Пример #1
0
def play_game():
    """
    Starts tetris game in terminal.
    """
    board_instance = Board(20)
    current_piece = Piece(board_instance)
    board_instance.print(current_piece)
    game = Game()

    player_move = input()

    while (game.status):
        msg = move.make_move(player_move, board_instance, current_piece)
        board_instance.print(current_piece, msg)
        game.is_over(board_instance, current_piece)
        player_move = input()

    print("GAME OVER!")
Пример #2
0
def playGame():

    # build the solar system
    sun = Celestial("resources/images/sun.jpg", 75, 0, 1)

    player1 = Player(
        1,
        Celestial("resources/images/player1.png",
                  mass=20,
                  radius=85,
                  eccentricity=0.95))
    player2 = Player(
        2,
        Celestial("resources/images/player2.png",
                  mass=20,
                  radius=340,
                  eccentricity=0.95))

    # this collection is everything that can attract the ship
    planets = [
        sun, player1.celestial,
        Celestial("resources/images/planet.png",
                  mass=15,
                  radius=123,
                  eccentricity=1.05),
        Celestial("resources/images/planet.png",
                  mass=10,
                  radius=175,
                  eccentricity=0.90),
        Celestial("resources/images/planet.png",
                  mass=10,
                  radius=250,
                  eccentricity=0.85),
        Celestial("resources/images/planet.png",
                  mass=20,
                  radius=300,
                  eccentricity=0.95), player2.celestial
    ]

    ship = Ship()
    game = Game([player1, player2], ship, planets, screen)

    # the game is over when all but one player is dead
    while not game.is_over():

        # this is listening for someone to close the window
        event = pygame.event.poll()
        if event.type == pygame.QUIT:
            sys.exit(0)

        # clear the screen
        screen.fill(black)

        # let the player know whose turn it is, and how
        # much fuel is left on the spaceship
        game.render_state()

        # move the planets in their orbits
        for p in planets:
            p.move()
            p.blit(screen)

        # move the ship by
        # - dragging it towards the sun and each planet
        # - if the player is pressing the direction keys, then apply that thrust
        if ship.is_launched:

            # while the ship is launching we ignore the home planet
            attracting_planets = planets
            if ship.is_launching:
                attracting_planets = [
                    e for e in planets if e != game.current_player().celestial
                ]

            ship.apply_acceleration(attracting_planets)
            ship.move()

            # if the ship has hit something, or has run out of fuel, then
            # then it's the next player's turn
            # : if the ship hit a player and killed them then game.is_over()
            #   will say so
            game.check_collisions()
            if ship.is_ship_dead():
                game.next_player()

        else:
            # the ship isn't launched, so check if we've been asked
            # to do so
            game.check_launch_trigger()
            game.heal_other_players()

        # redraw the frame, but we don't want a framerate > 40
        pygame.display.flip()
        clock.tick(40)

    # if we're here, then the game is over
    game.render_game_over()