def back(self): self.current_menu.remove_observer(self) if self.current_menu.previous is None: #Already on the Root level self.current_menu = MenuScreen(previous=None, menulist=mainmenu) else: self.current_menu = self.current_menu.previous self.current_menu.add_observer(self) self.redraw()
def build(self): # Gather the config file options self.config = configparser.ConfigParser() self.config.read('../config.ini') # Create the screen manager sm = ScreenManager() sm.add_widget(MenuScreen(config=self.config, name='Menu')) sm.add_widget(HelpScreen(config=self.config, name='Help')) sm.add_widget(SettingsScreen(config=self.config, name='Settings')) sm.add_widget(NewProjectScreen(name='NewProjectDecide')) sm.add_widget(ExistingProjectScreen(name='ExistingProject')) sm.current = 'Menu' return sm
def build(self): self.title = 'PocketCosmos' self.calc_iconsize() self.settings = ConfigController('settings.json') self.sound_manager = SoundManager(settings=self.settings) self.logic = Logic(settings=self.settings, sound_manager=self.sound_manager) self.screenmanager = ScreenManager() self.mainscreen = MainScreen(logic=self.logic, iconsize=self.iconsize, iconratio_x=self.iconratio_x, iconratio_y=self.iconratio_y, name='main') # MenuScreen does not need logic self.menuscreen = MenuScreen(name='menu') self.settingsscreen = SettingsScreen(logic=self.logic, iconsize=self.iconsize, iconratio_x=self.iconratio_x, iconratio_y=self.iconratio_y, name='settings') self.savegamescreen = SavegameScreen(logic=self.logic, iconsize=self.iconsize, iconratio_x=self.iconratio_x, iconratio_y=self.iconratio_y, name='savegames') self.creditsscreen = CreditsScreen(iconsize=self.iconsize, name='credits') # order adding here reflects which screen is shown first! self.screenmanager.add_widget(self.menuscreen) self.screenmanager.add_widget(self.mainscreen) self.screenmanager.add_widget(self.settingsscreen) self.screenmanager.add_widget(self.savegamescreen) self.screenmanager.add_widget(self.creditsscreen) self.logic.apply_settings() return self.screenmanager
def __init__(self, lcd, menu_prefix='> ', menu_selected='* '): """Initialize hardware.""" # LCD instance self.lcd = lcd self.current_menu = MenuScreen(previous=None, menulist=mainmenu) self.current_menu.add_observer(self) # Position in menu self.menu_prefix = menu_prefix self.menu_selected = menu_selected #self._menu_pos = 0 # Loading animation self.welcome() # Load menu self.redraw()
def menu_screen_setup(self): ########### Screen 3 ########## self.menu_scr = MenuScreen() self.sm.add_widget(self.menu_scr)
def __init__(self): MenuScreen.__init__(self, "Storage Pool Administration")
def __init__(self): MenuScreen.__init__(self, "Storage Pool Administration")
def __init__(self): MenuScreen.__init__(self, "Host Menu Screen")
def __init__(self): MenuScreen.__init__(self, "Node Administration")
def __init__(self): MenuScreen.__init__(self, "Node Administration")
def __init__(self): MenuScreen.__init__(self, "Network Administration")
def __init__(self): MenuScreen.__init__(self, "Network Administration")
def __init__(self): MenuScreen.__init__(self, "Main Menu")
def start(self): if not self.manager.has_screen('MenuScreen'): from menuscreen import MenuScreen self.manager.add_widget(MenuScreen()) self.manager.current = 'MenuScreen'
class Player(object): def __init__(self, lcd, menu_prefix='> ', menu_selected='* '): """Initialize hardware.""" # LCD instance self.lcd = lcd self.current_menu = MenuScreen(previous=None, menulist=mainmenu) self.current_menu.add_observer(self) # Position in menu self.menu_prefix = menu_prefix self.menu_selected = menu_selected #self._menu_pos = 0 # Loading animation self.welcome() # Load menu self.redraw() def welcome(self): """Draw a loading screen.""" lcd.clear() lcd.write_string('Welcome to\n\rRaspberry Pi Radio!') lcd.cursor_pos = (3, 0) lcd.write(0) lcd.write(0) time.sleep(0.5) for i in xrange(2, 20, 2): lcd.write(0) lcd.write(0) time.sleep(0.1) def update(self): self.redraw() def load_menu(self, menu): self.lcd.clear() self.current_menu.menulist = menu items = menu[:4] for i, (label, func, menulist) in enumerate(items): if i == self.current_menu.menu_pos: line = self.menu_selected + label else: line = self.menu_prefix + label self.lcd.write_string(line[:settings.LCD_COLS] + '\n\r') def redraw(self): self.load_menu(self.current_menu.menulist) def run_action(self): item = self.current_menu.menulist[self.current_menu.menu_pos] function = item[-2] function(self.lcd) new_menu = item[-1] if new_menu is not None: # If a MenuScreen is registered self.current_menu.remove_observer(self) new_menu.previous = self.current_menu self.current_menu = item[-1] self.current_menu.add_observer(self) #Update Screen with submenu self.redraw() def scroll_up(self): self.current_menu.menu_pos -= 1 def scroll_down(self): self.current_menu.menu_pos += 1 def back(self): self.current_menu.remove_observer(self) if self.current_menu.previous is None: #Already on the Root level self.current_menu = MenuScreen(previous=None, menulist=mainmenu) else: self.current_menu = self.current_menu.previous self.current_menu.add_observer(self) self.redraw()
def __init__(self): MenuScreen.__init__(self, "Host Menu Screen")