Пример #1
0
def PlotTrajectoryMeshcat(x, t, vis, wpts_list = None):
    # initialize
    vis.delete()

    # plot waypoints
    if not(wpts_list is None):
        for i, wpts in enumerate(wpts_list):
            vis["wpt_%d" % i].set_object(geometry.Sphere(0.03),
                                         geometry.MeshLambertMaterial(color=0xffff00))
            T_wp = tf.translation_matrix(wpts)
            vis["wpt_%d" % i].set_transform(T_wp)


    d_prop = 0.10 # propeller diameter
    vis["quad"]["CG"].set_object(geometry.Sphere(0.03),
                                     geometry.MeshLambertMaterial(color=0x00ffff))
    vis["quad"]["body"].set_object(geometry.Box([0.2, 0.1, 0.1]),
                                   geometry.MeshLambertMaterial(color=0x404040))
    vis["quad"]["prop0"].set_object(geometry.Cylinder(0.01, d_prop),
                                    geometry.MeshLambertMaterial(color=0x00ff00))
    vis["quad"]["prop1"].set_object(geometry.Cylinder(0.01, d_prop),
                                    geometry.MeshLambertMaterial(color=0xff0000))
    vis["quad"]["prop2"].set_object(geometry.Cylinder(0.01, d_prop),
                                    geometry.MeshLambertMaterial(color=0xffffff))
    vis["quad"]["prop3"].set_object(geometry.Cylinder(0.01, d_prop),
                                    geometry.MeshLambertMaterial(color=0xffffff))

    Rx_prop = CalcRx(np.pi/2)
    TB = tf.translation_matrix([0,0,-0.05])
    T0 = tf.translation_matrix([l, -l, 0])
    T1 = tf.translation_matrix([l, l, 0])
    T2 = tf.translation_matrix([-l, l, 0])
    T3 = tf.translation_matrix([-l, -l, 0])
    T0[0:3,0:3] = Rx_prop
    T1[0:3,0:3] = Rx_prop
    T2[0:3,0:3] = Rx_prop
    T3[0:3,0:3] = Rx_prop

    vis["quad"]["body"].set_transform(TB)
    vis["quad"]["prop0"].set_transform(T0)
    vis["quad"]["prop1"].set_transform(T1)
    vis["quad"]["prop2"].set_transform(T2)
    vis["quad"]["prop3"].set_transform(T3)

    # visualize trajectory
    time.sleep(1.0)
    N = len(x)
    if not (t is None):
        assert N == len(t)

    for i, xi in enumerate(x):
        xyz = xi[0:3]
        rpy = xi[3:6]
        R_WB = CalcR_WB(rpy)
        T = tf.translation_matrix(xyz)
        T[0:3,0:3] = R_WB
        vis["quad"].set_transform(T)
        if i < N-1  and not(t is None):
            dt = t[i+1] - t[i]
        time.sleep(dt)
Пример #2
0
 def add_geometry(self, geometry, pathname, transform):
     vis = self.vis
     material = g.MeshLambertMaterial(reflectivity=1.0, sides=0)
     material.transparency = True
     material.opacity = 0.5
     if isinstance(geometry, Sphere):
         sphere = geometry
         vis[pathname].set_object(
             g.Sphere(sphere.radius),
             material)
         vis[pathname].set_transform(transform)
     elif isinstance(geometry, Cylinder):
         cyl = geometry
         vis[pathname].set_object(
             g.Cylinder(cyl.length, cyl.radius),
             material
         )
         # meshcat cylinder is aligned along y-axis. Align along z then apply the
         # node's transform as normal.
         vis[pathname].set_transform(
             transform.dot(
                 tf.rotation_matrix(np.radians(-90), [1, 0, 0])
             )
         )
     elif isinstance(geometry, Mesh):
             obj = meshcat.geometry.StlMeshGeometry.from_stream(
                 io.BytesIO(trimesh.exchange.stl.export_stl(geometry.trimesh))
             )
             vis[pathname].set_object(obj, material)
             vis[pathname].set_transform(transform)
     else:
         raise NotImplementedError("Cannot yet add {} to visualiser".format(type(geometry)))
Пример #3
0
    def runTest(self):
        self.vis.delete()
        v = self.vis["shapes"]
        v.set_transform(tf.translation_matrix([1., 0, 0]))
        v["cube"].set_object(g.Box([0.1, 0.2, 0.3]))
        v["cube"].set_transform(tf.translation_matrix([0.05, 0.1, 0.15]))
        v["cylinder"].set_object(g.Cylinder(0.2, 0.1), g.MeshLambertMaterial(color=0x22dd22))
        v["cylinder"].set_transform(tf.translation_matrix([0, 0.5, 0.1]).dot(tf.rotation_matrix(-np.pi / 2, [1, 0, 0])))
        v["sphere"].set_object(g.Mesh(g.Sphere(0.15), g.MeshLambertMaterial(color=0xff11dd)))
        v["sphere"].set_transform(tf.translation_matrix([0, 1, 0.15]))
        v["ellipsoid"].set_object(g.Ellipsoid([0.3, 0.1, 0.1]))
        v["ellipsoid"].set_transform(tf.translation_matrix([0, 1.5, 0.1]))

        v = self.vis["meshes/valkyrie/head"]
        v.set_object(g.Mesh(
            g.ObjMeshGeometry.from_file(os.path.join(meshcat.viewer_assets_path(), "data/head_multisense.obj")),
            g.MeshLambertMaterial(
                map=g.ImageTexture(
                    image=g.PngImage.from_file(os.path.join(meshcat.viewer_assets_path(), "data/HeadTextureMultisense.png"))
                )
            )
        ))
        v.set_transform(tf.translation_matrix([0, 0.5, 0.5]))

        v = self.vis["points"]
        v.set_transform(tf.translation_matrix([-1, 0, 0]))
        verts = np.random.rand(3, 100000)
        colors = verts
        v["random"].set_object(g.PointCloud(verts, colors))
        v["random"].set_transform(tf.translation_matrix([-0.5, -0.5, 0]))
def convert_link_visuals(link, link_index, material, vis, uid, b2vis):
  print("convert_link_visuals:: num_visuals=", len(link.urdf_visual_shapes))
  print("link.urdf_visual_shapes=", link.urdf_visual_shapes)
  for v in link.urdf_visual_shapes:
    print("v.geom_type=", v.geometry.geom_type)
    vis_name = link.link_name + str(uid)
    b2v = VisualLinkInfo()
    b2v.vis_name = vis_name
    b2v.link_index = link_index
    b2v.origin_rpy = v.origin_rpy
    b2v.origin_xyz = v.origin_xyz
    b2v.inertia_xyz = link.urdf_inertial.origin_xyz
    b2v.inertia_rpy = link.urdf_inertial.origin_rpy

    if v.geometry.geom_type == dp.SPHERE_TYPE:

      print("v.geom_radius=", v.geometry.sphere.radius)
      if (v.geometry.sphere.radius > 0.):
        print("created sphere!")
        vis[vis_name].set_object(g.Sphere(v.geometry.sphere.radius), material)
        b2vis[uid] = b2v
        uid += 1

    if v.geometry.geom_type == dp.MESH_TYPE:
      print("mesh filename=", v.geometry.mesh.file_name)
      print("geom_meshscale=", v.geometry.mesh.scale)
      vis_name = link.link_name + str(uid)
      vis[vis_name].set_object(
          g.ObjMeshGeometry.from_file(v.geometry.mesh.file_name), material)
    b2v.uid = uid
    b2vis[uid] = b2v
    uid += 1
  return b2vis, uid
Пример #5
0
    def add_geometry(self, geometry, pathname, transform):
        vis = self.vis
        material = g.MeshBasicMaterial(reflectivity=self.reflectivity,
                                       sides=0,
                                       wireframe=self.wireframe)
        material.transparency = self.transparency
        material.opacity = self.opacity

        if isinstance(geometry, Sphere):
            sphere = geometry
            vis[pathname].set_object(g.Sphere(sphere.radius), material)
            vis[pathname].set_transform(transform)

        elif isinstance(geometry, Cylinder):
            cyl = geometry
            vis[pathname].set_object(g.Cylinder(cyl.length, cyl.radius),
                                     material)
            # meshcat cylinder is aligned along y-axis. Align along z then apply the
            # node's transform as normal.
            transform = np.copy(transform)
            # Change basic XYZ -> XZY
            transform[:, [1, 2]] = transform[:, [2, 1]]
            vis[pathname].set_transform(transform)

        elif isinstance(geometry, Mesh):
            obj = meshcat.geometry.StlMeshGeometry.from_stream(
                io.BytesIO(trimesh.exchange.stl.export_stl(geometry.trimesh)))
            vis[pathname].set_object(obj, material)
            vis[pathname].set_transform(transform)
        else:
            raise NotImplementedError("Cannot yet add {} to visualiser".format(
                type(geometry)))
def draw_scene_tree_meshcat(scene_tree,
                            zmq_url=None,
                            alpha=1.0,
                            node_sphere_size=0.1):
    pruned_tree = scene_tree.get_tree_without_production_rules()

    # Do actual drawing in meshcat, starting from root of tree
    # So first find the root...
    root_node = get_tree_root(pruned_tree)

    vis = meshcat.Visualizer(zmq_url=zmq_url or "tcp://127.0.0.1:6000")
    vis["scene_tree"].delete()
    node_queue = [root_node]

    # Assign functionally random colors to each new node
    # type we discover.
    node_class_to_color_dict = {}
    cmap = plt.cm.get_cmap('jet')
    cmap_counter = 0.

    k = 0
    while len(node_queue) > 0:
        node = node_queue.pop(0)
        children = list(pruned_tree.successors(node))
        node_queue += children
        # Draw this node
        node_type_string = node.__class__.__name__
        if node_type_string in node_class_to_color_dict.keys():
            color = node_class_to_color_dict[node_type_string]
        else:
            color = rgb_2_hex(cmap(cmap_counter))
            node_class_to_color_dict[node_type_string] = color
            cmap_counter = np.fmod(cmap_counter + np.pi * 2., 1.)

        vis["scene_tree"][node.name + "%d" % k].set_object(
            meshcat_geom.Sphere(node_sphere_size),
            meshcat_geom.MeshToonMaterial(color=color,
                                          opacity=alpha,
                                          transparent=(alpha != 1.)))

        tf = node.tf.cpu().detach().numpy()
        vis["scene_tree"][node.name + "%d" % k].set_transform(tf)

        # Draw connections to children
        verts = []
        for child in children:
            verts.append(node.tf[:3, 3].cpu().detach().numpy())
            verts.append(child.tf[:3, 3].cpu().detach().numpy())
        if len(verts) > 0:
            verts = np.vstack(verts).T
            vis["scene_tree"][node.name + "%d" % k +
                              "_child_connections"].set_object(
                                  meshcat_geom.Line(
                                      meshcat_geom.PointsGeometry(verts),
                                      meshcat_geom.LineBasicMaterial(
                                          linewidth=10, color=color)))
        k += 1
Пример #7
0
def viewer_draw_sphere(viewer, sphere, color=None, id=None):
    import meshcat.transformations as tf
    if color == None:
        color = 0x777777
    if id == None:
        id = str(uuid.uuid1())
    s = mcg.Sphere(sphere.radius)
    viewer[id].set_object(s), mcg.MeshLambertMaterial(color=color)
    viewer[id].set_transform(tf.translation_matrix(list(sphere.point)))
    return id
Пример #8
0
def meshcat_draw_lights(vis, light_locations, light_attenuations):
    N = light_locations.shape[1]
    colors = np.zeros((3, N))
    colors[2, :] = light_attenuations
    for k in range(N):
        vis["lights"]["%d" % k].set_object(
            g.Sphere(radius=0.05),
            g.MeshLambertMaterial(
                             color=0xffffff,
                             reflectivity=0.8))
        vis["lights"]["%d" % k].set_transform(
            tf.translation_matrix(light_locations[:, k]))
Пример #9
0
 def _get_shape_geometry(self, shape):
     visual_mesh = shape.get_user_data().get('visual_mesh', None) if shape.get_user_data() is not None else None
     if visual_mesh is not None:
         return g.TriangularMeshGeometry(vertices=visual_mesh.vertices, faces=visual_mesh.faces)
     elif shape.get_geometry_type() == GeometryType.CONVEXMESH:
         data = shape.get_shape_data()  # N x 9 - i.e. 3 triangles
         faces = np.arange(0, data.shape[0] * 3, 1, dtype=np.int).reshape(-1, 3)
         return g.TriangularMeshGeometry(vertices=data.reshape(-1, 3), faces=faces)
     elif shape.get_geometry_type() == GeometryType.SPHERE:
         return g.Sphere(radius=shape.get_sphere_radius())
     elif shape.get_geometry_type() == GeometryType.BOX:
         return g.Box((2 * shape.get_box_half_extents()).tolist())
     else:
         raise NotImplementedError("Not supported geometry type.")
Пример #10
0
	def visualize(self,states,dt):

		import meshcat
		import meshcat.geometry as g
		import meshcat.transformations as tf
		import time 

		# Create a new visualizer
		vis = meshcat.Visualizer()
		vis.open()

		for i in range(self.n_agents):
			vis["agent"+str(i)].set_object(g.Sphere(self.r_agent))

		while True:
			for state in states:
				for i in range(self.n_agents):
					idx = self.agent_idx_to_state_idx(i) + np.arange(0,2)
					pos = state[idx]
					vis["agent" + str(i)].set_transform(tf.translation_matrix([pos[0], pos[1], 0]))
				time.sleep(dt)
Пример #11
0
 def _get_shape_geometry(self, shape):
     visual_mesh = shape.get_user_data().get(
         'visual_mesh', None) if shape.get_user_data() is not None else None
     if visual_mesh is not None:
         try:
             exp_obj = trimesh.exchange.obj.export_obj(visual_mesh)
         except ValueError:
             exp_obj = trimesh.exchange.obj.export_obj(
                 visual_mesh, include_texture=False)
         return g.ObjMeshGeometry.from_stream(
             trimesh.util.wrap_as_stream(exp_obj))
     elif shape.get_geometry_type() == GeometryType.CONVEXMESH:
         data = shape.get_shape_data()  # N x 9 - i.e. 3 triangles
         faces = np.arange(0, data.shape[0] * 3, 1,
                           dtype=np.int).reshape(-1, 3)
         return g.TriangularMeshGeometry(vertices=data.reshape(-1, 3),
                                         faces=faces)
     elif shape.get_geometry_type() == GeometryType.SPHERE:
         return g.Sphere(radius=shape.get_sphere_radius())
     elif shape.get_geometry_type() == GeometryType.BOX:
         return g.Box((2 * shape.get_box_half_extents()).tolist())
     else:
         raise NotImplementedError("Not supported geometry type.")
Пример #12
0
def plot_mathematical_program(meshcat, prog, X, Y, result=None):
    assert prog.num_vars() == 2
    assert X.size == Y.size

    N = X.size
    values = np.vstack((X.reshape(-1), Y.reshape(-1)))
    costs = prog.GetAllCosts()

    # Vectorized multiply for the quadratic form.
    # Z = (D*np.matmul(Q,D)).sum(0).reshape(nx, ny)

    if costs:
        Z = prog.EvalBindingVectorized(costs[0], values)
        for b in costs[1:]:
            Z = Z + prog.EvalBindingVectorized(b, values)

    cv = meshcat["constraint"]
    for binding in prog.GetAllConstraints():
        c = binding.evaluator()
        var_indices = [
            int(prog.decision_variable_index()[v.get_id()])
            for v in binding.variables()
        ]
        satisfied = np.array(
            c.CheckSatisfiedVectorized(values[var_indices, :],
                                       0.001)).reshape(1, -1)
        if costs:
            Z[~satisfied] = np.nan

        # Special case linear constraints
        if False:  # isinstance(c, LinearConstraint):
            # TODO: take these as (optional) arguments to avoid computing them
            # inefficiently.
            xmin = np.min(X.reshape(-1))
            xmax = np.max(X.reshape(-1))
            ymin = np.min(Y.reshape(-1))
            ymax = np.max(Y.reshape(-1))
            A = c.A()
            lower = c.lower_bound()
            upper = c.upper_bound()
            # find line / box intersections
            # https://gist.github.com/ChickenProp/3194723
        else:
            v = cv[str(binding)]
            Zc = np.zeros(Z.shape)
            Zc[satisfied] = np.nan
            plot_surface(v,
                         X,
                         Y,
                         Zc.reshape((X.shape[1], X.shape[0])),
                         color=0x9999dd)

    if costs:
        plot_surface(meshcat["objective"],
                     X,
                     Y,
                     Z.reshape(X.shape[1], X.shape[0]),
                     wireframe=True)

    if result:
        v = meshcat["solution"]
        v.set_object(g.Sphere(0.1), g.MeshLambertMaterial(color=0x99ff99))
        x_solution = result.get_x_val()
        v.set_transform(
            tf.translation_matrix(
                [x_solution[0], x_solution[1],
                 result.get_optimal_cost()]))
Пример #13
0
    def runTest(self):
        self.vis.delete()
        v = self.vis["shapes"]
        v.set_transform(tf.translation_matrix([1., 0, 0]))
        v["box"].set_object(g.Box([1.0, 0.2, 0.3]))
        v["box"].delete()
        v["box"].set_object(g.Box([0.1, 0.2, 0.3]))
        v["box"].set_transform(tf.translation_matrix([0.05, 0.1, 0.15]))
        v["cylinder"].set_object(g.Cylinder(0.2, 0.1), g.MeshLambertMaterial(color=0x22dd22))
        v["cylinder"].set_transform(tf.translation_matrix([0, 0.5, 0.1]).dot(tf.rotation_matrix(-np.pi / 2, [1, 0, 0])))
        v["sphere"].set_object(g.Mesh(g.Sphere(0.15), g.MeshLambertMaterial(color=0xff11dd)))
        v["sphere"].set_transform(tf.translation_matrix([0, 1, 0.15]))
        v["ellipsoid"].set_object(g.Ellipsoid([0.3, 0.1, 0.1]))
        v["ellipsoid"].set_transform(tf.translation_matrix([0, 1.5, 0.1]))

        v["transparent_ellipsoid"].set_object(g.Mesh(
            g.Ellipsoid([0.3, 0.1, 0.1]),
            g.MeshLambertMaterial(color=0xffffff,
                                  opacity=0.5)))
        v["transparent_ellipsoid"].set_transform(tf.translation_matrix([0, 2.0, 0.1]))

        v = self.vis["meshes/valkyrie/head"]
        v.set_object(g.Mesh(
            g.ObjMeshGeometry.from_file(os.path.join(meshcat.viewer_assets_path(), "data/head_multisense.obj")),
            g.MeshLambertMaterial(
                map=g.ImageTexture(
                    image=g.PngImage.from_file(os.path.join(meshcat.viewer_assets_path(), "data/HeadTextureMultisense.png"))
                )
            )
        ))
        v.set_transform(tf.translation_matrix([0, 0.5, 0.5]))

        v = self.vis["meshes/convex"]
        v["obj"].set_object(g.Mesh(g.ObjMeshGeometry.from_file(os.path.join(meshcat.viewer_assets_path(), "../tests/data/mesh_0_convex_piece_0.obj"))))
        v["stl_ascii"].set_object(g.Mesh(g.StlMeshGeometry.from_file(os.path.join(meshcat.viewer_assets_path(), "../tests/data/mesh_0_convex_piece_0.stl_ascii"))))
        v["stl_ascii"].set_transform(tf.translation_matrix([0, -0.5, 0]))
        v["stl_binary"].set_object(g.Mesh(g.StlMeshGeometry.from_file(os.path.join(meshcat.viewer_assets_path(), "../tests/data/mesh_0_convex_piece_0.stl_binary"))))
        v["stl_binary"].set_transform(tf.translation_matrix([0, -1, 0]))
        v["dae"].set_object(g.Mesh(g.DaeMeshGeometry.from_file(os.path.join(meshcat.viewer_assets_path(), "../tests/data/mesh_0_convex_piece_0.dae"))))
        v["dae"].set_transform(tf.translation_matrix([0, -1.5, 0]))


        v = self.vis["points"]
        v.set_transform(tf.translation_matrix([0, 2, 0]))
        verts = np.random.rand(3, 1000000)
        colors = verts
        v["random"].set_object(g.PointCloud(verts, colors))
        v["random"].set_transform(tf.translation_matrix([-0.5, -0.5, 0]))

        v = self.vis["lines"]
        v.set_transform(tf.translation_matrix(([-2, -3, 0])))

        vertices = np.random.random((3, 10)).astype(np.float32)
        v["line_segments"].set_object(g.LineSegments(g.PointsGeometry(vertices)))

        v["line"].set_object(g.Line(g.PointsGeometry(vertices)))
        v["line"].set_transform(tf.translation_matrix([0, 1, 0]))

        v["line_loop"].set_object(g.LineLoop(g.PointsGeometry(vertices)))
        v["line_loop"].set_transform(tf.translation_matrix([0, 2, 0]))

        v["line_loop_with_material"].set_object(g.LineLoop(g.PointsGeometry(vertices), g.LineBasicMaterial(color=0xff0000)))
        v["line_loop_with_material"].set_transform(tf.translation_matrix([0, 3, 0]))

        colors = vertices  # Color each line by treating its xyz coordinates as RGB colors
        v["line_with_vertex_colors"].set_object(g.Line(g.PointsGeometry(vertices, colors), g.LineBasicMaterial(vertexColors=True)))
        v["line_with_vertex_colors"].set_transform(tf.translation_matrix([0, 4, 0]))

        v["triad"].set_object(g.LineSegments(
            g.PointsGeometry(position=np.array([
                [0, 0, 0], [1, 0, 0],
                [0, 0, 0], [0, 1, 0],
                [0, 0, 0], [0, 0, 1]]).astype(np.float32).T,
                color=np.array([
                [1, 0, 0], [1, 0.6, 0],
                [0, 1, 0], [0.6, 1, 0],
                [0, 0, 1], [0, 0.6, 1]]).astype(np.float32).T
            ),
            g.LineBasicMaterial(vertexColors=True)))
        v["triad"].set_transform(tf.translation_matrix(([0, 5, 0])))

        v["triad_function"].set_object(g.triad(0.5))
        v["triad_function"].set_transform(tf.translation_matrix([0, 6, 0]))
Пример #14
0
def plot_mathematical_program(meshcat,
                              prog,
                              X,
                              Y,
                              result=None,
                              point_size=0.05):
    assert prog.num_vars() == 2
    assert X.size == Y.size

    N = X.size
    values = np.vstack((X.reshape(-1), Y.reshape(-1)))
    costs = prog.GetAllCosts()

    # Vectorized multiply for the quadratic form.
    # Z = (D*np.matmul(Q,D)).sum(0).reshape(nx, ny)

    if costs:
        Z = prog.EvalBindingVectorized(costs[0], values)
        for b in costs[1:]:
            Z = Z + prog.EvalBindingVectorized(b, values)

    cv = meshcat["constraints"]
    for binding in prog.GetAllConstraints():
        if isinstance(
                binding.evaluator(),
                pydrake.solvers.mathematicalprogram.BoundingBoxConstraint):
            c = binding.evaluator()
            var_indices = [
                int(prog.decision_variable_index()[v.get_id()])
                for v in binding.variables()
            ]
            satisfied = np.array(
                c.CheckSatisfiedVectorized(values[var_indices, :],
                                           0.001)).reshape(1, -1)
            if costs:
                Z[~satisfied] = np.nan

            v = cv[type(c).__name__]
            Zc = np.zeros(Z.shape)
            Zc[satisfied] = np.nan
            plot_surface(v,
                         X,
                         Y,
                         Zc.reshape((X.shape[1], X.shape[0])),
                         color=0xff3333,
                         wireframe=True)
        else:
            Zc = prog.EvalBindingVectorized(binding, values)
            evaluator = binding.evaluator()
            low = evaluator.lower_bound()
            up = evaluator.upper_bound()
            cvb = cv[type(evaluator).__name__]
            for index in range(Zc.shape[0]):
                color = np.repeat([[0.3], [0.3], [1.0]], N, axis=1)
                infeasible = np.logical_or(Zc[index, :] < low[index],
                                           Zc[index, :] > up[index])
                color[0, infeasible] = 1.0
                color[2, infeasible] = 0.3
                plot_surface(cvb[str(index)],
                             X,
                             Y,
                             Zc[index, :].reshape(X.shape[1], X.shape[0]),
                             color=color,
                             wireframe=True)

    if costs:
        plot_surface(meshcat["objective"],
                     X,
                     Y,
                     Z.reshape(X.shape[1], X.shape[0]),
                     color=0x77cc77,
                     wireframe=True)

    if result:
        v = meshcat["solution"]
        v.set_object(g.Sphere(point_size),
                     g.MeshLambertMaterial(color=0x55ff55))
        x_solution = result.get_x_val()
        v.set_transform(
            tf.translation_matrix(
                [x_solution[0], x_solution[1],
                 result.get_optimal_cost()]))
    def __init__(self,
                 mbp,
                 sg,
                 all_manipulable_body_ids=[],
                 zmq_url="default"):
        LeafSystem.__init__(self)
        self.all_manipulable_body_ids = all_manipulable_body_ids
        self.set_name('HydraInteractionLeafSystem')

        # Pose bundle (from SceneGraph) input port.
        #default_sg_context = sg.CreateDefaultContext()
        #print("Default sg context: ", default_sg_context)
        #query_object = sg.get_query_output_port().Eval(default_sg_context)
        #print("Query object: ", query_object)
        #self.DeclareAbstractInputPort("query_object",
        #                              AbstractValue.Make(query_object))
        self.pose_bundle_input_port = self.DeclareAbstractInputPort(
            "pose_bundle", AbstractValue.Make(PoseBundle(0)))
        self.robot_state_input_port = self.DeclareVectorInputPort(
            "robot_state",
            BasicVector(mbp.num_positions() + mbp.num_velocities()))
        self.spatial_forces_output_port = self.DeclareAbstractOutputPort(
            "spatial_forces_vector",
            lambda: AbstractValue.Make(VectorExternallyAppliedSpatialForced()),
            self.DoCalcAbstractOutput)
        self.DeclarePeriodicPublish(0.01, 0.0)

        if zmq_url == "default":
            zmq_url = "tcp://127.0.0.1:6000"
        if zmq_url is not None:
            print("Connecting to meshcat-server at zmq_url=" + zmq_url + "...")
        self.vis = meshcat.Visualizer(zmq_url=zmq_url)
        fwd_pt_in_hydra_frame = RigidTransform(p=[0.0, 0.0, 0.0])
        self.vis["hydra_origin"]["hand"].set_object(
            meshcat_geom.ObjMeshGeometry.from_file(
                os.path.join(os.getcwd(), "hand-regularfinal-scaled-1.obj")))

        self.vis["hydra_origin"]["hand"].set_transform(
            meshcat_tf.compose_matrix(scale=[0.001, 0.001, 0.001],
                                      angles=[np.pi / 2, 0., np.pi / 2],
                                      translate=[-0.25, 0., 0.]))
        #self.vis["hydra_origin"]["center"].set_object(meshcat_geom.Sphere(0.02))
        #self.vis["hydra_origin"]["center"].set_transform(meshcat_tf.translation_matrix([-0.025, 0., 0.]))
        #self.vis["hydra_origin"]["mid"].set_object(meshcat_geom.Sphere(0.015))
        #self.vis["hydra_origin"]["mid"].set_transform(meshcat_tf.translation_matrix([0.0, 0., 0.]))
        #self.vis["hydra_origin"]["fwd"].set_object(meshcat_geom.Sphere(0.01))
        #self.vis["hydra_origin"]["fwd"].set_transform(fwd_pt_in_hydra_frame.matrix())
        #self.vis["hydra_grab"].set_object(meshcat_geom.Sphere(0.01),
        #                                  meshcat_geom.MeshLambertMaterial(
        #                                     color=0xff22dd,
        #                                     alphaMap=0.1))
        self.vis["hydra_grab"]["grab_point"].set_object(
            meshcat_geom.Sphere(0.01),
            meshcat_geom.MeshLambertMaterial(color=0xff22dd, alphaMap=0.1))
        # Hide it sketchily
        self.vis["hydra_grab"].set_transform(
            meshcat_tf.translation_matrix([0., 0., -1000.]))

        # State for selecting objects
        self.grab_needs_update = False
        self.grab_in_progress = False
        self.grab_update_hydra_pose = None
        self.selected_body = None
        self.selected_pose_in_body_frame = None
        self.desired_pose_in_world_frame = None
        self.stop = False
        self.freeze_rotation = False
        self.previously_freezing_rotation = False

        # Set up subscription to Razer Hydra
        self.mbp = mbp
        self.mbp_context = mbp.CreateDefaultContext()
        self.sg = sg
        self.hasNewMessage = False
        self.lastMsg = None
        self.hydra_origin = RigidTransform(p=[1.0, 0., -0.1],
                                           rpy=RollPitchYaw([0., 0., 0.]))
        self.hydra_prescale = 3.0

        self.callback_lock = Lock()
        self.hydraSubscriber = rospy.Subscriber("/hydra_calib",
                                                razer_hydra.msg.Hydra,
                                                self.callback,
                                                queue_size=1)
        print("Waiting for hydra startup...")
        while not self.hasNewMessage and not rospy.is_shutdown():
            rospy.sleep(0.01)
        print("Got hydra.")
Пример #16
0
def draw_scene_tree_structure_meshcat(scene_tree,
                                      prefix="scene_tree",
                                      zmq_url=None,
                                      alpha=0.775,
                                      node_sphere_size=0.05,
                                      linewidth=2,
                                      with_triad=True,
                                      quiet=True,
                                      color_by_score=None,
                                      delete=True):
    # Color by score can be a tuple of min, max score. It'll go from red at min score
    # to blue at max score.
    # Do actual drawing in meshcat.

    if quiet:
        with open(os.devnull, 'w') as devnull:
            with contextlib.redirect_stdout(devnull):
                vis = meshcat.Visualizer(
                    zmq_url=zmq_url or "tcp://127.0.0.1:6000")
    else:
        vis = meshcat.Visualizer(zmq_url=zmq_url or "tcp://127.0.0.1:6000")

    if delete:
        vis[prefix].delete()

    # Assign functionally random colors to each new node
    # type we discover, or color my their scores.
    node_class_to_color_dict = {}
    cmap = plt.cm.get_cmap('jet')
    cmap_counter = 0.

    k = 0
    for node in scene_tree.nodes:
        children, rules = scene_tree.get_children_and_rules(node)

        #
        if color_by_score is not None:
            assert len(color_by_score
                       ) == 2, "Color by score should be a tuple of (min, max)"
            score = node.score_child_set(children)
            print("Node score: ", score)
            score = (score - color_by_score[0]) / (color_by_score[1] -
                                                   color_by_score[0])
            score = 1. - np.clip(score.item(), 0., 1.)
            color = rgb_2_hex(cmap(score))
            #color = 0x555555
        else:
            # Draw this node
            node_type_string = node.__class__.__name__
            if node_type_string in node_class_to_color_dict.keys():
                color = node_class_to_color_dict[node_type_string]
            else:
                color = rgb_2_hex(cmap(cmap_counter))
                node_class_to_color_dict[node_type_string] = color
                cmap_counter = np.fmod(cmap_counter + np.pi * 2., 1.)

        vis[prefix][node.name + "%d/sphere" % k].set_object(
            meshcat_geom.Sphere(node_sphere_size),
            meshcat_geom.MeshToonMaterial(color=color,
                                          opacity=alpha,
                                          transparent=(alpha != 1.),
                                          depthTest=False))
        if with_triad:
            vis[prefix][node.name + "%d/triad" % k].set_object(
                meshcat_geom.triad(scale=node_sphere_size * 5.))

        tf = node.tf.cpu().detach().numpy()
        vis[prefix][node.name + "%d" % k].set_transform(tf)

        # Draw connections to each child
        for child, rule in zip(children, rules):
            verts = []
            verts.append(node.tf[:3, 3].cpu().detach().numpy())
            verts.append(child.tf[:3, 3].cpu().detach().numpy())
            verts = np.vstack(verts).T

            if color_by_score is not None:
                score = rule.score_child(node, child)
                print("Rule score: ", score)
                score = (score - color_by_score[0]) / (color_by_score[1] -
                                                       color_by_score[0])
                score = 1. - np.clip(score.item(), 0., 1.)
                color = rgb_2_hex(cmap(score))

            vis[prefix][node.name + "_to_" + child.name].set_object(
                meshcat_geom.Line(
                    meshcat_geom.PointsGeometry(verts),
                    meshcat_geom.LineBasicMaterial(linewidth=linewidth,
                                                   color=color,
                                                   depthTest=False)))
            k += 1
Пример #17
0
def draw_atom(v, label, atom, radius, color=0xffffff):
    v[label].set_object(
        g.Mesh(g.Sphere(radius), g.MeshLambertMaterial(color=color)))
    v[label].set_transform(tf.translation_matrix(atom))
Пример #18
0
    def add_history(
        self,
        history: Tuple,
        baubles: bool = True,
        world_segment: str = "short",
        short_length: float = 1.0,
        bauble_radius: float = 0.01,
    ):
        """ Similar to `add_ray_path` but with improved visualisation options.
    
            Parameters
            ----------
            history: tuple
                Tuple of rays and events as returned from `photon_tracer.follow`
            baubles: bool (optional)
                Default is True. Draws baubles at exit location.
            world_segment: str (optional)
                Opt-out (`'exclude'`) or draw short (`'short`) path segments to the
                world node.
            short_length: float
                The length of the final path segment when `world_segment='short'`.
            bauble_radius: float
                The bauble radius when `baubles=True`.
        """
        vis = self.vis
        if not world_segment in {"exclude", "short"}:
            raise ValueError(
                "`world_segment` should be either `'exclude'` or `'short'`.")

        if world_segment == "exclude":
            rays, events = zip(*history)
            try:
                idx = events.index(Event.EXIT)
                history = history[0:idx]
                if len(history) < 2:
                    # nothing left to render
                    return
            except ValueError:
                pass

        if len(history) < 2:
            raise AppError("Need at least two points to render a line.")

        ids = []
        rays, events = zip(*history)
        for (start_part, end_part) in zip(history[:-1], history[1:]):
            start_ray, end_ray = start_part[0], end_part[0]
            nanometers = start_ray.wavelength
            start = start_ray.position
            end = end_ray.position
            if world_segment == "short":
                if end_ray == history[-1][0]:
                    end = (np.array(start_ray.position) +
                           np.array(start_ray.direction) * short_length)
            colour = wavelength_to_hex_int(nanometers)
            ids.append(self.add_line_segment(start, end, colour=colour))

            if baubles:
                event = start_part[1]
                if event in {Event.TRANSMIT}:
                    baubid = self.get_next_identifer()
                    vis[f"exit/{baubid}"].set_object(
                        g.Sphere(bauble_radius),
                        g.MeshBasicMaterial(color=colour,
                                            transparency=False,
                                            opacity=1),
                    )
                    vis[f"exit/{baubid}"].set_transform(
                        tf.translation_matrix(start))

                    ids.append(baubid)
        return ids
Пример #19
0
def draw_tree(tree, vis, prefix="", draw_regions=False):
    # Given a scene tree (nx.DiGraph), draw it in the
    # specified meshcat visualizer.
    
    # Draw the scene geometry flat, to keep TFs easy.
    name_prefix = prefix + "scene"
    vis[name_prefix].delete()
    k = 0
    for node in tree.nodes:
        name = name_prefix + "/%s_%03d" % (node.__class__.__name__, k)
        if node.geometry is not None:
            color = node.geometry_color
            alpha = 1.0
            vis[name].set_object(
                node.geometry,
                meshcat_geom.MeshLambertMaterial(color=color, opacity=alpha, transparent=(alpha != 1.))
            )
            tf = node.tf.GetAsMatrix4()
            geom_tf = node.geometry_tf.GetAsMatrix4()
            tf = tf.dot(geom_tf)
            tf[:3, :3] = tf[:3, :3].dot(np.diag(node.geometry_scale))
            print(tf)
            vis[name].set_transform(tf)
            k += 1
    
    # Draw the tree structure.
    tree_prefix = prefix + "tree"
    vis[tree_prefix].delete()
    k = 0
    for node in tree.nodes:
        name = tree_prefix + "/" + node.__class__.__name__ + "_%03d" % k
        k += 1
        # Draw node as randomly colored sphere
        color = random.randint(0, 0xFFFFFF)
        alpha = 0.5
        vis[name]["triad"].set_object(
            meshcat_geom.triad(scale=0.1)
        )
        vis[name]["sphere"].set_object(
            meshcat_geom.Sphere(0.01),
            meshcat_geom.MeshToonMaterial(color=color, opacity=alpha, transparent=(alpha != 1.))
        )
        vis[name].set_transform(node.tf.GetAsMatrix4())
        # Draw children
        verts = []
        for child in tree.successors(node):
            # Draw link to child
            verts.append(node.tf.translation()),
            verts.append(child.tf.translation())
        if len(verts) > 0:
            verts = np.vstack(verts).T
            # Don't want this as a direct child or it'll inherit the transform
            vis[name + "_child_connections"].set_object(
                meshcat_geom.Line(meshcat_geom.PointsGeometry(verts),
                                  meshcat_geom.LineBasicMaterial(linewidth=50, color=color)))
        
        if draw_regions:
            # Draw the child regions for each child
            if isinstance(node, (AndNode, OrNode, RepeatingSetNode)):
                for info_k, child_info in enumerate(node.child_infos):
                    region_name = "child_region_%03d" % info_k
                    lb = child_info.child_xyz_bounds.xyz_min
                    ub = child_info.child_xyz_bounds.xyz_max
                    vis[name][region_name].set_object(
                        meshcat_geom.Box(ub - lb),
                        meshcat_geom.MeshToonMaterial(color=0x111111, opacity=0.1, transparent=True)
                    )
                    tf = RigidTransform(p=(ub+lb)/2)
                    vis[name][region_name].set_transform(tf.GetAsMatrix4())
Пример #20
0
    def load(self, context=None):
        """
        Loads ``meshcat`` visualization elements.

        Precondition:
            Either the context is a valid Context for this system with the
            geometry_query port connected or the ``scene_graph`` passed in the
            constructor must be a valid SceneGraph.
        """
        if self._delete_prefix_on_load:
            self.vis[self.prefix].delete()

        if context and self.get_geometry_query_input_port().HasValue(context):
            inspector = self.get_geometry_query_input_port().Eval(
                context).inspector()
        elif self._scene_graph:
            inspector = self._scene_graph.model_inspector()
        else:
            raise RuntimeError(
                "You must provide a valid Context for this system with the "
                "geometry_query port connected or the ``scene_graph`` passed "
                "in the constructor must be a valid SceneGraph.")

        vis = self.vis[self.prefix]
        # Make a fixed-seed generator for random colors for bodies.
        color_generator = np.random.RandomState(seed=42)
        for frame_id in inspector.GetAllFrameIds():
            count = inspector.NumGeometriesForFrameWithRole(
                frame_id, self._role)
            if count == 0:
                continue
            if frame_id == inspector.world_frame_id():
                name = "world"
            else:
                # Note: MBP declares frames with SceneGraph using `::`, we
                # replace those with `/` here to expose the full tree to
                # meshcat.
                name = (inspector.GetOwningSourceName(frame_id) + "/" +
                        inspector.GetName(frame_id).replace("::", "/"))

            frame_vis = vis[name]
            for g_id in inspector.GetGeometries(frame_id, self._role):
                color = 0xe5e5e5  # default color
                alpha = 1.0
                hydro_mesh = None
                if self._role == Role.kIllustration:
                    props = inspector.GetIllustrationProperties(g_id)
                    if props and props.HasProperty("phong", "diffuse"):
                        rgba = props.GetProperty("phong", "diffuse")
                        # Convert Rgba from [0-1] to hex 0xRRGGBB.
                        color = int(255 * rgba.r()) * 256**2
                        color += int(255 * rgba.g()) * 256
                        color += int(255 * rgba.b())
                        alpha = rgba.a()
                elif self._role == Role.kProximity:
                    # Pick a random color to make collision geometry
                    # visually distinguishable.
                    color = color_generator.randint(2**(24))
                    if self._prefer_hydro:
                        hydro_mesh = inspector. \
                            maybe_get_hydroelastic_mesh(g_id)

                material = g.MeshLambertMaterial(color=color,
                                                 transparent=alpha != 1.,
                                                 opacity=alpha)

                shape = inspector.GetShape(g_id)
                X_FG = inspector.GetPoseInFrame(g_id).GetAsMatrix4()
                if hydro_mesh is not None:
                    # We've got a hydroelastic mesh to load.
                    surface_mesh = hydro_mesh
                    if isinstance(hydro_mesh, VolumeMesh):
                        surface_mesh = ConvertVolumeToSurfaceMesh(hydro_mesh)
                    v_count = len(surface_mesh.triangles()) * 3
                    vertices = np.empty((v_count, 3), dtype=float)
                    normals = np.empty((v_count, 3), dtype=float)

                    mesh_verts = surface_mesh.vertices()
                    v = 0
                    for face in surface_mesh.triangles():
                        p_MA = mesh_verts[int(face.vertex(0))]
                        p_MB = mesh_verts[int(face.vertex(1))]
                        p_MC = mesh_verts[int(face.vertex(2))]
                        vertices[v, :] = tuple(p_MA)
                        vertices[v + 1, :] = tuple(p_MB)
                        vertices[v + 2, :] = tuple(p_MC)

                        p_AB_M = p_MB - p_MA
                        p_AC_M = p_MC - p_MA
                        n_M = np.cross(p_AB_M, p_AC_M)
                        nhat_M = n_M / np.sqrt(n_M.dot(n_M))

                        normals[v, :] = nhat_M
                        normals[v + 1, :] = nhat_M
                        normals[v + 2, :] = nhat_M

                        v += 3
                    geom = HydroTriSurface(vertices, normals)
                elif isinstance(shape, Box):
                    geom = g.Box(
                        [shape.width(),
                         shape.depth(),
                         shape.height()])
                elif isinstance(shape, Sphere):
                    geom = g.Sphere(shape.radius())
                elif isinstance(shape, Cylinder):
                    geom = g.Cylinder(shape.length(), shape.radius())
                    # In Drake, cylinders are along +z
                    # In meshcat, cylinders are along +y

                    R_GC = RotationMatrix.MakeXRotation(np.pi / 2.0).matrix()
                    X_FG[0:3, 0:3] = X_FG[0:3, 0:3].dot(R_GC)
                elif isinstance(shape, (Mesh, Convex)):
                    geom = g.ObjMeshGeometry.from_file(shape.filename()[0:-3] +
                                                       "obj")
                    # Attempt to find a texture for the object by looking for
                    # an identically-named *.png next to the model.
                    # TODO(gizatt): Support .MTLs and prefer them over png,
                    # since they're both more expressive and more standard.
                    # TODO(gizatt): In the long term, this kind of material
                    # information should be gleaned from the SceneGraph
                    # constituents themselves, so that we visualize what the
                    # simulation is *actually* reasoning about rather than what
                    # files happen to be present.
                    candidate_texture_path = shape.filename()[0:-3] + "png"
                    if os.path.exists(candidate_texture_path):
                        material = g.MeshLambertMaterial(map=g.ImageTexture(
                            image=g.PngImage.from_file(
                                candidate_texture_path)))
                    # Make the uuid's deterministic for mesh geometry, to
                    # support caching at the zmqserver.  This means that
                    # multiple (identical) geometries may have the same UUID,
                    # but testing suggests that meshcat + three.js are ok with
                    # it.
                    geom.uuid = str(
                        uuid.uuid5(uuid.NAMESPACE_X500,
                                   geom.contents + "mesh"))
                    material.uuid = str(
                        uuid.uuid5(uuid.NAMESPACE_X500,
                                   geom.contents + "material"))
                    X_FG = X_FG.dot(tf.scale_matrix(shape.scale()))
                else:
                    warnings.warn(f"Unsupported shape {shape} ignored")
                    continue
                geometry_vis = frame_vis[str(g_id.get_value())]
                geometry_vis.set_object(geom, material)
                geometry_vis.set_transform(X_FG)

                if frame_id in self.frames_to_draw:
                    AddTriad(self.vis,
                             name=name,
                             prefix=self.prefix + "/" + name,
                             length=self.axis_length,
                             radius=self.axis_radius,
                             opacity=self.frames_opacity)
                    self.frames_to_draw.remove(frame_id)

            if frame_id != inspector.world_frame_id():
                self._dynamic_frames.append({
                    "id": frame_id,
                    "name": name,
                })

        # Loop through the input frames_to_draw list and warn the user if the
        # frame_id does not exist in the scene graph.
        for frame_id in self.frames_to_draw:
            warnings.warn(f"Non-existent frame {frame_id} ignored")
            continue
Пример #21
0
    g.Cylinder(length, radius),
    material)
vis['cyl'].set_transform(
    tf.translation_matrix([0.0, 0.0, 0.0]).dot(
        tf.rotation_matrix(np.radians(-90), [1, 0, 0]))
)

# Visualise test rays
for idx, (ray_origin, ray_direction, expected) in enumerate(tests):
    ray_inf = np.array(ray_origin) + 5.0 * np.array(ray_direction)
    vertices = np.column_stack((ray_origin, ray_inf))

    red_material = g.MeshLambertMaterial(
        reflectivity=1.0, sides=0, color=0xff0000)
    vis['line_{}'.format(idx)].set_object(g.Line(g.PointsGeometry(vertices)))
    points = ray_z_cylinder(length, radius, ray_origin, ray_direction)
    for ptidx, pt in enumerate(points):
        vis['point_{}_{}'.format(idx, ptidx)].set_object(
            g.Sphere(0.05),
            red_material)
        vis['point_{}_{}'.format(idx, ptidx)].set_transform(
            tf.translation_matrix(pt)
        )
    if np.allclose(points, expected, atol=1e-15):
        print(points)
        print("OK!")
vis.jupyter_cell()


# In[ ]:
Пример #22
0
	dt = np.diff(data[:,0])
	for i in range(num_agents):
		v = np.sqrt(data[:,i*4+3]**2 + data[:,i*4+4]**2)
		a = np.diff(v) / dt
		ax2.plot(data[0:-1,0],a)
	plt.show()

	if args.animate:
		import meshcat
		import meshcat.geometry as g
		import meshcat.transformations as tf
		# Create a new visualizer
		vis = meshcat.Visualizer()
		vis.open()

		for i in range(num_agents):
			vis["agent"+str(i)].set_object(g.Sphere(0.2))

		for i, o in enumerate(map_data["map"]["obstacles"]):
			vis["obstacles"+str(i)].set_object(g.Box([1.0, 1.0, 0.2]))
			print(o)
			vis["obstacles"+str(i)].set_transform(tf.translation_matrix(np.array([o[0]+0.5, o[1]+0.5, 0])))

		while True:
			for k in np.arange(0,data.shape[0],10):
				t = data[k,0]
				for i in range(num_agents):
					state = data[k,i*4+1:i*4+5]
					vis["agent" + str(i)].set_transform(tf.translation_matrix([state[0], state[1], 0]))
				time.sleep(0.01)
Пример #23
0
    # print(data.dtype)

    # # store in binary format
    # with open("orca.npy", "wb") as f:
    # 	np.save(f, data, allow_pickle=False)

    num_agents = int((data.shape[1] - 1) / 4)
    print(num_agents)

    fig, ax = plt.subplots()
    for i in range(num_agents):
        ax.plot(data[:, i * 4 + 1], data[:, i * 4 + 2])
    plt.show()

    if args.animate:
        # Create a new visualizer
        vis = meshcat.Visualizer()
        vis.open()

        for i in range(num_agents):
            vis["agent" + str(i)].set_object(g.Sphere(1.5))

        while True:
            for row in data:
                t = row[0]
                for i in range(num_agents):
                    state = row[i * 4 + 1:i * 4 + 5]
                    vis["agent" + str(i)].set_transform(
                        tf.translation_matrix([state[0], state[1], 0]))
                time.sleep(0.01)
Пример #24
0
    def load(self, context=None):
        """
        Loads ``meshcat`` visualization elements.

        Precondition:
            Either the context is a valid Context for this system with the
            geometry_query port connected or the ``scene_graph`` passed in the
            constructor must be a valid SceneGraph.
        """
        if self._delete_prefix_on_load:
            self.vis[self.prefix].delete()

        if context and self.get_geometry_query_input_port().HasValue(context):
            inspector = self.get_geometry_query_input_port().Eval(
                context).inspector()
        elif self._scene_graph:
            inspector = self._scene_graph.model_inspector()
        else:
            raise RuntimeError(
                "You must provide a valid Context for this system with the "
                "geometry_query port connected or the ``scene_graph`` passed "
                "in the constructor must be a valid SceneGraph.")

        vis = self.vis[self.prefix]
        for frame_id in inspector.all_frame_ids():
            count = inspector.NumGeometriesForFrameWithRole(
                frame_id, Role.kIllustration)
            if count == 0:
                continue
            if frame_id == inspector.world_frame_id():
                name = "world"
            else:
                # Note: MBP declares frames with SceneGraph using `::`, we
                # replace those with `/` here to expose the full tree to
                # meshcat.
                name = (inspector.GetOwningSourceName(frame_id) + "/" +
                        inspector.GetName(frame_id).replace("::", "/"))

            frame_vis = vis[name]
            for g_id in inspector.GetGeometries(frame_id, Role.kIllustration):
                color = 0xe5e5e5  # default color
                alpha = 1.0
                props = inspector.GetIllustrationProperties(g_id)
                if props and props.HasProperty("phong", "diffuse"):
                    rgba = props.GetProperty("phong", "diffuse")
                    # Convert Rgba from [0-1] to hex 0xRRGGBB.
                    color = int(255 * rgba.r()) * 256**2
                    color += int(255 * rgba.g()) * 256
                    color += int(255 * rgba.b())
                    alpha = rgba.a()

                material = g.MeshLambertMaterial(color=color,
                                                 transparent=alpha != 1.,
                                                 opacity=alpha)

                shape = inspector.GetShape(g_id)
                X_FG = inspector.GetPoseInFrame(g_id).GetAsMatrix4()
                if isinstance(shape, Box):
                    geom = g.Box(
                        [shape.width(),
                         shape.depth(),
                         shape.height()])
                elif isinstance(shape, Sphere):
                    geom = g.Sphere(shape.radius())
                elif isinstance(shape, Cylinder):
                    geom = g.Cylinder(shape.length(), shape.radius())
                    # In Drake, cylinders are along +z
                    # In meshcat, cylinders are along +y

                    R_GC = RotationMatrix.MakeXRotation(np.pi / 2.0).matrix()
                    X_FG[0:3, 0:3] = X_FG[0:3, 0:3].dot(R_GC)
                elif isinstance(shape, Mesh):
                    geom = g.ObjMeshGeometry.from_file(shape.filename()[0:-3] +
                                                       "obj")
                    # Attempt to find a texture for the object by looking for
                    # an identically-named *.png next to the model.
                    # TODO(gizatt): Support .MTLs and prefer them over png,
                    # since they're both more expressive and more standard.
                    # TODO(gizatt): In the long term, this kind of material
                    # information should be gleaned from the SceneGraph
                    # constituents themselves, so that we visualize what the
                    # simulation is *actually* reasoning about rather than what
                    # files happen to be present.
                    candidate_texture_path = shape.filename()[0:-3] + "png"
                    if os.path.exists(candidate_texture_path):
                        material = g.MeshLambertMaterial(map=g.ImageTexture(
                            image=g.PngImage.from_file(
                                candidate_texture_path)))
                    # Make the uuid's deterministic for mesh geometry, to
                    # support caching at the zmqserver.  This means that
                    # multiple (identical) geometries may have the same UUID,
                    # but testing suggests that meshcat + three.js are ok with
                    # it.
                    geom.uuid = str(
                        uuid.uuid5(uuid.NAMESPACE_X500,
                                   geom.contents + "mesh"))
                    material.uuid = str(
                        uuid.uuid5(uuid.NAMESPACE_X500,
                                   geom.contents + "material"))
                    X_FG = X_FG.dot(tf.scale_matrix(shape.scale()))
                else:
                    warnings.warn(f"Unsupported shape {shape} ignored")
                    continue
                geometry_vis = frame_vis[str(g_id.get_value())]
                geometry_vis.set_object(geom, material)
                geometry_vis.set_transform(X_FG)

            if frame_id != inspector.world_frame_id():
                self._dynamic_frames.append({
                    "id": frame_id,
                    "name": name,
                })
Пример #25
0
# Place cylinder in scene
material = g.MeshLambertMaterial(reflectivity=1.0, sides=0)
vis['cyl'].set_object(g.Cylinder(length, radius), material)
vis['cyl'].set_transform(
    tf.translation_matrix([0.0, 0.0, 0.0]).dot(
        tf.rotation_matrix(np.radians(-90), [1, 0, 0])))

# Visualise test rays
for idx, (ray_origin, ray_direction, expected) in enumerate(tests):
    ray_inf = np.array(ray_origin) + 5.0 * np.array(ray_direction)
    vertices = np.column_stack((ray_origin, ray_inf))

    red_material = g.MeshLambertMaterial(reflectivity=1.0,
                                         sides=0,
                                         color=0xff0000)
    vis['line_{}'.format(idx)].set_object(g.Line(g.PointsGeometry(vertices)))
    points = ray_z_cylinder(length, radius, ray_origin, ray_direction)
    for ptidx, pt in enumerate(points):
        vis['point_{}_{}'.format(idx,
                                 ptidx)].set_object(g.Sphere(0.05),
                                                    red_material)
        vis['point_{}_{}'.format(idx, ptidx)].set_transform(
            tf.translation_matrix(pt))
    if np.allclose(points, expected, atol=1e-15):
        print(points)
        print("OK!")
vis.jupyter_cell()

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