Пример #1
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        # deactivate the suction, just to make sure that no errors since last run
        sm.add('deactivate_suction_init',
            PublisherState(topic='/robot/end_effector/right_gripper/command',
                    datatype=EndEffectorCommand,
                    data={'command':'stop', 'sender':'user', 'id': 65537},
                    n=5, hz=10),
            transitions={'succeeded':'decide_next_pick'})

        sm.add('decide_next_pick', DecideNextPickItemState(),
            transitions={'succeeded':'reset_the_shelf_collision_scene_init', 'finished': 'succeeded'})

        sm.add('reset_the_shelf_collision_scene_init', ToggleBinFillersAndTote(action='fill_bins'),
            transitions={'succeeded':'move_to_neutral_start',
             'failed': 'abort_state'})

        sm.add('move_to_neutral_start', MoveRobotToNamedPose(movegroup='left_arm',
                                    goal_pose_name='left_neutral'),
                transitions={'succeeded':'move_arm_to_look_into_bin',    # 'lift_object_up'
                             'failed': 'abort_state'})

        # sm.add('remove_object_collision', UpdateCollisionState(action='detach'),
        #     transitions={'succeeded':'set_the_shelf_collision_scene'})

       # fill unused bins with collision objects
       # actions: fill_bins, unfill_bins
        # sm.add('set_the_shelf_collision_scene', ToggleBinFillersAndTote(action='fill_bins'),
        #     transitions={'succeeded':'set_the_tote_collision_scene',
        #      'failed': 'abort_state'})
        #
        # # add tote and tote pillar to collision scene
        # # tote/pillar actions: tote_on, tote_off, pillar_on, pillar_off, all_on, all_off
        # sm.add('set_the_tote_collision_scene', ToggleBinFillersAndTote(action='all_on'),
Пример #2
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        sm_init.add('set_the_shelf_collision_scene_init',
                    ToggleBinFillersAndTote(action='fill_bins'),
                    transitions={
                        'succeeded': 'set_the_tote_collision_scene',
                        'failed': 'repeat'
                    })

        sm_init.add('set_the_tote_collision_scene',
                    ToggleBinFillersAndTote(action='all_on'),
                    transitions={
                        'succeeded': 'move_to_neutral_start',
                        'failed': 'repeat'
                    })

        sm_init.add('move_to_neutral_start',
                    MoveRobotToNamedPose(movegroup=limb + 'arm',
                                         goal_pose_name=limb + 'neutral'),
                    transitions={
                        'succeeded': 'perception',
                        'failed': 'repeat'
                    })

    sm_perception = smach.StateMachine(
        outcomes=['repeat', 'grasping', 'abort_next_object'],
        input_keys=['next_item_to_pick'],
        output_keys=['googlenet'])

    with sm_perception:

        sm_perception.add('toggle_lip_off',
                          ToggleBinFillersAndTote(action='lip_off'),
                          transitions={
Пример #3
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        sm_init.add('turn_on_tote_and_podium_2',
                    ToggleBinFillersAndTote(action='all_on'),
                    transitions={
                        'succeeded': 'set_the_shelf_collision_scene',
                        'failed': 'turn_on_tote_and_podium_2'
                    })

        sm_init.add('set_the_shelf_collision_scene',
                    ToggleBinFillersAndTote(action='fill_bins_tote'),
                    transitions={
                        'succeeded': 'move_to_look_into_tote_pose',
                        'failed': 'set_the_shelf_collision_scene'
                    })

        sm_init.add('move_to_left_tote',
                    MoveRobotToNamedPose(movegroup='left_arm',
                                         goal_pose_name='left_tote'),
                    transitions={
                        'succeeded': 'move_to_look_into_tote_pose',
                        'aborted': 'repeat',
                        'failed': 'move_to_left_tote'
                    })

        sm_init.add('move_to_look_into_tote_pose',
                    MoveRobotToNamedPose(movegroup='left_arm',
                                         goal_pose_name='look_into_tote'),
                    transitions={
                        'succeeded': 'perception',
                        'aborted': 'repeat',
                        'failed': 'move_to_look_into_tote_pose'
                    })
Пример #4
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        sm.add('set_the_next_bin', SetNextBin(action='nothing'),
            transitions={'succeeded':'set_the_shelf_collision_scene',
             'failed': 'abort_state'})

        sm.add('set_the_shelf_collision_scene', ToggleBinFillersAndTote(action='fill_bins'),
            transitions={'succeeded':'set_the_tote_collision_scene',
             'failed': 'abort_state'})

        # add tote and tote pillar to collision scene
        # tote/pillar actions: tote_on, tote_off, pillar_on, pillar_off, all_on, all_off
        sm.add('set_the_tote_collision_scene', ToggleBinFillersAndTote(action='all_on'),
             transitions={'succeeded':'move_to_neutral_start',
             'failed': 'abort_state'})

        #move to a neutral start
        sm.add('move_to_neutral_start', MoveRobotToNamedPose(movegroup='left_arm',
                                    goal_pose_name='left_neutral'),
                transitions={'succeeded':'move_arm_to_look_into_bin',    # 'lift_object_up'
                             'failed': 'abort_state'})

        # move arm in front of bin before looking for the object
        sm.add('get_target_bin_coordinates', GetBinCoordinatesState(),
            transitions={'succeeded':'move_arm_to_look_into_bin','aborted':'abort_state'})
        #
        # sm.add('move_arm_to_look_into_bin', MoveRobotState(movegroup='left_arm_realsense'),
        sm.add('move_arm_to_look_into_bin', MoveRobotToNamedPose(movegroup='left_arm',
                                    name_prefix='look_into_'),
            transitions={'succeeded':'reset_kinfu',
                         'failed': 'abort_state',
                         'aborted':'abort_state'})

        sm.add('reset_kinfu',
               DecideNextPickItemState(),
               transitions={
                   'succeeded': 'reset_the_shelf_collision_scene_init',
                   'finished': 'succeeded'
               })

        sm.add('reset_the_shelf_collision_scene_init',
               ToggleBinFillersAndTote(action='fill_bins'),
               transitions={
                   'succeeded': 'move_to_neutral_start',
                   'failed': 'abort_state'
               })

        sm.add(
            'move_to_neutral_start',
            MoveRobotToNamedPose(movegroup='left_arm',
                                 goal_pose_name='left_neutral'),
            transitions={
                'succeeded': 'remove_object_collision',  # 'lift_object_up'
                'failed': 'abort_state'
            })

        sm.add('remove_object_collision',
               UpdateCollisionState(action='detach'),
               transitions={'succeeded': 'set_the_shelf_collision_scene'})

        # fill unused bins with collision objects
        # actions: fill_bins, unfill_bins
        sm.add('set_the_shelf_collision_scene',
               ToggleBinFillersAndTote(action='fill_bins'),
               transitions={
                   'succeeded': 'set_the_tote_collision_scene',
Пример #6
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            transitions={'succeeded':'set_the_shelf_collision_scene', 'finished': 'succeeded'})
            # transitions={'succeeded':'add_object_collision', 'finished': 'succeeded'})

        sm.add('set_the_shelf_collision_scene', ToggleBinFillersAndTote(action='fill_bins'),
            transitions={'succeeded':'set_the_tote_collision_scene',
             'failed': 'abort_state'})

        # add tote and tote pillar to collision scene
        # tote/pillar actions: tote_on, tote_off, pillar_on, pillar_off, all_on, all_off
        sm.add('set_the_tote_collision_scene', ToggleBinFillersAndTote(action='all_on'),
            transitions={'succeeded':'move_to_tote',
             'failed': 'abort_state'})


        # move your hand above the tote to look into it
        sm.add('move_to_tote', MoveRobotToNamedPose(movegroup='left_arm',
                                    goal_pose_name='look_into_tote'),
            # transitions={'succeeded':'move_arm_to_object',
            transitions={'succeeded':'detect_object',
                         'failed': 'abort_state'})

        sm.add('detect_object', DetectObjectState(),
            transitions={'no_objects':'detect_object',
                         'succeeded':'turn_tote_collision_off',
                         'confidence_too_low':'detect_object'})  # TODO add number of trials for the same object
                        #  'succeeded':'move_arm_infront_of_object'})


        sm.add('turn_tote_collision_off', ToggleBinFillersAndTote(action='tote_off'),
            transitions={'succeeded':'decide_grasp_pose',
             'failed': 'abort_state'})