Пример #1
0
 def mousePressEvent(self, event):
     if (event.buttons() != QtCore.Qt.LeftButton
         ) or (self.winner is not None) or (
             self.whoseround != self.player_color) or (not self.is_gaming):
         return
     # 保证只在棋盘范围内响应
     if event.x() >= 50 and event.x() <= 50 + 30 * 18 + 14 and event.y(
     ) >= 50 and event.y() <= 50 + 30 * 18 + 14:
         pos = Pixel2Chesspos(event)
         # 保证落子的地方本来没有人落子
         if self.chessboard[pos[0]][pos[1]]:
             return
         # 实例化一个棋子并显示
         c = Chessman(self.cfg.CHESSMAN_IMAGEPATHS.get(self.whoseround),
                      self)
         c.move(event.pos())
         c.show()
         self.chessboard[pos[0]][pos[1]] = c
         # 落子声音响起
         self.drop_sound.play()
         # 最后落子位置标志对落子位置进行跟随
         self.chessman_sign.show()
         self.chessman_sign.move(c.pos())
         self.chessman_sign.raise_()
         # 记录这次落子
         self.history_record.append([*pos, self.whoseround])
         # 是否胜利了
         self.winner = checkWin(self.chessboard)
         if self.winner:
             self.showGameEndInfo()
             return
         # 切换回合方(其实就是改颜色)
         self.nextRound()
Пример #2
0
 def aiAct(self):
     if (self.winner
             is not None) or (self.whoseround
                              == self.player_color) or (not self.is_gaming):
         return
     next_pos = self.ai_player.act(self.history_record)
     # 实例化一个棋子并显示
     c = Chessman(self.cfg.CHESSMAN_IMAGEPATHS.get(self.whoseround), self)
     c.move(QPoint(*Chesspos2Pixel(next_pos)))
     c.show()
     self.chessboard[next_pos[0]][next_pos[1]] = c
     # 落子声音响起
     self.drop_sound.play()
     # 最后落子位置标志对落子位置进行跟随
     self.chessman_sign.show()
     self.chessman_sign.move(c.pos())
     self.chessman_sign.raise_()
     # 记录这次落子
     self.history_record.append([*next_pos, self.whoseround])
     # 是否胜利了
     self.winner = checkWin(self.chessboard)
     if self.winner:
         self.showGameEndInfo()
         return
     # 切换回合方(其实就是改颜色)
     self.nextRound()
Пример #3
0
 def regret(self):
     if (self.winner is not None) or (len(self.history_record) == 0) or (not self.is_gaming) :
         return
     pre_round = self.history_record.pop(-1)
     self.chessboard[pre_round[0]][pre_round[1]].close()
     self.chessboard[pre_round[0]][pre_round[1]] = None
     c = Chessman(self.cfg.CHESSMAN_IMAGEPATHS.get(self.whoseround), self)
     c.move(QPoint(*Chesspos2Pixel(pre_round)))
     self.chessman_sign.move(c.pos())
     self.chessman_sign.show()
     self.nextRound()
     if self.whoseround == self.player1_color:
         d = PushButton(self.cfg.BUTTON_IMAGEPATHS.get('turn1'), self)
         d.move(660, 170)
         d.show()
     else:
         d = PushButton(self.cfg.BUTTON_IMAGEPATHS.get('turn2'), self)
         d.move(660, 170)
         d.show()
Пример #4
0
 def mousePressEvent(self, event):
     if (self.tcp_socket is None) or (
             event.buttons() != QtCore.Qt.LeftButton
     ) or (self.winner is not None) or (
             self.whoseround != self.player_color) or (not self.is_gaming):
         return
     # 保证只在棋盘范围内响应
     if event.x() >= 50 and event.x() <= 50 + 30 * 18 + 14 and event.y(
     ) >= 50 and event.y() <= 50 + 30 * 18 + 14:
         pos = Pixel2Chesspos(event)
         # 保证落子的地方本来没有人落子
         if self.chessboard[pos[0]][pos[1]]:
             return
         # 实例化一个棋子并显示
         if self.whoseround == self.opponent_player_color:
             d = PushButton(self.cfg.BUTTON_IMAGEPATHS.get('turn2'), self)
             d.move(660, 170)
             d.show()
         else:
             d = PushButton(self.cfg.BUTTON_IMAGEPATHS.get('turn1'), self)
             d.move(660, 170)
             d.show()
         self.setup_ui()
         c = Chessman(self.cfg.CHESSMAN_IMAGEPATHS.get(self.whoseround),
                      self)
         c.move(event.pos())
         c.show()
         self.chessboard[pos[0]][pos[1]] = c
         # 落子声音响起
         self.drop_sound.play()
         # 最后落子位置标志对落子位置进行跟随
         self.chessman_sign.show()
         self.chessman_sign.move(c.pos())
         self.chessman_sign.raise_()
         # 记录这次落子
         self.history_record.append([*pos, self.whoseround])
         # 发送给对方自己的落子位置
         data = {'type': 'action', 'detail': 'drop', 'data': pos}
         self.tcp_socket.sendall(packSocketData(data))
         # 是否胜利了
         self.winner = checkWin(self.chessboard)
         if self.winner:
             self.showGameEndInfo()
             return
         # 切换回合方(其实就是改颜色)
         self.nextRound()
Пример #5
0
 def responseForReceiveData(self, data):
     if data['type'] == 'action' and data['detail'] == 'exit':
         QMessageBox.information(self, '提示', '您的对手已退出游戏, 游戏将自动返回主界面')
         self.goHome()
     elif data['type'] == 'action' and data['detail'] == 'startgame':
         self.opponent_player_color, self.player_color = data['data']
         self.whoseround = 'white'
         self.whoseround2nickname_dict = {
             self.player_color: self.nickname,
             self.opponent_player_color: self.opponent_nickname
         }
         res = QMessageBox.information(
             self, '提示', '对方请求(重新)开始游戏, 您为%s, 您是否同意?' % {
                 'white': '白子',
                 'black': '黑子'
             }.get(self.player_color), QMessageBox.Yes | QMessageBox.No)
         if res == QMessageBox.Yes:
             data = {'type': 'reply', 'detail': 'startgame', 'data': True}
             self.tcp_socket.sendall(packSocketData(data))
             self.is_gaming = True
             self.setWindowTitle('可圈可点五子棋-联机对战')
             for i, j in product(range(19), range(19)):
                 if self.chessboard[i][j]:
                     self.chessboard[i][j].close()
                     self.chessboard[i][j] = None
             self.history_record.clear()
             self.winner = None
             if self.winner_info_label:
                 self.winner_info_label.close()
             self.winner_info_label = None
             self.chessman_sign.hide()
         else:
             data = {'type': 'reply', 'detail': 'startgame', 'data': False}
             self.tcp_socket.sendall(packSocketData(data))
     elif data['type'] == 'action' and data['detail'] == 'drop':
         pos = data['data']
         # 实例化一个棋子并显示
         c = Chessman(self.cfg.CHESSMAN_IMAGEPATHS.get(self.whoseround),
                      self)
         c.move(QPoint(*Chesspos2Pixel(pos)))
         c.show()
         self.chessboard[pos[0]][pos[1]] = c
         # 落子声音响起
         self.drop_sound.play()
         # 最后落子位置标志对落子位置进行跟随
         self.chessman_sign.show()
         self.chessman_sign.move(c.pos())
         self.chessman_sign.raise_()
         # 记录这次落子
         self.history_record.append([*pos, self.whoseround])
         # 是否胜利了
         self.winner = checkWin(self.chessboard)
         if self.winner:
             self.showGameEndInfo()
             return
         # 切换回合方(其实就是改颜色)
         self.nextRound()
     elif data['type'] == 'action' and data['detail'] == 'givein':
         self.winner = self.player_color
         self.showGameEndInfo()
     elif data['type'] == 'action' and data['detail'] == 'urge':
         self.urge_sound.play()
     elif data['type'] == 'action' and data['detail'] == 'regret':
         res = QMessageBox.information(self, '提示', '对方请求悔棋, 您是否同意?',
                                       QMessageBox.Yes | QMessageBox.No)
         if res == QMessageBox.Yes:
             pre_round = self.history_record.pop(-1)
             self.chessboard[pre_round[0]][pre_round[1]].close()
             self.chessboard[pre_round[0]][pre_round[1]] = None
             self.chessman_sign.hide()
             self.nextRound()
             data = {'type': 'reply', 'detail': 'regret', 'data': True}
             self.tcp_socket.sendall(packSocketData(data))
         else:
             data = {'type': 'reply', 'detail': 'regret', 'data': False}
             self.tcp_socket.sendall(packSocketData(data))
     elif data['type'] == 'reply' and data['detail'] == 'startgame':
         if data['data']:
             self.is_gaming = True
             self.setWindowTitle('可圈可点五子棋-联机对战')
             for i, j in product(range(19), range(19)):
                 if self.chessboard[i][j]:
                     self.chessboard[i][j].close()
                     self.chessboard[i][j] = None
             self.history_record.clear()
             self.winner = None
             if self.winner_info_label:
                 self.winner_info_label.close()
             self.winner_info_label = None
             self.chessman_sign.hide()
             QMessageBox.information(
                 self, '提示', '对方同意开始游戏请求, 您为%s, 执白者先行.' % {
                     'white': '白子',
                     'black': '黑子'
                 }.get(self.player_color))
         else:
             QMessageBox.information(self, '提示', '对方拒绝了您开始游戏的请求.')
     elif data['type'] == 'reply' and data['detail'] == 'regret':
         if data['data']:
             pre_round = self.history_record.pop(-1)
             self.chessboard[pre_round[0]][pre_round[1]].close()
             self.chessboard[pre_round[0]][pre_round[1]] = None
             self.nextRound()
             QMessageBox.information(self, '提示', '对方同意了您的悔棋请求.')
         else:
             QMessageBox.information(self, '提示', '对方拒绝了您的悔棋请求.')
     elif data['type'] == 'nickname':
         self.opponent_nickname = data['data']