Пример #1
0
    def execute(self, player, args):
        type_name = args["type"]
        object_name = args["name"]
        try:
            mod_name, class_name = type_name.rsplit(".", 1)
        except ValueError:
            raise utils.UserError("Object type should be of the form "
                                  "module.Class")
        try:
            module = importlib.import_module(mod_name)
            object_class = getattr(module, class_name)
        except ImportError:
            raise utils.UserError("I don't know of this module: "
                                  "{}".format(mod_name))
        except AttributeError:
            raise utils.UserError("{} doesn't have this class: "
                                  "{}".format(mod_name, class_name))

        if db.Room in object_class.mro():
            raise utils.UserError(
                'Use "dig", not "create", to make new rooms.')
        if db.Exit in object_class.mro():
            raise utils.UserError('Use "open", not "create", to make new '
                                  'exits.')

        new_item = object_class(object_name, owner=player, location=player)
        db.store(new_item)
        player.send("Created item #{}, {}.".format(new_item.uid,
                                                   new_item.name))
Пример #2
0
    def execute(self, player, args):
        # ... but the tradeoff is we have to do the validity checking down here.
        obj_grammar = parser.ReachableOrUid(player)
        attr_grammar = pyp.Word(pyp.alphas + "_", pyp.alphanums + "_")

        try:
            obj = obj_grammar.parseString(args["obj"], parseAll=True)[0]
        except pyp.ParseException:
            name = args["obj"].strip()
            raise utils.UserError(
                "I don't know what object you mean by '{}'".format(name))

        try:
            attr = attr_grammar.parseString(args["attr"], parseAll=True)[0]
        except pyp.ParseException:
            name = args["attr"].strip()
            raise utils.UserError(
                "'{}' is not a valid attribute name.".format(name))

        value_string = args["value"].strip()
        if value_string.isdigit():
            value = int(args["value"])
        elif value_string == "True":
            value = True
        elif value_string == "False":
            value = False
        elif value_string == "None":
            value = None
        else:
            try:
                pattern = parser.PythonQuoted
                value = pattern.parseString(args["value"], parseAll=True)[0]
                value = value.decode("string-escape")
            except pyp.ParseException:
                try:
                    pattern = parser.ReachableOrUid(player)
                    value = pattern.parseString(args["value"],
                                                parseAll=True)[0]
                except pyp.ParseException:
                    # okay, I give up
                    raise utils.UserError(
                        "'{}' is not a valid attribute value.".format(
                            args["value"].strip()))

        name = obj.name  # In case it changes, so we can report the old one
        try:
            setattr(obj, attr, value)
        except ValueError as e:
            raise utils.UserError(str(e))
        db.store(obj)
        player.send("Set {}'s {} attribute to {}".format(name, attr, value))
Пример #3
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    def execute(self, player, args):
        if locks.authority() is not locks.SYSTEM:
            # When user code is implemented, this will create an untrusted REPL
            # under the player's authority.
            raise utils.UserError("Not yet implemented: for now, sudo is "
                                  "required.")

        player.send("***********")
        player.send("* WARNING *")
        player.send("***********")
        player.send("")
        player.send("You are working interactively with the actual Python "
                    "process running the game. Careless actions here can "
                    "really permanently foul up important things.")
        player.send("")

        def check_password(line):
            if player.hash(line) == player.password:
                with locks.authority_of(locks.SYSTEM):
                    player.enter_mode(PythonMode(player))
            else:
                player.send("Incorrect.")

        d = handler.prompt(player, "To proceed, enter your password:")
        d.addCallback(check_password)
Пример #4
0
    def execute(self, player, args):
        obj_grammar = parser.ReachableOrUid(player)
        try:
            obj = obj_grammar.parseString(args["obj"], parseAll=True)[0]
        except pyp.ParseException:
            raise utils.UserError(
                "I don't know what object you mean by '{}'".format(
                    args["obj"].strip()))

        attr = args["attr"].strip()
        try:
            delattr(obj, attr)
            player.send("Unset {} attribute on {}.".format(attr, obj))
        except AttributeError as e:
            raise utils.UserError("{} doesn't have an attribute '{}'".format(
                obj, attr))
Пример #5
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 def execute(self, player, args):
     item = args["item"]
     try:
         item.unequip()
     except AttributeError:
         raise utils.UserError("That is not equipment!")
     player.send("You unequip {}.".format(item.name))
     player.emit("{} unequips {}.".format(player.name, item.name),
                 exceptions=[player])
Пример #6
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 def execute(self, player, args):
     item = args.get("item")
     if item:
         try:
             item.equip()
         except AttributeError:
             raise utils.UserError("That is not equipment!")
         player.send("You equip {}.".format(item.name))
         player.emit("{} equips {}.".format(player.name, item.name),
                     exceptions=[player])
     else:
         equipment = player.equipment_string()
         if equipment:
             player.send(equipment)
         else:
             player.send("You have nothing equipped.")
Пример #7
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    def execute(self, player, args):
        item = args["item"]
        destination = args["destination"]

        if destination is player:
            raise utils.UserError("You already have {}.".format(item))

        item.location = destination

        if destination.type == "player":
            player.send("You give {} to {}.".format(item, destination))
            destination.send("{} gives you {}.".format(player, item))
            player.emit("{} gives {} to {}.".format(player, item, destination),
                        exceptions = [player, destination])
        else:
            player.send("You put {} in {}.".format(item, destination))
            player.emit("{} puts {} in {}.".format(player, item, destination),
                        exceptions = [player])
Пример #8
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    def execute(self, player, args):
        item = args["item"]
        origin = item.location

        if origin is player:
            raise utils.UserError("You already have {}.".format(item))

        try:
            item.location = player
        except equipment.EquipmentError:
            raise equipment.EquipmentError("You can't, it's equipped.")

        if origin is not player.location:
            player.send("You take {} from {}.".format(item.name, origin))
            origin.send("{} takes {} from you.".format(player, item.name))
            player.emit("{} takes {} from {}." .format(player, item.name,
                                                       origin),
                        exceptions=[player, origin])
        else:
            player.send("You take {}.".format(item.name))
            player.emit("{} takes {}.".format(player.name, item.name),
                        exceptions=[player])
Пример #9
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    def execute(self, player, args):
        if 'channel' in args:
            channel = args['channel']

            if 'text' in args:
                if args['text'].startswith(Emote.nospace_name):
                    channel.pose(player, args['text'][1:])
                elif args['text'].startswith(SpacelessEmote.nospace_name):
                    channel.semipose(player, args['text'][1:])
                else:
                    channel.say(player, args['text'])
            else:
                player.enter_mode(ChatMode(channel))
                player.send(
                    "You are now chatting to {}. To get back to Normal "
                    "Mode, type: .".format(channel))
        elif (isinstance(player.mode, SayMode)
              or isinstance(player.mode, ChatMode)):
            player.exit_mode()
            player.send("You are now in Normal Mode.")
        else:
            raise utils.UserError("You're already in Normal Mode.")