def generate_possible_hands(pocket, community_cards): return [ Hand.get_hand(cards) for cards in combinations(community_cards + pocket, r=5) ]
def possible_hands(self, community_cards): return [Hand.get_hand(cards) for cards in combinations(community_cards + self.pocket, r=5)]
def generate_possible_hands(pocket, community_cards): return [Hand.get_hand(cards) for cards in combinations(community_cards + pocket, r=5)]