, 2])
                        if (r, g, b) in cache:
                            converted[x, y] = cache[(r, g, b)]
                        else:
                            converted[x, y] = FindClosestPaletteIndex(
                                r, g, b, transparent, nearest)
                    if (offsetx + x) >= width:
                        break
                CreateNewMapFileJava(datafolder, idcount, converted)

    def processImagePE(image, loopx, loopy, width, height, image_path,
                       progresscount, progressmax):
        global idcount
        for lx in xrange(loopx):
            for ly in xrange(loopy):
                yield idcount - 1, progressmax, "of image " + image_path
                progresscount += 1
                idcount += 1
                print idcount
                converted = numpy.zeros((65536), dtype=numpy.uint8)
                offsetx = lx * 128
                offsety = ly * 128
                for x in xrange(128):
                    for y in xrange(128):
                        if (offsetx + x) >= width:
                            break
                        elif (offsety + y) >= height:
                            break
                        r, g, b = (image[offsetx + x, offsety + y,
                                         0], image[offsetx + x, offsety + y,
                                                   1], image[offsetx + x,
                                                             offsety + y, 2])
                        converted[4 * (x * 128 + y)] = r
                        converted[4 * (x * 128 + y) + 1] = g
                        converted[4 * (x * 128 + y) + 2] = b
                        converted[4 * (x * 128 + y) + 3] = 255
                    if (offsetx + x) >= width:
                        break
                CreateNewMapFilePE(level, idcount, converted)

    if level.gamePlatform == 'Java':
        level.showProgress(
            "Processing image pieces:",
            processImageJava(image, loopx, loopy, width, height, cache,
                             transparent, nearest, image_path, progresscount,
                             progressmax))
    elif level.gamePlatform == 'PE':
        level.showProgress(
            "Processing image pieces:",
            processImagePE(image, loopx, loopy, width, height, image_path,
                           progresscount, progressmax))
    print idcount
    endid = idcount
    print endid
    if level.gamePlatform == 'Java':
        idcountfile["map"] = TAG_Short(idcount)
        idcountfile.save(idcountpath, compressed=False)
    elif level.gamePlatform == 'PE':
        idcountfile["map"] = TAG_Long(idcount)
        with level.worldFile.world_db() as db:
            wop = level.worldFile.writeOptions
            with nbt.littleEndianNBT():
                db.Put(wop, 'MCeditMapIt', idcountfile.save(compressed=False))
    print "Finished processing image " + image_path + ". Creating " + chestorframe + "..."

    if chestorframe == "item frames":
        if level.gamePlatform == 'Java':
            if facing == "Northwards (+Z to -Z)" or facing == "Southwards (-Z to +Z)":
                if facing == "Northwards (+Z to -Z)":
                    dir = 0
                    posIncrement = False
                else:
                    dir = 2
                    posIncrement = True
            else:
                if facing == "Eastwards (-X to +X)":
                    dir = 3
                    posIncrement = True
                else:
                    dir = 1
                    posIncrement = False
            if facing == "Northwards (+Z to -Z)" or facing == "Southwards (-Z to +Z)":
                z = box.minz
                if posIncrement:
                    z += 1
                for y in xrange(box.miny - 1 + loopx, box.miny - 1, -1):
                    for x in xrange(box.minx, box.minx +
                                    loopy) if posIncrement else xrange(
                                        box.minx - 1 + loopy, box.minx -
                                        1, -1):
                        level.setBlockAt(x, y, z, 0)
                        level.setBlockDataAt(x, y, z, 0)
                        if level.blockAt(x, y,
                                         z + (-1 if posIncrement else 1)) == 0:
                            level.setBlockAt(x, y,
                                             z + (-1 if posIncrement else 1),
                                             backing.ID)
                            level.setBlockDataAt(
                                x, y, z + (-1 if posIncrement else 1),
                                backing.blockData)
                        chunk = level.getChunk(x >> 4, z >> 4)
                        chunk.Entities.append(
                            CreateItemFrameJava(x, y, z, dir, startid,
                                                invulnerable))
                        chunk.dirty = True
                        startid += 1
            elif facing == "Eastwards (-X to +X)" or facing == "Westwards (+X to -X)":
                x = box.minx
                if posIncrement:
                    x += 1
                for y in xrange(box.miny - 1 + loopx, box.miny - 1, -1):
                    for z in xrange(box.minz, box.minz +
                                    loopy) if not posIncrement else xrange(
                                        box.minz - 1 + loopy, box.minz -
                                        1, -1):
                        level.setBlockAt(x, y, z, 0)
                        level.setBlockDataAt(x, y, z, 0)
                        if level.blockAt(x + (-1 if posIncrement else 1), y,
                                         z) == 0:
                            level.setBlockAt(x + (-1 if posIncrement else 1),
                                             y, z, backing.ID)
                            level.setBlockDataAt(
                                x + (-1 if posIncrement else 1), y, z,
                                backing.blockData)
                        chunk = level.getChunk(x >> 4, z >> 4)
                        chunk.Entities.append(
                            CreateItemFrameJava(x, y, z, dir, startid,
                                                invulnerable))
                        chunk.dirty = True
                        startid += 1

        elif level.gamePlatform == 'PE':
            if facing == "Northwards (+Z to -Z)" or facing == "Southwards (-Z to +Z)":
                if facing == "Northwards (+Z to -Z)":
                    dir = 3
                    posIncrement = False
                else:
                    dir = 2
                    posIncrement = True
            else:
                if facing == "Eastwards (-X to +X)":
                    dir = 0
                    posIncrement = True
                else:
                    dir = 1
                    posIncrement = False
            if facing == "Northwards (+Z to -Z)" or facing == "Southwards (-Z to +Z)":
                z = box.minz
                if posIncrement:
                    z += 1
                for y in xrange(box.miny - 1 + loopx, box.miny - 1, -1):
                    for x in xrange(box.minx, box.minx +
                                    loopy) if posIncrement else xrange(
                                        box.minx - 1 + loopy, box.minx -
                                        1, -1):
                        level.setBlockAt(x, y, z, 199)
                        level.setBlockDataAt(x, y, z, dir)
                        if level.blockAt(x, y,
                                         z + (-1 if posIncrement else 1)) == 0:
                            level.setBlockAt(x, y,
                                             z + (-1 if posIncrement else 1),
                                             backing.ID)
                            level.setBlockDataAt(
                                x, y, z + (-1 if posIncrement else 1),
                                backing.blockData)
                        chunk = level.getChunk(x >> 4, z >> 4)
                        chunk.TileEntities.append(
                            CreateItemFramePE(x, y, z, startid))
                        chunk.dirty = True
                        startid += 1
            elif facing == "Eastwards (-X to +X)" or facing == "Westwards (+X to -X)":
                x = box.minx
                if posIncrement:
                    x += 1
                for y in xrange(box.miny - 1 + loopx, box.miny - 1, -1):
                    for z in xrange(box.minz, box.minz +
                                    loopy) if not posIncrement else xrange(
                                        box.minz - 1 + loopy, box.minz -
                                        1, -1):
                        level.setBlockAt(x, y, z, 199)
                        level.setBlockDataAt(x, y, z, dir)
                        if level.blockAt(x + (-1 if posIncrement else 1), y,
                                         z) == 0:
                            level.setBlockAt(x + (-1 if posIncrement else 1),
                                             y, z, backing.ID)
                            level.setBlockDataAt(
                                x + (-1 if posIncrement else 1), y, z,
                                backing.blockData)
                        chunk = level.getChunk(x >> 4, z >> 4)
                        chunk.TileEntities.append(
                            CreateItemFramePE(x, y, z, startid))
                        chunk.dirty = True
                        startid += 1

    else:
        if level.gamePlatform == 'Java':
            breakout = False
            entsToAdd = []
            for y in xrange(box.miny, box.maxy):
                for z in xrange(box.minz, box.maxz):
                    for x in xrange(box.minx, box.maxx):
                        newchest = TAG_Compound()
                        newchest["id"] = TAG_String("Chest")
                        newchest["x"] = TAG_Int(x)
                        newchest["y"] = TAG_Int(y)
                        newchest["z"] = TAG_Int(z)
                        newchest["Lock"] = TAG_String()
                        newchest["Items"] = TAG_List()
                        mapitem = TAG_Compound()
                        mapitem["id"] = TAG_String("minecraft:filled_map")
                        mapitem["Count"] = TAG_Byte(1)
                        mapitem["Damage"] = TAG_Short(0)
                        mapitem["Slot"] = TAG_Byte(0)
                        for c in xrange(27):
                            newitem = deepcopy(mapitem)
                            newitem["Slot"] = TAG_Byte(c)
                            newitem["Damage"] = TAG_Short(startid)
                            newchest["Items"].append(newitem)
                            startid += 1
                            if startid > endid:
                                breakout = True
                                break
                        level.setBlockAt(x, y, z, 54)
                        level.setBlockDataAt(x, y, z, 4)
                        entsToAdd.append(
                            (level.getChunk(x >> 4,
                                            z >> 4), deepcopy(newchest)))
                        if breakout:
                            break
                    if breakout:
                        break
                if breakout:
                    break
        elif level.gamePlatform == 'PE':
            breakout = False
            entsToAdd = []
            for y in xrange(box.miny, box.maxy):
                for z in xrange(box.minz, box.maxz):
                    for x in xrange(box.minx, box.maxx):
                        newchest = TAG_Compound()
                        newchest["id"] = TAG_String("Chest")
                        newchest["x"] = TAG_Int(x)
                        newchest["y"] = TAG_Int(y)
                        newchest["z"] = TAG_Int(z)
                        newchest["Items"] = TAG_List()
                        mapitem = TAG_Compound()
                        mapitem["id"] = TAG_Short(358)
                        mapitem["Count"] = TAG_Byte(16)
                        mapitem["Damage"] = TAG_Short(0)
                        mapitem["tag"] = TAG_Compound()
                        for c in xrange(27):
                            newitem = deepcopy(mapitem)
                            newitem["Slot"] = TAG_Byte(c)
                            newitem["tag"]["map_uuid"] = TAG_Long(startid)
                            newchest["Items"].append(newitem)
                            startid += 1
                            if startid > endid:
                                breakout = True
                                break
                        level.setBlockAt(x, y, z, 54)
                        level.setBlockDataAt(x, y, z, 4)
                        entsToAdd.append(
                            (level.getChunk(x >> 4,
                                            z >> 4), deepcopy(newchest)))
                        if breakout:
                            break
                    if breakout:
                        break
                if breakout:
                    break

        for (chunk, entity) in entsToAdd:
            chunk.TileEntities.append(entity)
            chunk.dirty = True
    print "-------------------"
    print "Filtering complete."
Пример #27
0
def perform(level, box, options):
    op = options["Operation:"]
    cleartrack = options["Clear and prevent output tracking on import:"]
    reset = options["Reset Success Count on import:"]
    filterstr = options[
        "Dump only commands containing: (\"None\" to dump all)"]
    filepath = options["File path:"]
    order = sorts[options["Sort command blocks by:"]]
    if op == "Dump Command Blocks":
        if filterstr == "None":
            filtercoms = False
        else:
            filtercoms = True
        commands = []
        for (chunk, _, _) in level.getChunkSlices(box):
            for e in chunk.TileEntities:
                x = e["x"].value
                y = e["y"].value
                z = e["z"].value
                if (x, y, z) in box:
                    if "CommandBlock" in e["id"].value:
                        if "CustomName" in e:
                            name = e["CustomName"].value.encode(
                                "unicode-escape")
                        else:
                            name = "@"
                        type = level.blockAt(x, y, z)
                        direction = level.blockDataAt(x, y, z)
                        if "powered" in e:
                            powered = e["powered"].value
                        else:
                            powered = 0
                        if "auto" in e:
                            auto = e["auto"].value
                        else:
                            auto = 0
                        if "conditionMet" in e:
                            conditionMet = e["conditionMet"].value
                        else:
                            conditionMet = 0
                        if filtercoms:
                            if e["Command"].value.find(filterstr) != -1:
                                commands.append(
                                    ((x, y, z), type, direction, powered, auto,
                                     conditionMet, name,
                                     e["Command"].value.encode(
                                         "unicode-escape")))
                        else:
                            commands.append(
                                ((x, y, z), type, direction, powered, auto,
                                 conditionMet, name,
                                 e["Command"].value.encode("unicode-escape")))
        if not commands:
            raise Exception(
                "ERROR: No command blocks exist within the selection!")
        commands.sort(
            key=lambda s: (s[0][order[0]], s[0][order[1]], s[0][order[2]]))
        outputlines = []
        for (coords, type, direction, powered, auto, conditionMet, comname,
             command) in commands:
            outputlines.append(
                u"#%d,%d,%d|%d|%d|%d|%d|%d:%s\n" %
                (coords[0], coords[1], coords[2], type, direction, powered,
                 auto, conditionMet, comname))
            if "{" in command:
                mdatapos = command.find("{")
                outputlines.append(command[:mdatapos] + "\n")
                outputlines += strexplode(command[mdatapos:])
            else:
                outputlines.append(str(command) + "\n")
            outputlines.append("\n")

        if filepath == "None":
            text_file = mcplatform.askSaveFile(
                mcplatform.lastSchematicsDir or mcplatform.schematicsDir,
                "Save Dumped Text File...", "", "Text File\0*.txt\0\0", ".txt")
            if text_file == None:
                print "ERROR: No filename provided!"
                return
        else:
            text_file = filepath
        file = open(text_file, "w")
        file.writelines(outputlines)
        file.close()
    else:
        if filepath == "None":
            text_file = mcplatform.askOpenFile(
                title="Select a Dumped Text File...", schematics=False)
            if text_file == None:
                print "ERROR: No filename provided!"
                return
        else:
            text_file = filepath
        file = open(text_file, 'rb')
        filearray = file.readlines()
        file.close()
        blocks = strcollapse(filearray)
        for idstr, command in blocks:
            precoordstr, name = idstr.split(":", 1)
            if "|" in precoordstr:
                coordstr, bdata = precoordstr.split("|", 1)
            else:
                coordstr = precoordstr
                bdata = None
            cx, cy, cz = coordstr.split(",")
            if bdata:
                parts = bdata.split("|")
                if len(parts) != 5:
                    type = 137
                    direction = 0
                    powered = 0
                    auto = 0
                    conditionMet = 0
                else:
                    type = int(parts[0])
                    direction = int(parts[1])
                    powered = int(parts[2])
                    auto = int(parts[3])
                    conditionMet = int(parts[4])
            else:
                type = 137
                direction = 0
                powered = 0
                auto = 0
                conditionMet = 0
            cx = int(cx)
            cy = int(cy)
            cz = int(cz)
            level.setBlockAt(cx, cy, cz, type)
            level.setBlockDataAt(cx, cy, cz, direction)
            chunk = level.getChunk(cx >> 4, cz >> 4)
            ent = level.tileEntityAt(cx, cy, cz)
            if ent != None:
                if cleartrack:
                    ent["TrackOutput"] = TAG_Byte(0)
                    if "LastOutput" in ent:
                        del ent["LastOutput"]
                if reset:
                    ent["SuccessCount"] = TAG_Int(0)
                ent["powered"] = TAG_Byte(powered)
                ent["auto"] = TAG_Byte(auto)
                ent["conditionMet"] = TAG_Byte(conditionMet)
                ent["CustomName"] = TAG_String(name)
                ent["Command"] = TAG_String(command)
                chunk.dirty = True
            else:
                cmd = TAG_Compound()
                cmd["id"] = TAG_String("CommandBlock")
                cmd["x"] = TAG_Int(cx)
                cmd["y"] = TAG_Int(cy)
                cmd["z"] = TAG_Int(cz)
                if cleartrack:
                    cmd["TrackOutput"] = TAG_Byte(0)
                cmd["powered"] = TAG_Byte(powered)
                cmd["auto"] = TAG_Byte(auto)
                cmd["conditionMet"] = TAG_Byte(conditionMet)
                cmd["CustomName"] = TAG_String(name)
                cmd["Command"] = TAG_String(command)
                chunk.TileEntities.remove(cmd)
                chunk.TileEntities.append(cmd)
                chunk.dirty = True