def init_translated_class(orig_class, context): assert 'translation' not in orig_class.__dict__ lua_cls = cpp.cpp_class('lua_munch_' + orig_class.identifier_name) orig_class.translation = lua_cls luaReg = cpp.cpp_variable_array('lua_reg_' + orig_class.identifier_name, cpp.cpp_type('constexpr luaL_Reg', static=True)) logging.debug('baking methods for class: %s : %s' % (orig_class.name ,orig_class.public)) #lua_cls.public.append(make_getter(orig_class)) #we now bake all methods and subclasses from this class, but not preprocess them class_ctx = lua_context_builder.bake(orig_class.public, preprocess=False) for item in class_ctx.translated: if item.public: lua_cls.public.append(item) else: lua_cls.protected.append(item) if type(item) == cpp.cpp_method and item.public: luaReg.expr.append('{ "%s" , lua_munch_%s::%s }' % (item.orig_name, orig_class.identifier_name, item.name)) lua_cls.public.append(make_binder(orig_class, lua_cls)) #the base methods are shims that only retrieve it's self and pass it down to the #base class for base in orig_class.bases: for item in base.public: if type(item) != cpp.cpp_method: continue method = cpp.cpp_method('lua_munch_' + item.name, static=True, returns=cpp.cpp_type('int'), params=[cpp.cpp_variable('L', cpp.cpp_type('lua_State', pointer=True))]) if item.parent: item.parameters.append(cpp.cpp_variable('lua_self', cpp.cpp_type(item.parent.name, pointer=True))) method.exprs.append('%s* lua_self = lua_munch_%s::get(L, %d)' % (orig_class.qualname, orig_class.identifier_name, 1)) method.exprs.append(cpp.cpp_return(cpp.cpp_method_call('lua_munch_%s::lua_munch_%s' % (item.parent.name, item.name), params=['L', 'lua_self']))) lua_cls.public.append(method) if not item.is_constructor: luaReg.expr.append('{ "%s" , lua_munch_%s::lua_munch_%s }' % (item.name, orig_class.name, item.name)) luaReg.expr.append('{ 0, 0 }') lua_cls.public.append(luaReg) context.binder_method.exprs.append('{}::bind(L)'.format(lua_cls.name)) luaReg.parent = lua_cls vardecl = luaReg.define() vardecl = vardecl.replace('static', '') context.luareg_declarations.append(vardecl) orig_class.translation = lua_cls
def lua_preprocess(data, context): classes = filter(lambda item: type(item) == cpp.cpp_class, data) functions = filter(lambda item: type(item) == cpp.cpp_method and item.parent == None, data) other = filter(lambda item: type(item) != cpp.cpp_method and type(item) != cpp.cpp_class, data) del data[:] #resolving overloads for item in classes: item.identifier_name = item.qualname\ .replace('::', '_')\ .replace(' ', '')\ .replace('<','_')\ .replace('>', '_')\ .replace(',', '_') process_functions(item) #resolving dependencies sorted_classes = [] class_set = set([]) previous_count = len(classes) iteration = 0 while classes: current = classes.pop(0) processed = True #print 'testing', current.name, current.dependencies for dependency in current.dependencies: if 'std' in dependency or dependency == current.qualname: continue #remove this once the generator knows how to get template items if '<' in dependency: templates = dependency[dependency.find('<') + 1:dependency.find('>')].split(',') current.dependencies += templates if not dependency in class_set and not iteration == 10: #print 'I dont have dependency: ', dependency classes.append(current) processed = False break if processed: #print '### added', current.name sorted_classes.append(current) class_set.add(current.qualname) iteration = 0 if previous_count == len(classes): if iteration == 10: raise Exception("Couldn't resolve dependencies for the classes:" + str(classes)) iteration += 1 previous_count = len(classes) fake_cls = cpp.cpp_class('Fake') fake_cls.public = functions process_functions(fake_cls) data += sorted_classes + fake_cls.public + other context.binder_method = cpp.cpp_method('luaopen_gdx', returns=cpp.cpp_type('int'), attributes=['extern', '"C"'], params=[cpp.cpp_variable('L', cpp.cpp_type('lua_State', pointer=True))]) context.luareg_declarations = [] context.binder_method.exprs.append('lua_newtable(L)') context.binder_method.return_value = cpp.cpp_return(1)