def _create_visibility_group(self): # create toolbar buttons self.wrong_name_visibility_btn = mttCmdUi.create_status_button( ':/tb_vizWrongName', 'Highlight Node name clashing with Texture name', self.on_wrong_name_visibility, True) self.external_visibility_btn = mttCmdUi.create_status_button( ':/tb_vizExternal', 'Highlight Texture path that comes from outside current workspace', self.on_external_visibility, True) self.wrong_path_visibility_btn = mttCmdUi.create_status_button( ':/tb_vizWrongPath', 'Highlight Texture path clashing with user defined path pattern', self.on_wrong_path_visibility, True) self.basename_visibility_btn = mttCmdUi.create_status_button( ':/tb_vizBasename', 'Show files texture name only', self.on_basename_visibility, True) self.namespace_visibility_btn = mttCmdUi.create_status_button( ':/tb_vizNamespace', 'Toggle namespace visibility', self.on_namespace_visibility, True) # sort toolbar buttons self.visibility_grp = StatusCollapsibleLayout( section_name='Show/Hide the visibility icons') self.visibility_grp.add_button(self.namespace_visibility_btn) self.visibility_grp.add_button(self.wrong_name_visibility_btn) self.visibility_grp.add_button(self.external_visibility_btn) self.visibility_grp.add_button(self.wrong_path_visibility_btn) self.visibility_grp.add_button(self.basename_visibility_btn) return self.visibility_grp
def _create_maya_tools_group(self): # sort toolbar buttons self.maya_grp = StatusCollapsibleLayout( section_name='Show/Hide the Maya tools icons') # create toolbar buttons self.maya_grp.add_button(mttCmdUi.create_status_button( ':/tb_Hypershade', 'Hypershade', self.on_open_hypershade, False) ) self.maya_grp.add_button(mttCmdUi.create_status_button( ':/tb_NodeEditor', 'Node Editor', self.on_open_node_editor, False) ) self.maya_grp.add_button(mttCmdUi.create_status_button( ':/tb_UVEditor', 'UV Texture Editor', self.on_open_uv_editor, False) ) return self.maya_grp
def _create_auto_group(self): # create toolbar buttons self.auto_reload_btn = mttCmdUi.create_status_button( ':/tb_toolbar_autoReload', 'Auto Reload Textures', self.on_auto_reload, True) self.auto_select_btn = mttCmdUi.create_status_button( ':/tb_toolbar_autoSelect', 'Auto Select Textures Node', self.on_auto_select, True) self.auto_rename_btn = mttCmdUi.create_status_button( ':/tb_toolbar_autoRename', 'Auto Rename Textures Node', self.on_auto_rename, True) # sort toolbar buttons self.auto_grp = StatusCollapsibleLayout( section_name='Show/Hide the auto actions icons') self.auto_grp.add_button(self.auto_reload_btn) self.auto_grp.add_button(self.auto_select_btn) self.auto_grp.add_button(self.auto_rename_btn) return self.auto_grp
def _create_mtt_tools_group(self): # create toolbar buttons self.viewer_btn = mttCmdUi.create_status_button( ':/tb_Viewer', 'Show/Hide Viewer', self.on_toggle_viewer, False) create_node_btn = mttCmdUi.create_status_button( ':/tb_toolCreateNode', 'Create Node', self.on_create_node, False) # sort toolbar buttons self.tool_grp = StatusCollapsibleLayout( section_name='Show/Hide the tools icons') self.tool_grp.add_button(self.viewer_btn) self.tool_grp.add_button(create_node_btn) return self.tool_grp
def __create_ui(self): # FILTERS scroll_area = StatusScrollArea() scroll_area.add_widget(self._create_filter_group()) scroll_area.add_widget(self._create_visibility_group()) scroll_area.add_widget(self._create_folder_group()) scroll_area.add_widget(self._create_auto_group()) scroll_area.add_widget(self._create_mtt_tools_group()) scroll_area.add_widget(self._create_maya_tools_group()) user_grp = self._create_user_group() if user_grp: scroll_area.add_widget(user_grp) self.addWidget(scroll_area) # STATS information self.stat_info = QLabel() self.stat_info.setAlignment(Qt.AlignCenter | Qt.AlignRight) self.stat_info.setText('0 File | 0/0 Node') self.stat_info.setToolTip( 'number of files | number of nodes shown / total number of nodes') self.addWidget(self.stat_info) # SETTINGS button self.info_btn = mttCmdUi.create_status_button(':/tb_config', 'Settings', None, False) self.info_btn.setMenu(self.settings_menu) self.addWidget(self.info_btn)
def _create_folder_group(self): self.folder_grp = StatusCollapsibleLayout( section_name='Show/Hide the folder icons') # create toolbar buttons self.folder_grp.add_button( mttCmdUi.create_status_button(':/tb_folderMap', 'Open sourceimages folder', self.on_open_sourceimages_folder, False)) self.folder_grp.add_button( mttCmdUi.create_status_button(':/tb_folderSrc', 'Open source folder', self.on_open_source_folder, False)) return self.folder_grp
def __create_ui(self): # FILTERS scroll_area = StatusScrollArea() scroll_area.add_widget(self._create_filter_group()) scroll_area.add_widget(self._create_visibility_group()) scroll_area.add_widget(self._create_folder_group()) scroll_area.add_widget(self._create_auto_group()) scroll_area.add_widget(self._create_mtt_tools_group()) scroll_area.add_widget(self._create_maya_tools_group()) user_grp = self._create_user_group() if user_grp: scroll_area.add_widget(user_grp) self.addWidget(scroll_area) # STATS information self.stat_info = QLabel() self.stat_info.setAlignment(Qt.AlignCenter | Qt.AlignRight) self.stat_info.setText('0 File | 0/0 Node') self.stat_info.setToolTip( 'number of files | number of nodes shown / total number of nodes') self.addWidget(self.stat_info) # SETTINGS button self.info_btn = mttCmdUi.create_status_button( ':/tb_config', 'Settings', None, False) self.info_btn.setMenu(self.settings_menu) self.addWidget(self.info_btn)
def _create_maya_tools_group(self): # sort toolbar buttons self.maya_grp = StatusCollapsibleLayout( section_name='Show/Hide the Maya tools icons') # create toolbar buttons self.maya_grp.add_button( mttCmdUi.create_status_button(':/tb_Hypershade', 'Hypershade', self.on_open_hypershade, False)) self.maya_grp.add_button( mttCmdUi.create_status_button(':/tb_NodeEditor', 'Node Editor', self.on_open_node_editor, False)) self.maya_grp.add_button( mttCmdUi.create_status_button(':/tb_UVEditor', 'UV Texture Editor', self.on_open_uv_editor, False)) return self.maya_grp
def _create_folder_group(self): self.folder_grp = StatusCollapsibleLayout( section_name='Show/Hide the folder icons') # create toolbar buttons self.folder_grp.add_button(mttCmdUi.create_status_button( ':/tb_folderMap', 'Open sourceimages folder', self.on_open_sourceimages_folder, False) ) self.folder_grp.add_button(mttCmdUi.create_status_button( ':/tb_folderSrc', 'Open source folder', self.on_open_source_folder, False) ) return self.folder_grp
def _create_user_group(self): if MTTSettings.CUSTOM_BUTTONS: self.custom_grp = StatusCollapsibleLayout( section_name='Show/Hide custom tools') for btnData in MTTSettings.CUSTOM_BUTTONS: self.custom_grp.add_button( mttCmdUi.create_status_button(btnData[0], btnData[1], eval(btnData[2]), False)) return self.custom_grp
def _create_filter_group(self): # create toolbar buttons self.selection_btn = mttCmdUi.create_status_button( ':/tb_onlySelection', 'Show textures applied to current selection', self.on_show_only_selection, True) self.writable_btn = mttCmdUi.create_status_button( ':/tb_onlyWritable', 'Hide read-only textures', self.on_show_only_writable, True) self.reference_btn = mttCmdUi.create_status_button( ':/tb_onlyReference', 'Hide references', self.on_show_reference, True) self.pin_btn = mttCmdUi.create_status_button(':/tb_onlyPinned', 'Pin textures', self.on_pin_nodes, True) self.wrong_name_btn = mttCmdUi.create_status_button( ':/tb_onlyWrongName', 'Show Node name clashing with Texture name', self.on_show_wrong_name, True) self.filter_instances_btn = mttCmdUi.create_status_button( ':/tb_hideInstances', 'Show only one instance per file', self.on_filter_instances, True) # sort toolbar buttons self.filter_grp = StatusCollapsibleLayout( section_name='Show/Hide the filter icons') self.filter_grp.add_button(self.pin_btn) self.filter_grp.add_button(self.selection_btn) self.filter_grp.add_button(self.reference_btn) self.filter_grp.add_button(self.writable_btn) self.filter_grp.add_button(self.wrong_name_btn) self.filter_grp.add_button(self.filter_instances_btn) return self.filter_grp
def _create_user_group(self): if MTTSettings.CUSTOM_BUTTONS: self.custom_grp = StatusCollapsibleLayout( section_name='Show/Hide custom tools') for btnData in MTTSettings.CUSTOM_BUTTONS: self.custom_grp.add_button(mttCmdUi.create_status_button( btnData[0], btnData[1], eval(btnData[2]), False) ) return self.custom_grp
def _create_filter_group(self): # create toolbar buttons self.selection_btn = mttCmdUi.create_status_button( ':/tb_onlySelection', 'Show textures applied to current selection', self.on_show_only_selection, True) self.writable_btn = mttCmdUi.create_status_button( ':/tb_onlyWritable', 'Hide read-only textures', self.on_show_only_writable, True) self.reference_btn = mttCmdUi.create_status_button( ':/tb_onlyReference', 'Hide references', self.on_show_reference, True) self.pin_btn = mttCmdUi.create_status_button( ':/tb_onlyPinned', 'Pin textures', self.on_pin_nodes, True) self.wrong_name_btn = mttCmdUi.create_status_button( ':/tb_onlyWrongName', 'Show Node name clashing with Texture name', self.on_show_wrong_name, True) self.filter_instances_btn = mttCmdUi.create_status_button( ':/tb_hideInstances', 'Show only one instance per file', self.on_filter_instances, True) # sort toolbar buttons self.filter_grp = StatusCollapsibleLayout( section_name='Show/Hide the filter icons') self.filter_grp.add_button(self.pin_btn) self.filter_grp.add_button(self.selection_btn) self.filter_grp.add_button(self.reference_btn) self.filter_grp.add_button(self.writable_btn) self.filter_grp.add_button(self.wrong_name_btn) self.filter_grp.add_button(self.filter_instances_btn) return self.filter_grp