class MyWindow(Window): def __init__(self): super().__init__(500, 800, 'mywindow', None, None) self.framerate = 120 camera = self.devices.cameras[0] camera.tripod.lookat(eye=(-100, -100, 100), at=(0, 0, 0), up=(0, 0, 1)) # self.devices.cameras.attach_fps_dolly(0, 0) self.modeler = AModeler() self.model = self.modeler.add_model(parent=None) self.modeler.add_ground(self.model, [.5] * 4) self.modeler.add_pln(self.model, (0, 0, 0.001), (1, 0, 0), (0, 1, 0), (0, 0, 1)) self.picker = VicinityPicker() def draw(self): with self.devices.frames[0] as df: df.clear(0, 0, 0, 1) df.clear_depth() with self.devices.cameras[0] as c: self.modeler.render() selection = self.picker.pick(gt.Pln(), c, self.devices.cursors[0]) if selection: key, point = selection if key == 'xy': clr = 0, 0, 1, 0.5 elif key == 'yz': clr = 1, 0, 0, 0.5 else: clr = 0, 1, 0, 0.5 self.modeler.add_raw(self.model, point).clr = clr
class MyWindow(Window): def __init__(self): super().__init__(1000, 500, 'my window 1', monitor=None, shared=None) self.framerate = 60 self.fcount = 0 # enable camera move self.devices.cameras[0].tripod.lookat((0, 0, 2000), (0, 0, 0), (0, 1, 0)) d = self.devices.cameras.attach_fps_dolly(0, 0) d.move_boost = 10 d.move_spd = 5 # create model self.modeler = AModeler() self.model = self.modeler.add_model(parent=None) self.num_scratch = 0 self.ori = None self.lin_vec = None self.offset_vec = None self.thk = None def draw(self): if not self.num_scratch: self.ori = gt.Pnt(*(random.randint(-1500, 1500) for _ in range(2)), random.randint(-200, 200)) self.lin_vec = gt.Vec(*(random.uniform(-1, 1) for _ in range(2))).amplify(random.randint(200, 500)) self.offset_vec = gt.Vec.cross(gt.ZVec(), self.lin_vec).amplify(random.randint(10, 100)) self.num_scratch = random.randint(0, 25) self.thk = random.randint(2, 15) if self.fcount % 3 == 0: geo = gt.Lin.from_pnt_vec(self.ori + self.offset_vec * self.num_scratch, self.lin_vec) lin = self.modeler.add_raw(self.model, geo) lin.thk = self.thk self.num_scratch -= 1 self.fcount += 1 with self.devices.panes[0] as p: with self.devices.cameras[0] as c: p.clear(.5, .5, .5, 1) self.modeler.render()
class MyWindow(Window): def __init__(self): super().__init__(1000, 1000, 'my window 1', monitor=None, shared=None) self.framerate = 60 # enable camera move o = 200 # self.devices.cameras[0].tripod.lookat(eye=(0, 0, o), at=(0, 0, 0), up=(0, 1, 0)) self.devices.cameras[0].focus_pane(pane=self.devices.panes[0], focus=(0, 0, 0), clip_off=100) # create model self.modeler = AModeler() model = self.modeler.add_model(None) plns = [] self.model1 = model pw, ph = self.devices.panes[0].size.xy n = 7 nw, nh = pw // n, ph // n for x in range(-pw // 2 + nw, pw // 2 - nw + 1, nw): for y in range(-ph // 2 + nh, ph // 2 - nh + 1, nh): plns.append(gt.Pln(o=(x, y, 0))) self.modeler.add_pnt(model, x, y, 1).clr = ClrRGBA(1, 1, 0, 1) e = 100 q = e / 4 h = e / 2 o = e / 10 t = e / 3 pgons = [] # A pgons.append( gt.Pgon((0, 0, 0), (q, 0, 0), (t, q, 0), (2 * t, q, 0), (3 * q, 0, 0), (e, 0, 0), (h, e, 0), (0, 0, 0))) # B k = e - 3 * o pgons.append( gt.Pgon((0, 0, 0), (k, 0, 0), (e, o, 0), (e, h - o, 0), (k, h, 0), (e, h + o, 0), (e, e - o, 0), (k, e, 0), (0, e, 0), (0, 0, 0))) # C pgons.append( gt.Pgon((q, 0, 0), (h, 0, 0), (e, 0, 0), (e, q, 0), (h, q, 0), (t, t, 0), (t, 2 * t, 0), (h, e - q, 0), (e, e - q, 0), (e, e, 0), (q, e, 0), (0, e - q, 0), (0, q, 0), (q, 0, 0))) # D pgons.append( gt.Pgon((0, 0, 0), (3 * q, 0, 0), (e, q, 0), (e, e - q, 0), (e - q, e, 0), (0, e, 0), (0, 0, 0))) # E k = e / 5 pgons.append( gt.Pgon((0, 0, 0), (e, 0, 0), (e, k, 0), (h, k, 0), (h, 2 * k, 0), (e, 2 * k, 0), (e, 3 * k, 0), (h, 3 * k, 0), (h, 4 * k, 0), (e, 4 * k, 0), (e, e, 0), (0, e, 0), (0, 0, 0))) # F k = e / 5 pgons.append( gt.Pgon((0, 0, 0), (t, 0, 0), (t, q, 0), (2 * t, q, 0), (2 * t, h, 0), (t, h, 0), (t, 3 * q, 0), (e, 3 * q, 0), (e, e, 0), (0, e, 0), (0, 0, 0))) # G pgons.append( gt.Pgon((0, 0, 0), (e, 0, 0), (e, 2 * t - o, 0), (e - q - o, 2 * t - o, 0), (e - q, t, 0), (q, t, 0), (q, 2 * t, 0), (e, 2 * t, 0), (e, e, 0), (0, e, 0), (0, 0, 0))) # H pgons.append( gt.Pgon((0, 0, 0), (t, 0, 0), (t, t, 0), (2 * t, t, 0), (2 * t, 0, 0), (e, 0, 0), (e, e, 0), (2 * t, e, 0), (2 * t, 2 * t, 0), (t, 2 * t, 0), (t, e, 0), (0, e, 0), (0, 0, 0))) # I pgons.append( gt.Pgon((0, 0, 0), (e, 0, 0), (e, t, 0), (2 * t, t, 0), (2 * t, 2 * t, 0), (e, 2 * t, 0), (e, e, 0), (0, e, 0), (0, 2 * t, 0), (t, 2 * t, 0), (t, t, 0), (0, t, 0), (0, 0, 0))) # J pgons.append( gt.Pgon((q, 0, 0), (2 * t, 0, 0), (e - o, t, 0), (e - o, e - q, 0), (e, e - q, 0), (e, e, 0), (h, e, 0), (h, e - q, 0), (2 * t, e - q, 0), (2 * t, h, 0), (h, q, 0), (t, q, 0), (t, h, 0), (0, h, 0), (0, q, 0), (q, 0, 0))) # K pgons.append( gt.Pgon((0, 0, 0), (t, 0, 0), (t, q, 0), (h, 0, 0), (e, 0, 0), (h, h, 0), (e, e - q, 0), (e, e, 0), (t, e - t, 0), (t, e, 0), (0, e, 0), (0, 0, 0))) # L pgons.append( gt.Pgon((0, 0, 0), (e, 0, 0), (e, t, 0), (t, t, 0), (t, e, 0), (0, e, 0), (0, 0, 0))) # M pgons.append( gt.Pgon((0, 0, 0), (q, 0, 0), (q, h, 0), (1.5 * q, q, 0), (2.5 * q, q, 0), (3 * q, h, 0), (3 * q, 0, 0), (e, 0, 0), (e, e, 0), (3 * q, e, 0), (2.2 * q, h, 0), (1.8 * q, h, 0), (q, e, 0), (0, e, 0), (0, 0, 0))) # N pgons.append( gt.Pgon((0, 0, 0), (q, 0, 0), (q, h, 0), (3 * q, 0, 0), (e, 0, 0), (e, e, 0), (3 * q, e, 0), (3 * q, h, 0), (q, e, 0), (0, e, 0), (0, 0, 0))) # O pgons.append( gt.Pgon((q, 0, 0), (e - q, 0, 0), (e, q, 0), (e, e - q, 0), (e - q, e, 0), (q, e, 0), (0, e - q, 0), (0, q, 0), (q, 0, 0))) # P pgons.append( gt.Pgon((0, 0, 0), (q, 0, 0), (q, h, 0), (e, h, 0), (e, e, 0), (0, e, 0), (0, 0, 0))) # Q pgons.append( gt.Pgon((q, 0, 0), (h + o, 0, 0), (t * 2 + o, o, 0), (e - o, 0, 0), (e, o, 0), (e - o, t - o, 0), (e, h - o, 0), (e, e - q, 0), (e - q, e, 0), (q, e, 0), (0, e - q, 0), (0, q, 0), (q, 0, 0))) # R pgons.append( gt.Pgon((0, 0, 0), (h, 0, 0), (h, q, 0), (e - q, 0, 0), (e, q, 0), (e - q, h, 0), (e, h, 0), (e, e, 0), (0, e, 0), (0, 0, 0))) # S pgons.append( gt.Pgon((0, 0, 0), (e, 0, 0), (e, e - t, 0), (t, e - t, 0), (t, e - t + o, 0), (e, e - t + o, 0), (e, e, 0), (0, e, 0), (0, t, 0), (e - t, t, 0), (e - t, t - o, 0), (0, t - o, 0), (0, 0, 0))) # T pgons.append( gt.Pgon((q, 0, 0), (e - q, 0, 0), (e - q, e - q, 0), (e, e - q, 0), (e, e, 0), (0, e, 0), (0, e - q, 0), (q, e - q, 0), (q, 0, 0))) # U pgons.append( gt.Pgon((q, 0, 0), (e - q, 0, 0), (e, q, 0), (e, e, 0), (e - t, e, 0), (e - t, h, 0), (t, h, 0), (t, e, 0), (0, e, 0), (0, q, 0), (q, 0, 0))) # V pgons.append( gt.Pgon((q, 0, 0), (e - q, 0, 0), (e, e, 0), (e - t, e, 0), (h, h, 0), (t, e, 0), (0, e, 0), (q, 0, 0))) # W f = e / 5 pgons.append( gt.Pgon((f, 0, 0), (f * 2, 0, 0), (h, h, 0), (f * 3, 0, 0), (f * 4, 0, 0), (e, e, 0), (e - f, e, 0), (e - f * 1.5, h, 0), (f * 3, e, 0), (f * 2, e, 0), (f * 1.5, h, 0), (f, e, 0), (0, e, 0), (f, 0, 0))) # X pgons.append( gt.Pgon((0, 0, 0), (q, 0, 0), (h, t, 0), (e, 0, 0), (e, q, 0), (e - t, h, 0), (e, e, 0), (e - q, e, 0), (h, e - t, 0), (0, e, 0), (0, e - q, 0), (t, h, 0), (0, 0, 0))) # Y pgons.append( gt.Pgon((t, 0, 0), (t * 2, 0, 0), (t * 2, h, 0), (e, e - t, 0), (e, e, 0), (h, e - q, 0), (0, e, 0), (0, e - t, 0), (t, h, 0), (t, 0, 0))) # Z pgons.append( gt.Pgon((0, 0, 0), (e, 0, 0), (e, q, 0), (h, q, 0), (e, e, 0), (0, e, 0), (0, e - q, 0), (h, e - q, 0), (0, 0, 0))) for pgon, pln in zip(pgons, plns): self.modeler.add_raw(model, pln.orient(pgon, gt.Pln())).edge_thk = 5 self.model = model def draw(self, frame_count=None): with self.devices.panes[0] as p: with self.devices.cameras[0] as c: p.clear(.5, .5, .5, 1) # e = 100 self.modeler.render()
class MyWindow(Window): def __init__(self): super().__init__(1000, 1000, 'my window 1', monitor=None, shared=None) self.framerate = 60 # enable camera move o = 200 # self.devices.cameras[0].tripod.lookat(eye=(0, 0, o), at=(0, 0, 0), up=(0, 1, 0)) self.devices.cameras[0].focus_pane(pane=self.devices.panes[0], focus=(0, 0, 0), clip_off=100) # create model self.modeler = AModeler() self.model = self.modeler.add_model(parent=None) plns = [] pw, ph = self.devices.panes[0].size.xy n = 6 nw, nh = pw // n, ph // n for x in range(-pw // 2 + nw, pw // 2 - nw + 1, nw): for y in range(-ph // 2 + nh, ph // 2 - nh + 1, nh): plns.append(gt.Pln(o=(x, y, 0))) self.modeler.add_pnt(self.model, x, y, 1).clr = ClrRGBA(1, 1, 0, 1) e = 100 q = e / 4 h = e / 2 o = e / 10 t = e / 3 pgons = [] # triangle pgons.append(gt.Pgon((0, 0, 0), (e, 0, 0), (0, e, 0), (0, 0, 0))) # rectangle pgons.append( gt.Pgon((0, 0, 0), (e, 0, 0), (e, e, 0), (0, e, 0), (0, 0, 0))) # block pgons.append( gt.Pgon((0, 0, 0), (h, 0, 0), (h, h, 0), (e, h, 0), (e, e, 0), (0, e, 0), (0, 0, 0))) # hills pgons.append( gt.Pgon((0, 0, 0), (e, 0, 0), (e, h, 0), (q * 3, e, 0), (q * 2, h, 0), (q, e, 0), (0, h, 0), (0, 0, 0))) # beanie pgons.append( gt.Pgon((0, 0, 0), (e, 0, 0), (e, h, 0), (q * 3, e, 0), (q, e, 0), (0, h, 0), (0, 0, 0))) # cat pgons.append( gt.Pgon((0, 0, 0), (e, 0, 0), (e, h, 0), (q * 3, e, 0), (q * 3, h, 0), (q, h, 0), (q, e, 0), (0, h, 0), (0, 0, 0))) # reverse house pgons.append( gt.Pgon((h, 0, 0), (e, h, 0), (e, e, 0), (0, e, 0), (0, h, 0), (h, 0, 0))) # left dialog pgons.append( gt.Pgon((q, 0, 0), (h, h, 0), (e, h, 0), (e, e, 0), (0, e, 0), (0, h, 0), (q, 0, 0))) # diamond pgons.append( gt.Pgon((h, 0, 0), (e, h, 0), (h, e, 0), (0, h, 0), (h, 0, 0))) # quad triangle pgons.append( gt.Pgon((h, 0, 0), (e, 0, 0), (h, e, 0), (0, 0, 0), (h, 0, 0))) # right dialog pgons.append( gt.Pgon((3 * q, 0, 0), (e, h, 0), (e, e, 0), (0, e, 0), (0, h, 0), (h, h, 0), (3 * q, 0, 0))) # torn paper pgons.append( gt.Pgon((0, 0, 0), (-q, -q, 0), (0, -q, 0), (e, -q, 0), (e - q, h, 0), (e, e, 0), (-q, e, 0), (0, h + q, 0), (-q, q, 0), (0, 0, 0))) # flag right pgons.append( gt.Pgon((0, 0, 0), (e, 0, 0), (3 * q, h, 0), (e, e, 0), (0, e, 0), (0, 0, 0))) # cravas pgons.append( gt.Pgon((0, 0, 0), (q, h, 0), (h, q, 0), (e, e, 0), (-h, e, 0), (0, 0, 0))) # mountain pgons.append( gt.Pgon((0, 0, 0), (e, 0, 0), (e - q, 2 * q, 0), (e - q, q, 0), (h, 3 * q, 0), (h, 2 * q, 0), (q, e, 0), (0, 0, 0))) # bow tie pgons.append( gt.Pgon((0, 0, 0), (h, q, 0), (e, 0, 0), (e, e, 0), (h, 3 * q, 0), (0, e, 0), (0, 0, 0))) # pants pgons.append( gt.Pgon((0, 0, 0), (q, 0, 0), (h, h, 0), (3 * q, 0, 0), (e, 0, 0), (e, e, 0), (0, e, 0), (0, 0, 0))) # bad m pgons.append( gt.Pgon((0, 0, 0), (q, 0, 0), (q, h, 0), (h, q, 0), (3 * q, h, 0), (3 * q, 0, 0), (e, 0, 0), (e, e, 0), (0, e, 0), (0, 0, 0))) # M pgons.append( gt.Pgon((0, 0, 0), (q, 0, 0), (q, h, 0), (1.5 * q, q, 0), (2.5 * q, q, 0), (3 * q, h, 0), (3 * q, 0, 0), (e, 0, 0), (e, e, 0), (3 * q, e, 0), (2.2 * q, h, 0), (1.8 * q, h, 0), (q, e, 0), (0, e, 0), (0, 0, 0))) # N pgons.append( gt.Pgon((0, 0, 0), (q, 0, 0), (q, h, 0), (3 * q, 0, 0), (e, 0, 0), (e, e, 0), (3 * q, e, 0), (3 * q, h, 0), (q, e, 0), (0, e, 0), (0, 0, 0))) # drill pgons.append( gt.Pgon((h - o, 0, 0), (h + o, 0, 0), (2 * t, h, 0), (2.5 * t, h, 0), (e, h + q, 0), (e, e, 0), (0, e, 0), (0, h + q, 0), (0.5 * t, h, 0), (t, h, 0), (h - o, 0, 0))) # gate pgons.append( gt.Pgon((0, 0, 0), (t, 0, 0), (t, h, 0), (2 * t, h, 0), (2 * t, 0, 0), (e, 0, 0), (e, e, 0), (0, e, 0), (0, 0, 0))) # # thin leg pgons.append( gt.Pgon((0, 0, 0), (t, 0, 0), (t, h, 0), (2 * t, h, 0), (2 * t, 0, 0), (e, e, 0), (0, e, 0), (0, 0, 0))) # nepal pgons.append( gt.Pgon((0, 0, 0), (e, q, 0), (q, h, 0), (3 * q, 3 * q, 0), (0, e, 0), (0, 0, 0))) # tick pgons.append( gt.Pgon((0, 0, 0), (h, h, 0), (0, -h, 0), (-h, 0, 0), (0, 0, 0))) for pgon, pln in zip(pgons, plns): self.modeler.add_raw(self.model, pln.orient(pgon, gt.Pln())).edge_thk = 5 def draw(self, frame_count=None): with self.devices.panes[0] as p: with self.devices.cameras[0] as c: p.clear(.5, .5, .5, 1) self.modeler.render()