def run(self):
        while True:
            time.sleep(.1)
            self.screen.fill(self.bg)
            
            #Entering critical section if:
            
            #all OKs have been received
            if not mutex.ok_list:
                #the queue is built and not in critical section
                if mutex.queue and not self.critical:
                    #and you are the first element in the queue
                    if mutex.queue[0][0] == mutex.queue_id and mutex.queue[0][1] == self.seg_id:
                        self.critical = True
                        self.countdown = float(random.randint(3,5))
                        self.bg = (0, 255, 0)
                        
            #receive OKs and resend request if timeout
            else:
                self.ok_countdown -= .1
                if self.ok_countdown <= 0:
                    mutex.send_request([mutex.queue_id], self.seg_id, self.seg_dic, True)
                    self.ok_countdown = self.OK_COUNT_TIMEOUT
            
            #Critical section
            if self.critical:
                
                self.countdown -= .1
                
                #when finished send release message and a new request
                if self.countdown <= 0:
                    self.countdown = 0
                    self.critical = False
                    mutex.send_release(self.clock, self.seg_id, mutex.queue_id)
                    
                    self.clock[0] += 1
                    mutex.send_request(self.clock, self.seg_id, self.seg_dic)
                    
                    self.bg = (0,0,0)
            
           
            # Display info
            self.print_text('ID: ' + str(self.seg_id), 0, 0)
            self.print_text('NUMSEG: ' + str(len(self.seg_dic.keys())), 0, 25)
            self.print_text('CLOCK: ' + str(self.clock[0]), 0, 50)
            self.print_text('QUEUE ID: ' + str(mutex.queue_id), 0, 75)
            self.print_text('QUEUE: ' + str(mutex.queue), 0, 100)

            # Display queue position or countdown if it is in critical section
            big_number = 0
            if self.critical:
                big_number = self.countdown  
            elif (mutex.queue_id, self.seg_id) in mutex.queue:
                big_number = mutex.queue.index((mutex.queue_id, self.seg_id))
                
            self.print_text(str(big_number), 130, 10, False)
            
            pygame.display.flip()
            
            for event in pygame.event.get():
                if event.type == pygame.QUIT:
                    os._exit(1)