Пример #1
0
    def __init__(self, a_slap_probability, deck=None):
        if a_slap_probability < 0 or a_slap_probability >= 1:
            raise ValueError('a_slap_probability must be between 0 and 1')
        self.a_slap_probability = a_slap_probability

        if deck is None:
            self.deck = Deck()
        else:
            if isinstance(deck, Deck):
                self.deck = deck
            else:
                raise TypeError('deck must be of type Deck')

        self.top_card = None
        self.prev_card = None
        self.pile = deque()

        hand_1, hand_2 = self.deck.deal()
        self.a_player = deque(hand_1)
        self.b_player = deque(hand_2)

        self.a_turn = True  # the A player always goes first

        # When chances_remaining is None, a player is not responding to
        # the other player's face card. When it becomes 0, the
        # player responding to the face card has lost the hand
        # and chances_remaining should be reset to None.
        self.chances_remaining = None

        self.counter = 0
Пример #2
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 def test_simulate_game_empty_deck(self):
     mock_deck = Deck()
     mock_deck.deal = MagicMock(return_value=([], []))
     game = Egrt(0.5, deck=mock_deck)
     winner, turns = game.simulate_game()
     self.assertEqual(winner, 'T')
     self.assertEqual(turns, 0)
Пример #3
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class TestDeck(unittest.TestCase):
    def setUp(self):
        super().setUp()
        self.deck = Deck()

    def get_all_cards_in_deck(self):
        cards = []
        for rank in Rank:
            for suit in Suit:
                cards.append(Card(rank, suit))
        return cards

    def test_init(self):
        self.assertEqual(sorted(self.deck.cards),
                         sorted(self.get_all_cards_in_deck()))
        self.assertEqual(len(self.deck.cards), 52)
        self.assertFalse(self.deck.dealt)

    def test_deal(self):
        self.assertFalse(self.deck.dealt)
        player_1, player_2 = self.deck.deal()
        self.assertTrue(self.deck.dealt)
        self.assertEqual(len(player_1), 26)
        self.assertEqual(len(player_2), 26)

        # The hands combined should be the contents of a deck
        self.assertEqual(sorted(player_1 + player_2),
                         sorted(self.get_all_cards_in_deck()))

    def test_double_deal_raise_error(self):
        _, _ = self.deck.deal()
        with self.assertRaises(DoubleDealtDeckError):
            _, _ = self.deck.deal()
 def add_deck(self):
     deck = Deck(list(), list())
     try:
         self.cursor.execute("insert into decks values()")
         self.cursor.execute(
             "select id from decks order by id desc limit 1")
         deck._id = int(self.cursor.fetchone())
     except sqlite3.Error, e:
         print e
Пример #5
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 def test_simulate_queen_wins(self):
     mock_deck = Deck()
     mock_deck.deal = MagicMock(return_value=([
         Card(Rank.SIX, Suit.DIAMOND),
         Card(Rank.SEVEN, Suit.CLUB),
         Card(Rank.EIGHT, Suit.SPADE)
     ], [Card(Rank.QUEEN, Suit.HEART),
         Card(Rank.TWO, Suit.SPADE)]))
     game = Egrt(0.5, deck=mock_deck)
     winner, turns = game.simulate_game()
     self.assertEqual(winner, 'B')
     self.assertEqual(turns, 4)
Пример #6
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 def test_simulate_game_king_and_jack_win(self):
     mock_deck = Deck()
     mock_deck.deal = MagicMock(return_value=(
         [Card(Rank.KING, Suit.CLUB),
          Card(Rank.JACK, Suit.CLUB)], [
              Card(Rank.TWO, Suit.CLUB),
              Card(Rank.SEVEN, Suit.DIAMOND),
              Card(Rank.FOUR, Suit.CLUB),
              Card(Rank.NINE, Suit.SPADE)
          ]))
     game = Egrt(0.5, deck=mock_deck)
     winner, turns = game.simulate_game()
     self.assertEqual(winner, 'A')
     self.assertEqual(turns, 6)
Пример #7
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    def __init__(self, deck=None):
        if deck is None:
            self.deck = Deck()
        else:
            if isinstance(deck, Deck):
                self.deck = deck
            else:
                raise TypeError('deck must be of type Deck')

        hand_1, hand_2 = self.deck.deal()
        self.a_player = deque(hand_1)
        self.b_player = deque(hand_2)
        self.pile = deque()
        self.counter = 0
Пример #8
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    def __init__(self):
        print()

        playing = True

        while playing:
            self.__deck = Deck()
            self.__deck.shuffle()

            self.__player_hand = Hand()
            self.__dealer_hand = Hand(dealer = True)

            self.__deal_initial_cards()
            self.__display_hands()
            print()

            game_over = False
            did_initial_blackjack_check = False

            while not game_over:
                if not did_initial_blackjack_check:
                    did_initial_blackjack_check = True

                    initial_blackjack = self.__check_for_initial_blackjack()
                    
                    if initial_blackjack:
                        game_over = True
                        continue
                
                self.__player_plays()

                if self.__did_player_bust():
                    game_over = True
                    continue
                
                self.__dealer_plays()

                if self.__did_dealer_bust():
                    game_over = True
                    continue
                
                game_over = True
            
            if not initial_blackjack:
                self.__display_final_result()

            playing = self.__ask_to_play_again()
        
        print()
Пример #9
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class TestDeck(unittest.TestCase):
    def setUp(self):
        self.deck = Deck()
        self.deck.add_card(Card(CardSuite.CLUBS, CardRank.A))
        self.deck.add_card(Card(CardSuite.DIAMONDS, CardRank.FOUR))

    def test_add_card(self):
        self.deck.add_card(Card(CardSuite.HEARTS, CardRank.K))
        self.assertEqual(
            self.deck.get_card(self.deck.number_of_cards() - 1).get_rank(),
            CardRank.K)

    def test_get_card(self):
        self.assertEqual(self.deck.get_card(0),
                         Card(CardSuite.CLUBS, CardRank.A))

    def test_number_of_cards(self):
        self.assertEqual(self.deck.number_of_cards(), 2)
Пример #10
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def json_to_deck(json_data):
    """Convert a JSON dict into a Deck object."""
    deck_obj = Deck(
        title=json_data['name'],
        description=json_data['description'],
        deck_id=json_data['id'],
        cover=json_data['imageUrl'],
        cards=([json_to_card(c)
                for c in json_data['cards']] if 'cards' in json_data else []))

    return deck_obj
Пример #11
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    async def _cmd_create(self, channel, deck):
        """Handles the create subcommand.

        Args:
            channel: The channel in which the command was executed.
            deck: The requested deck name."
        """
        deck = deck.lower()
        if deck in self._decks:
            await self._error(channel, "Name Taken",
                              "This name is already taken.")
            return

        self._decks[deck] = Deck()
        self.save_decks()
        await channel.send("Deck created.")
Пример #12
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def _load_deck(contacts_directory_path,
               deck_file_name,
               deck_card_back_type,
               is_complex=False):
    with open(os.path.join(contacts_directory_path, deck_file_name),
              encoding='utf-8') as json_file:
        common_contacts = json.load(json_file)
    if deck_card_back_type == CardBackType.EXPEDITION:
        result = ExpeditionDeck(deck_card_back_type)
    else:
        result = Deck(deck_card_back_type)
    for card_data in common_contacts:
        if is_complex:
            result.add(_parse_complex_card(card_data))
        else:
            result.add(_parse_simple_card(card_data))
    return result
Пример #13
0
def create_decks(decks_number):
    """
	Crée un certain nombre de decks avec le même nombre de cartes issues d'un jeu de cartes françaises complet.
	:param decks_number: Le nombre de decks à créer.
	:type decks_number: int
	:return: La liste des decks créés.
	:rtype: Deck[]
	"""
    all_cards = all_french_cards()

    cards_in_deck = floor(len(all_cards) / decks_number)

    decks = [Deck() for i in range(decks_number)
             ]  # Création de `decks_number` decks indépendants.

    for deck in decks:  # On remplit chaque deck de cartes aléatoirement choisies dans la liste complète des cartes.
        for i in range(cards_in_deck):
            deck.add_card(all_cards.pop(random.randint(1, len(all_cards)) - 1))

    return decks
	def create_deck(self, cards, attributes):
		d = Deck(self.id_gen_, cards, attributes)
		self.id_gen_ += 1

		return d
Пример #15
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 def setUp(self):
     self.deck = Deck()
     self.deck.add_card(Card(CardSuite.CLUBS, CardRank.A))
     self.deck.add_card(Card(CardSuite.DIAMONDS, CardRank.FOUR))
Пример #16
0
 def setUp(self):
     super().setUp()
     self.deck = Deck()
Пример #17
0
class War(object):
    """
    Simulates a game of war. The order in which the players' cards stack in
    each hand is nondeterministic.

    The game is over when either of the players runs out of cards. This is the
    case even if there are left over cards (e.g. the last card a player puts
    down results in a tie).
    """
    def __init__(self, deck=None):
        if deck is None:
            self.deck = Deck()
        else:
            if isinstance(deck, Deck):
                self.deck = deck
            else:
                raise TypeError('deck must be of type Deck')

        hand_1, hand_2 = self.deck.deal()
        self.a_player = deque(hand_1)
        self.b_player = deque(hand_2)
        self.pile = deque()
        self.counter = 0

    def simulate_game(self, debug_print=False):
        while not self.game_over():
            a_card = self.a_player.popleft()
            b_card = self.b_player.popleft()
            a_on_top = (randint(0, 1) == 0)

            if a_card > b_card:
                if len(self.pile) > 0:
                    self.append_pile(self.a_player)
                if a_on_top:
                    self.append_cards(self.a_player, b_card, a_card)
                else:
                    self.append_cards(self.a_player, a_card, b_card)
            elif b_card > a_card:
                if len(self.pile) > 0:
                    self.append_pile(self.b_player)
                if a_on_top:
                    self.append_cards(self.b_player, b_card, a_card)
                else:
                    self.append_cards(self.b_player, a_card, b_card)
            else:
                if a_on_top:
                    self.append_cards(self.pile, b_card, a_card)
                else:
                    self.append_cards(self.pile, a_card, b_card)
            self.counter += 1
            if debug_print:
                self.summarize_turn(a_card, b_card)
        return self.counter

    def game_over(self):
        return len(self.a_player) == 0 or len(self.b_player) == 0

    def append_cards(self, hand, card_1, card_2):
        hand.append(card_1)
        hand.append(card_2)

    def append_pile(self, hand):
        """
        Adds all the cards in the pile to the hand passed in (preserving order)
        Also clears the pile.
        """
        hand.extend(self.pile)
        self.pile.clear()

    def summarize_turn(self, a_card, b_card):
        if a_card > b_card:
            print('A WINS')
        elif b_card > a_card:
            print('B WINS')
        else:
            print('TIE')

        print('TURN: {}'.format(self.counter))
        print('a-card: {} b-card: {}'.format(a_card, b_card))
        print('a-length: {} b-length: {}'.format(len(self.a_player),
                                                 len(self.b_player)))
        print()
Пример #18
0
class Egrt(object):
    def __init__(self, a_slap_probability, deck=None):
        if a_slap_probability < 0 or a_slap_probability >= 1:
            raise ValueError('a_slap_probability must be between 0 and 1')
        self.a_slap_probability = a_slap_probability

        if deck is None:
            self.deck = Deck()
        else:
            if isinstance(deck, Deck):
                self.deck = deck
            else:
                raise TypeError('deck must be of type Deck')

        self.top_card = None
        self.prev_card = None
        self.pile = deque()

        hand_1, hand_2 = self.deck.deal()
        self.a_player = deque(hand_1)
        self.b_player = deque(hand_2)

        self.a_turn = True  # the A player always goes first

        # When chances_remaining is None, a player is not responding to
        # the other player's face card. When it becomes 0, the
        # player responding to the face card has lost the hand
        # and chances_remaining should be reset to None.
        self.chances_remaining = None

        self.counter = 0

    def simulate_game(self, debug_print=False):
        while not self.game_over():
            self.counter += 1
            if debug_print:
                sleep(SLEEP_DELAY)
                print()
                print('turn: {}'.format(self.counter))
                print('A: {}, B: {}, pile: {}'.format(len(self.a_player),
                                                      len(self.b_player),
                                                      self.pile_size()))
            if self.a_turn:
                new_card = self.a_player.popleft()
                if debug_print:
                    print('A plays {}'.format(new_card))
            else:
                new_card = self.b_player.popleft()
                if debug_print:
                    print('B plays {}'.format(new_card))

            # Need to check if a slap happened before pushing new_card to
            # top_card so that it is possible to check for sandwiches.
            slap_happened = self.is_slap(new_card)

            # Push prev_card to pile, top_card to prev_card, and new_card
            # to top_card
            if self.prev_card is not None:
                self.pile.append(self.prev_card)
            if self.top_card is not None:
                self.prev_card = self.top_card
            self.top_card = new_card

            if slap_happened:
                if self.a_won_slap():
                    if debug_print:
                        sleep(SLEEP_DELAY)
                        print('A wins slap')
                    self.add_cards_to_hand(self.a_player)
                    self.a_turn = True
                else:
                    if debug_print:
                        sleep(SLEEP_DELAY)
                        print('B wins slap')
                    self.add_cards_to_hand(self.b_player)
                    self.a_turn = False
                continue

            if self.top_card.is_face_card():
                self.set_chances_remaining()
                self.a_turn = not self.a_turn
                continue

            if self.chances_remaining is None:
                self.a_turn = not self.a_turn
                continue

            self.chances_remaining -= 1

            # Whichever player is up just ran out of turns
            if self.chances_remaining == 0:
                # If a just lost the turn, add the cards to b
                if self.a_turn:
                    self.add_cards_to_hand(self.b_player)
                    if debug_print:
                        sleep(SLEEP_DELAY)
                        print('B wins hand')
                else:  # if b just lost the turn, add cards to a
                    self.add_cards_to_hand(self.a_player)
                    if debug_print:
                        sleep(SLEEP_DELAY)
                        print('A wins hand')
                self.a_turn = not self.a_turn

        if len(self.a_player) == 0 and len(self.b_player) == 0:
            victor = 'T'
        elif len(self.b_player) == 0:
            victor = 'A'
        else:
            victor = 'B'

        return victor, self.counter

    def game_over(self):
        return len(self.a_player) == 0 or len(self.b_player) == 0

    def is_slap(self, new_card):
        # Can't be a slap if it is the first card in the pile
        if self.top_card is None:
            return False

        # check classic slap
        if self.top_card == new_card:
            return True

        # check Queen / King slap
        if (self.top_card.rank == Rank.QUEEN and new_card.rank == Rank.KING
                or self.top_card.rank == Rank.KING
                and new_card.rank == Rank.QUEEN):
            return True

        # check sandwich slap
        if self.prev_card is not None and self.prev_card == new_card:
            return True
        else:
            return False

    def a_won_slap(self):
        return True if random() < self.a_slap_probability else False

    def add_cards_to_hand(self, hand):
        if self.top_card is None or self.prev_card is None:
            raise ValueError(
                'Must be at least two cards to call add_cards_to_hand')

        hand.extend(self.pile)
        hand.append(self.prev_card)
        hand.append(self.top_card)

        self.pile.clear()
        self.prev_card = None
        self.top_card = None
        self.chances_remaining = None

    def set_chances_remaining(self):
        """
        When a face card is played, the number of chances remaining needs to
        be set depending on the value of the face card.

        This method assumes that the face card that has already been played
        from which the value is to be set has already been assigned to
        self.top_card.

        This method throws an error if the top_card is not a face card because
        there are no chances remaining when the card is not a face card.
        """
        if not self.top_card.is_face_card():
            raise ValueError(
                'top_card must be a face card to set chances_remaining')

        if self.top_card.rank == Rank.ACE:
            self.chances_remaining = 4
        elif self.top_card.rank == Rank.KING:
            self.chances_remaining = 3
        elif self.top_card.rank == Rank.QUEEN:
            self.chances_remaining = 2
        elif self.top_card.rank == Rank.JACK:
            self.chances_remaining = 1
        else:
            raise NotImplementedError('THIS SHOULD NEVER HAPPEN')

    def pile_size(self):
        size = 0
        if self.top_card is not None:
            size += 1
        if self.prev_card is not None:
            size += 1
        return size + len(self.pile)
Пример #19
0
class Game:
    __BLACKJACK = 21
    __DEALER_STANDS = 17

    def __init__(self):
        print()

        playing = True

        while playing:
            self.__deck = Deck()
            self.__deck.shuffle()

            self.__player_hand = Hand()
            self.__dealer_hand = Hand(dealer = True)

            self.__deal_initial_cards()
            self.__display_hands()
            print()

            game_over = False
            did_initial_blackjack_check = False

            while not game_over:
                if not did_initial_blackjack_check:
                    did_initial_blackjack_check = True

                    initial_blackjack = self.__check_for_initial_blackjack()
                    
                    if initial_blackjack:
                        game_over = True
                        continue
                
                self.__player_plays()

                if self.__did_player_bust():
                    game_over = True
                    continue
                
                self.__dealer_plays()

                if self.__did_dealer_bust():
                    game_over = True
                    continue
                
                game_over = True
            
            if not initial_blackjack:
                self.__display_final_result()

            playing = self.__ask_to_play_again()
        
        print()



    def __deal_initial_cards(self):
        for dummy_variable in range(2):
            self.__player_hand.add_card(self.__deck.deal_card())
            self.__dealer_hand.add_card(self.__deck.deal_card())
    
    def __display_hands(self):
        print("Your hand:")
        self.__player_hand.display_hand()
        print()
        print("Dealer's hand:")
        self.__dealer_hand.display_hand()

    def __check_for_initial_blackjack(self):
        player_has_blackjack = False
        dealer_has_blackjack = False

        if self.__player_hand.get_value() == Game.__BLACKJACK:
            player_has_blackjack = True
        if self.__dealer_hand.get_value() == Game.__BLACKJACK:
            dealer_has_blackjack = True
        
        if player_has_blackjack or dealer_has_blackjack:
            self.__show_blackjack_results(player_has_blackjack, dealer_has_blackjack)
            return True
        else:
            return False
    
    def __show_blackjack_results(self, player_has_blackjack: bool, dealer_has_blackjack: bool):
        if player_has_blackjack and dealer_has_blackjack:
            print("The player and dealer both have blackjack! Draw!\n")
        elif player_has_blackjack:
            print("You have blackjack! You win!\n")
        elif dealer_has_blackjack:
            print("Dealer reveals hand...")
            self.__dealer_hand.display_hand_no_hidden()
            print("Dealer has blackjack! Dealer wins!\n")
    
    def __player_plays(self):
        choice = ""
        while choice not in ["s", "stand"]:
            choice = input("Please choose [Hit / Stand]: ").lower()

            if choice not in ["h", "s", "hit", "stand"]:
                print("Error: please enter 'hit' or 'stand' or (H/S) only")
                continue
            
            if choice == "hit" or choice == "h":
                self.__player_hand.add_card(self.__deck.deal_card())
                self.__player_hand.display_hand()
            
                if self.__did_player_bust():
                    break
            
        print()

    def __did_player_bust(self):
        if self.__player_hand.get_value() > Game.__BLACKJACK:
            return True
        else:
            return False

    def __did_dealer_bust(self):
        if self.__dealer_hand.get_value() > Game.__BLACKJACK:
            return True
        else:
            return False  
    
    def __dealer_plays(self):
        while self.__dealer_hand.get_value() < Game.__DEALER_STANDS:
            print("Dealer hits!")
            self.__dealer_hand.add_card(self.__deck.deal_card())

            if self.__did_dealer_bust():
                break
        
        print("Dealer stands!\n")
    
    def __display_final_result(self):
        print("Final Results:\n")
        if self.__did_player_bust():
            print("You busted! You lost!\n")
            return
        if self.__did_dealer_bust():
            print("The dealer busted! You win!\n")
            return
        
        print("Your hand: ")
        self.__player_hand.display_hand_no_hidden()
        print("\nDealer's hand: ")
        self.__dealer_hand.display_hand_no_hidden()

        print(f"\nYour hand value: {self.__player_hand.get_value()}")
        print(f"Dealer's hand value: {self.__dealer_hand.get_value()}")

        if self.__player_hand.get_value() == self.__dealer_hand.get_value():
            print("\nYour hand is equal to the dealer's hand! Draw!")
        elif self.__player_hand.get_value() > self.__dealer_hand.get_value():
            print("\nYour hand beats the dealer's hand! You win!")
        else:
            print("\nThe dealer's hand beats your hand! You lose!")
        
        print()
    
    def __ask_to_play_again(self):
        choice = ""

        while choice not in ["yes", "y", "no", "n"]:
            choice = input("Do you wish to play again?: ").lower()

            if choice not in ["yes", "y", "no", "n"]:
                print("Error: enter 'yes', 'y','no', or 'n'")
        
        if choice in ["yes", "y"]:
            return True
        else:
            print("\nThanks for playing!")
            return False