def addRecentProject(self, project): # print '>> addRecentProject ', project if project is not None: if usePyQt4: recent_projects_max = getDefaultValue(app_settings, '', 'recent_projects_max') if project not in self.recentProjects: self.recentProjects.prepend(QtCore.QString(project)) while self.recentProjects.count() > recent_projects_max: self.recentProjects.takeLast() recentProjects = QtCore.QVariant( self.recentProjects ) if self.recentProjects else QtCore.QVariant() app_settings.setValue('RecentProjects', recentProjects) else: recent_projects_max = getDefaultValue(app_settings, '', 'recent_projects_max') if project not in self.recentProjects: self.recentProjects.insert(0, project) while len(self.recentProjects) > recent_projects_max: self.recentProjects.pop() app_settings.setValue('RecentProjects', self.recentProjects) print '* project added recentProjects =', self.recentProjects print '* recentProjects =', self.recentProjects
def itemChange ( self, change, value ) : # if change == QtGui.QGraphicsItem.ItemSelectedHasChanged : #ItemSelectedChange: self.label_widget.setSelected ( value.toBool () ) if value.toBool () : items = self.scene ().items () for i in range ( len ( items ) - 1, -1, -1 ) : if items [ i ].parentItem() is None : if items [ i ] != self : items [ i ].stackBefore ( self ) #scene.setFocusItem ( self ) elif change == QtGui.QGraphicsItem.ItemPositionHasChanged: from meShaderEd import getDefaultValue grid_snap = getDefaultValue ( app_settings, 'WorkArea', 'grid_snap' ) grid_size = int ( getDefaultValue ( app_settings, 'WorkArea', 'grid_size' ) ) x = self.x () y = self.y () if grid_snap : #if DEBUG_MODE : print '* snap to grid (size = %d)' % grid_size x -= ( x % grid_size ) y -= ( y % grid_size ) self.setPos ( x, y ) #if DEBUG_MODE : print '* GfxNode.itemChange = ItemPositionHasChanged (%f, %f)' % ( x, y ) self.node.offset = ( x, y ) #self.adjustLinks () return QtGui.QGraphicsItem.itemChange ( self, change, value )
def itemChange ( self, change, value ) : #if DEBUG_MODE : print ">> itemChanged " if change == QtModule.QGraphicsItem.ItemSelectedHasChanged : #if DEBUG_MODE : print "* selection " self.isNodeSelected = ( value == 1 ) #value.toBool () #if self.isNodeSelected : # node = self.parentItem ().node # if node is not None : # if DEBUG_MODE : print ">> selected conector for node %s (id = %d)" % ( node.label, node.id ) elif change == QtModule.QGraphicsItem.ItemPositionHasChanged : #if DEBUG_MODE : print "* position " if self.isNode () : #if DEBUG_MODE : print ">> ItemPositionHasChanged conector for node %s ( %d, %d )" % ( self.node.label, self.x(), self.y() ) from meShaderEd import getDefaultValue grid_snap = getDefaultValue ( app_settings, 'WorkArea', 'grid_snap' ) grid_size = int ( getDefaultValue ( app_settings, 'WorkArea', 'grid_size' ) ) x = self.x() y = self.y() if grid_snap : #if DEBUG_MODE : print '* snap to grid (size = %d)' % grid_size x -= ( x % grid_size ) y -= ( y % grid_size ) self.setPos ( x, y ) #if DEBUG_MODE : print '* GfxNode.itemChange = ItemPositionHasChanged (%f, %f)' % ( x, y ) self.node.offset = ( x, y ) self.adjustLinks () #return QtCore.QPointF ( x, y ) return QtModule.QGraphicsItem.itemChange ( self, change, value )
def itemChange(self, change, value): # if change == QtModule.QGraphicsItem.ItemSelectedHasChanged: #ItemSelectedChange: self.label_widget.setSelected(value == 1) if value == 1: items = self.scene().items() for i in range(len(items) - 1, -1, -1): if items[i].parentItem() is None: if items[i] != self: items[i].stackBefore(self) #scene.setFocusItem ( self ) elif change == QtModule.QGraphicsItem.ItemPositionHasChanged: from meShaderEd import getDefaultValue grid_snap = getDefaultValue(app_settings, 'WorkArea', 'grid_snap') grid_size = int( getDefaultValue(app_settings, 'WorkArea', 'grid_size')) x = self.x() y = self.y() if grid_snap: #if DEBUG_MODE : print '* snap to grid (size = %d)' % grid_size x -= (x % grid_size) y -= (y % grid_size) self.setPos(x, y) #if DEBUG_MODE : print '* GfxNode.itemChange = ItemPositionHasChanged (%f, %f)' % ( x, y ) self.node.offset = (x, y) #self.adjustLinks () return QtModule.QGraphicsItem.itemChange(self, change, value)
def itemChange ( self, change, value ) : # if change == QtModule.QGraphicsItem.ItemSelectedHasChanged : #ItemSelectedChange: QGraphicsItem if self.node.type != 'variable' : # variable node has not header #if not usePyQt5 : # self.header [ 'label' ].setSelected ( value.toBool () ) #else : self.header [ 'label' ].setSelected ( value ) #self.header['swatch'].isNodeSelected = self.isNodeSelected if value == 1 : items = self.scene ().items () for i in range ( len ( items ) - 1, -1, -1 ) : if items [ i ].parentItem() is None : if items [ i ] != self : items [ i ].stackBefore ( self ) #scene.setFocusItem ( self ) elif change == QtModule.QGraphicsItem.ItemPositionHasChanged : from meShaderEd import getDefaultValue grid_snap = bool ( getDefaultValue ( app_settings, 'WorkArea', 'grid_snap' ) ) grid_size = int ( getDefaultValue ( app_settings, 'WorkArea', 'grid_size' ) ) x = self.x () y = self.y () if grid_snap : #if DEBUG_MODE : print '* snap to grid (size = %d)' % grid_size x -= ( x % grid_size ) y -= ( y % grid_size ) self.setPos ( x, y ) #if DEBUG_MODE : print '* GfxNode.itemChange = ItemPositionHasChanged (%f, %f)' % ( x, y ) self.node.offset = ( x, y ) self.adjustLinks () #return QtCore.QPointF ( x, y ) #return super( GfxNode, self ).itemChange ( change, value ) return QtModule.QGraphicsItem.itemChange ( self, change, value )
def __init__ ( self, link = None, srcConnector = None, dstConnector = None ) : # QtModule.QGraphicsItem.__init__ ( self ) from meShaderEd import getDefaultValue self.isStraight = getDefaultValue ( app_settings, 'WorkArea', 'straight_links' ) # qt graphics stuff self.brushSelected = QtGui.QBrush ( QtGui.QColor ( 250, 250, 250 ) ) self.brushNormal = QtGui.QBrush ( QtGui.QColor ( 20, 20, 20 ) ) self.setFlag ( QtModule.QGraphicsItem.ItemIsSelectable ) self.setZValue( 0 ) self.link = link self.rect = QtCore.QRectF () self.points = [] self.path = None self.isLinkSelected = False self.srcPoint = self.dstPoint = None self.srcConnector = self.dstConnector = None self.setSrcConnector ( srcConnector ) self.setDstConnector ( dstConnector) if srcConnector != None : if srcConnector.isConnectedToInput () and not srcConnector.isConnectedToOutput (): self.swapConnectors ()
def onOpenRecentProject ( self ) : # action = self.sender () if isinstance ( action, QtModule.QAction ): if usePyQt4 : project = unicode ( action.data ().toString () ) else : project = action.data () if project is not None : print '>> onOpenRecentProject : %s' % project project_filename = getDefaultValue ( app_settings, '', 'project_filename' ) if openDefaultProject ( app_settings, app_global_vars, project, project_filename ) : # very strange... app_settings doesn't update inside meCommon.openDefaultProject... # though app_global_vars does # have to duplicate this action here... app_settings.setValue ( 'project', app_global_vars [ 'ProjectPath' ] ) app_settings.setValue ( 'project_shaders', app_global_vars [ 'ProjectShaders' ] ) app_settings.setValue ( 'project_textures', app_global_vars [ 'ProjectTextures' ] ) app_settings.setValue ( 'shader_networks', app_global_vars [ 'ProjectNetworks' ] ) app_settings.setValue ( 'shader_sources', app_global_vars [ 'ProjectSources' ] ) self.ui.project_ctl.setLibrary ( app_global_vars [ 'ProjectNetworks' ] ) self.setupWindowTitle () else : print "ERROR! project %s doesn't exist" % project if usePyQt4 : self.recentProjects.removeAll ( network ) else : self.recentProjects.remove ( network )
def adjust ( self ) : # from meShaderEd import getDefaultValue self.isStraight = getDefaultValue ( app_settings, 'WorkArea', 'straight_links' ) if self.srcConnector is not None : self.srcPoint = self.srcConnector.getCenterPoint () if self.dstConnector is not None : self.dstPoint = self.dstConnector.getCenterPoint () self.prepareGeometryChange () del self.points [ : ] # clear bezier points self.path = None if self.srcPoint is not None and self.dstPoint is not None : self.path = QtGui.QPainterPath () # first point self.points.append ( self.srcPoint ) self.path.moveTo ( self.points [ 0 ] ) # draw curved spline if isStraight is False if not self.isStraight : # hull spline hull = QtCore.QRectF ( self.srcPoint, self.dstPoint ) centerX = hull.center ().x () centerY = hull.center ().y () # second point offsetVX = min ( abs ( hull.topRight ().x () - hull.topLeft ().x () ) * 0.1, 40 ) offsetVY = 0.0 p1 = self.srcPoint + QtCore.QPointF ( offsetVX, offsetVY ) self.points.append ( p1 ) # third point p2 = QtCore.QPointF ( centerX, self.srcPoint.y() ) self.points.append ( p2 ) # fourth point p3 = QtCore.QPointF ( centerX, centerY ) self.points.append ( p3 ) # fifth point (bezier tangent) p4 = QtCore.QPointF ( centerX, centerY ) self.points.append ( p4 ) # sixth point p5 = QtCore.QPointF ( centerX, self.dstPoint.y() ) self.points.append ( p5 ) # seventh point p6 = self.dstPoint - QtCore.QPointF ( offsetVX, offsetVY ) self.points.append ( p6 ) # last point self.points.append ( self.dstPoint ) if self.isStraight : #if DEBUG_MODE : print '* GfxLink: Straight mode' self.path.lineTo ( self.dstPoint ) else: #if DEBUG_MODE : print '* GfxLink: Curved mode' #self.path.cubicTo ( self.points[1], self.points[2], self.points[3] ) #self.path.cubicTo ( self.points[5], self.points[6], self.points[7] ) self.path.cubicTo ( p1, p1, p3 ) self.path.cubicTo ( p6, p6, self.dstPoint ) self.rect = self.path.boundingRect ()
def addRecentNetwork ( self, network ) : # if network is not None : if usePyQt4 : recent_networks_max = getDefaultValue ( app_settings, '', 'recent_networks_max' ) if network not in self.recentNetworks : self.recentNetworks.prepend ( QtCore.QString ( network ) ) while self.recentNetworks.count () > recent_networks_max : self.recentNetworks.takeLast () recentNetworks = QtCore.QVariant ( self.recentNetworks ) if self.recentNetworks else QtCore.QVariant () app_settings.setValue ( 'RecentNetworks', recentNetworks ) else : recent_networks_max = getDefaultValue ( app_settings, '', 'recent_networks_max' ) if network not in self.recentNetworks : self.recentNetworks.insert ( 0, network ) while len ( self.recentNetworks ) > recent_networks_max : self.recentNetworks.pop () app_settings.setValue ( 'RecentNetworks', self.recentNetworks )
def __init__ ( self ) : # QtGui.QMainWindow.__init__ ( self ) # This is always the same self.ui = Ui_MainWindow () self.ui.setupUi ( self ) self.setupMenuBar () self.setupPanels () self.setWindowTitle ( "meShaderEd (" + app_renderer.getCurrentPresetName() + ")") self.activeNodeList = None self.workArea = None # current work area self.onNew () # create new document grid_enabled = getDefaultValue( app_settings, 'WorkArea', 'grid_enabled' ) grid_snap = getDefaultValue ( app_settings, 'WorkArea', 'grid_snap' ) grid_size = int( getDefaultValue ( app_settings, 'WorkArea', 'grid_size' ) ) reverse_flow = getDefaultValue ( app_settings, 'WorkArea', 'reverse_flow' ) straight_links = getDefaultValue ( app_settings, 'WorkArea', 'straight_links' ) #self.ui.workArea.gridSize = grid_size #self.ui.workArea.gridSnap = grid_snap self.workArea.drawGrid = grid_enabled #self.ui.workArea.reverseFlow = reverse_flow #self.ui.workArea.straightLinks = straight_links self.ui.actionShowGrid.setChecked( grid_enabled ) self.ui.actionSnapGrid.setChecked( grid_snap ) self.ui.actionReverseFlow.setChecked( reverse_flow ) self.ui.actionStraightLinks.setChecked( straight_links ) self.ui.nodeList_ctl.setLibrary ( app_global_vars[ 'NodesPath' ] ) self.ui.project_ctl.setLibrary ( app_global_vars[ 'ProjectNetworks' ] ) QtCore.QObject.connect ( self.ui.nodeList_ctl.ui.nodeList, QtCore.SIGNAL( "setActiveNodeList" ), self.setActiveNodeList ) QtCore.QObject.connect ( self.ui.project_ctl.ui.nodeList, QtCore.SIGNAL( "setActiveNodeList" ), self.setActiveNodeList ) QtCore.QObject.connect ( self.ui.tabs, QtCore.SIGNAL( "currentChanged(int)" ), self.onTabSelected ) QtCore.QObject.connect ( self.ui.tabs, QtCore.SIGNAL( "tabCloseRequested(int)" ), self.onTabCloseRequested ) QtCore.QObject.connect ( self.ui.nodeParam_ctl, QtCore.SIGNAL( "nodeLabelChanged" ), self.onNodeLabelChanged )
def addRecentProject ( self, project ) : # print '>> addRecentProject ', project if project is not None : if usePyQt4 : recent_projects_max = getDefaultValue ( app_settings, '', 'recent_projects_max' ) if project not in self.recentProjects : self.recentProjects.prepend ( QtCore.QString ( project ) ) while self.recentProjects.count () > recent_projects_max : self.recentProjects.takeLast () recentProjects = QtCore.QVariant ( self.recentProjects ) if self.recentProjects else QtCore.QVariant () app_settings.setValue ( 'RecentProjects', recentProjects ) else : recent_projects_max = getDefaultValue ( app_settings, '', 'recent_projects_max' ) if project not in self.recentProjects : self.recentProjects.insert ( 0, project ) while len ( self.recentProjects ) > recent_projects_max : self.recentProjects.pop () app_settings.setValue ( 'RecentProjects', self.recentProjects ) print '* project added recentProjects =', self.recentProjects print '* recentProjects =', self.recentProjects
def addRecentNetwork ( self, network ) : # if network is not None : recent_networks_max = getDefaultValue ( app_settings, '', 'recent_networks_max' ) if not self.recentNetworks.contains ( network ) : self.recentNetworks.prepend ( QtCore.QString ( network ) ) while self.recentNetworks.count () > recent_networks_max : self.recentNetworks.takeLast () recentNetworks = QtCore.QVariant ( self.recentNetworks ) if self.recentNetworks else QtCore.QVariant () app_settings.setValue ( 'RecentNetworks', recentNetworks )
def addRecentProject ( self, project ) : # if project is not None : recent_projects_max = getDefaultValue ( app_settings, '', 'recent_projects_max' ) if not self.recentProjects.contains ( project ) : self.recentProjects.prepend ( QtCore.QString ( project ) ) while self.recentProjects.count () > recent_projects_max : self.recentProjects.takeLast () recentProjects = QtCore.QVariant ( self.recentProjects ) if self.recentProjects else QtCore.QVariant () app_settings.setValue ( 'RecentProjects', recentProjects )
def itemChange ( self, change, value ) : # if change == QtGui.QGraphicsItem.ItemSelectedHasChanged : #ItemSelectedChange: if value.toBool () : items = self.scene ().items () for i in range ( len ( items ) - 1, -1, -1 ) : if items [ i ].parentItem() is None : if items [ i ] != self : items [ i ].stackBefore ( self ) elif change == QtGui.QGraphicsItem.ItemPositionHasChanged : from meShaderEd import getDefaultValue grid_snap = getDefaultValue ( app_settings, 'WorkArea', 'grid_snap' ) grid_size = int ( getDefaultValue ( app_settings, 'WorkArea', 'grid_size' ) ) x = self.x () y = self.y () if grid_snap : x -= ( x % grid_size ) y -= ( y % grid_size ) self.setPos ( x, y ) self.node.offset = ( x, y ) self.adjustLinks () return QtGui.QGraphicsItem.itemChange ( self, change, value )
def addRecentNetwork(self, network): # if network is not None: if usePyQt4: recent_networks_max = getDefaultValue(app_settings, '', 'recent_networks_max') if network not in self.recentNetworks: self.recentNetworks.prepend(QtCore.QString(network)) while self.recentNetworks.count() > recent_networks_max: self.recentNetworks.takeLast() recentNetworks = QtCore.QVariant( self.recentNetworks ) if self.recentNetworks else QtCore.QVariant() app_settings.setValue('RecentNetworks', recentNetworks) else: recent_networks_max = getDefaultValue(app_settings, '', 'recent_networks_max') if network not in self.recentNetworks: self.recentNetworks.insert(0, network) while len(self.recentNetworks) > recent_networks_max: self.recentNetworks.pop() app_settings.setValue('RecentNetworks', self.recentNetworks)
def itemChange(self, change, value): # if change == QtModule.QGraphicsItem.ItemSelectedHasChanged: #ItemSelectedChange: if value == 1: items = self.scene().items() for i in range(len(items) - 1, -1, -1): if items[i].parentItem() is None: if items[i] != self: items[i].stackBefore(self) elif change == QtModule.QGraphicsItem.ItemPositionHasChanged: from meShaderEd import getDefaultValue grid_snap = getDefaultValue(app_settings, 'WorkArea', 'grid_snap') grid_size = int( getDefaultValue(app_settings, 'WorkArea', 'grid_size')) x = self.x() y = self.y() if grid_snap: x -= (x % grid_size) y -= (y % grid_size) self.setPos(x, y) self.node.offset = (x, y) self.adjustLinks() return QtModule.QGraphicsItem.itemChange(self, change, value)
def onOpenRecentProject(self): # action = self.sender() if isinstance(action, QtModule.QAction): if usePyQt4: project = unicode(action.data().toString()) else: project = action.data() if project is not None: print '>> onOpenRecentProject : %s' % project project_filename = getDefaultValue(app_settings, '', 'project_filename') if openDefaultProject(app_settings, app_global_vars, project, project_filename): # very strange... app_settings doesn't update inside meCommon.openDefaultProject... # though app_global_vars does # have to duplicate this action here... app_settings.setValue('project', app_global_vars['ProjectPath']) app_settings.setValue('project_shaders', app_global_vars['ProjectShaders']) app_settings.setValue('project_textures', app_global_vars['ProjectTextures']) app_settings.setValue('shader_networks', app_global_vars['ProjectNetworks']) app_settings.setValue('shader_sources', app_global_vars['ProjectSources']) self.ui.project_ctl.setLibrary( app_global_vars['ProjectNetworks']) self.setupWindowTitle() else: print "ERROR! project %s doesn't exist" % project if usePyQt4: self.recentProjects.removeAll(network) else: self.recentProjects.remove(network)
def __init__ ( self ) : # QtModule.QMainWindow.__init__ ( self ) self.ui = Ui_MainWindow () self.ui.setupUi ( self ) # # setup WhatsThis help action # self.ui.actionHelpMode = QtModule.QWhatsThis.createAction ( ) self.ui.actionHelpMode.setToolTip ( 'Enter "WhatsThis" help mode' ) self.ui.menuHelp.addAction ( self.ui.actionHelpMode ) self.ui.toolBar.addSeparator() self.ui.toolBar.addAction ( self.ui.actionHelpMode ) self.clipboard = QtModule.QApplication.clipboard () if usePyQt4 : self.recentProjects = app_settings.value ( 'RecentProjects' ).toStringList () self.recentNetworks = app_settings.value ( 'RecentNetworks' ).toStringList () else : self.recentProjects = [] self.recentNetworks = [] recentProjects = app_settings.value ( 'RecentProjects' ) if recentProjects is not None : if isinstance ( recentProjects, list ) : for proj in recentProjects : self.recentProjects.append ( proj ) else : self.recentProjects.append ( recentProjects ) recentNetworks = app_settings.value ( 'RecentNetworks' ) if recentNetworks is not None : if isinstance ( recentNetworks, list ) : for network in recentNetworks : self.recentNetworks.append ( network ) else : self.recentNetworks.append ( recentNetworks ) print '* recentProjects =', self.recentProjects print '* recentNetworks =', self.recentNetworks print '* ProjectPath =', app_global_vars [ 'ProjectPath' ] self.addRecentProject ( app_global_vars [ 'ProjectPath' ] ) self.setupMenuBar () self.setupPanels () self.activeNodeList = None self.workArea = None # current work area self.onNew () # create new document grid_enabled = getDefaultValue ( app_settings, 'WorkArea', 'grid_enabled' ) grid_snap = getDefaultValue ( app_settings, 'WorkArea', 'grid_snap' ) grid_size = int ( getDefaultValue ( app_settings, 'WorkArea', 'grid_size' ) ) reverse_flow = getDefaultValue ( app_settings, 'WorkArea', 'reverse_flow' ) straight_links = getDefaultValue ( app_settings, 'WorkArea', 'straight_links' ) #self.ui.workArea.gridSize = grid_size #self.ui.workArea.gridSnap = grid_snap self.workArea.drawGrid = grid_enabled #self.ui.workArea.reverseFlow = reverse_flow #self.ui.workArea.straightLinks = straight_links self.ui.actionShowGrid.setChecked ( grid_enabled ) self.ui.actionSnapGrid.setChecked ( grid_snap ) self.ui.actionReverseFlow.setChecked ( reverse_flow ) self.ui.actionStraightLinks.setChecked ( straight_links ) self.ui.nodeList_ctl.setLibrary ( app_global_vars [ 'NodesPath' ] ) self.ui.project_ctl.setLibrary ( app_global_vars [ 'ProjectNetworks' ] ) #self.ui.dockNodes.setWindowTitle ( 'Library: %s' % app_global_vars [ 'NodesPath' ] ) #self.ui.dockProject.setWindowTitle ( 'Project: %s' % app_global_vars [ 'ProjectNetworks' ] ) self.connectSignals () self.setupActions () self.setupWindowTitle ()
def __init__ ( self ) : # QtGui.QMainWindow.__init__ ( self ) self.ui = Ui_MainWindow () self.ui.setupUi ( self ) # # setup WhatsThis help action # self.ui.actionHelpMode = QtGui.QWhatsThis.createAction ( ) self.ui.actionHelpMode.setToolTip ( 'Enter "WhatsThis" help mode' ) self.ui.menuHelp.addAction ( self.ui.actionHelpMode ) self.ui.toolBar.addSeparator() self.ui.toolBar.addAction ( self.ui.actionHelpMode ) QtCore.QObject.connect ( self.ui.actionHelpMode, QtCore.SIGNAL ( 'toggled(bool)' ), self.onHelpMode ) self.clipboard = QtGui.QApplication.clipboard () self.recentProjects = app_settings.value ( 'RecentProjects' ).toStringList () self.recentNetworks = app_settings.value ( 'RecentNetworks' ).toStringList () self.addRecentProject ( app_global_vars [ 'ProjectPath' ] ) self.setupMenuBar () self.setupPanels () self.activeNodeList = None self.workArea = None # current work area self.onNew () # create new document grid_enabled = getDefaultValue ( app_settings, 'WorkArea', 'grid_enabled' ) grid_snap = getDefaultValue ( app_settings, 'WorkArea', 'grid_snap' ) grid_size = int ( getDefaultValue ( app_settings, 'WorkArea', 'grid_size' ) ) reverse_flow = getDefaultValue ( app_settings, 'WorkArea', 'reverse_flow' ) straight_links = getDefaultValue ( app_settings, 'WorkArea', 'straight_links' ) #self.ui.workArea.gridSize = grid_size #self.ui.workArea.gridSnap = grid_snap self.workArea.drawGrid = grid_enabled #self.ui.workArea.reverseFlow = reverse_flow #self.ui.workArea.straightLinks = straight_links self.ui.actionShowGrid.setChecked ( grid_enabled ) self.ui.actionSnapGrid.setChecked ( grid_snap ) self.ui.actionReverseFlow.setChecked ( reverse_flow ) self.ui.actionStraightLinks.setChecked ( straight_links ) self.ui.nodeList_ctl.setLibrary ( app_global_vars [ 'NodesPath' ] ) self.ui.project_ctl.setLibrary ( app_global_vars [ 'ProjectNetworks' ] ) #self.ui.dockNodes.setWindowTitle ( 'Library: %s' % app_global_vars [ 'NodesPath' ] ) #self.ui.dockProject.setWindowTitle ( 'Project: %s' % app_global_vars [ 'ProjectNetworks' ] ) QtCore.QObject.connect ( self.ui.nodeList_ctl.ui.nodeList, QtCore.SIGNAL ( 'setActiveNodeList' ), self.setActiveNodeList ) QtCore.QObject.connect ( self.ui.project_ctl.ui.nodeList, QtCore.SIGNAL ( 'setActiveNodeList' ), self.setActiveNodeList ) QtCore.QObject.connect ( self.ui.tabs, QtCore.SIGNAL ( 'currentChanged(int)' ), self.onTabSelected ) QtCore.QObject.connect ( self.ui.tabs, QtCore.SIGNAL ( 'tabCloseRequested(int)' ), self.onTabCloseRequested ) QtCore.QObject.connect ( self.ui.nodeParam_ctl, QtCore.SIGNAL ( 'nodeLabelChanged' ), self.onNodeLabelChanged ) QtCore.QObject.connect ( self.ui.nodeParam_ctl, QtCore.SIGNAL ( 'nodeParamChanged' ), self.onNodeParamChanged ) self.setupActions () self.setupWindowTitle ()
def __init__(self): # QtModule.QMainWindow.__init__(self) self.ui = Ui_MainWindow() self.ui.setupUi(self) # # setup WhatsThis help action # self.ui.actionHelpMode = QtModule.QWhatsThis.createAction() self.ui.actionHelpMode.setToolTip('Enter "WhatsThis" help mode') self.ui.menuHelp.addAction(self.ui.actionHelpMode) self.ui.toolBar.addSeparator() self.ui.toolBar.addAction(self.ui.actionHelpMode) self.clipboard = QtModule.QApplication.clipboard() if usePyQt4: self.recentProjects = app_settings.value( 'RecentProjects').toStringList() self.recentNetworks = app_settings.value( 'RecentNetworks').toStringList() else: self.recentProjects = [] self.recentNetworks = [] recentProjects = app_settings.value('RecentProjects') if recentProjects is not None: if isinstance(recentProjects, list): for proj in recentProjects: self.recentProjects.append(proj) else: self.recentProjects.append(recentProjects) recentNetworks = app_settings.value('RecentNetworks') if recentNetworks is not None: if isinstance(recentNetworks, list): for network in recentNetworks: self.recentNetworks.append(network) else: self.recentNetworks.append(recentNetworks) print '* recentProjects =', self.recentProjects print '* recentNetworks =', self.recentNetworks print '* ProjectPath =', app_global_vars['ProjectPath'] self.addRecentProject(app_global_vars['ProjectPath']) self.setupMenuBar() self.setupPanels() self.activeNodeList = None self.workArea = None # current work area self.onNew() # create new document grid_enabled = getDefaultValue(app_settings, 'WorkArea', 'grid_enabled') grid_snap = getDefaultValue(app_settings, 'WorkArea', 'grid_snap') grid_size = int(getDefaultValue(app_settings, 'WorkArea', 'grid_size')) reverse_flow = getDefaultValue(app_settings, 'WorkArea', 'reverse_flow') straight_links = getDefaultValue(app_settings, 'WorkArea', 'straight_links') #self.ui.workArea.gridSize = grid_size #self.ui.workArea.gridSnap = grid_snap self.workArea.drawGrid = grid_enabled #self.ui.workArea.reverseFlow = reverse_flow #self.ui.workArea.straightLinks = straight_links self.ui.actionShowGrid.setChecked(grid_enabled) self.ui.actionSnapGrid.setChecked(grid_snap) self.ui.actionReverseFlow.setChecked(reverse_flow) self.ui.actionStraightLinks.setChecked(straight_links) self.ui.nodeList_ctl.setLibrary(app_global_vars['NodesPath']) self.ui.project_ctl.setLibrary(app_global_vars['ProjectNetworks']) #self.ui.dockNodes.setWindowTitle ( 'Library: %s' % app_global_vars [ 'NodesPath' ] ) #self.ui.dockProject.setWindowTitle ( 'Project: %s' % app_global_vars [ 'ProjectNetworks' ] ) self.connectSignals() self.setupActions() self.setupWindowTitle()