Пример #1
0
    def gameStart(self):

        display.scroll("3... 2... 1... Launch...", delay=70)

        while True:
            astroidField.createAstroid()

            astroidField.drawAstroids()
            spaceShip.draw()

            if spaceShip.collide():
                self.gameOver()
                break

            sleep(self.frameRate)

            astroidField.hideAstroids()
            spaceShip.hide()

            if button_a.was_pressed():
                spaceShip.moveLeft()
            elif button_b.was_pressed():
                spaceShip.moveRight()

            astroidField.moveAstroids()
            astroidField.clearPassedAstroids()
            self.increaseDifficulty()
Пример #2
0
    def setup(self):
        while True:
            try:
                self.board.add_ship()
                x = 0
                y = 0
                doublepress = False
                while not doublepress:
                    a_was_pressed = button_a.was_pressed()
                    b_was_pressed = button_b.was_pressed()
                    a_pressed = button_a.is_pressed()
                    b_pressed = button_b.is_pressed()
                    if a_pressed and b_pressed:
                        self.board.rotate_ship()
                        if a_was_pressed and b_was_pressed:
                            doublepress = True

                    elif a_pressed:
                        x += 1
                        try:
                            self.board.move_ship(x=x, y=y)
                        except InvalidPositionError:
                            x = 0
                            self.board.move_ship(x=x, y=y)

                    elif b_pressed:
                        y += 1
                        try:
                            self.board.move_ship(x=x, y=y)
                        except InvalidPositionError:
                            y = 0
                            self.board.move_ship(x=x, y=y)

            except StopIteration:
                break
Пример #3
0
def wait_start():
    global uids, lid
    while True:
        if button_a.was_pressed():
            di.show("F")
            uids = find_used_ids()
            gnid(uids)
            break
def get_sensor_data():
    x = accelerometer.get_x()
    y = accelerometer.get_y()
    z = accelerometer.get_z()
    a = button_a.was_pressed()
    b = button_b.was_pressed()
    print(x, y, z, a, b)
    return x, y
Пример #5
0
def process_local_generated_events():
    if button_b.was_pressed():
        send_and_expect_response(RESET_MESSAGE)
    elif button_a.was_pressed():
        send_and_expect_response(ALERT_MESSAGE)
    elif status['status'] != ALERT_MESSAGE:
        if running_time() > status['last_reset'] + ALERT_DELAY:
            send_and_expect_response(ALERT_MESSAGE)
        if running_time() > status['last_heartbeat'] + HEARTBEAT_PERIOD:
            send_and_expect_response(HEARTBEAT_MESSAGE)
Пример #6
0
def anim():
    while 1:
        with open('anim0.txt', 'r') as _f:
            for _ in range(60):
                content = _f.readline()
                display.show(Image(content.strip()))
                sleep(100)
                if button_a.was_pressed() or button_b.was_pressed():

                    return
Пример #7
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def alive():

    # Event loop.
    while not DEAD:
        update_display()
        incoming = radio.receive()
        if incoming is not None and len(incoming) == 2:
            # bomb dropped!
            parse_msg(incoming)
        sleep(100)

        if button_a.was_pressed() or random.randint(0, 100) == 0:
            send_bomb()
Пример #8
0
 def _detect_event(self):
     now = self._ticks_ms()
     for timer in self.timer_names:
         if (timer in self.timers) and (self.timers[timer] is not None):
             if self.timers[timer] < now:
                 self.timers[timer] = None
                 return timer
     if button_a.was_pressed():
         return "button_a"
     if button_b.was_pressed():
         return "button_b"
     if accelerometer.was_gesture("shake"):
         return "shake"
     return None
Пример #9
0
 def process_input():
     nonlocal gpos
     nonlocal gdir
     nonlocal gmove
     if button_a.was_pressed():
         gmove = DIRS[gdir]
         gpos[0] += DIRS[gdir][0]
         gpos[1] += DIRS[gdir][1]
         # Re-direct if previous gdir is no longer possible
         possible_dirs = get_passages(gpos[0], gpos[1])
         while gdir not in possible_dirs:
             gdir = (gdir + 1) % 4
     if button_b.was_pressed():
         possible_dirs = get_passages(gpos[0], gpos[1])
         gdir = (gdir + 1) % 4
         while gdir not in possible_dirs:
             gdir = (gdir + 1) % 4
Пример #10
0
def position(sprite, board, send=False):
    blink(sprite, board)

    while not (button_a.is_pressed() and button_b.is_pressed()):
        sleep(100)
        # if button is pressed but not released yet, keep waiting
        if button_a.is_pressed() or button_b.is_pressed():
            continue

        a = button_a.was_pressed()
        b = button_b.was_pressed()
        if a or b:
            sprite = move(sprite, b, a)
            blink(sprite, board)
            if send:
                radio.send("{}{}".format(*sprite[0]))

    return sprite
Пример #11
0
def setting_mode(threshold):
    while (button_a.is_pressed() or button_b.is_pressed()):
        display.show(Image.CLOCK12)
        sleep(300)
        display.show(Image.CLOCK3)
        sleep(300)
        display.show(Image.CLOCK6)
        sleep(300)
        display.show(Image.CLOCK9)
        sleep(300)
        display.clear()
    display.show(threshold)
    sleep(300)
    display.show(Image.ARROW_E)
    sleep(400)
    display.show(Image.ARROW_W)
    sleep(400)
    display.clear()
    last_click = running_time()
    while (running_time() < last_click + 5000):
        if button_b.was_pressed():
            last_click = running_time()
            threshold = threshold + 1
            display.show(Image.ARROW_N)
            sleep(300)
            display.show(threshold)
            sleep(300)
            display.clear()
        if button_a.was_pressed():
            last_click = running_time()
            threshold = threshold - 1
            display.show(Image.ARROW_S)
            sleep(300)
            display.show(threshold)
            sleep(300)
            display.clear()

    tfile = open("tstore", "w")
    tfile.write(str(threshold))
    tfile.close()
    display.show(Image.YES)
    sleep(700)
    display.clear()
    return (threshold)
Пример #12
0
def main(server=False):
    if server:
        display.show(Image.FABULOUS)
        start_server()
    else:
        start_client()

    if server:
        draw_screen()
        # Event loop.
        while True:
            should_redraw = False
            if button_a.was_pressed():
                pull()
                should_redraw = True
            elif radio.receive() == "A":
                push()
                should_redraw = True
            if should_redraw:
                draw_screen()
Пример #13
0
def main():
    quiet = False

    print('hello world')
    display.show(Image.HEART)
    sleep(random.randint(0, 10) * 1000)

    if button_a.was_pressed():
        do_something()
        quiet = not quiet

    if button_b.was_pressed():
        if not quiet:
            sing()
        do_something()

    wave = accelerometer.current_gesture()
    if wave != '':
        do_something()

    gc.collect()
Пример #14
0
def main():

    print('hello world')
    display.show(Image.HEART)
    sleep(random.randint(0, 10) * 1000)

    if button_a.was_pressed():
        global quiet
        quiet = not quiet
        do_something()

    if button_b.was_pressed():
        sing()
        do_something()
        #music.play(music.BIRTHDAY)

    wave = accelerometer.current_gesture()
    if wave != '':
        do_something()

    gc.collect()
Пример #15
0
def wait_start():
    global uids, lid, joystick, car_enabled
    go = 0
    while True:
        if button_b.was_pressed():
            joystick = 1
            di.show("J")
            go = 1
        if pin_logo.is_touched():
            di.show("E")
            go = 1
        if button_a.was_pressed():
            go = 1
            car_enabled = 1
            move_motor_lr(0, 0)
            di.show("C")
        if go == 1:
            sleep(500)
            di.clear()
            uids = find_used_ids()
            gnid(uids)
            break
Пример #16
0
 def run(self):
     #"""Run the game."""
     i = 0
     wave = 200
     wiggle = 80
     while wave > 20:
         self.show()
         if button_a.was_pressed():
             self.move_cannon()
             self.update_cannon()
         if button_b.was_pressed():
             self.fire()
         self.update_sky()
         self.update_bullet()
         i += 1
         if i % wiggle == 0:
             self.invaders_move()
         if i == wave:
             if self.drop_invaders() == -1:
                 break
             i = 0
             wave -= 1
             if wiggle > 20:
                 wiggle -= 5
Пример #17
0
from microbit import display, button_a, button_b, Image, sleep

count = 0
minute = 0
counting = False

image_none = Image("00000:00000:00000:00000:00000")
image_all = Image("55555:55555:55555:55555:55555")

image_off = Image("00005:00050:00500:05000:50000")
display.show(image_off)

# loop
while True:
    sleep(1000)
    a_pressed = button_a.was_pressed()
    b_pressed = button_b.was_pressed()
    if not counting and a_pressed:
        # start timer
        counting = True
        count = 0
        minute = 0
        display.show(image_all)
        display.set_pixel(0, 0, 8)

    if counting:
        if b_pressed:
            # stop timer
            counting = False
            display.show(image_off)
        elif minute < 25:
Пример #18
0
# A micro:bit Firefly.
# By Nicholas H.Tollervey. Released to the public domain.
import radio
import random
from microbit import display, Image, button_a, sleep

# Create the "flash" animation frames. Can you work out how it's done?
flash = [Image().invert()*(i/9) for i in range(9, -1, -1)]

# The radio won't work unless it's switched on.
radio.on()

# Event loop.
while True:
    # Button A sends a "flash" message.
    if button_a.was_pressed():
        radio.send('flash')  # a-ha
    # Read any incoming messages.
    incoming = radio.receive()
    if incoming == 'flash':
        # If there's an incoming "flash" message display
        # the firefly flash animation after a random short
        # pause.
        sleep(random.randint(50, 350))
        display.show(flash, delay=100, wait=False)
        # Randomly re-broadcast the flash message after a
        # slight delay.
        if random.randint(0, 9) == 0:
            sleep(500)
            radio.send('flash')  # a-ha
Пример #19
0
# By Nicholas H.Tollervey. Released to the public domain.
import radio
import random
from microbit import display, Image, button_a, button_b, sleep

# Create the "flash" animation frames. Can you work out how it's done?
flash = [Image().invert() * (i / 9) for i in range(9, -1, -1)]

# The radio won't work unless it's switched on.
radio.on()
display.show(flash, delay=100, wait=False)

# Event loop.
while True:
    # Button A sends a "flash" message.
    if button_a.was_pressed() or button_b.was_pressed():
        radio.send('flash')  # a-ha
    # Read any incoming messages.
    incoming = radio.receive()
    if incoming == 'flash':
        # If there's an incoming "flash" message display
        # the firefly flash animation after a random short
        # pause.
        sleep(random.randint(50, 350))
        display.show(flash, delay=100, wait=False)
        # Randomly re-broadcast the flash message after a
        # slight delay.
        if random.randint(0, 10) < 4:
            sleep(random.randint(0, 10000))
            radio.send('flash')
Пример #20
0
def wait_for_button():
    while not (button_a.was_pressed() or button_b.was_pressed()):
        sleep(100)
Пример #21
0
def main():
    def generate_difficulty_img(diff):
        img = Image(5, 5)
        for i in range(diff + 1):
            for j in range(i + 1):
                img.set_pixel(i, 4 - j, 8)
        return img

    def render():
        nonlocal gpos
        nonlocal gdir
        nonlocal gmove
        cell_x = gpos[0] - 1
        cell_y = gpos[1] - 1
        s = render_cells((cell_x, cell_y), gmove)
        s.set_pixel(2, 2, 8)
        if time % 3 != 0 and gmove == (0, 0):
            x = DIRS[gdir][0] * 2
            y = DIRS[gdir][1] * 2
            s.set_pixel(2 + x, 2 + y, 4)
        gmove = (0, 0)
        return s

    def process_input():
        nonlocal gpos
        nonlocal gdir
        nonlocal gmove
        if button_a.was_pressed():
            gmove = DIRS[gdir]
            gpos[0] += DIRS[gdir][0]
            gpos[1] += DIRS[gdir][1]
            # Re-direct if previous gdir is no longer possible
            possible_dirs = get_passages(gpos[0], gpos[1])
            while gdir not in possible_dirs:
                gdir = (gdir + 1) % 4
        if button_b.was_pressed():
            possible_dirs = get_passages(gpos[0], gpos[1])
            gdir = (gdir + 1) % 4
            while gdir not in possible_dirs:
                gdir = (gdir + 1) % 4

    def is_win():
        nonlocal gpos
        global g_w
        global g_h
        if gpos[0] == g_w - 1 and gpos[1] == g_h - 1:
            return True
        else:
            return False

    current_diff = 0
    while True:
        # Difficulty selector #
        while True:
            display.show(generate_difficulty_img(current_diff))
            if button_b.was_pressed():
                current_diff = (current_diff + 1) % 5
            if button_a.was_pressed():
                break

        # The actual game #
        time = 0
        gdir = DIR_RIGHT
        gpos = [0, 0]
        gmove = (0, 0)
        generate_cells(2 + current_diff)

        while not is_win():
            process_input()
            display.show(render())
            time += 1
            sleep(50)
        display.show(Image.HAPPY)
        sleep(2000)
Пример #22
0
        sleep(200)
    theString.append(".")
    return ".".join(theString)

stringgg = selectString(length=selectLength())
radio.send(stringgg)
display.scroll("Sent")"""

active = False

while True:
    incoming = radio.receive()
    if incoming == "visitor":
        music.play(music.BA_DING)
        active = True
        a, b = (button_a.was_pressed(), button_b.was_pressed()
                )  #This will reset was_pressed to false
        while active:
            if button_a.was_pressed() or button_b.was_pressed():
                active = False
                display.show(Image.YES)
                music.play(music.POWER_DOWN)
                sleep(1000)
                display.clear()
            else:
                for i in [
                        Image("00000\n"
                              "00000\n"
                              "00900\n"
                              "00000\n"
                              "00000"), Image.SQUARE_SMALL, Image.SQUARE
Пример #23
0
tools = (Image.SKULL, Image.PITCHFORK, Image.PACMAN)

random.seed(463473567345343)
my_id = 'thommy'
tool = 0
peers = set()
receives = 0
toggle = 0

radio.on()
radio.config(channel=9)

while True:
    #if accelerometer.was_gesture('shake'):
    if button_a.was_pressed():
        tool = random.randrange(3)
        #display.clear()
        #sleep(1000)
        #display.show(tool)

    sleep_time = random.randint(200, 500)
    print('sleep time: %s' % sleep_time)

    if receives >= 10:
        print('sending: %s %s' % (my_id, tool))
        radio.send('%s %s' % (my_id, tool))
        receives = 0

        if toggle:
            display.show('%s' % len(peers))
Пример #24
0
        'z':  6,
        '-z': 1,
    }.get(gesture,0)


display.scroll("magician")
radio.on()
haptic_map = {  # .=1, -=3
    1: '.',
    2: '..',
    3: '-',
    4: '-.',
    5: '-..',
    6: '--'
}
while True:
    if button_a.was_pressed():  # Haptic
        for symbol in haptic_map[get_number()]:
            pin0.write_digital(1)
            if symbol == '.':
                sleep(100)
            else:
                sleep(300)
            pin0.write_digital(0)
            sleep(200)
    elif button_b.was_pressed():  # Screen
        display.show(str(get_number()))
        sleep(1500)
        display.clear()
    sleep(600)
Пример #25
0
from microbit import sleep, button_a
import radio
import PCA9685
import servo


def playnote(sc, smap, note, numticks, ticklength):
    sc.position(smap.index(note), 30)  # move servo enough to hit glass
    sleep(100)  # give it time to move that far
    sc.position(smap.index(note), 0)  # move it back
    sleep(100)
    sc.release(smap.index(note))
    sleep((ticklength * numticks) - 200)  # rest for the length of the note


radio.on()
sc = servo.Servos()
# http://www.musicnotes.com/SheetMusic/mtd.asp?ppn=MN0127456
swt = ('a4:2', 'b4:2', 'g4', 'a4:2', 'c5:2', 'd5:2', 'b4', 'c5:2', 'b4:2')
smap = ('g4', 'a4', 'b4', 'c5', 'd5')

while True:
    incoming = radio.receive()
    if incoming == 'dingdong' or button_a.was_pressed():
        for _ in range(5):
            for x in swt:
                y = x.split(':')
                playnote(sc, smap, y[0], len(y) > 1 and int(y[1]) or 1, 200)
Пример #26
0
from microbit import display, button_a, button_b, Image, accelerometer
import radio
from speech import say

radio.on()

#This code was used for a "messaging" system
"""while True:
    incoming = radio.receive()
    #display.show(Image.YES)
    display.scroll(incoming)
    say(incoming)"""

debounce = False
while True:
    if accelerometer.was_gesture(
            "shake") or button_a.was_pressed() or button_b.was_pressed():
        if not debounce:
            radio.send("visitor")
            display.show(Image.YES)
            debounce = True
    sleep(10)
while True:
    if STATE == "Receive_Message":

        if isPrinted == 0:
            print("\nSTATE: Receive_Message")
            display.clear()

        msg_receive = radio.receive()
        if msg_receive is not None:

            print("Received a Data Frame:", msg_receive)
            isPrinted = 0
            PREV_STATE = "Receive_Message"
            STATE = "Process_Received_Data_Frame"

        elif (button_a.was_pressed()) and (power == "ON"):
            DataFrame_NO = 0
            isPrinted = 0
            STATE = "Send_Message"

        else:
            isPrinted = 1

    elif STATE == "Process_Received_Data_Frame":

        print("\nSTATE: Process_Received_Data_Frame")

        msg_decoded = Decoded_Data(msg_receive)
        if msg_decoded[0:2] == "GW":

            if msg_decoded[3:] == "#":
Пример #28
0
    import sys
    sys.exit(0)

from microbit import button_a, sleep, uart, pin1, pin2
from microbit import display, Image


class BitOut(retune.Retuner):
    def output(self, mess):
        uart.write(bytes(mess))


midistream = BitOut()
display.show(Image.HAPPY)

while not button_a.was_pressed():
    sleep(30)

try:
    uart.init(31250, tx=pin2, rx=pin1)
    display.show(Image.NO)
    while not button_a.was_pressed():
        mess = uart.read(4)
        if mess:
            display.show(Image.MUSIC_CROTCHET)
            midistream.write(mess)
except Exception as e:
    midibit_fail = e
    raise
finally:
    uart.init(115200)
Пример #29
0
     for n, v in enumerate(a_bin[2:]):
         display.set_pixel(
             n, 3, v * 8)  #Visualize angle in binary notation (led on = 1)
     #display.show(accelerometer.get_y()/11.4, delay=450)
     sleep(200)
 velocity = 0
 vdelta = 1  #used for trimming velocity change while aiming
 while button_a.is_pressed(
 ):  #release button a when velocity is desired value
     velocity += 1 * vdelta
     display.show(velocity)
     sleep(370)
     if velocity == 5 or velocity == 1:  #time to change count direction
         vdelta = vdelta * (-1)
 velocity = v0 + velocity
 if button_a.was_pressed():  #trigger pressed!
     y = (x * (math.tan(angle))) - (g * (x**2)) / (
         (2 * (velocity**2)) * ((math.cos(angle))**2)
     )  #calculate hight of virtual projectile when reaching negotiated distance
     display.show("F F ")  #Firing, stand by.
     sleep(500)
     if y < -hitarea:  # projectile would be below zero (the x-axis plane) at correct distance, and outside hit area, too short
         display.scroll("short", delay=95, wait=False)
     elif y > hitarea:  # projectile above hit area at correct distance, too long
         display.scroll("long", delay=95, wait=False)
     else:  #Confirmed hit!
         radio.send('H')  #Tell opponent it got hit.
         display.show("*")
         display.scroll("HIT")
         display.show("*")
         break