Пример #1
0
    def __init__(self,
                 mc,
                 pos,
                 maxRadius,
                 minValue,
                 maxValue,
                 blocksToUse=None,
                 angleIncrement=ANGLEINCREMENT):

        self.mc = mc
        self.pos = pos
        self.maxRadius = maxRadius
        self.minValue = minValue
        self.maxValue = maxValue

        #if no blocks to use have been passed, set them to the wool colours
        if blocksToUse == None:
            blocksToUse = []
            for col in range(0, 15):
                blocksToUse.append(Block(block.WOOL.id, col))

        self.blocksToUse = blocksToUse
        self.angleIncrement = angleIncrement
        self.currentBlock = 0
        self.angle = 0

        #create a dictionary of the lines for the angles in the circle
        # to keep track of the values so they can be cleared
        self.lines = {}

        #create the minecraft drawing object which will be used to draw the lines
        self.draw = MinecraftDrawing(mc)
Пример #2
0
 def _drop(self, x, y, z, speed):
     exploded = False
     while not exploded:
         self.mc.setBlock(x, y, z, block.TNT.id)
         sleep(speed)
         self.mc.setBlock(x, y, z, block.AIR.id)
         y = y - 1
         if self.mc.getBlock(x, y, z) != block.AIR.id:
             exploded = True
             self.mc.postToChat("boom")
             mcdraw = MinecraftDrawing(self.mc)
             mcdraw.drawSphere(x, y, z, self.blast, block.AIR.id)
Пример #3
0
 def _drop(self, x, y, z, speed):
     exploded = False
     while not exploded:
         self.mc.setBlock(x, y, z, block.TNT.id)
         sleep(speed)
         self.mc.setBlock(x, y, z, block.AIR.id)
         y = y - 1
         if self.mc.getBlock(x, y, z) != block.AIR.id:
             exploded = True
             self.mc.postToChat("boom")
             mcdraw = MinecraftDrawing(self.mc)
             mcdraw.drawSphere(x, y, z, self.blast, block.AIR.id)
Пример #4
0
    def __init__(
        self,
        mc,
        pos,
        maxRadius,
        minValue,
        maxValue,
        blocksToUse = None,
        angleIncrement = ANGLEINCREMENT):

        self.mc = mc
        self.pos = pos
        self.maxRadius = maxRadius
        self.minValue = minValue
        self.maxValue = maxValue

        #if no blocks to use have been passed, set them to the wool colours
        if blocksToUse == None:
            blocksToUse = []
            for col in range(0,15):
                blocksToUse.append(Block(block.WOOL.id, col))
                
        self.blocksToUse = blocksToUse
        self.angleIncrement = angleIncrement
        self.currentBlock = 0
        self.angle = 0

        #create a dictionary of the lines for the angles in the circle
        # to keep track of the values so they can be cleared
        self.lines = {}

        #create the minecraft drawing object which will be used to draw the lines
        self.draw = MinecraftDrawing(mc)
Пример #5
0
def main():

    mc = Minecraft.create("192.168.1.10")
    x, y, z = mc.player.getPos()
    mc.postToChat(f"drawing! {x} {y} {z}")
    mc.setBlock(x+2, y, z, 1)
    for i in range(100):
        mc.setBlock(SPAWN[0], SPAWN[1]+i, SPAWN[2], 1)

    mcdraw = MinecraftDrawing(mc)

    # draw a diagonal line
    mcdraw.drawLine(SPAWN[0], SPAWN[1], SPAWN[2], SPAWN[0] - 10, SPAWN[1] + 10, SPAWN[2]+10, block.STONE.id)
    mcdraw.drawSphere(SPAWN[0]+5, SPAWN[1]+80, SPAWN[2]+20, 20, block.GOLD_BLOCK.id)
Пример #6
0
from mcpi.minecraft import Minecraft
from minecraftstuff import MinecraftDrawing
from mcpi import block
mc=Minecraft.create()
pos=mc.player.getPos()
x=pos.x
y=pos.y
z=pos.z
blockType=block.WATER

mcdrawing=MinecraftDrawing(mc)

mcdrawing.drawCircle(x+6, y+10, z, 3, blockType)
Пример #7
0
import mcpi.minecraft as minecraft
import mcpi.block as block
from mcpi.minecraft import Vec3
from minecraftstuff import MinecraftDrawing
from minecraftstuff import MinecraftShape, ShapeBlock
from random import randint
from time import sleep
mc = minecraft.Minecraft.create()
mcDrawing = MinecraftDrawing(mc)


def main():
    pass


main()
Пример #8
0
from mcpi.minecraft import Minecraft
from time import sleep
from random import randint
from minecraftstuff import MinecraftDrawing
print("hi ok")
mc = Minecraft.create()
md = MinecraftDrawing(mc)

x, y, z = mc.player.getTilePos()
sleep(10)

for meow in range(300):
    sleep(1)
    #mc.setBlock(x,y,z,meow)
    md.drawHorizontalCircle(x, meow, z, 10, meow)
from mcpi.minecraft import Minecraft
from time import sleep
from random import randint
from minecraftstuff import MinecraftDrawing
print("hi ok")
mc = Minecraft.create()
md = MinecraftDrawing(mc)

x, y, z = mc.player.getTilePos()
sleep(5)
#md.drawHollowSphere(x,y,z,10,24)
md.drawSphere(x, y, z, 10, 0)

md.drawHollowSphere(x, y + 20, z, 10, 24)
Пример #10
0
from mcpi.minecraft import Minecraft
from minecraftstuff import MinecraftDrawing
mc=Minecraft.create()

blocktype=103

x,y,z=mc.player.getPos()

mcd=MinecraftDrawing(mc)
mcd.drawCircle( x+10, y, z, 20,blocktype)
Пример #11
0
from minecraftstuff import MinecraftDrawing
import math
import time

# функциия котороя определяет расстояние между 2 точками
def distanceBetweenPoints(point1, point2):
    xd = point2.x - point1.x
    yd = point2.y - point1.y
    zd = point2.z - point1.z
    return math.sqrt((xd*xd) + (yd*yd) + (zd*zd))
# Константа расстояния
TOO_FAR_AWAY = 15
# Создаём Minecraft для соединение и взаимолдействия с игрой
mc = minecraft.Minecraft.create()
# Создаём MinecraftDrawing обЪект для доступа к функциям рисования
mcdrawing = MinecraftDrawing(mc)
# зададим настроение друга
blockMood = "happy"
# Зададим исходные координаты друга
friend = mc.player.getTilePos()
friend.x = friend.x + 5
friend.y = mc.getHeight(friend.x, friend.z)
# Создаем друга
mc.setBlock(friend.x, friend.y, friend.z,
            block.DIAMOND_BLOCK.id)
# Первая фраза нашего друга
mc.postToChat("<block> hello friend!")
# Задаем направление движения(координаты) для нашего друга
target = friend.clone()

while True:
Пример #12
0
import mcpi.minecraft as minecraft
import mcpi.block as block
from mcpi.minecraft import Vec3
from minecraftstuff import MinecraftDrawing
from minecraftstuff import MinecraftShape, ShapeBlock
from random import randint
from time import sleep

mc = minecraft.Minecraft.create()
mcDrawing = MinecraftDrawing(mc)


def prepare():
    mcDrawing.drawSphere(0, 0, 0, 10, block.SAND)
    mc.setBlock(4, 3, 1, block.BEDROCK)
    mc.setBlock(9, 8, 9, block.GLASS)


def game():
    while True:
        pass


mcDrawing.drawSphere(10, 10, 10, 5, block.DIAMOND_BLOCK)

mcDrawing.drawSphere(10, 10, 10, 3, block.AIR)


def main():
    prepare()
    #game()
Пример #13
0
import time
import datetime
import math


def findPointOnCircle(cx, cy, radius, angle):
    x = cx + math.sin(math.radians(angle)) * radius
    y = cy + math.cos(math.radians(angle)) * radius
    x = int(round(x, 0))
    y = int(round(y, 0))
    return (x, y)


mc = Minecraft.create()

mcdrawing = MinecraftDrawing(mc)

pos = mc.player.getTilePos()

clockMiddle = pos
clockMiddle.y = clockMiddle.y + 25

CLOCK_RADIUS = 20

HOUR_HAND_LENG = 10
MIN_HAND_LENG = 18
SEC_HAND_LENG = 20

mcdrawing.drawCircle(clockMiddle.x, clockMiddle.y, clockMiddle.z, CLOCK_RADIUS,
                     57)
Пример #14
0
from mcpi.minecraft import Minecraft
from minecraftstuff import MinecraftDrawing
mc = Minecraft.create()
import time
pos = mc.player.getPos()
x = pos.x
y = pos.y
z = pos.z
front = 3
blockType = 1
radius = 5
hight = 6
mcdrawing = MinecraftDrawing(mc)
mcdrawing.drawCircle(x + front, y + hight, z + front, radius, blockType)
Пример #15
0
from mcpi.minecraft import Minecraft
from time import sleep
from random import randint
from minecraftstuff import MinecraftDrawing
print("hi ok")
mc = Minecraft.create()
md = MinecraftDrawing(mc)

x, y, z = mc.player.getTilePos()
sleep(5)
h = randint(1, 258)
md.drawHollowSphere(x, y, z, 10, 80)

md.drawHollowSphere(x, y + 12, z, 8, 80)

md.drawHollowSphere(x, y + 22, z, 7, 80)

#mc.setBlocks(x,y+2,z,x+10,y+2,z+10,86)

md.drawHollowSphere(x, y + 22, z, 6, h)
from mcpi.minecraft import Minecraft
from time import sleep
from random import randint
from minecraftstuff import MinecraftDrawing
print("hi ok")
mc = Minecraft.create()
md = MinecraftDrawing(mc)
while True:
    x, y, z = mc.player.getTilePos()
    blocks = mc.events.pollBlockHits()
    for block in blocks:
        bx, by, bz = block.pos
        x, y, z = mc.player.getTilePos()
        sleep(5)
        md.drawHorizontalCircle(x, y, z, 10, 21)
        md.drawCircle(x, y, z, 10, 21)

        md.drawHollowSphere(x, y, z, 9, 20)
Пример #17
0
from mcpi.minecraft import Minecraft
from minecraftstuff import MinecraftDrawing
from mcpi import block
mc = Minecraft.create()
import time

x, y, z = mc.player.getPos()
mcdrawing = MinecraftDrawing(mc)
mcdrawing.drawCircle(x, y + 5, z, 5, block.BEDROCK.id)
Пример #18
0
import path_helper
from minecraftstuff import Vec3, MinecraftDrawing, ShapeBlock
from mcpi.minecraft import Minecraft

#connect to minecraft
mc = Minecraft.create()

#test MinecraftDrawing

#clear area
mc.setBlocks(-25, 0, -25, 25, 25, 25, "air")

#create drawing object
mcDrawing = MinecraftDrawing(mc)

#line
mcDrawing.drawLine(0,0,-10,-10,10,-5,"stone")

#circle
mcDrawing.drawCircle(-15,15,-15,10,"WOOD")

#sphere
mcDrawing.drawSphere(-15,15,-15,5,"OBSIDIAN")

#face - solid triangle
faceVertices = []
faceVertices.append(Vec3(0,0,0))
faceVertices.append(Vec3(5,10,0))
faceVertices.append(Vec3(10,0,0))
mcDrawing.drawFace(faceVertices, True, "snow_block")
Пример #19
0
class SpikeyCircle():
    """
    Draws lines out from the centre, the lenght determines the value, the longer the line the greater the value
    """
    ANGLEINCREMENT = 15

    def __init__(self,
                 mc,
                 pos,
                 maxRadius,
                 minValue,
                 maxValue,
                 blocksToUse=None,
                 angleIncrement=ANGLEINCREMENT):

        self.mc = mc
        self.pos = pos
        self.maxRadius = maxRadius
        self.minValue = minValue
        self.maxValue = maxValue

        #if no blocks to use have been passed, set them to the wool colours
        if blocksToUse == None:
            blocksToUse = []
            for col in range(0, 15):
                blocksToUse.append(Block(block.WOOL.id, col))

        self.blocksToUse = blocksToUse
        self.angleIncrement = angleIncrement
        self.currentBlock = 0
        self.angle = 0

        #create a dictionary of the lines for the angles in the circle
        # to keep track of the values so they can be cleared
        self.lines = {}

        #create the minecraft drawing object which will be used to draw the lines
        self.draw = MinecraftDrawing(mc)

    def addValue(self, value):
        """
        Add a single value to the spikey circle
    `   """
        if value > self.maxValue: value = self.maxValue
        if value < self.minValue: value = self.minValue

        #has a line already been drawn at this angle
        if self.angle in self.lines:
            #clear the line
            endX = self.lines[self.angle][0]
            endY = self.lines[self.angle][1]
            self.draw.drawLine(self.pos.x, self.pos.y, self.pos.z, endX, endY,
                               self.pos.z, block.AIR.id)

        #calculate the length of the line
        lineLen = self._calcLength(value)

        #calculate the new end of the line
        endX, endY = self._findPointOnCircle(self.pos.x, self.pos.y,
                                             self.angle, lineLen)

        #draw the line
        self.draw.drawLine(self.pos.x, self.pos.y, self.pos.z, endX, endY,
                           self.pos.z, self.blocksToUse[self.currentBlock].id,
                           self.blocksToUse[self.currentBlock].data)

        #save the line to the dictionary, so next time we can clear it
        self.lines[self.angle] = [endX, endY]

        #increment the angle
        self._incrementAngle()

        #increment the block
        self._incrementBlock()

    def _incrementBlock(self):
        #increment the block
        self.currentBlock += 1

        #if its the end, go back to the start
        if self.currentBlock + 1 > len(self.blocksToUse):
            self.currentBlock = 0

    def _incrementAngle(self):
        #increment the angle
        self.angle += self.angleIncrement

        #if its over 360 go back to the start
        if self.angle >= 360:
            self.angle -= 360

    def _calcLength(self, value):
        scale = self.maxValue - self.minValue
        flatValue = value - self.minValue
        return int(round((flatValue / scale) * self.maxRadius))

    def _findPointOnCircle(self, cx, cy, angle, radius):
        x = cx + sin(radians(angle)) * radius
        y = cy + cos(radians(angle)) * radius
        x = int(round(x, 0))
        y = int(round(y, 0))
        return (x, y)

    def clear(self):
        """
        Clears the spikey circle
    `   """
        for angle in self.lines:
            endX = self.lines[angle][0]
            endY = self.lines[angle][1]
            self.draw.drawLine(self.pos.x, self.pos.y, self.pos.z, endX, endY,
                               self.pos.z, block.AIR.id)

        #reset
        self.angle = 0
        self.currentBlock = 0
Пример #20
0
from mcpi.minecraft import Minecraft
from time import sleep
from random import randint
from minecraftstuff import MinecraftDrawing
print("hi ok")
mc = Minecraft.create()
md = MinecraftDrawing(mc)

x, y, z = mc.player.getTilePos()
sleep(10)

for efsgt in range(5):

    xw = randint(0, 250)
    wx = randint(0, 250)

    rz = randint(0, 50)
    rx = randint(0, 50)
    h = mc.getHeight(rx, rz)
    md.drawHollowSphere(rx, h + 4, rz, 3, wx)

    mc.setBlocks(rx, h, rz, rx, h + 4, rz, xw)
    mc.postToChat(rx)
    mc.postToChat(rz)
    mc.player.setPos(rx + 2, h, rz)
mc.postToChat('tfhfhrrfhf')
Пример #21
0
from minecraftstuff import MinecraftDrawing, ShapeBlock, Points
import mcpi.minecraft as minecraft
import mcpi.block as block

#connect to minecraft
mc = minecraft.Minecraft.create()

#test MinecraftDrawing

#clear area
mc.setBlocks(-25, 0, -25, 25, 25, 25, block.AIR.id)

#create drawing object
mcDrawing = MinecraftDrawing(mc)

#line
mcDrawing.drawLine(0,0,-10,-10,10,-5,block.STONE.id)

#circle
mcDrawing.drawCircle(-15,15,-15,10,block.WOOD.id)

#sphere
mcDrawing.drawSphere(-15,15,-15,5,block.OBSIDIAN.id)

#face - solid triangle
faceVertices = []
faceVertices.append(minecraft.Vec3(0,0,0))
faceVertices.append(minecraft.Vec3(5,10,0))
faceVertices.append(minecraft.Vec3(10,0,0))
mcDrawing.drawFace(faceVertices, True, block.SNOW_BLOCK.id)
Пример #22
0
from mcpi.minecraft import Minecraft
from minecraftstuff import MinecraftDrawing
logan = Minecraft.create()

pos = logan.player.getPos()
loganDrawing = MinecraftDrawing(logan)
loganDrawing.drawCircle(pos.x, pos.y + 20, pos.z, 9, 11)
Пример #23
0
from minecraftstuff import MinecraftDrawing
from mcpi.minecraft import Minecraft
from mcpi import block

mc = minecraft.create()

pos = mc.player.getTilePos()

mcdrawing = MinecraftDrawing(mc)

mcdrawing.drawCircle(pos.x, pos.y + 15, pos.z, 10, 57)
Пример #24
0
class SpikeyCircle():
    """
    Draws lines out from the centre, the lenght determines the value, the longer the line the greater the value
    """
    ANGLEINCREMENT = 15
    
    def __init__(
        self,
        mc,
        pos,
        maxRadius,
        minValue,
        maxValue,
        blocksToUse = None,
        angleIncrement = ANGLEINCREMENT):

        self.mc = mc
        self.pos = pos
        self.maxRadius = maxRadius
        self.minValue = minValue
        self.maxValue = maxValue

        #if no blocks to use have been passed, set them to the wool colours
        if blocksToUse == None:
            blocksToUse = []
            for col in range(0,15):
                blocksToUse.append(Block(block.WOOL.id, col))
                
        self.blocksToUse = blocksToUse
        self.angleIncrement = angleIncrement
        self.currentBlock = 0
        self.angle = 0

        #create a dictionary of the lines for the angles in the circle
        # to keep track of the values so they can be cleared
        self.lines = {}

        #create the minecraft drawing object which will be used to draw the lines
        self.draw = MinecraftDrawing(mc)

    def addValue(self, value):
        """
        Add a single value to the spikey circle
    `   """
        if value > self.maxValue: value = self.maxValue
        if value < self.minValue: value = self.minValue

        #has a line already been drawn at this angle
        if self.angle in self.lines:        
            #clear the line
            endX = self.lines[self.angle][0]
            endY = self.lines[self.angle][1]
            self.draw.drawLine(
                self.pos.x, self.pos.y, self.pos.z,
                endX, endY, self.pos.z,
                block.AIR.id)

        #calculate the length of the line
        lineLen = self._calcLength(value)

        #calculate the new end of the line
        endX, endY = self._findPointOnCircle(
            self.pos.x, self.pos.y,
            self.angle, lineLen)
        
        #draw the line
        self.draw.drawLine(
            self.pos.x, self.pos.y, self.pos.z,
            endX, endY, self.pos.z,
            self.blocksToUse[self.currentBlock].id,
            self.blocksToUse[self.currentBlock].data)

        #save the line to the dictionary, so next time we can clear it
        self.lines[self.angle] = [endX, endY]

        #increment the angle
        self._incrementAngle()

        #increment the block
        self._incrementBlock()

    def _incrementBlock(self):
        #increment the block
        self.currentBlock += 1

        #if its the end, go back to the start 
        if self.currentBlock + 1 > len(self.blocksToUse):
            self.currentBlock = 0

    def _incrementAngle(self):
        #increment the angle
        self.angle += self.angleIncrement

        #if its over 360 go back to the start 
        if self.angle >= 360:
            self.angle -= 360
    
    def _calcLength(self, value):
        scale = self.maxValue - self.minValue
        flatValue = value - self.minValue
        return int(round((flatValue / scale) * self.maxRadius))

    def _findPointOnCircle(self, cx, cy, angle, radius):
        x = cx + sin(radians(angle)) * radius
        y = cy + cos(radians(angle)) * radius
        x = int(round(x, 0))
        y = int(round(y, 0))
        return(x,y)

    def clear(self):
        """
        Clears the spikey circle
    `   """
        for angle in self.lines:
            endX = self.lines[angle][0]
            endY = self.lines[angle][1]
            self.draw.drawLine(
                self.pos.x, self.pos.y, self.pos.z,
                endX, endY, self.pos.z,
                block.AIR.id)

        #reset
        self.angle = 0
        self.currentBlock = 0
from minecraftstuff import MinecraftDrawing
from mcpi.minecraft import Minecraft
from mcpi import block
#https://minecraft-stuff.readthedocs.io/en/latest/minecraftdrawing.html
## pip install minecraftstuff
#Connect to minecraft
mc = Minecraft.create()
# get the players position
pos = mc.player.getTilePos()

#Using the Minecraft Drawing API
mcdrawing = MinecraftDrawing(mc)


# draw a circle with a radius of 10 blocks
#mcdrawing.drawCircle(pos.x, pos.y + 15, pos.z, 10, block.WOOD.id)
mcdrawing.drawCircle(pos.x+10, pos.y+5, pos.z+10, 5, block.WOOD.id)
Пример #26
0
from mcpi.minecraft import Minecraft
from time import sleep
from random import randint
from minecraftstuff import MinecraftDrawing  
print("hi ok")
mc = Minecraft.create()
md = MinecraftDrawing(mc) 

x,y,z = mc.player.getTilePos()
sleep(5)
#md.drawHorizontalCircle(x,y,z,10,21)

#md.drawCircle(x,y,z,10,21)

#md.drawHollowSphere(x,y,z,9,20)
md.drawCircle(x+10,y-1,z,10,67)

md.drawCircle(x+10,y-1,z+5,7,23)

md.drawCircle(x+10,y-1,z+10,5,45)

md.drawCircle(x+10,y-1,z+15,3,89)

md.drawCircle(x+10,y-1,z+20,1,37)
    os.path.join(os.path.dirname(os.path.realpath(__file__)), os.pardir))

from minecraftstuff import MinecraftDrawing, ShapeBlock, Points
import mcpi.minecraft as minecraft
import mcpi.block as block

# Connect to minecraft server 127.0.0.1 as player 'steve'
mc = minecraft.Minecraft.create(address="127.0.0.1", name="steve")

mc.player.setPos(-25, 0, -25)

#clear area
mc.setBlocks(-25, 0, -25, 25, 25, 25, block.AIR.id)

#create drawing object
mcDrawing = MinecraftDrawing(mc)

#line
mcDrawing.drawLine(0, 0, -10, -10, 10, -5, block.STONE.id)

#circle
mcDrawing.drawCircle(-15, 15, -15, 10, block.WOOD.id)

#sphere
mcDrawing.drawSphere(-15, 15, -15, 5, block.OBSIDIAN.id)

#face - solid triangle
faceVertices = []
faceVertices.append(minecraft.Vec3(0, 0, 0))
faceVertices.append(minecraft.Vec3(5, 10, 0))
faceVertices.append(minecraft.Vec3(10, 0, 0))
Пример #28
0
from mcpi.minecraft import Minecraft
from time import sleep
from random import randint
from minecraftstuff import MinecraftDrawing
print("hi ok")
mc = Minecraft.create()
md = MinecraftDrawing(mc)
while True:
    x, y, z = mc.player.getTilePos()
    blocks = mc.events.pollBlockHits()
    for block in blocks:
        bx, by, bz = block.pos
        x, y, z = mc.player.getTilePos()
        sleep(5)

        md.drawHollowSphere(x, y, z, 8, 166)
        md.drawHollowSphere(x, y, z, 9, 10)
        md.drawHollowSphere(x, y, z, 10, 166)
Пример #29
0
from mcpi.minecraft import Minecraft
from time import sleep
from random import randint
from minecraftstuff import MinecraftDrawing
print("hi ok")
mc = Minecraft.create()
md = MinecraftDrawing(mc)
x, y, z = mc.player.getTilePos()
print(x)
sleep(10)
mc.setBlocks(310, 60, 240, 550, 60, 390, 2)
from mcpi.minecraft import Minecraft
from mcpi import block
from minecraftstuff import MinecraftDrawing
#pip install minecraftstuff
mc = Minecraft.create()

mcdraw = MinecraftDrawing(mc)

# draw a diagonal line
mcdraw.drawLine(0, 0, 0, 10, 10, 10, block.STONE.id)