def upsert_player(self, player_id: int, player: Player) -> None: with session_scope(self.get_session) as session: if player_id: player.id = player_id player.update(session) else: player.add(session)
class Game: def __init__(self): # centrowanie okna os.environ['SDL_VIDEO_CENTERED'] = '1' pygame.init() pygame.display.set_caption('Bomberman') # ustawienia ekranu i gry self.screen = pygame.display.set_mode(gm.SIZESCREEN) self.clock = pygame.time.Clock() self.player = Player(gm.STAND_R) self.current_level = Level1(self.player) self.player.level = self.current_level self.player.rect.center = [96, 96] def start(self): # głowna pętla gry window_open = True while window_open: self.screen.blit(gm.BACKGROUND, [0, 0]) # pętla zdarzeń for event in pygame.event.get(): if event.type == pygame.KEYDOWN: if event.key == pygame.K_ESCAPE: window_open = False elif event.type == pygame.QUIT: window_open = False self.player.get_event(event) # rysowanie i aktualizacja obiektów self.player.update() self.current_level.update() self.player.draw(self.screen) self.current_level.draw(self.screen) # aktualizacja okna pygame pygame.display.flip() self.clock.tick(30) # koniec gry jak nas monster zlapie np. if not self.current_level.running: window_open = False pygame.quit()