Пример #1
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 def test_not_neighbour(self):     
     realm = Realm()    
     army = Army(0, realm)
     province = Province(None, 1, 1)
     province.add_army(army)
     
     self.assertFalse(can_move_army(realm, army, Province(None, 0, 0)))
     self.assertFalse(can_move_army(realm, army, Province(None, 0, 2)))
     self.assertFalse(can_move_army(realm, army, Province(None, 3, 2)))
     self.assertFalse(can_move_army(realm, army, Province(None, 3, 0)))       
Пример #2
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 def test_invalid_army(self):
     realm = Realm()    
     army = Army(0, realm)
     province = Province(None, 1, 1)
     
     self.assertRaises(AssertionError, can_move_army, realm, None, province)              
     self.assertFalse(can_move_army(realm, army, province))
Пример #3
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 def test_wrong_realm(self):
     realm0 = Realm()    
     realm1 = Realm()
     army = Army(0, realm0)
     province = Province(None, 1, 1)
     province.add_army(army)
     
     self.assertFalse(can_move_army(realm1, army, Province(None, 2, 1)))
Пример #4
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 def on_mouse_release(x, y, button, modifiers):
     global realm, selected_army, selected_province, moved_army
     
     selected_army = None
     selected_province = None
     
     selection = view.get_province(x, y)
     
     if isinstance(selection, Province) and moved_army:
         if can_move_army(realm, moved_army, selection):
             moved_army.action = MoveArmy(realm, moved_army, selection)
     elif isinstance(selection, Province):
         selected_province = selection
         print('Province({0:d},{1:d}): Realm={2:s} Armies={3:d}'.format(selected_province.x, selected_province.y, 
             selected_province.realm.name if selected_province.realm else 'None', len(selected_province.armies)))
     elif isinstance(selection, Army):
         selected_army = selection
         print('Army: Id={0:d} Realm={1:s} Size={2:d}'.format(selected_army.id, selected_army.realm.name, selected_army.size))
Пример #5
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 def test_can_move_army(self): 
     realm = Realm()    
     army = Army(0, realm)
     province0 = Province(None, 1, 1)
     province0.add_army(army)
     
     self.assertTrue(can_move_army(realm, army, Province(None, 2, 1)))
     self.assertTrue(can_move_army(realm, army, Province(None, 2, 2)))
     self.assertTrue(can_move_army(realm, army, Province(None, 1, 2)))
     self.assertTrue(can_move_army(realm, army, Province(None, 0, 1)))
     self.assertTrue(can_move_army(realm, army, Province(None, 1, 0)))
     self.assertTrue(can_move_army(realm, army, Province(None, 2, 0)))
     
     province0.remove_army(army)
     province1 = Province(None, 1, 2)
     province1.add_army(army)
     
     self.assertTrue(can_move_army(realm, army, Province(None, 2, 2)))
     self.assertTrue(can_move_army(realm, army, Province(None, 1, 3)))
     self.assertTrue(can_move_army(realm, army, Province(None, 0, 3)))
     self.assertTrue(can_move_army(realm, army, Province(None, 0, 2)))
     self.assertTrue(can_move_army(realm, army, Province(None, 0, 1)))
     self.assertTrue(can_move_army(realm, army, Province(None, 1, 1)))