def reply_handler(cls, action, response, from_): # Deep copy bomb action_c = Action() action_c.attacker = action.attacker action_c.action = action.action action_c.victim = from_.key.id() action_c.datetime = datetime.now() action_c.place = action.place if response == "Y" or response == "y": action_c.need_validation = False action_c.incorrect_kill = False action_c_key = action_c.put() victim = Player.get_by_id(action_c.victim) victim.state = "DEAD" victim.killed_by = str(action_c_key.id()) victim.put() attacker = Player.get_by_id(action_c.attacker) attacker.killed.append(str(action_c_key.id())) attacker.put() return [("*", "{} has been killed".format(victim.codename))] else: action_c.need_validation = True action_c.incorrect_kill = True return []
def reply_handler(cls, action, response, from_): # Deep copy bomb action_c = Action() action_c.attacker = action.attacker action_c.action = action.action action_c.victim = from_.key.id() action_c.datetime = datetime.now() action_c.place = action.place if response == "Y" or response == "y": action_c.need_validation = False action_c.incorrect_kill = False action_c_key = action_c.put() victim = Player.get_by_id(action_c.victim) victim.state = "DEAD" victim.killed_by = str(action_c_key.id()) victim.put() attacker = Player.get_by_id(action_c.attacker) attacker.killed.append(str(action_c_key.id())) attacker.put() return [("*", "{} has been killed".format(victim.codename))] else: action_c.need_validation = True action_c.incorrect_kill = True return []
def handler(cls, attacker, params): if len(params) == 0: raise CommandError("Parameter {}".format(params)) victim = Util.get_victim(params[0]) Disarm.validate_disarm(attacker, victim) action = Action() action.attacker = attacker.key.id() action.action = "DISARM" action.victim = victim.key.id() action.datetime = datetime.now() action.need_validation = True action_key = action.put() return [(action.victim, "{} claimed to have disarm you. " "[REPLY {}] Y/N.".format(attacker.realname, action_key.id()))]
def handler(cls, attacker, params): logging.info("KILL start") victim = Util.get_victim(params[0]) Kill.validate_kill(attacker, victim) action = Action() action.attacker = attacker.key.id() action.action = "KILL" action.victim = victim.key.id() action.datetime = datetime.now() action.need_validation = True action_key = action.put() logging.info("KILL finish") return [(action.victim, "{} claimed to have killed you. " "[REPLY {}] Y/N.".format(attacker.realname, action_key.id()))]
def handler(cls, attacker, params): logging.info("KILL start") victim = Util.get_victim(params[0]) Kill.validate_kill(attacker, victim) action = Action() action.attacker = attacker.key.id() action.action = "KILL" action.victim = victim.key.id() action.datetime = datetime.now() action.need_validation = True action_key = action.put() logging.info("KILL finish") return [ ( action.victim, "{} claimed to have killed you. " "[REPLY {}] Y/N.".format(attacker.realname, action_key.id()), ) ]