async def new_initiative_effect(sid, data): sid_data = state.sid_map[sid] user = sid_data["user"] room = sid_data["room"] location = sid_data["location"] if room.creator != user and not ShapeOwner.get_or_none(shape=shape, user=user): logger.warning( f"{user.name} attempted to create a new initiative effect") return InitiativeEffect.create( initiative=data["actor"], uuid=data["effect"]["uuid"], name=data["effect"]["name"], turns=data["effect"]["turns"], ) await sio.emit( "Initiative.Effect.New", data, room=location.get_path(), skip_sid=sid, namespace="/planarally", )
async def new_initiative_effect(sid: int, data: Dict[str, Any]): pr: PlayerRoom = game_state.get(sid) if not has_ownership(Shape.get_or_none(uuid=data["actor"]), pr): logger.warning( f"{pr.player.name} attempted to create a new initiative effect") return InitiativeEffect.create( initiative=data["actor"], uuid=data["effect"]["uuid"], name=data["effect"]["name"], turns=data["effect"]["turns"], ) await sio.emit( "Initiative.Effect.New", data, room=pr.active_location.get_path(), skip_sid=sid, namespace=GAME_NS, )