Пример #1
0
    ocr_dataset = TextDataset("./data", None)
    ocr_dataset_loader = torch.utils.data.DataLoader(dataset=ocr_dataset,
                                                     batch_size=4,
                                                     shuffle=False,
                                                     collate_fn=alignCollate(
                                                         imgH=80,
                                                         imgW=1600,
                                                         keep_ratio=True))

    use_cuda = torch.cuda.is_available()
    loss_meter = AverageMeter()
    acc_meter = AverageMeter()
    if use_cuda:
        # cudnn.benchmark = True
        device = torch.device('cuda:0')
        model = model.to(device)
    for ind, (x, target) in enumerate(ocr_dataset_loader):
        # x = [batch_size, channels, height, weight]
        act_lengths = get_seq_length(x)
        # target is a list of `torch.InTensor` with `bsz` size.
        flatten_target, target_lengths = preprocess_target(target)

        x, act_lengths, flatten_target, target_lengths = tensor_to_variable(
            (x, act_lengths, flatten_target, target_lengths), volatile=False)
        if use_cuda:
            x = x.to(device)
            # act_lengths = act_lengths.to(device)
            # flatten_target = flatten_target.to(device)
            # target_lengths = target_lengths.to(device)

        bsz = x.size(0)
Пример #2
0
class TetrisQLearn:
    def __init__(self, games_state, savename, dirname='logs', **kwargs):

        self.simulator = games_state

        # Q learn basic params
        self.explore_val = 1  # probability to explore v exploit
        self.explore_decay = 0.999  # explore chance is reduced as Q resolves
        self.gamma = 1  # short-term/long-term trade-off param
        self.num_episodes = 500  # number of episodes of simulation to perform
        self.save_weight_freq = 10  # controls how often (in number of episodes) the weights of Q are saved
        self.memory = []
        self._process_mask = []
        self.processed_memory = []  # memory container

        # fitted Q-Learning params
        self.episode_update = 1  # after how many episodes should we update Q?
        self.batch_size = 10  # length of memory replay (in episodes)

        self.schedule = False
        self.refresh_target = 1

        self.renderpath = None

        # let user define each of the params above
        if "gamma" in kwargs:
            self.gamma = kwargs['gamma']
        if 'explore_val' in kwargs:
            self.explore_val = kwargs['explore_val']
        if 'explore_decay' in kwargs:
            self.explore_decay = kwargs['explore_decay']
        if 'num_episodes' in kwargs:
            self.num_episodes = kwargs['num_episodes']
        if 'episode_update' in kwargs:
            self.episode_update = kwargs['episode_update']
        if 'exit_level' in kwargs:
            self.exit_level = kwargs['exit_level']
        if 'exit_window' in kwargs:
            self.exit_window = kwargs['exit_window']
        if 'save_weight_freq' in kwargs:
            self.save_weight_freq = kwargs['save_weight_freq']
        if 'batch_size' in kwargs:
            self.batch_size = kwargs['batch_size']
        if 'episode_update' in kwargs:
            self.episode_update = kwargs['episode_update']
        if 'schedule' in kwargs:
            self.schedule = kwargs['schedule']
        if 'memory_length' in kwargs:
            self.memory_length = kwargs['memory_length']
        if 'refresh_target' in kwargs:
            self.refresh_target = kwargs['refresh_target']
        if 'minibatch_size' in kwargs:
            self.minibatch_size = kwargs['minibatch_size']
        if 'render_path' in kwargs:
            self.renderpath = kwargs['render_path']
        if 'use_target' in kwargs:
            self.use_target = kwargs['use_target']

        # get simulation-specific variables from simulator
        self.num_actions = self.simulator.output_dimension
        self.training_reward = []
        self.savename = savename

        # create text file for training log
        self.logname = os.path.join(dirname, 'training_logs',
                                    savename + '.txt')
        self.reward_logname = os.path.join(dirname, 'reward_logs',
                                           savename + '.txt')
        if not os.path.exists(
                os.path.join(dirname, 'saved_model_weights', savename)):
            os.mkdir(os.path.join(dirname, 'saved_model_weights', savename))
        if self.renderpath and not os.path.exists(
                os.path.join(self.renderpath, self.savename)):
            os.makedirs(os.path.join(self.renderpath, self.savename),
                        exist_ok=True)
        self.renderpath = os.path.join(self.renderpath, self.savename)

        self.weights_folder = os.path.join(dirname, 'saved_model_weights',
                                           savename)
        self.reward_table = os.path.join(dirname, 'reward_logs_extended',
                                         savename + '.csv')
        self.weights_idx = 0

        self.init_log(self.logname)
        self.init_log(self.reward_logname)
        self.init_log(self.reward_table)

        self.write_header = True

    def render_model(self, epoch):
        fig = plt.figure()
        ax = fig.gca(projection='3d')

        print('rendering...')
        tick = time.time()
        axis_extents = self.simulator.board_extents
        ax.set_xlim3d(0, axis_extents[0])
        ax.set_ylim3d(0, axis_extents[1])
        ax.set_zlim3d(0, axis_extents[2])
        demo_game = GameState(board_shape=axis_extents,
                              rewards=self.simulator.rewards)
        self.model.eval()
        path = os.path.join(self.renderpath,
                            self.savename + '-' + str(epoch) + '.gif')
        render.render_from_model(self.model,
                                 fig,
                                 ax,
                                 demo_game,
                                 path,
                                 device=self.device)
        self.model.train()
        print('rendered %s in %.2fs' % (path, time.time() - tick))

    # Logging stuff
    def init_log(self, logname):
        # delete log if old version exists
        if os.path.exists(logname):
            os.remove(logname)

    def update_log(self, logname, update, epoch=None):
        if type(update) == str:
            logfile = open(logname, "a")
            logfile.write(update)
            logfile.close()
        else:
            mod = self.model.state_dict()
            torch.save(
                mod,
                os.path.join(self.weights_folder,
                             self.savename + str(epoch) + '.pth'))
            self.weights_idx += 1

    def log_reward(self, reward_dict):

        keys = reward_dict.keys()

        if self.write_header:
            with open(self.reward_table, 'a') as output_file:
                dict_writer = csv.DictWriter(output_file, keys)
                dict_writer.writeheader()
            self.write_header = False

        with open(self.reward_table, 'a') as output_file:
            dict_writer = csv.DictWriter(output_file, keys)
            dict_writer.writerow(reward_dict)

    # Q Learning Stuff
    def initialize_Q(self, model_path=None, alpha=None, **kwargs):
        lr = 10**(-2)
        if alpha:
            lr = alpha

        # Input/Output size fot the network
        output_dim = self.num_actions

        self.model = DenseNet(output_dim, **kwargs)
        if model_path is not None:
            print('loading check point %s' % model_path)
            self.model.load_state_dict(torch.load(model_path))
        self.Q = self.model
        if self.use_target:
            self.target_network = self.Q.copy()
        else:
            self.target_network = self.Q

        self.use_cuda = False
        self.device = torch.device('cpu')
        if torch.cuda.is_available():
            self.use_cuda = True
            self.model.to(torch.device('cuda:0'))
            self.device = torch.device('cuda:0')

        self.target_network.to(self.device)
        self.model.to(self.device)

        self.loss = nn.SmoothL1Loss()
        self.max_lr = lr
        self.optimizer = optim.RMSprop(self.model.parameters(), lr)
        if self.schedule:
            self.scheduler = optim.lr_scheduler.ReduceLROnPlateau(
                self.optimizer, patience=10, verbose=True)
        for p in self.model.parameters():
            p.register_hook(lambda grad: torch.clamp(grad, -1, 1))

    def _embed_piece(self, piece, embedding_size=(4, 4, 4)):
        out = np.zeros((piece.shape[0], piece.shape[1], *embedding_size))
        for coord in product(*[range(x) for x in piece.shape]):
            out[coord] = piece[coord]
        return torch.from_numpy(out).to(self.device)

    def memory_replay(self):
        # process transitions using target network
        q_vals = []
        states = []
        pieces = []
        locats = []
        episode_loss = 0

        total_processed = 0

        tick = time.time()
        for i in range(len(self.memory)):
            episode_data = self.memory[i]
            if self.processed_memory[i] is None:
                self.processed_memory[i] = [None] * len(episode_data)

            for j in range(len(episode_data)):
                # process the sample and put it into the processed_memory
                sample = episode_data[j]

                state, piece, locat = sample[0]
                next_state, next_piece, next_locat = sample[1]
                action = sample[2]
                reward = sample[3]
                done = sample[4]

                if self.processed_memory[i][j] is None:
                    q = reward

                    # preprocess q using target network
                    if not done:
                        next_state = torch.tensor(next_state).to(self.device)
                        next_piece = torch.tensor(next_piece).to(self.device)
                        next_locat = torch.tensor(next_locat).to(self.device)

                        qs = self.target_network(next_state, next_piece,
                                                 next_locat)  #should be target
                        q += self.gamma * torch.max(qs)

                    state = torch.tensor(state).to(self.device)
                    piece = torch.tensor(piece).to(self.device)
                    locat = torch.tensor(locat).to(self.device)

                    # q is our experientially validated move score. Anchor it on our prediction vector
                    q_update = self.target_network(
                        state, piece, locat).squeeze(0)  # should be target
                    q_update[action] = q
                    processed = q_update.detach().cpu().numpy()
                    q_vals = q_vals + [processed]
                    self.processed_memory[i][j] = processed
                    total_processed += 1

                    ## WE HAVE NOW PREPROCESSED W TARGET NETWORK

                    # clear up the vram
                    state = state.cpu().squeeze(0).numpy()
                    piece = piece.float().squeeze(0).cpu().numpy()
                    locat = locat.float().cpu().numpy()

                else:
                    q_vals = q_vals + [self.processed_memory[i][j]]

                # its goofy but it will work
                if state.ndim > 4:
                    state = state.squeeze(0)
                assert state.ndim == 4

                if piece.ndim > 4:
                    piece = piece.squeeze(0)
                assert piece.ndim == 4

                if locat.ndim > 2:
                    locat = locat.squeeze(0)
                assert locat.ndim == 2

                states.append(state)
                pieces.append(piece)
                locats.append(locat)

        elapsed_time = time.time() - tick
        print('process time: %.2f' % elapsed_time)
        print('total processed: %d (%.2f/s)' %
              (total_processed, total_processed / elapsed_time))

        # take descent step
        memory = MemoryDset(states, pieces, locats, q_vals)

        if self.minibatch_size > 0:
            ids = random.sample(range(len(memory)),
                                min(self.minibatch_size,
                                    len(memory) - 1))
            memory = torch.utils.data.Subset(memory, ids)
        dataloader = DataLoader(memory,
                                batch_size=self.batch_size,
                                shuffle=True)

        tick = time.time()
        for s, p, l, q in dataloader:
            self.optimizer.zero_grad()

            out = self.Q(s, p, l)
            loss = self.loss(out, q)
            loss.backward()
            self.optimizer.step()
            episode_loss += loss.item()
            s.detach_()
        print('fit time: %.2f' % (time.time() - tick))

        if self.schedule:
            self.scheduler.step(episode_loss)
        return episode_loss / len(self.memory) / len(dataloader)

    def update_target(self):
        if self.use_target:
            self.target_network = self.Q.copy()
            self.target_network.to(self.device)
        self.processed_memory = [None] * len(self.processed_memory)

    def update_memory(self, episode_data):
        # add most recent trial data to memory
        self.memory.append(episode_data)
        self.processed_memory.append(None)

        # clip memory if it gets too long
        num_episodes = len(self.memory)
        if num_episodes >= self.memory_length:
            num_delete = num_episodes - self.memory_length
            self.memory[:num_delete] = []
            self.processed_memory[:num_delete] = []

    def make_torch(self, array):
        tens = torch.from_numpy(array.copy())
        tens = tens.float()
        tens = tens.unsqueeze(0)
        tens = tens.unsqueeze(0)
        return tens.to(self.device)

    # choose next action
    def choose_action(self, state, piece, location):
        # pick action at random
        p = np.random.rand(1)

        action = np.random.randint(len(self.simulator.action_space))

        # pick action based on exploiting
        qs = self.Q(state, piece, location)

        if p > self.explore_val:
            action = torch.argmax(qs)
        return action

    def renormalize_vec(self, tensor, idx):
        tensor = tensor.squeeze(0)
        tensor[idx] = 0
        sum = torch.sum(tensor)
        return tensor / sum

    def run(self):

        print("num_episodes: %s" % self.num_episodes)

        # start main Q-learning loop
        for n in range(self.num_episodes):
            # pick this episode's starting position
            state = self.simulator.reset()
            total_episode_reward = 0
            done = False

            # get our exploit parameter for this episode
            if self.explore_val > 0.01 and (n % self.episode_update) == 0:
                old_explore = self.explore_val
                self.explore_val *= self.explore_decay
                if old_explore - self.explore_val > 0.25:
                    for param in self.optimizer.param_groups:
                        print('resetting to max learning rate: %s' %
                              self.max_lr)
                        param['lr'] = self.max_lr

            # run episode
            step = 0
            episode_data = []
            ep_start_time = time.time()
            ep_rew_dict = None

            while done is False:

                # choose next action
                board = self.make_torch(state.board)
                piece = self.make_torch(state.current.matrix)
                loc = torch.tensor(state.current.location).unsqueeze(0).to(
                    self.device)
                action = self.choose_action(board, piece, loc)

                # transition to next state, get associated reward
                next_state, reward_dict, done = self.simulator(
                    self.simulator.action_space[action])
                if ep_rew_dict is None:
                    ep_rew_dict = reward_dict
                else:
                    ep_rew_dict = add_reward_dicts(ep_rew_dict, reward_dict)
                next_board = self.make_torch(next_state.board)
                next_piece = self.make_torch(next_state.current.matrix)
                next_locat = torch.tensor(
                    next_state.current.location).unsqueeze(0)

                reward = reward_dict['total']

                # move board back to cpu to clear up vram
                board = board.cpu().numpy()
                next_board = next_board.cpu().numpy()
                piece = piece.cpu().numpy()
                location = loc.cpu().numpy()
                next_piece = next_piece.cpu().numpy()
                next_locat = next_locat.cpu().numpy()

                # store data for transition after episode ends
                episode_data.append([(board, piece, location),
                                     (next_board, next_piece, next_locat),
                                     action, reward, done])

                # update total reward from this episode
                total_episode_reward += reward
                state = copy.deepcopy(next_state)
                step += 1

            # update memory with this episode's data
            self.update_memory(episode_data)

            LOSS_SCALING = 100

            # update the target network
            if self.use_target:
                if np.mod(n, self.refresh_target) == 0:
                    self.update_target()
            else:
                self.update_target()

            # train model
            episode_loss = 0
            if np.mod(n, self.episode_update) == 0:
                episode_loss = self.memory_replay() * LOSS_SCALING

            # update episode reward greater than exit_level, add to counter
            exit_ave = total_episode_reward
            if n >= self.exit_window:
                exit_ave = np.sum(
                    np.array(self.training_reward[-self.exit_window:])
                ) / self.exit_window

            # print out updates
            # I abuse the f**k out of this variable. Watch how many different values it assumes and how
            # important the order of operations is. I do this because I hate myself.
            update = 'episode ' + str(n + 1) + ' of ' + str(
                self.num_episodes
            ) + ' complete, ' + 'loss x%s = ' % LOSS_SCALING + str(
                np.round(episode_loss, 3)) + ' explore val = ' + str(
                    np.round(self.explore_val, 3)
                ) + ', episode reward = ' + str(
                    np.round(
                        total_episode_reward, 1)) + ', ave reward = ' + str(
                            np.round(exit_ave, 3)) + ', episode_time = ' + str(
                                np.round(time.time() - ep_start_time, 3))

            self.update_log(self.logname, update + '\n')

            if np.mod(n, self.episode_update) == 0:
                print(colored(update, 'red'))
            else:
                print(update)

            # save latest weights from this episode
            if np.mod(n, self.save_weight_freq) == 0:
                update = self.model.state_dict()
                self.update_log(self.weights_folder, update, epoch=n)

            if self.renderpath and n % self.save_weight_freq == self.save_weight_freq - 1:
                self.render_model(n + 1)

            update = str(total_episode_reward) + '\n'
            self.update_log(self.reward_logname, update)
            self.log_reward(ep_rew_dict)

            # store this episode's computation time and training reward history
            self.training_reward.append(total_episode_reward)

        update = 'q-learning algorithm complete'
        self.update_log(self.logname, update + '\n')
        print(update)