Пример #1
0
 def modeswitch(self, done):  # done is tuple with necessary information
     if done:
         self.blit()
         self.mode.update()
         self.blit()
         newmode = done[0]
         if newmode == "freemode":
             self.mode = Freemode(done[1], self.screen.get_size())
         elif newmode == "scoremode":
             self.mode = Scoremode(done[1], self.screen.get_size(), done[2])
         elif newmode == "timesavemode":
             self.mode = Timemode(done[1], self.screen.get_size(), done[2],
                                  done[3])
         elif newmode == "clicktocontinue":
             self.mode = ClickToContinue(done[1], self.screen.get_size(),
                                         done[2])
         elif newmode == "clicktocontinue_scoremode_loss":
             self.mode = ClickToContinue(done[1],
                                         self.screen.get_size(),
                                         done[2],
                                         wait=700)
         elif newmode == "selecthighscore":
             self.mode = SelectHighscore(self.screen.get_size())
         elif newmode == "mainmenu":
             self.mode = Mainmenu(self.screen.get_size())
Пример #2
0
    def __init__(self):
        pygame.init()

        self.fullscreen = GAME['fullscreen']
        self.set_resolution("mainmenu")

        pygame.display.set_caption(GAME['caption'])
        self.clock = pygame.time.Clock()
        self.timeinterval = GAME['fps-limit']

        self.mode = Mainmenu(self.screen.get_size())
Пример #3
0
    def handle_button_clicks(self):
        if self.mode.name == "Scoremode":
            buttons = self.mode.button_clicked()
            for name in buttons:
                if name == "quit":
                    nice_print([
                        "Game.handle_button_clicks:", "'quit' clicked: exiting"
                    ])
                    exit()
                elif name == "restart":
                    self.mode = Scoremode(1, self.screen.get_size())

                elif name == "pause":
                    self.mode.set_pause()

                elif name == "main_menu":
                    self.set_resolution("mainmenu")
                    self.mode = Mainmenu(self.screen.get_size())

        if self.mode.name == "Timemode":
            buttons = self.mode.button_clicked()
            for name in buttons:
                if name == "quit":
                    nice_print([
                        "Game.handle_button_clicks:", "'quit' clicked: exiting"
                    ])
                    exit()
                elif name == "restart":
                    self.mode = Timemode(1, self.screen.get_size())

                elif name == "pause":
                    self.mode.set_pause()

                elif name == "main_menu":
                    self.set_resolution("mainmenu")
                    self.mode = Mainmenu(self.screen.get_size())

        elif self.mode.name == "Mainmenu":
            buttons = self.mode.button_clicked()
            for name in buttons:
                if name == "scoremode":
                    self.set_resolution("gametime")
                    self.mode = Scoremode(1, self.screen.get_size())
                elif name == "timesavemode":
                    self.set_resolution("gametime")
                    self.mode = Timemode(1, self.screen.get_size())
                elif name == "highscore":
                    self.mode = SelectHighscore(self.screen.get_size())
                elif name == "help":
                    open_help_in_browser()
                elif name == "exit":
                    nice_print([
                        "Game.handle_button_clicks:", "'quit' clicked: exiting"
                    ])
                    exit()
        elif self.mode.name == "SelectHighscore":
            buttons = self.mode.button_clicked()
            for name in buttons:
                if name == "back_highscore_button":
                    self.mode = Mainmenu(self.screen.get_size())
                elif name == "timesave_highscore_button":
                    self.mode = Highscore(self.screen.get_size(),
                                          gametype="timesave-game",
                                          title_prefix="Timesave ")
                elif name == "normalgame_highscore_button":
                    self.mode = Highscore(self.screen.get_size(),
                                          gametype="normal-game",
                                          title_prefix="Normal ")