Пример #1
0
def trackrotation(motive_filename, body):

    motive.initialize()
    motive_filename = motive_filename.encode()
    motive.load_project(motive_filename)

    body = motive.get_rigid_bodies()[body]
    for el in range(3):
        body.reset_orientation()
        motive.update()

    window = RotationWindow()
    window.mesh.position.z = -1.5

    def update_body(dt, window, body):
        motive.update()
        window.mesh.rotation.xyzw = body.rotation_quats

        fmt_str = "loc: {:.1f}, {:.1f}, {:.1f}\t rot: {:.2f}, {:.2f}, {:.2f}, {:.2f}"
        window.label.text = fmt_str.format(*(body.location +
                                             body.rotation_quats))

    pyglet.clock.schedule(update_body, window, body)

    pyglet.app.run()
Пример #2
0
    def update_body(dt, window, body):
        motive.update()
        window.mesh.rotation.xyzw = body.rotation_quats

        fmt_str = "loc: {:.1f}, {:.1f}, {:.1f}\t rot: {:.2f}, {:.2f}, {:.2f}, {:.2f}"
        window.label.text = fmt_str.format(*(body.location +
                                             body.rotation_quats))
Пример #3
0
    def update_generator():

        last_time= time.time()
        rig_data  = ', '.join(['{0}: {1}'.format(body.name, body.color_name) for body in rigs.values()])


        while True:
            m.update()

            # Update Title with new FPS
            try:
                fps = round(1. / (time.time() - last_time))
                last_time = time.time()
                w.setWindowTitle('MotivePy Viewer. Rigid Bodies = {{{rigid_bodies}}}. Update Rate: {fps} fps'.format(rigid_bodies = rig_data, fps=fps))
            except ZeroDivisionError:
                pass

            # Plot
            markers = m.get_unident_markers()
            if markers:
                unident_markers.setData(pos=np.array(m.get_unident_markers()))

            for rig, scat in zip(rigs.values(), w.items[1:-1]):
                 scat.setData(pos=np.array(rig.point_cloud_markers))


            # Return Nothing
            yield
Пример #4
0
def latency_body_gen(motive_filename, projector_filename, port, screen):

    with serial.Serial(port=port, timeout=.5) as device:

        device.write('A')

        motive.initialize()
        motive.load_project(motive_filename.encode())
        motive.update()

        # Load projector's Camera object, created from the calib_projector ratcave_utils CLI tool.
        projector = rc.Camera.from_pickle(projector_filename.encode())

        display = pyglet.window.get_platform().get_default_display()
        screen = display.get_screens()[screen]
        window = LatencyDisplayApp(projector=projector, serial_device=device, fullscreen=True, screen=screen)


        def update_body(dt, window, body):
            motive.update()
            window.dot.position.xyz = body.location
        pyglet.clock.schedule(update_body, window, body)



        pyglet.app.run()
Пример #5
0
def write_video(cam, writer, record_time, save_video=True):
    """
    If save_video=True, which is default, function shows video and writes it to file until
    end of record_time or Escape key or q is pressed.
    If save_video=False function only shows video and independent of record_time.
    """
    start_time=time.time()
    last_time=start_time

    while True:
        k=cv2.waitKey(1)
        fps = round(1. / (time.time() - last_time + .00001))
        last_time=time.time()
        m.update()
        frame=cam.get_frame_buffer()
        #TODO: look at just having the video object
        cv2.imshow('Live Video. Framerate={0}Hz.        (Esc or q to exit)'.format(cam.frame_rate ), frame)
        print fps

        #TODO: write video at higher speed than rendering it
        if save_video:
            writer.write(frame)                           #TODO: Adapt writing speed to wanted video speed
            if time.time()>start_time+record_time:
                break                                     #breaks the while loop such that cv2.imshow disappears

        if k in {27, ord('q')}:  #Hit Escape Key (depending on OS, escape code might not be 27) or q to exit
            break

    if save_video:
        print "Wrote video to file"
    else:
        print "Did not write video to file"
Пример #6
0
def correct_orientation_motivepy(rb, n_attempts=3):
    import motive
    """Reset the orientation to account for between-session arena shifts"""
    for attempt in range(n_attempts):
            rb.reset_orientation()
            motive.update()
    additional_rotation = rotate_to_var(np.array(rb.point_cloud_markers))
    return additional_rotation
Пример #7
0
def correct_orientation_motivepy(rb, n_attempts=3):
    import motive
    """Reset the orientation to account for between-session arena shifts"""
    for attempt in range(n_attempts):
            rb.reset_orientation()
            motive.update()
    additional_rotation = orienting.rotate_to_var(np.array(rb.point_cloud_markers))
    return additional_rotation
Пример #8
0
    def update_arena_position(dt):
        motive.update()
        arena.position.xyz = rb.location
        arena.rotation.xyzw = rb.rotation_quats
        arena.update()

        sphere.position.xyz = rb.location
        label.text = "aspect={}, fov_y={}, ({:2f}, {:2f}, {:2f}), ({:2f}, {:2f}, {:2f})".format(scene.camera.projection.aspect,
                                                                                                scene.camera.projection.fov_y,    *(arena.position.xyz + rb.location))
Пример #9
0
def trackbody(motive_filename, body):

    motive_filename = motive_filename.encode()
    motive.load_project(motive_filename)

    body = motive.get_rigid_bodies()[body]
    while True:
        motive.update()
        click.echo(body.location)
Пример #10
0
 def update_body(dt, window, body):
     motive.update()
     window.mesh.rotation.xyzw = body.rotation_quats
     window.mesh.position.xyz = body.location
     # window.scene.camera.rotation.x += 15 * dt
     fmt_str = "loc: {:.1f}, {:.1f}, {:.1f}\t rot: {:.2f}, {:.2f}, {:.2f}, {:.2f}\nfov_y: {fov_y:.2f}\taspect: {aspect:.2f}\nfps: {fps:.1f}"
     window.label.text = fmt_str.format(
         *(body.location + body.rotation_quats),
         fov_y=window.scene.camera.projection.fov_y,
         aspect=window.scene.camera.projection.aspect,
         fps=1. / (dt + .00000001))
Пример #11
0
    def detect_projection_point(self, dt):
        """Use Motive to detect the projected mesh in 3D space"""
        motive.flush_camera_queues()
        for el in range(2):
            motive.update()

        markers = motive.get_unident_markers()
        markers = [marker for marker in markers if 0.08 < marker[1] < 0.50]

        click.echo("{} markers detected.".format(len(markers)))
        self.marker_pos.extend(markers)
Пример #12
0
    def detect_projection_point(self, dt):
        """Use Motive to detect the projected mesh in 3D space"""
        motive.flush_camera_queues()
        for el in range(2):
            motive.update()

        markers = motive.get_unident_markers()
        markers = [marker for marker in markers if marker[1] < 0.50 and marker[1] > 0.08]
        if len(markers) == 1:
            click.echo(markers)
            self.screen_pos.append([self.mesh.x, self.mesh.y])
            self.marker_pos.append(markers[0])
Пример #13
0
    def update_body(dt, body):
        motive.update()
        mesh.position.xyz = arena_body.location
        mesh.position.y -= .07
        # mesh.rotation.xyzw = arena_body.rotation_quats
        # mesh.rotation.y += 10 * dt

        arena.position.xyz = arena_body.location
        arena.rotation.xyzw = arena_body.rotation_quats

        vr_scene.camera.position.xyz = body.location
        scene.camera.uniforms['playerPos'] = body.location
def ray_scan(window):

    circle = window.active_scene.meshes[0]
    circle.visible = True

    # Do some non-random points to so human can change height range.
    pointPos, screenPos = [], []
    for pos in [(0, 0), (-.5, 0), (.5, 0)]:
        circle.x, circle.y = pos
        window.draw()
        window.flip()
        for _ in timers.countdown_timer(5, stop_iteration=True):
            motive.update()
            markers = motive.get_unident_markers()
            old_time = motive.frame_time_stamp()
            if motive.frame_time_stamp() > old_time + .3 and len(markers) == 1:
                if markers[0][1] > 0.1:
                    screenPos.append(circle.position[:2])
                    pointPos.append(markers[0])
                    old_time = motive.frame_time_stamp()

    return screenPos, pointPos
def scan(pointwidth=.06):
    """Project a series of points onto the arena, collect their 3d position, and save them and the associated
    rigid body data into a pickled file."""

    # Initialize Calibration Point Grid.
    wavefront_reader = rc.WavefrontReader(rc.resources.obj_primitives)
    mesh = wavefront_reader.get_mesh('Grid', scale=1.5, drawstyle='point', point_size=12, position=(0,0,-1))
    # mesh.material.diffuse.rgb = 1, 1, 1

    scene = rc.Scene([mesh], bgColor=(0,0,0))
    scene.camera.ortho_mode = True
    window = visual.Window(screen=1, fullscr=True)

    # Main Loop
    old_frame, clock, points = motive.frame_time_stamp(), utils.timers.countdown_timer(3.), []
    for theta in np.linspace(0, 2*np.pi, 40)[:-1]:

        # Update Screen
        scene.camera.position = (pointwidth * np.sin(theta)), (pointwidth * np.cos(theta)), -1
        scene.draw()
        window.flip()

        # Collect New Tracker Data
        old_frame = motive.frame_time_stamp()
        while motive.frame_time_stamp() == old_frame:
            motive.flush_camera_queues()
            motive.update()

        # Collect 3D points from Tracker
        markers = motive.get_unident_markers()
        if markers:
            points.extend(markers)

    # Housekeeping
    window.close()

    # Data quality checks and return.
    return np.array(points)
Пример #16
0
def write_video(cam, writer, record_time, save_video=True):
    """
    If save_video=True, which is default, function shows video and writes it to file until
    end of record_time or Escape key or q is pressed.
    If save_video=False function only shows video and independent of record_time.
    """
    start_time = time.time()
    last_time = start_time

    while True:
        k = cv2.waitKey(1)
        fps = round(1. / (time.time() - last_time + .00001))
        last_time = time.time()
        m.update()
        frame = cam.get_frame_buffer()
        #TODO: look at just having the video object
        cv2.imshow(
            'Live Video. Framerate={0}Hz.        (Esc or q to exit)'.format(
                cam.frame_rate), frame)
        print(fps)

        #TODO: write video at higher speed than rendering it
        if save_video:
            writer.write(
                frame)  #TODO: Adapt writing speed to wanted video speed
            if time.time() > start_time + record_time:
                break  #breaks the while loop such that cv2.imshow disappears

        if k in {
                27, ord('q')
        }:  #Hit Escape Key (depending on OS, escape code might not be 27) or q to exit
            break

    if save_video:
        print("Wrote video to file")
    else:
        print("Did not write video to file")
def random_scan(window, scene, n_points=300):

    circle = scene.root.children[0]
    screenPos, pointPos = [], []
    collect_fmt, missed_fmt, missed_cnt = ", Points Collected: ", ", Points Missed: ", 0
    pbar = pb.ProgressBar(widgets=[pb.Bar(), pb.ETA(), collect_fmt +'0', missed_fmt+'0'], maxval=n_points)
    pbar.start()
    while len(pointPos) < n_points and 'escape' not in event.getKeys():

        # Update position of circle, and draw.
        circle.visible = True
        homogenous_pos = np.random.random(2) - .5
        circle.x, circle.y = homogenous_pos * [1.8, 1]
        slow_draw(window, scene)
        motive.update()

        # Try to isolate a single point.
        for _ in timers.countdown_timer(.2, stop_iteration=True):
            motive.flush_camera_queues()
            motive.update()
            markers = motive.get_unident_markers()
            if markers and markers[0][1] > 0.:
                screenPos.append(circle.position[:2])
                # Update Progress Bar
                pointPos.append(markers[0])

                pbar.widgets[2] = collect_fmt + str(len(pointPos))
                pbar.update(len(pointPos))
                break
        else:
            # Update Progress bar
            missed_cnt += 1
            pbar.widgets[3] = missed_fmt + str(missed_cnt)
            pbar.update(len(pointPos))

        # Hide circle, and wait again for a new update.
        circle.visible = False
        slow_draw(window, scene)
        motive.update()
        motive.flush_camera_queues()
        while len(motive.get_unident_markers()) > 0:
            motive.update()
            motive.flush_camera_queues()

    return np.array(screenPos), np.array(pointPos)
Пример #18
0
def view_arenafit(motive_filename, projector_filename, arena_filename, screen):
    # """Displays mesh in .obj file.  Useful for checking that files are rendering properly."""

    reader = rc.WavefrontReader(arena_filename)
    arena = reader.get_mesh('Arena', mean_center=True)
    arena.rotation = arena.rotation.to_quaternion()
    print('Arena Loaded. Position: {}, Rotation: {}'.format(arena.position, arena.rotation))

    camera = rc.Camera.from_pickle(projector_filename)
    camera.projection.fov_y = 39
    light = rc.Light(position=(camera.position.xyz))

    root = rc.EmptyEntity()
    root.add_child(arena)

    sphere = rc.WavefrontReader(rc.resources.obj_primitives).get_mesh('Sphere', scale=.05)
    root.add_child(sphere)

    scene = rc.Scene(meshes=root,
                     camera=camera,
                     light=light,
                     bgColor=(.2, .4, .2))
    scene.gl_states = scene.gl_states[:-1]

    display = pyglet.window.get_platform().get_default_display()
    screen = display.get_screens()[screen]
    window = pyglet.window.Window(fullscreen=True, screen=screen)

    label = pyglet.text.Label()
    fps_display = FPSDisplay(window)

    shader = rc.Shader.from_file(*rc.resources.genShader)

    @window.event
    def on_draw():
        with shader:
            scene.draw()
        # label.draw()
        # window.clear()
        fps_display.draw()

    @window.event
    def on_resize(width, height):
        camera.projection.aspect = float(width) / height

    @window.event
    def on_key_release(sym, mod):
        if sym == key.UP:
            scene.camera.projection.fov_y += .5
        elif sym == key.DOWN:
            scene.camera.projection.fov_y -= .5


    import motive
    motive.initialize()
    motive.load_project(motive_filename.encode())
    motive.update()
    rb = motive.get_rigid_bodies()['Arena']

    # for el in range(3):
    #     rb.reset_orientation()


    def update_arena_position(dt):
        motive.update()
        arena.position.xyz = rb.location
        arena.rotation.xyzw = rb.rotation_quats
        arena.update()

        sphere.position.xyz = rb.location
        label.text = "aspect={}, fov_y={}, ({:2f}, {:2f}, {:2f}), ({:2f}, {:2f}, {:2f})".format(scene.camera.projection.aspect,
                                                                                                scene.camera.projection.fov_y,    *(arena.position.xyz + rb.location))
    pyglet.clock.schedule(update_arena_position)

    pyglet.app.run()
Пример #19
0
def vr_demo(motive_filename, projector_filename, arena_filename, body, screen):

    motive.initialize()
    motive_filename = motive_filename.encode()
    motive.load_project(motive_filename)

    body = motive.get_rigid_bodies()[body]
    for el in range(3):
        body.reset_orientation()
        motive.update()
    arena_body = motive.get_rigid_bodies()['Arena']

    # Load projector's Camera object, created from the calib_projector ratcave_utils CLI tool.
    display = pyglet.window.get_platform().get_default_display()
    screen = display.get_screens()[screen]
    window = pyglet.window.Window(fullscreen=False, screen=screen, vsync=False)

    fbo = rc.FBO(rc.TextureCube(width=4096, height=4096))

    shader3d = rc.Shader.from_file(*rc.resources.genShader)

    reader = rc.WavefrontReader(rc.resources.obj_primitives)
    mesh = reader.get_mesh('Monkey', scale=.022, position=(0, 0, .3))
    mesh.position.y = .6
    mesh.uniforms['ambient'] = .15, .15, .15

    # mesh.rotation = mesh.rotation.to_quaternion()

    arena = rc.WavefrontReader(arena_filename.encode()).get_mesh('Arena')
    arena.rotation = arena.rotation.to_quaternion()
    arena.texture = fbo.texture

    floor = reader.get_mesh('Plane',
                            scale=50,
                            position=(0, 0, 0),
                            mean_center=True)

    # floor.scale.x = 20
    floor.rotation.x = -90
    floor.texture = fbo.texture
    # floor.rotation.x = 180

    vr_scene = rc.Scene(meshes=[mesh], bgColor=(0., .3, 0))
    vr_scene.camera.projection.fov_y = 90
    vr_scene.camera.projection.aspect = 1.
    vr_scene.camera.projection.z_near = .005
    vr_scene.camera.projection.z_far = 2.

    fbo_aa = rc.FBO(rc.Texture(width=4096, height=4096, mipmap=True))
    quad = rc.gen_fullscreen_quad()
    quad.texture = fbo_aa.texture
    shader_deferred = rc.Shader.from_file(*rc.resources.deferredShader)

    scene = rc.Scene(meshes=[arena, floor], bgColor=(0., 0., .3))

    camera = rc.Camera.from_pickle(projector_filename.encode())
    camera.projection.fov_y = 39
    scene.camera = camera
    scene.light.position.xyz = camera.position.xyz
    vr_scene.light.position.xyz = camera.position.xyz

    @window.event
    def on_draw():
        with shader3d:
            with fbo:
                vr_scene.camera.projection.match_aspect_to_viewport()
                vr_scene.draw360_to_texture(fbo.texture)
            scene.camera.projection.match_aspect_to_viewport()
            with fbo_aa:

                scene.draw()
        with shader_deferred:
            quad.draw()

    def update_body(dt, body):
        motive.update()
        mesh.position.xyz = arena_body.location
        mesh.position.y -= .07
        # mesh.rotation.xyzw = arena_body.rotation_quats
        # mesh.rotation.y += 10 * dt

        arena.position.xyz = arena_body.location
        arena.rotation.xyzw = arena_body.rotation_quats

        vr_scene.camera.position.xyz = body.location
        scene.camera.uniforms['playerPos'] = body.location

    pyglet.clock.schedule(update_body, body)

    pyglet.app.run()
def display(optitrack_ip="127.0.0.1", calib_object_name=''):

    # Connect to Optitrack
    # tracker = ratcave.devices.Optitrack(client_ip=optitrack_ip)

    # Create Arena and cube
    reader = WavefrontReader(ratcave.graphics.resources.obj_arena)
    arena = reader.get_mesh('Arena', lighting=True, centered=False)
    arena.load_texture(ratcave.graphics.resources.img_colorgrid)
    meshes = [arena]

    if calib_object_name:
        reader = WavefrontReader(ratcave.graphics.resources.obj_primitives)
        cube = reader.get_mesh('Sphere', lighting=True, scale=.02, centered=True)
        meshes.append(cube)

    # Create Scene and Window
    scene = Scene(meshes)
    scene.camera = projector
    scene.camera.fov_y = 27.8

    scene.light.position = scene.camera.position

    window = Window(scene, screen=1, fullscr=True)

    # Update Everything's Position

    # arena.world.position = tracker.rigid_bodies['Arena'].position
    # arena.world.rotation = tracker.rigid_bodies['Arena'].rotation_pca_y
    #
    print(motive.get_rigid_bodies())
    arena_rb = motive.get_rigid_bodies()['Arena']
    arena.world.position = arena_rb.location
    arena.world.rotation = arena_rb.rotation

    motive.update()
    for attempt in range(3):
        arena_rb.reset_orientation()
        motive.update()

    markers = np.array(arena_rb.point_cloud_markers)
    additional_rotation = rotate_to_var(markers)


    # Print the Following every time a key is detected:
    print "Camera settings:\n -shift: {0}, {1}\n -position: {2}\n -fov_y(xz): {3}\n -rotation: {4}\n\n".format(
        scene.camera.x_shift, scene.camera.y_shift, scene.camera.position, scene.camera.fov_y, scene.camera.rotation)
    print "Arena settings:\n -local\n\tPosition: {}\n\tRotation: {}\n -world\n\tPosition: {}\n\tRotation: {}".format(
        arena.local.position, arena.local.rotation, arena.world.position, arena.world.rotation)

    aa = 0

    while True:

        # Update Everything's Position
        motive.update()

        arena.world.position = arena_rb.location
        arena.world.rotation = arena_rb.rotation_global
        arena.world.rotation[1] += additional_rotation
        arena.world.rotation[1] += aa



        # If there's another object to track, then track it.
        if calib_object_name:
            cube.local.position = motive.get_rigid_bodies()[calib_object_name].location

        # Re-Draw Everything
        window.draw()
        window.flip()

        keys = event.getKeys()
        if 'escape' in keys:
            window.close()
            break
        elif 'up' in keys:
            scene.camera.fov_y += .1
            print('fov_y: {}'.format(scene.camera.fov_y))
        elif 'down' in keys:
            scene.camera.fov_y -= .1
            print('fov_y: {}'.format(scene.camera.fov_y))
        elif 'space' in keys:
            aa += 180
    parser.add_argument('-r', action='store', dest='rigid_body_name', default='',
                        help='Name of the Arena rigid body. If only one rigid body is present, unnecessary--that one will be used automatically.')

    parser.add_argument('-i', action='store', dest='motive_projectfile', default=motive.utils.backup_project_filename,
                        help='Name of the motive project file to load.  If not used, will load most recent Project file loaded in MotivePy.')

    args = parser.parse_args()

    # Select Rigid Body to track.
    motive.load_project(args.motive_projectfile)
    print("Loaded Motive Project: {}".format(args.motive_projectfile))
    hardware.motive_camera_vislight_configure()
    print("Camera Settings changed to Detect Visible light:")
    print("\t"+"\n\t".join(['{}: FPS={}, Gain={}, Exp.={}, Thresh.={}'.format(cam.name, cam.frame_rate, cam.image_gain, cam.exposure, cam.threshold) for cam in motive.get_cams()]))

    motive.update()

    rigid_bodies = motive.get_rigid_bodies()
    try:
        if not args.rigid_body_name:
            assert len(rigid_bodies) == 1, "Only one rigid body should be present for auto-selection. Please use the -r flag to specify a rigid body name to track for the arena."
        arena_name = args.rigid_body_name if args.rigid_body_name in rigid_bodies else rigid_bodies.keys()[0]
    except IndexError:
        raise IndexError("No Rigid Bodies found in Optitrack tracker.")
    except KeyError:
        raise KeyError("Rigid Body '{}' not found in list of Optitrack Rigid Bodies.".format(arena_name))

    print('Arena Name: {}. N Markers: {}'.format(arena_name, len(rigid_bodies[arena_name].markers)))
    assert len(rigid_bodies[arena_name].markers) > 5, "At least 6 markers in the arena's rigid body is required"

    # TODO: Fix bug that requires scanning be done in original orientation (doesn't affect later recreation, luckily.)
Пример #22
0
def trackposition(motive_filename, projector_filename, body, screen):

    motive.initialize()
    motive_filename = motive_filename.encode()
    motive.load_project(motive_filename)

    body = motive.get_rigid_bodies()[body]
    for el in range(3):
        body.reset_orientation()
        motive.update()

    # Load projector's Camera object, created from the calib_projector ratcave_utils CLI tool.

    display = pyglet.window.get_platform().get_default_display()
    screen = display.get_screens()[screen]
    window = RotationWindow(fullscreen=True, screen=screen)

    keys = key.KeyStateHandler()
    window.push_handlers(keys)

    camera = rc.Camera.from_pickle(projector_filename.encode())
    # camera.projection.fov_y = 38.5
    window.scene.camera = camera
    window.scene.light.position.xyz = camera.position.xyz

    shader = rc.Shader.from_file(*rc.resources.genShader)

    @window.event
    def on_draw():
        with shader:
            window.scene.draw()
        window.label.draw()

    def update_body(dt, window, body):
        motive.update()
        window.mesh.rotation.xyzw = body.rotation_quats
        window.mesh.position.xyz = body.location
        # window.scene.camera.rotation.x += 15 * dt
        fmt_str = "loc: {:.1f}, {:.1f}, {:.1f}\t rot: {:.2f}, {:.2f}, {:.2f}, {:.2f}\nfov_y: {fov_y:.2f}\taspect: {aspect:.2f}\nfps: {fps:.1f}"
        window.label.text = fmt_str.format(
            *(body.location + body.rotation_quats),
            fov_y=window.scene.camera.projection.fov_y,
            aspect=window.scene.camera.projection.aspect,
            fps=1. / (dt + .00000001))

    def update_fov(dt):

        camera.projection.aspect = window.width / float(window.height)
        camera.projection.update()

        speed = 10.  # How fast to change values on keyboard hold.
        if keys[key.UP]:
            camera.projection.fov_y += speed * dt
            camera.projection.update()
        if keys[key.DOWN]:
            camera.projection.fov_y -= speed * dt
            camera.projection.update()
        if keys[key.LEFT]:
            camera.projection.aspect += speed * dt
            camera.projection.update()
        if keys[key.RIGHT]:
            camera.projection.aspect -= speed * dt
            camera.projection.update()

    pyglet.clock.schedule(update_fov)

    pyglet.clock.schedule(update_body, window, body)

    pyglet.app.run()
Пример #23
0
def scan_arena(motive_filename, output_filename, body, nomeancenter, nopca,
               nsides):
    """Runs Arena Scanning algorithm."""

    output_filename = output_filename + '.obj' if not path.splitext(
        output_filename)[1] else output_filename
    assert path.splitext(output_filename)[
        1] == '.obj', "Output arena filename must be a Wavefront (.obj) file"

    # Load Motive Project File
    motive_filename = motive_filename.encode()
    motive.load_project(motive_filename)
    hardware.motive_camera_vislight_configure()
    motive.update()

    # Get Arena's Rigid Body
    rigid_bodies = motive.get_rigid_bodies()
    assert body in rigid_bodies, "RigidBody {} not found in project file.  Available body names: {}".format(
        body, list(rigid_bodies.keys()))
    assert len(
        rigid_bodies[body].markers
    ) > 5, "At least 6 markers in the arena's rigid body is required. Only {} found".format(
        len(rigid_bodies[body].markers))

    # TODO: Fix bug that requires scanning be done in original orientation (doesn't affect later recreation, luckily.)
    for attempt in range(
            3):  # Sometimes it doesn't work on the first try, for some reason.
        rigid_bodies[body].reset_orientation()
        motive.update()
        if sum(np.abs(rigid_bodies[body].rotation)) < 1.:
            break
    else:
        raise ValueError(
            "Rigid Body Orientation not Resetting to 0,0,0 after 3 attempts.  This happens sometimes (bug), please just run the script again."
        )

    # Scan points
    display = pyglet.window.get_platform().get_default_display()
    screen = display.get_screens()[1]
    window = GridScanWindow(screen=screen, fullscreen=True)
    pyglet.app.run()
    points = np.array(window.marker_pos)
    assert (
        len(points) > 100
    ), "Only {} points detected.  Tracker is not detecting enough points to model.  Is the projector turned on?".format(
        len(points))
    assert points.ndim == 2

    # Rotate all points to be mean-centered and aligned to Optitrack Markers direction or largest variance.
    markers = np.array(rigid_bodies[body].point_cloud_markers)
    if not nomeancenter:
        points -= np.mean(markers, axis=0)
    if not nopca:
        points = np.dot(
            points,
            rotation_matrix(np.radians(orienting.rotate_to_var(markers)),
                            [0, 1, 0])[:3, :3])

    # Plot preview of data collected
    fig = plt.figure()
    ax = fig.add_subplot(111, projection='3d')
    ax.scatter(*points.T)
    plt.show()

    # Get vertex positions and normal directions from the collected data.
    vertices, normals = pointcloud.meshify(points, n_surfaces=nsides)
    vertices = {
        wall: pointcloud.fan_triangulate(pointcloud.reorder_vertices(verts))
        for wall, verts in vertices.items()
    }  # Triangulate

    # Write wavefront .obj file to app data directory and user-specified directory for importing into Blender.
    wave_str = pointcloud.to_wavefront(body, vertices, normals)
    with open(output_filename, 'wb') as wavfile:
        wavfile.write(wave_str)

    # Show resulting plot with points and model in same place.
    fig = plt.figure()
    ax = fig.add_subplot(111, projection='3d')
    ax.scatter(*points[::12, :].T)
    for idx, verts in vertices.items():
        ax.plot(*np.vstack((verts, verts[0, :])).T)
    plt.show()
Пример #24
0
def scan_arena(motive_filename, output_filename, body, nomeancenter, nsides, screen):
    """Runs Arena Scanning algorithm."""

    output_filename = output_filename + '.obj' if not path.splitext(output_filename)[1] else output_filename
    assert path.splitext(output_filename)[1] == '.obj', "Output arena filename must be a Wavefront (.obj) file"

    # Load Motive Project File
    motive_filename = motive_filename.encode()
    motive.initialize()
    motive.load_project(motive_filename)

    # Get old camera settings before changing them, to go back to them before saving later.
    cam_settings = [cam.settings for cam in motive.get_cams()]
    frame_rate_old = motive.get_cams()[0].frame_rate
    hardware.motive_camera_vislight_configure()
    motive.update()

    # Get Arena's Rigid Body
    rigid_bodies = motive.get_rigid_bodies()
    assert body in rigid_bodies, "RigidBody {} not found in project file.  Available body names: {}".format(body, list(rigid_bodies.keys()))
    # assert len(rigid_bodies[body].markers) > 5, "At least 6 markers in the arena's rigid body is required. Only {} found".format(len(rigid_bodies[body].markers))

    for el in range(3):
        rigid_bodies[body].reset_orientation()
        rigid_bodies[body].reset_pivot_offset()
        motive.update()
    assert np.isclose(np.array(rigid_bodies[body].rotation), 0).all(), "Orientation didn't reset."
    assert np.isclose(np.array(rigid_bodies[body].location), np.mean(rigid_bodies[body].point_cloud_markers, axis=0)).all(), "Pivot didn't reset."
    print("Location and Orientation Successfully reset.")

    # Scan points
    display = pyglet.window.get_platform().get_default_display()
    screen = display.get_screens()[screen]
    window = GridScanWindow(screen=screen, fullscreen=True)
    pyglet.app.run()
    points = np.array(window.marker_pos)
    assert(len(points) > 100), "Only {} points detected.  Tracker is not detecting enough points to model.  Is the projector turned on?".format(len(points))
    assert points.ndim == 2

    # Plot preview of data collected
    fig = plt.figure()
    ax = fig.add_subplot(111, projection='3d')
    ax.scatter(*points.T)
    plt.show()

    # Get vertex positions and normal directions from the collected data.
    vertices, normals = pointcloud.meshify_arena(points, n_surfaces=nsides)
    vertices, face_indices = pointcloud.face_index(vertices)
    face_indices = pointcloud.fan_triangulate(face_indices)



    # Reapply old camera settings, then save.
    for setting, cam in zip(cam_settings, motive.get_cams()):
        cam.settings = setting
        cam.image_gain = 1
        cam.frame_rate = frame_rate_old
        if 'Prime 13' in cam.name:
            cam.set_filter_switch(True)
    motive.update()


    # me
    if not nomeancenter:

        # import ipdb
        # ipdb.set_trace()
        vertmean = np.mean(vertices[face_indices.flatten(), :], axis=0)

        # vertmean = np.array([np.mean(np.unique(verts)) for verts in vertices.T])  # to avoid counting the same vertices twice.
        vertices -= vertmean
        points -= vertmean
        print('Old Location: {}'.format(rigid_bodies[body].location))
        arena = rigid_bodies[body]
        for attempt in range(300):
            print('Trying to Set New Rigid Body location, attempt {}...'.format(attempt))
            arena.reset_pivot_offset()
            arena.location = vertmean
            if np.isclose(arena.location, vertmean, rtol=.001).all():
                break
        else:
            raise ValueError('Motive failed to properly shift pivot to center of mesh')
        print('Vertex Mean: {}'.format(vertmean))
        print('New Location: {}'.format(arena.location))


    # Write wavefront .obj file to app data directory and user-specified directory for importing into Blender.

    writer = WavefrontWriter.from_indexed_arrays(body, vertices, normals, face_indices)
    with open(output_filename, 'w') as f:
        writer.dump(output_filename)


    # Show resulting plot with points and model in same place.
    fig = plt.figure()
    ax = fig.add_subplot(111, projection='3d')

    ax.scatter(*points[::12, :].T)
    ax.scatter(*vertices.T, c='r')
    plt.show()


    # motive.save_project(motive_filename)
    motive.save_project(path.splitext(motive_filename)[0]+'_scanned.ttp')
Пример #25
0
 def update_body(dt, window, body):
     motive.update()
     window.dot.position.xyz = body.location
Пример #26
0
def show_viewer():
    """Creates a widget showing a live video plotting the 3D position of unidentified markers (light blue) and
    rigid body markers, with a grey grid denoting the floor
    """

    # Create Qt Window
    app = QtGui.QApplication([])  # create the graphing application
    w = gl.GLViewWidget()  # create widget
    w.opts['distance'] = 4  # start distance from where one looks at the plot
    w.setFixedSize(1100, 800)

    # Initialize/Set unidentified_markers plot with dummy data.
    unident_markers = gl.GLScatterPlotItem(pos=np.array([[0, 0, 0]]), color=(204/255, 1, 1, 0.8), size=6)
    w.addItem(unident_markers)

    # Initialize the Rigid Body Scatterplot and assign plot color to the rigid bodies
    m.update()
    rigs = m.get_rigid_bodies()

    color_dict = {'Red': (1., 0., 0.), 'Green': (0., 1., 0.), 'Yellow': (1., 1., 0.),
                  'Mag.': (1., 0., 1.), 'Orange': (1., .4, 0.)}

    for rig, color_name in zip(rigs.values(), itertools.cycle(color_dict)):
        rig.color_name = color_name
        w.addItem(gl.GLScatterPlotItem(pos=np.array([[0, 0, 0]]), color=color_dict[color_name] + (1.,), size=8))

    # Make floor rectangle
    grid_points = np.linspace(-1, 1, 200)
    points_2d =  np.array(list(itertools.product(grid_points, grid_points)))
    points_3d =  np.insert(points_2d, 1, 0, axis=1)
    w.addItem(gl.GLScatterPlotItem(pos=points_3d, color=(0.5, 0.5, 0.5, 0.3), size=0.1))

    # Rotate Everything so Y axis is up when plotted.
    [item.rotate(90, 1, 0, 0) for item in w.items]

    # Show widget (for different backgroundcolor see PyQtshowmarkers.py)
    w.show()

    # Main Draw Loop (as generator)
    def update_generator():

        last_time= time.time()
        rig_data  = ', '.join(['{0}: {1}'.format(body.name, body.color_name) for body in rigs.values()])


        while True:
            m.update()

            # Update Title with new FPS
            try:
                fps = round(1. / (time.time() - last_time))
                last_time = time.time()
                w.setWindowTitle('MotivePy Viewer. Rigid Bodies = {{{rigid_bodies}}}. Update Rate: {fps} fps'.format(rigid_bodies = rig_data, fps=fps))
            except ZeroDivisionError:
                pass

            # Plot
            markers = m.get_unident_markers()
            if markers:
                unident_markers.setData(pos=np.array(m.get_unident_markers()))

            for rig, scat in zip(rigs.values(), w.items[1:-1]):
                 scat.setData(pos=np.array(rig.point_cloud_markers))


            # Return Nothing
            yield


    t = QtCore.QTimer()
    t.timeout.connect(update_generator().next)
    t.start(2)

    # Start Viewer App
    QtGui.QApplication.instance().exec_()