Пример #1
0
def assign_pedestal_capital(mesh):
    for f in mesh.faces:
        if faceUtils.center(f).z < 80:
            f.group = "pedestal"
        elif faceUtils.center(f).z > 280:
            f.group = "capital"
        else: f.group = "shaft"
Пример #2
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def assign_pedestal_capital(_mesh):

    for f in _mesh.faces:
        if faceUtils.center(f).z < 80:
            f.group = 'pedestal'
        elif faceUtils.center(f).z > 290:
            f.group = 'pedestal'
        else:
            f.group = 'shaft'
Пример #3
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def constructDodecahedron(cx,cy,cz,radius):
    mesh=_Mesh()
    phi = (1 + 5**0.5)/2
    mesh.vertices = [_Vertex( 1, 1, 1),
                _Vertex( 1, 1,-1),
                _Vertex( 1,-1, 1),
                _Vertex( 1,-1,-1),
                _Vertex(-1, 1, 1),
                _Vertex(-1, 1,-1),
                _Vertex(-1,-1, 1),
                _Vertex(-1,-1,-1),
                _Vertex(0,-phi,-1/phi),
                _Vertex(0,-phi, 1/phi),
                _Vertex(0, phi,-1/phi),
                _Vertex(0, phi, 1/phi),
                _Vertex(-phi,-1/phi,0),
                _Vertex(-phi, 1/phi,0),
                _Vertex( phi,-1/phi,0),
                _Vertex( phi, 1/phi,0),
                _Vertex(-1/phi,0,-phi),
                _Vertex( 1/phi,0,-phi),
                _Vertex(-1/phi,0, phi),
                _Vertex( 1/phi,0, phi)]

    for i in range(len(mesh.vertices)):
        mesh.vertices[i] = _vec.scale(mesh.vertices[i],radius)
        mesh.vertices[i] = _vec.add(mesh.vertices[i],_Vertex(cx,cy,cz))
    indices = [2,9,6,18,19,
               4,11,0,19,18,
               18,6,12,13,4,
               19,0,15,14,2,
               4,13,5,10,11,
               14,15,1,17,3,
               1,15,0,11,10,
               3,17,16,7,8,
               2,14,3,8,9,
               6,9,8,7,12,
               1,10,5,16,17,
               12,7,16,5,13]

    faces = []
    for i in range(0,len(indices),5):
        f = _Face([mesh.vertices[indices[i]],
                  mesh.vertices[indices[i + 1]],
                  mesh.vertices[indices[i + 2]],
                  mesh.vertices[indices[i + 3]],
                  mesh.vertices[indices[i + 4]]])
        faces.append(f)

    # make triangles
    newfaces = []
    for f in faces:
        v = _faceUtils.center(f)
        mesh.vertices.append(v)
        for i,cv in enumerate(f.vertices):
            nv = f.vertices[(i+1)%len(f.vertices)]
            newfaces.append(_Face([cv,v,nv]))

    mesh.faces = newfaces
    return mesh
Пример #4
0
def subdivide(mesh):
    for face in mesh.faces:
        face.vertex=faceUtils.center(face)
    for edge in mesh.edges:
        edge.vertex = edge.getCenter()
    for vertex in mesh.vertices:
        vertex.vertex = Vertex(vertex.x,vertex.y,vertex.z)
    return _collectNewFaces(mesh)
Пример #5
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def subdivide_translate_facevertices(mesh,values):
    for face in mesh.faces:
        face.vertex=faceUtils.center(face)
    for edge in mesh.edges:
        edge.vertex = edge.getCenter()
    for vertex in mesh.vertices:
        vertex.vertex = Vertex(vertex.x,vertex.y,vertex.z)
    _translateFaceVertices(mesh,values)
    return _collectNewFaces(mesh)
Пример #6
0
def subdivideCatmull(_mesh):
    for face in _mesh.faces:
        face.vertex=faceUtils.center(face)

    for edge in _mesh.edges:
        if edge.face1==None or edge.face2==None:
            edge.v1.fix=True
            edge.v2.fix=True
            edge.vertex = edge.getCenter()
        else:
            vsum=Vertex()
            nElements=2
            vsum=_vec.add(vsum,edge.v1)
            vsum=_vec.add(vsum,edge.v2)
            if edge.face1!=None:
                vsum=_vec.add(vsum,edge.face1.vertex)
                nElements+=1
            if edge.face2!=None:
                vsum=_vec.add(vsum,edge.face2.vertex)
                nElements+=1
            vsum=_vec.divide(vsum,nElements)
            edge.vertex=vsum
        if edge.v1.fix and edge.v2.fix:
            edge.vertex.fix=True

    for vertex in _mesh.vertices:
        if vertex.fix:
            vertex.vertex=copy.copy(vertex)
        else:
            averageFaces=Vertex()
            averageEdges=Vertex()
            nEdges=len(vertex.edges)

            for edge in vertex.edges:
                face=edge.face1
                if edge.v2 is vertex:
                    face=edge.face2
                if face!=None:
                    averageFaces=_vec.add(averageFaces,face.vertex)
                averageEdges=_vec.add(averageEdges,edge.getCenter())
            averageEdges=_vec.scale(averageEdges,2.0/nEdges)
            averageFaces=_vec.scale(averageFaces,1.0/nEdges)

            v=Vertex(vertex.x,vertex.y,vertex.z)
            v=_vec.scale(v,nEdges-3)
            v=_vec.add(v,averageFaces)
            v=_vec.add(v,averageEdges)
            v=_vec.scale(v,1.0/nEdges)
            vertex.vertex=v

    return _collectNewFaces(_mesh)
Пример #7
0
def extrudeTapered(face, height=0.0, fraction=0.5,doCap=True):
    """
    Extrudes the face tapered like a window by creating an
    offset face and quads between every original edge and the
    corresponding new edge.

    Arguments:
    ----------
    face : mola.core.Face
        The face to be extruded
    height : float
        The distance of the new face to the original face, default 0
    fraction : float
        The relative offset distance, 0: original vertex, 1: center point
        default 0.5 (halfway)
    """
    center_vertex = faceUtils.center(face)
    normal = faceUtils.normal(face)
    scaled_normal = vec.scale(normal, height)

    # calculate new vertex positions
    new_vertices = []
    for i in range(len(face.vertices)):
        n1 = face.vertices[i]
        betw = vec.subtract(center_vertex, n1)
        betw = vec.scale(betw, fraction)
        nn = vec.add(n1, betw)
        nn = vec.add(nn, scaled_normal)
        new_vertices.append(nn)

    new_faces = []
    # create the quads along the edges
    num = len(face.vertices)
    for i in range(num):
        n1 = face.vertices[i]
        n2 = face.vertices[(i + 1) % num]
        n3 = new_vertices[(i + 1) % num]
        n4 = new_vertices[i]
        new_face = Face([n1,n2,n3,n4])
        new_faces.append(new_face)

    # create the closing cap face
    if doCap:
        cap_face = Face(new_vertices)
        new_faces.append(cap_face)

    for new_face in new_faces:
        faceUtils.copyProperties(face,new_face)
    return new_faces
Пример #8
0
def extrudeToPointCenter(face, height=0.0):
    """
    Extrudes the face to the center point moved by height
    normal to the face and creating a triangular face from
    each edge to the point.

    Arguments:
    ----------
    face : mola.core.Face
        The face to be extruded
    height : float
        The distance of the new point to the face center, default 0
    """
    normal = faceUtils.normal(face)
    normal = vec.scale(normal,height)
    center = faceUtils.center(face)
    center = vec.add(center,normal)
    return extrudeToPoint(face,center)
Пример #9
0
def column_subdivide(_mesh):
    sdFunction = SinusFunction(sdFreq, sdAmp, sdPhase, sdOffset)

    newFaces=[]
    for f in _mesh.faces:
        if f.group=='shaft':
            fcs = sd_sided_tapered (f,0.2)
            for _f in fcs:
                _f.group='s_level_2'
            fcs[1].group = 's_level_3'
            newFaces.extend(fcs)
        
        elif f.group=='s_level_2':
            fcs=sd_sided_tapered (f,0.1)
            for _f in fcs:
                _f.group='stop'
            fcs[1].group='s_level_4'
            newFaces.extend(fcs)
            
        elif f.group=='s_level_3':
            fcs=subdivision.extrude(f,-10)
            for _f in fcs:
                if abs ( faceUtils.vertical_angle(_f)) < PI/2-0.1:
                    _f.group = 'stop'
                    newFaces.append(_f)
            
        elif f.group=='s_level_4':
            # sine based extrusion
            z = faceUtils.center(f).z
            pos_z = (z/300.0)*2*math.pi
            value = sdFunction.getValue(pos_z)

            fcs=subdivision.extrude(f,value)
            for _f in fcs:
                if abs ( faceUtils.vertical_angle(_f)) < PI/2-0.1:
                    _f.group = 's_level_5'
                    newFaces.append(_f)
            
        # pedestal_________
        elif f.group == 'pedestal':
            fcs = sd_sided_tapered (f,0.2)
            for _f in fcs:
                _f.group='p_level_2'
            fcs[1].group = 'p_level_3'
            newFaces.extend(fcs)
        
        elif f.group=='p_level_2':
            fcs=sd_sided_tapered (f,0.1)
            for _f in fcs:
                _f.group='stop'
            fcs[1].group='p_level_4'
            newFaces.extend(fcs)
            
        elif f.group=='p_level_3':
            fcs=subdivision.extrude(f,-10)
            for _f in fcs:
                if abs (faceUtils.vertical_angle(_f)) < PI/2-0.1:
                    _f.group = 'stop'
                    newFaces.append(_f)
        
        elif f.group == 'p_level_4':
            fcs=subdivision.extrude(f,5)
            for _f in fcs:
                if abs(faceUtils.vertical_angle(_f))< PI/2-0.1:
                    if fcs.index(_f)==1: _f.group ='stop'
                    else: 
                        _f.group = 'p_level_5'
                        newFaces.append(_f)
                        
        elif f.group == 'p_level_5':
            # sine based extrusion
            z = faceUtils.center(f).z
            pos_z = (z/300.0)*2*math.pi
            value = sdFunction.getValue(pos_z)

            fcs = subdivision.extrudeTapered(f,value*3,0.5)
            for _f in fcs:
                _f.group='stop'
            newFaces.extend(fcs)
        # capital______
        elif f.group == 'capital':
                fcs = sd_sided_tapered (f,0.4)
                for _f in fcs:
                    _f.group='p_level_2'
                fcs[1].group = 'p_level_3'
                newFaces.extend(fcs)

        else:
            newFaces.append(f)
            
    m=Mesh()
    m.faces=newFaces
    return m