def main(): OPTIONS, argv = getOptions('mmolite/config/servers.cfg', 'world server', sys.argv) if OPTIONS.username == "-": OPTIONS.username = raw_input("Username: "******"-": OPTIONS.password = raw_input("Password: "******"Setting up World Server..." dbconn.resetDB() print "Successfully" return else: print "Initialize World Server database..." dbconn.startDB() Clients.dropTable(ifExists=True) Clients.createTable() print "Run TGE dedicated server" argv.extend([ '-dedicated', '-game', 'test.mmo', '-mission', 'test.mmo/data/missions/chatspot.mis' ]) pytorque.initialize(len(argv), argv) print "World server connecting to master server: ip[%s] port[%d]" % ( OPTIONS.master_ip, OPTIONS.master_port) creds = credentials.UsernamePassword(OPTIONS.username, OPTIONS.password) world = WorldServer(OPTIONS.master_ip, OPTIONS.master_port, OPTIONS.world_port, PeerType.World, creds, WorldPortal()) world.run() #reactor.run() reactor.startRunning() #the main loop is broken out and can be combined with other frameworks rather easily while pytorque.tick(): reactorTick() #cleanup pytorque.. goodbye! pytorque.shutdown()
def main(): global clientObj global userObj Running = False OPTIONS, argv = getOptions('mmolite/config/client.cfg', 'client', sys.argv) print "MMO test client initializing torque client" if '-game' not in argv: argv.extend(['-game', 'test.mmo']) pytorque.initialize(len(argv), argv) print "MMO test client connecting to: ip[%s] port[%d]" % ( OPTIONS.master_ip, OPTIONS.master_port) clientObj = PbAuthClient() clientObj.login("Client", "tneilc", OPTIONS.master_ip, OPTIONS.master_port) userObj = PbAuthUser() # get torque object loginButton = TorqueObject("LoginButton") signupButton = TorqueObject("SignupButton") # set torque object's attribute loginButton.Command = 'LoginButton.OnButton("%s", %s);' % ( OPTIONS.master_ip, OPTIONS.master_port) signupButton.Command = 'SignupButton.OnButton("%s", %s);' % ( OPTIONS.master_ip, OPTIONS.master_port) # map python function to torque action pytorque.export(OnLoginPressed, "LoginButton", "OnButton", "Login button command", 2, 2) pytorque.export(OnSignupPressed, "SignupButton", "OnButton", "Signup button command", 2, 2) # call torque object method loginButton.setActive(0) signupButton.setActive(0) print "MMO test client running" reactor.startRunning() #the main loop is broken out and can be combined with other frameworks rather easily while pytorque.tick(): reactorTick() #cleanup pytorque.. goodbye! pytorque.shutdown() print "MMO test client quit"
def main(): global clientObj global userObj Running = False OPTIONS, argv = getOptions('mmolite/config/client.cfg', 'client', sys.argv) print "MMO test client initializing torque client" if '-game' not in argv: argv.extend(['-game', 'test.mmo']) pytorque.initialize(len(argv),argv) print "MMO test client connecting to: ip[%s] port[%d]"%(OPTIONS.master_ip, OPTIONS.master_port) clientObj = PbAuthClient() clientObj.login("Client", "tneilc", OPTIONS.master_ip, OPTIONS.master_port) userObj = PbAuthUser() # get torque object loginButton = TorqueObject("LoginButton") signupButton = TorqueObject("SignupButton") # set torque object's attribute loginButton.Command = 'LoginButton.OnButton("%s", %s);'%(OPTIONS.master_ip, OPTIONS.master_port) signupButton.Command = 'SignupButton.OnButton("%s", %s);'%(OPTIONS.master_ip, OPTIONS.master_port) # map python function to torque action pytorque.export(OnLoginPressed,"LoginButton","OnButton","Login button command",2,2) pytorque.export(OnSignupPressed,"SignupButton","OnButton","Signup button command",2,2) # call torque object method loginButton.setActive(0) signupButton.setActive(0) print "MMO test client running" reactor.startRunning() #the main loop is broken out and can be combined with other frameworks rather easily while pytorque.tick(): reactorTick() #cleanup pytorque.. goodbye! pytorque.shutdown() print "MMO test client quit"
def main(): OPTIONS, argv = getOptions('mmolite/config/servers.cfg', 'world server', sys.argv) if OPTIONS.username=="-": OPTIONS.username = raw_input("Username: "******"-": OPTIONS.password = raw_input("Password: "******"Setting up World Server..." dbconn.resetDB() print "Successfully" return else: print "Initialize World Server database..." dbconn.startDB() Clients.dropTable(ifExists=True); Clients.createTable() print "Run TGE dedicated server" argv.extend(['-dedicated', '-game', 'test.mmo', '-mission', 'test.mmo/data/missions/chatspot.mis']) pytorque.initialize(len(argv),argv) print "World server connecting to master server: ip[%s] port[%d]"%(OPTIONS.master_ip, OPTIONS.master_port) creds = credentials.UsernamePassword(OPTIONS.username, OPTIONS.password) world = WorldServer(OPTIONS.master_ip, OPTIONS.master_port, OPTIONS.world_port, PeerType.World, creds, WorldPortal()) world.run() #reactor.run() reactor.startRunning() #the main loop is broken out and can be combined with other frameworks rather easily while pytorque.tick(): reactorTick() #cleanup pytorque.. goodbye! pytorque.shutdown()
#buttons are kind of worthless without commands. Let's make one: def OnMyButton(value): print "Button pushed with value",value #export the function to the console system in much the same way the C++ system does... #we also support optional namespaces, usage documentation, and min/max args pytorque.export(OnMyButton,"MyButton","OnButton","Example button command",1,1) #we can get and set fields (including dynamic fields). We'll set our button's command: button.command = "MyButton::OnButton(42);" #we can call console methods on our TorqueObjects... So, let's simulate a button click. #the OnMyButton function will be called with the value 42 :) button.performClick() #note that getting an object reference to the button and setting the command like this is #purely for illustration. You can also: command = "MyButton::OnButton(42);" in the evaluated code. #moving on, we can get and set global variables pytorque.setglobal("$MyVariable",42) print pytorque.getglobal("$MyVariable") pytorque.evaluate('echo ("*** Here is your variable:" @ $MyVariable);') #the main loop is broken out and can be combined with other frameworks rather easily while pytorque.tick(): pass #cleanup pytorque.. goodbye! pytorque.shutdown()