Пример #1
0
 def get_item_by_name(self, partialname):
     """Return first item (object) from inventory matching given partialname"""
     for item in self.inventory:
         itemobj=globalitemloader.get_item(item)
         if partialname.lower() in itemobj.name.lower():
             return itemobj
     return None
Пример #2
0
 def get_item_by_name(self, partialname):
     """Return first item(obj) from ground matching partial name"""
     for item in self.items:
         itemobj=globalitemloader.get_item(item)
         if partialname.lower() in itemobj.name.lower():
             return itemobj
     return None
Пример #3
0
 def give_drop(self, actor):
     """give drop items"""
     if len(self.drop)==0:return
     drop=random.choice(self.drop)
     count=random.randint(1, drop[2])
     #if chance
     if random.randint(0, 100)<=drop[0]:
         for coun in range(count):
             actor.inventory.append(drop[1])
         item=globalitemloader.get_item(drop[1])
         actor.send("^y\rOtrzymujesz %s x %s.^~\n" % (item.name, count))
Пример #4
0
def showinventory(actor, args):
    """Show actor inventory"""
    if len(actor.inventory)==0:
        actor.client.send_cc("\r^gNic nie masz w plecaku.^~\n")
        return
    actor.client.send_cc("^Y\rZawartosc twojego plecaka:^~\n")

    tmpinv=[]
    for item in actor.inventory[:]:
        if item in tmpinv:continue
        itemobj=globalitemloader.get_item(item)
        actor.client.send_cc("\r  "+str(itemobj.name)+" x %s\n" % actor.inventory.count(item))
        tmpinv.append(item)
Пример #5
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def search(actor):
    """Search for item on the ground"""
    room=actor.get_room()

    if len(room.searchitems)>0:
        item=random.choice(room.searchitems) # get random item
    else:item=["", -1] # 0% chance to find (if cant find any item in this loc)

    number=random.randint(0, 100)
    if number<=item[1] and not actor.found_item:
        actor.found_item=True # Actor found item in this area
        #create object
        itemobj=globalitemloader.get_item(item[0])
        actor.client.send_cc("^G\rZnalazles %s^~\n" % itemobj.name)
        actor.inventory.append(item[0])
    else:actor.client.send_cc("^R\rNic nie znalazles^~\n")
Пример #6
0
def look(actor, args=[]):
    """Show informations about room"""
    room=actor.get_room()

    #If argument given then search for matching item/place and show desc
    if len(args)>0:
        args=" ".join(args)
        #Check items on the ground
        item=room.get_item_by_name(args)
        if item:
            actor.send("\r^y%s^~\n" % item.name)
            actor.send("\r  %s\n" % item.desc)
            return
        #check items from inventory
        item=actor.get_item_by_name(args)
        if item:
            actor.send("\r^y%s^~\n" % item.name)
            actor.send("\r  %s\n" % item.desc)
            return
        #Check monsters in room
        monster=room.get_monster_by_name(args)
        if monster:
            actor.send("\r^y%s^~\n" % monster.name)
            actor.send("\r  %s\n" % monster.desc)
            return
        return
    #########################
    #show information about location
    #########################
    actor.client.send_cc("\r^c%s^~\n" % str(room.name))
    #Show exits
    actor.client.send_cc("\r[ Wyjscia: ^Y")
    for exit in room.exits:
        if exit=="n":actor.client.send_cc("polnoc ")
        elif exit=="e":actor.client.send_cc("wschod ")
        elif exit=="w":actor.client.send_cc("zachod ")
        elif exit=="s":actor.client.send_cc("poludnie ")
    actor.client.send_cc("^~ ]\n")
    #show desc about location
    actor.client.send_cc("%s\n" % str(room.desc))
    #show items on the ground
    if len(room.items)>0:
        if len(room.items)>1:
            actor.send("\r^G  Tu leza ")
        else:
            actor.send("\r^G  Tu lezy ")
        #enumarate items
        for item in room.items:
            itemobj=globalitemloader.get_item(item)
            actor.send(str(itemobj.name)+" ")
        actor.send("^~\n")
    #Show information about players in actor room
    if len(room.players)>1:
        actor.send("\r^wSa tutaj inni gracze: ")
        for player in room.players:
            if player!=actor:
                actor.send("^Y%s^~ " % player.name)
        actor.send("^~\n")
    #Show information about monsters in actor room
    if len(room.monsters)>0:
        actor.send("\r^RTutaj sa wrogie potwory. Badz ostrozny: ")
        for monster in room.monsters: # for each monster object in room
            #if last dont add comma
            if monster==room.monsters[-1]:
                actor.send("%s" % str(monster.name))
            else:
                actor.send("%s, " % str(monster.name))
        actor.send("^~\n")