def init_group(self, group_name, upgroup): """Create group if not exists.""" group_stored = GroupGame.all().filter('name =', group_name).get() if group_stored is None: group_stored = GroupGame(name=group_name, upgroup_ref=upgroup) group_stored.put() return group_stored
def init_group(self, group_name, upgroup): """Create group if not exists.""" group_stored = GroupGame.all().filter('name =',group_name).get() if group_stored is None: group_stored = GroupGame(name=group_name, upgroup_ref = upgroup) group_stored.put() return group_stored
def get_group(cls, key): return GroupGame.all().filter('name = ', key).get()
def get_group(cls, key): return GroupGame.all().filter('name = ',key).get()