Пример #1
0
def call_gnugo(sgf, seq, move):
    color = seq % 2 == 1 and 'b' or 'w'

    sgf_file = tempfile.NamedTemporaryFile(
        mode='wb',
        dir='/tmp',
        prefix='congo_sgf_',
        suffix='.sgf',
    )

    sgf_file.write(sgf)
    sgf_file.flush()

    cmd = """
        printf 'play %s %s\\ncaptures b\\ncaptures w\\nprintsgf' |
        %s --mode=gtp -l %s
    """ % (
        color,
        Pretty.pos(move),
        settings.GNUGO_PATH,
        sgf_file.name,
    )
    gnugo = os.popen(cmd)
    gnugo_result = gnugo.read()
    sgf_file.close()

    return gnugo_result
Пример #2
0
Файл: game.py Проект: dwt/congo
    def GET(self, seq, pos):
        count = Vote.count(web.ctx.game.id, seq, pos)
        comments = Comment.details(web.ctx.game.id, seq, pos)
        votes = Vote.details(web.ctx.game.id, seq, pos)

        all_comments = {}
        for c in comments:
            all_comments[(c.rating, c.name)] = (c.notes, 'comment')

        for v in votes:
            all_comments[(v.rating, v.name)] = (v.notes, 'vote')

        sorted_comments = sorted(
            all_comments.iteritems(),
            key=lambda ((rating, name), _): -rating,
        )

        return json.dumps({
            'display_pos': Pretty.pos(pos),
            'count': count,
            'votes': [
                {
                    'name': name,
                    'rating': Pretty.rating(rating),
                    'notes': notes,
                    'type': note_type,
                }
                for (rating, name), (notes, note_type) in sorted_comments
            ],
        })
Пример #3
0
    def GET(self, seq, pos):
        count = Vote.count(web.ctx.game.id, seq, pos)
        comments = Comment.details(web.ctx.game.id, seq, pos)
        votes = Vote.details(web.ctx.game.id, seq, pos)

        all_comments = {}
        for c in comments:
            all_comments[(c.rating, c.name)] = (c.notes, 'comment')

        for v in votes:
            all_comments[(v.rating, v.name)] = (v.notes, 'vote')

        sorted_comments = sorted(
            all_comments.iteritems(),
            key=lambda ((rating, name), _): -rating,
        )

        return json.dumps({
            'display_pos': Pretty.pos(pos),
            'count': count,
            'votes': [
                {
                    'name': name,
                    'rating': Pretty.rating(rating),
                    'notes': notes,
                    'type': note_type,
                }
                for (rating, name), (notes, note_type) in sorted_comments
            ],
        })
Пример #4
0
def call_gnugo(sgf, seq, move):
    color = seq % 2 == 1 and 'b' or 'w'

    sgf_file = tempfile.NamedTemporaryFile(
        mode='wb',
        dir='/tmp',
        prefix='congo_sgf_',
        suffix='.sgf',
    )

    sgf_file.write(sgf)
    sgf_file.flush()

    cmd = """
        printf 'play %s %s\\ncaptures b\\ncaptures w\\nprintsgf' |
        %s --mode=gtp -l %s
    """ % (
        color,
        Pretty.pos(move),
        settings.GNUGO_PATH,
        sgf_file.name,
    )
    gnugo = os.popen(cmd)
    gnugo_result = gnugo.read()
    sgf_file.close()

    return gnugo_result
Пример #5
0
def next_move():

    game = Game.current()
    last_state = GameState.get(game_id=game.id, seq=game.current_seq - 1)

    if last_state is None:
        GameState.insert(
            game_id=game.id,
            seq=0,
            black_captures=0,
            white_captures=0,
            illegal=json.dumps([]),
            board=json.dumps([[0] * 19] * 19),
            sgf=DEFAULT_SGF,
        )
        return True

    top_moves = Vote.summary(game.id, game.current_seq)
    if not top_moves:
        return False

    top_move = top_moves[0].move
    result = call_gnugo(
        last_state.sgf,
        game.current_seq,
        top_move,
    )

    next_state = parse_gnugo(result)

    next_state['black_captures'] += last_state['black_captures']
    next_state['white_captures'] += last_state['white_captures']

    GameState.insert(game_id=game.id,
                     seq=game.current_seq,
                     move=top_move,
                     **next_state)

    Game.insert_or_update(
        keys=('id', ),
        id=game.id,
        current_seq=game.current_seq + 1,
    )

    message = 'Move %d, %s plays %s.' % (
        game.current_seq,
        game.current_seq % 2 and "Black" or "White",
        Pretty.pos(top_move),
    )
    for room_id in (1, 2):
        ChatMessage.insert(
            room_id=room_id,
            user_id=0,
            message=message,
        )
        signal_message(room_id, 'send')
Пример #6
0
def next_move():

    game = Game.current()
    last_state = GameState.get(
        game_id=game.id,
        seq=game.current_seq - 1
    )

    if last_state is None:
        GameState.insert(
            game_id=game.id,
            seq=0,
            black_captures=0,
            white_captures=0,
            illegal=json.dumps([]),
            board=json.dumps([[0] * 19] * 19),
            sgf=DEFAULT_SGF,
        )
        return True

    top_moves = Vote.summary(game.id, game.current_seq)
    if not top_moves:
        return False

    top_move = top_moves[0].move
    result = call_gnugo(
        last_state.sgf,
        game.current_seq,
        top_move,
    )

    next_state = parse_gnugo(result)

    next_state['black_captures'] += last_state['black_captures']
    next_state['white_captures'] += last_state['white_captures']

    GameState.insert(
        game_id=game.id,
        seq=game.current_seq,
        move=top_move,
        **next_state
    )

    Game.insert_or_update(
        keys=('id',),
        id=game.id,
        current_seq=game.current_seq + 1,
    )

    message = 'Move %d, %s plays %s.' % (
        game.current_seq,
        game.current_seq % 2 and "Black" or "White",
        Pretty.pos(top_move),
    )
    for room_id in (1, 2):
        ChatMessage.insert(
            room_id=room_id,
            user_id=0,
            message=message,
        )
        signal_message(room_id, 'send')