Пример #1
0
 def update_other_players(self, player_list: List):
     for p in player_list:
         mem = self.get_player_by_name(p.name)
         if mem is None:
             memid = PlayerNode.create(self, p)
         else:
             memid = mem.memid
         self.other_players[memid] = p
Пример #2
0
    def get_mem_by_id(self, memid: str, table: str = None) -> "MemoryNode":
        if table is None:
            table = self.get_memid_table(memid)

        def dummy_s(g):  # sorry :(
            return lambda s, y: g(y)

        if table is None:
            return
        from_id = {
            "InstSeg": lambda s, memid: InstSegNode(s, memid),
            "BlockObjects": dummy_s(self.get_object_by_id),
            "ComponentObjects": dummy_s(self.get_component_object_by_id),
            "Schematics": dummy_s(self.get_schematic_by_id),
            "Chats": dummy_s(self.get_chat_by_id),
            "Mobs": dummy_s(self.get_mob_by_id),
            "Tasks": dummy_s(self.get_task_by_id),
            "Players": lambda s, memid: PlayerNode(s, memid),
            "Self": lambda s, memid: MemoryNode(s, memid),
            "Triples": lambda s, memid: MemoryNode(s, memid),
            "Locations": lambda s, memid: MemoryNode(s, memid),
            "Dances": lambda s, memid: MemoryNode(s, memid),
        }
        return from_id[table](self, memid)
Пример #3
0
 def get_player_by_id(self, memid) -> "PlayerNode":
     return PlayerNode(self, memid)
Пример #4
0
 def get_player_by_name(self, name) -> Optional["PlayerNode"]:
     r = self._db_read_one("SELECT uuid FROM Players WHERE name=?", name)
     if r:
         return PlayerNode(self, r[0])
     else:
         return None