class EnemyQuitGame(Dialog): def __init__(self, master: Window): Dialog.__init__(self, master, bg_color=BLUE, outline=2, outline_color=WHITE) self.master = master self.bg = RectangleShape(self.width, self.height, (0, 0, 0, 170)) self.text = Text(font=RESOURCES.font("heavy", 50)) self.button_quit = Button(self, "Return to menu", theme=["section"], font=RESOURCES.font("heavy", 40), y_add_size=-25, callback=self.stop) self.objects.set_priority(self.bg, 0) self.master = master def on_quit(self) -> None: self.master.stop() def on_start_loop(self) -> None: self.button_quit.focus_set() def place_objects(self) -> None: self.text.center = self.frame.center self.button_quit.move(centerx=self.frame.centerx, bottom=self.frame.bottom - 10)
class EnemyQuitGame(Window): def __init__(self, master): Window.__init__(self, master=master, bg_music=master.bg_music) self.bg = RectangleShape(self.width, self.height, (0, 0, 0, 170)) self.frame = RectangleShape(0.5 * self.width, 0.5 * self.height, GREEN_DARK, outline=2) self.text_finish = Text("The enemy has left\nthe game", font=(None, 70)) params_for_all_buttons = { "font": (None, 40), "bg": GREEN, "hover_bg": GREEN_LIGHT, "active_bg": GREEN_DARK, "highlight_color": YELLOW } self.button_return_to_menu = Button(self, "Return to menu", callback=self.stop, **params_for_all_buttons) self.bind_key(pygame.K_ESCAPE, lambda event: self.stop()) def place_objects(self): self.frame.center = self.center self.text_finish.center = self.frame.center self.button_return_to_menu.move(bottom=self.frame.bottom - 20, centerx=self.frame.centerx)
class PlayerClient(Dialog): def __init__(self, master, **kwargs): Dialog.__init__(self, master=master, bg_color=GREEN_DARK, **kwargs) params_for_all_buttons = { "font": ("calibri", 30), "bg": GREEN, "hover_bg": GREEN_LIGHT, "active_bg": GREEN_DARK, "highlight_color": YELLOW, "outline": 3 } self.start_game = NavySetup(2) self.text_title = Text("Connect to Player 1", ("calibri", 50)) self.ip = Entry(self, width=15, font=("calibri", 40), bg=GREEN, highlight_color=YELLOW, outline=2) self.text_ip_address = Text("IP address", ("calibri", 40), YELLOW) self.port = Entry(self, width=15, font=("calibri", 40), bg=GREEN, highlight_color=YELLOW, outline=2) self.text_port_of_connection = Text("Port", ("calibri", 40), YELLOW) self.text_connection = Text(font=("calibri", 25), color=YELLOW) self.text_connection.hide() self.button_connect = Button(self, "Connection", callback=self.connection, **params_for_all_buttons) self.button_cancel = Button(self, "Return to menu", callback=self.stop, **params_for_all_buttons) self.lets_play_countdown = CountDown(self, 3, "Connected.\nGame start in {seconds} seconds", font=("calibri", 35), color=YELLOW, justify="center") def on_dialog_quit(self): self.disable_text_input() self.stop_connection() def place_objects(self): self.frame.move(center=self.center) self.text_title.move(centerx=self.frame.centerx, top=self.frame.top + 50) self.lets_play_countdown.move(center=self.text_title.center) self.ip.move(centerx=self.frame.centerx + self.frame.w // 10, bottom=self.frame.centery - 10) self.text_ip_address.move(centery=self.ip.centery, right=self.ip.left - 10) self.port.move(left=self.ip.left, top=self.ip.bottom + 20) self.text_port_of_connection.move(centery=self.port.centery, right=self.port.left - 10) self.text_connection.move(centerx=self.frame.centerx, top=self.port.bottom + 5) self.button_connect.move(centerx=self.frame.centerx - (self.frame.width // 4), bottom=self.frame.bottom - 10) self.button_cancel.move(centerx=self.frame.centerx + (self.frame.width // 4), bottom=self.frame.bottom - 10) def connection(self): self.text_connection.show() self.text_connection.message = "Connection..." self.draw_and_refresh() if not self.connect_to_server(self.ip.get(), int(self.port.get()), 3): self.text_connection.message = "Connection failed. Try again." else: self.text_connection.hide() self.text_title.hide() self.button_connect.state = self.button_cancel.state = Button.DISABLED self.button_connect.focus_leave() self.lets_play_countdown.start(at_end=self.play) def play(self): self.start_game.mainloop() self.stop()
class PlayerClient(Dialog): def __init__(self, master, **kwargs): Dialog.__init__(self, master=master, bg_color=GREEN_DARK, **kwargs) self.start_game = master.start_game self.text_title = Text("Connect to Player 1", font=("calibri", 50)) self.form = Form(self) self.form.add_entry("IP", Text("IP address", font=("calibri", 40), color=YELLOW), Entry(self, width=15, font=("calibri", 30), bg=GREEN, highlight_color=YELLOW, outline=2)) self.form.add_entry("Port", Text("Port", font=("calibri", 40), color=YELLOW), Entry(self, width=15, font=("calibri", 30), bg=GREEN, highlight_color=YELLOW, outline=2)) self.text_connection = Text(font=("calibri", 25), color=YELLOW) self.text_connection.hide() self.button_connect = Button(self, "Connection", theme="option", callback=self.connection) self.button_cancel = Button(self, "Return to menu", theme="option", callback=self.stop) self.lets_play_countdown = CountDown(self, 3, "Connected.\nGame start in {seconds} seconds", font=("calibri", 35), color=YELLOW, justify="center") def on_quit(self): self.stop_connection() def place_objects(self): self.frame.move(center=self.center) self.text_title.move(centerx=self.frame.centerx, top=self.frame.top + 50) self.lets_play_countdown.move(center=self.text_title.center) self.form.move(center=self.frame.center) self.text_connection.move(centerx=self.frame.centerx, top=self.form.bottom + 5) self.button_connect.move(centerx=self.frame.centerx - (self.frame.width // 4), bottom=self.frame.bottom - 10) self.button_cancel.move(centerx=self.frame.centerx + (self.frame.width // 4), bottom=self.frame.bottom - 10) def connection(self): self.text_connection.show() self.text_connection.message = "Connection..." self.draw_and_refresh() try: address = self.form.get("IP") port = int(self.form.get("Port")) except ValueError: self.text_connection.message = "The port of connection must be a number." return if not self.connect_to_server(address, port, 3): self.text_connection.message = "Connection failed. Try again." else: self.text_connection.hide() self.text_title.hide() self.button_connect.state = self.button_cancel.state = Button.DISABLED self.button_connect.focus_leave() self.lets_play_countdown.start(at_end=self.play) def play(self): self.start_game.start(2) self.stop()
class ConfirmPayement(Window): def __init__(self, master): Window.__init__(self, master=master, bg_music=master.bg_music) self.bg = RectangleShape(*self.size, (0, 0, 0, 170)) self.frame = RectangleShape(0.50 * self.width, 0.50 * self.height, GREEN, outline=3) self.text = Text("Are you sure you want\nto buy this car ?", (RESOURCES.FONT["algerian"], 60), justify=Text.T_CENTER) self.button_yes = Button(self, "Yes", self.text.font, bg=GREEN, hover_bg=GREEN_LIGHT, active_bg=GREEN_DARK, hover_sound=RESOURCES.SFX["select"], on_click_sound=RESOURCES.SFX["validate"], highlight_color=YELLOW, callback=self.buy) self.button_red_cross = ImageButton( self, img=RESOURCES.IMG["red_cross"], active_img=RESOURCES.IMG["red_cross_hover"], hover_sound=RESOURCES.SFX["select"], on_click_sound=RESOURCES.SFX["back"], callback=self.stop, highlight_color=YELLOW) self.buyed = False self.bind_key(pygame.K_ESCAPE, lambda event: self.stop(sound=RESOURCES.SFX["back"])) self.bind_joystick( 0, "B", lambda event: self.stop(sound=RESOURCES.SFX["back"])) def place_objects(self): self.text.center = self.frame.center = self.center self.button_red_cross.move(left=self.frame.left + 5, top=self.frame.top + 5) self.button_yes.move(bottom=self.frame.bottom - 10, centerx=self.frame.centerx) def set_grid(self): self.button_red_cross.set_obj_on_side(on_bottom=self.button_yes) self.button_yes.set_obj_on_side(on_top=self.button_red_cross) def buy(self): self.buyed = True self.stop()
class PlayerServer(Dialog): def __init__(self, master, **kwargs): Dialog.__init__(self, master=master, bg_color=GREEN_DARK, **kwargs) params_for_all_buttons = { "font": ("calibri", 30), "bg": GREEN, "hover_bg": GREEN_LIGHT, "active_bg": GREEN_DARK, "outline": 3, "highlight_color": YELLOW } self.start_game = master.start_game self.text_title = Text("Waiting for Player 2", ("calibri", 50)) self.text_ip_address = Text(font=("calibri", 40)) self.text_port_of_connection = Text(font=("calibri", 40)) self.button_cancel = Button(self, "Return to menu", callback=self.stop, **params_for_all_buttons) self.lets_play_countdown = CountDown(self, 3, "Player 2 connected.\nGame start in {seconds} seconds", font=("calibri", 35), color=YELLOW, justify="center") def on_dialog_start_loop(self): try: ip, port = self.create_server(12800, 1) self.text_ip_address.message = f"IP address: {ip}" self.text_port_of_connection.message = f"Port: {port}" except OSError: self.stop() def on_dialog_quit(self): self.stop_connection() def place_objects(self): self.frame.move(center=self.center) self.text_title.move(centerx=self.frame.centerx, top=self.frame.top + 50) self.lets_play_countdown.move(center=self.text_title.center) self.text_ip_address.move(centerx=self.centerx, bottom=self.frame.centery - 10) self.text_port_of_connection.move(centerx=self.text_ip_address.centerx, top=self.text_ip_address.bottom + 20) self.button_cancel.move(centerx=self.frame.centerx, bottom=self.frame.bottom - 10) def update(self) -> None: if self.get_server_clients_count() > 1 and not self.lets_play_countdown.started(): self.set_server_listen(0) self.text_title.hide() self.button_cancel.state = Button.DISABLED self.lets_play_countdown.start(at_end=self.play) def play(self): self.start_game.mainloop() self.stop()
class NavyWindow(Window): def __init__(self): Window.__init__(self, size=(1280, 720), flags=pygame.DOUBLEBUF, bg_music=RESOURCES.MUSIC["menu"]) self.set_icon(RESOURCES.IMG["icon"]) self.set_title(f"Navy - v{__version__}") self.set_fps(60) self.disable_key_joy_focus_for_all_window() self.bg = Image(RESOURCES.IMG["menu_bg"], self.size) self.logo = Image(RESOURCES.IMG["logo"]) params_for_all_buttons = { "font": (None, 100), "bg": GREEN, "hover_bg": GREEN_LIGHT, "active_bg": GREEN_DARK, "outline": 3, "highlight_color": YELLOW, } params_for_dialogs = { "outline": 5, "hide_all_without": [self.bg, self.logo] } self.start_game = NavySetup(1) self.multiplayer_server = PlayerServer(self, **params_for_dialogs) self.multiplayer_client = PlayerClient(self, **params_for_dialogs) self.dialog_credits = Credits(self, **params_for_dialogs) self.dialog_options = Options(self, **params_for_dialogs) self.menu_buttons = ButtonListVertical(offset=30) self.menu_buttons.add( Button(self, "Play against AI", **params_for_all_buttons, callback=self.start_game.mainloop), Button(self, "Play as P1", **params_for_all_buttons, callback=self.multiplayer_server.mainloop), Button(self, "Play as P2", **params_for_all_buttons, callback=self.multiplayer_client.mainloop), Button(self, "Quit", **params_for_all_buttons, callback=self.stop) ) self.button_credits = Button(self, "Credits", callback=self.dialog_credits.mainloop, **params_for_all_buttons) self.button_settings = Button.withImageOnly(self, Image(RESOURCES.IMG["settings"], size=self.button_credits.height - 20), callback=self.dialog_options.mainloop, **params_for_all_buttons) def place_objects(self): self.bg.center = self.center self.logo.centerx = self.centerx self.menu_buttons.move(centerx=self.centerx, bottom=self.bottom - 20) self.button_settings.move(left=10, bottom=self.bottom - 10) self.button_credits.move(right=self.right - 10, bottom=self.bottom - 10)
class Options(Dialog): def __init__(self, master: Window, **kwargs): Dialog.__init__(self, master=master, bg_color=GREEN_DARK, **kwargs) self.text_title = Text("Options", ("calibri", 50)) params_for_all_scales = { "width": 0.45 * self.frame.w, "height": 30, "color": TRANSPARENT, "scale_color": GREEN, "from_": 0, "to": 100, "highlight_color": YELLOW, "outline": 3 } params_for_all_buttons = { "font": ("calibri", 30), "bg": GREEN, "hover_bg": GREEN_LIGHT, "active_bg": GREEN_DARK, "highlight_color": params_for_all_scales["highlight_color"], "outline": params_for_all_scales["outline"] } self.scale_music = Scale( self, **params_for_all_scales, default=Window.music_volume() * 100, callback=lambda value, percent: Window.set_music_volume(percent) ) self.scale_music.show_label("Music: ", Scale.S_LEFT, font=params_for_all_buttons["font"]) self.scale_music.show_value(Scale.S_RIGHT, font=params_for_all_buttons["font"]) self.scale_sound = Scale( self, **params_for_all_scales, default=Window.sound_volume() * 100, callback=lambda value, percent: Window.set_sound_volume(percent) ) self.scale_sound.show_label("SFX: ", Scale.S_LEFT, font=params_for_all_buttons["font"]) self.scale_sound.show_value(Scale.S_RIGHT, font=params_for_all_buttons["font"]) self.button_cancel = Button(self, "Return to menu", callback=self.stop, **params_for_all_buttons) def place_objects(self): self.text_title.move(centerx=self.frame.centerx, top=self.frame.top + 50) self.scale_music.move(centerx=self.frame.centerx, bottom=self.frame.centery - 20) self.scale_sound.move(centerx=self.frame.centerx, top=self.frame.centery + 20) self.button_cancel.move(centerx=self.frame.centerx, bottom=self.frame.bottom - 10)
class FinishWindow(Window): def __init__(self, master): Window.__init__(self, master=master) self.master = master self.bg = RectangleShape(self.width, self.height, (0, 0, 0, 170)) self.frame = RectangleShape(0.5 * self.width, 0.5 * self.height, GREEN_DARK, outline=2) self.victory = None self.text_finish = Text(font=(None, 70)) self.button_restart = Button(self, "Restart", font=(None, 40), callback=self.restart) self.button_return_to_menu = Button(self, "Return to menu", font=(None, 40), callback=self.stop) self.ask_restart = False self.bind_key(pygame.K_ESCAPE, lambda event: self.stop()) def start(self, victory: bool) -> None: self.victory = victory if victory is not None: self.text_finish.message = "{winner} won".format(winner="You" if victory else "Enemy") else: self.text_finish.message = "The enemy has left\nthe game" self.ask_restart = False self.mainloop() def update(self): if self.ask_restart: if self.master.client_socket.recv("restart"): self.master.restart = True self.stop() elif self.master.client_socket.recv("quit"): self.text_finish.message = "The enemy has left\nthe game" def place_objects(self): self.frame.center = self.center self.text_finish.center = self.frame.center if self.victory is not None: self.button_restart.move(bottom=self.frame.bottom - 20, centerx=self.frame.centerx - (self.frame.w // 4)) self.button_return_to_menu.move(bottom=self.frame.bottom - 20, centerx=self.frame.centerx + (self.frame.w // 4)) else: self.button_restart.hide() self.button_return_to_menu.move(bottom=self.frame.bottom - 20, centerx=self.frame.centerx) def restart(self): if self.master.client_socket.connected(): self.ask_restart = True self.master.client_socket.send("restart") self.text_finish.message = "Waiting for\nenemy response" self.button_restart.hide() self.button_return_to_menu.move(bottom=self.frame.bottom - 20, centerx=self.frame.centerx) else: self.master.restart = True self.stop()
class GameMenu(Window): def __init__(self, master: Window): Window.__init__(self) self.bg = master.bg self.title = Text("Game", font=(FONT["death_star"], 220), color=YELLOW) params_for_all_buttons = { "bg": BLUE, "hover_bg": BLUE_LIGHT, "active_bg": BLUE_DARK, "active_fg": YELLOW, "hover_sound": AUDIO["clank"], "on_click_sound": AUDIO["laser"], "outline": 5, } params_for_section_button = { "font": (FONT["death_star"], 200) } self.button_battle = Button(self, "Battle", **params_for_all_buttons, **params_for_section_button, command=self.launch_battle) self.button_edit = Button(self, "Editor", **params_for_all_buttons, **params_for_section_button, command=self.launch_editor) self.button_menu = Button(self, "Menu", **params_for_all_buttons, font=(FONT["death_star"], 80), command=self.stop) def place_objects(self): self.title.move(centerx=self.centerx, top=10) self.button_battle.move(centerx=self.centerx - (self.w // 4), centery=self.centery) self.button_edit.move(centerx=self.centerx + (self.w // 4), centery=self.centery) self.button_menu.move(centerx=self.centerx, bottom=self.bottom - 100) def launch_editor(self): Editor(self).mainloop() def launch_battle(self): Battle(self).mainloop()
class LocalPlayingSection(Section): def __init__(self, master, gameplay: FourInARowGameplay): Section.__init__(self, master, "Local Multiplaying", gameplay) self.form = Form(self) self.form.add_entry("P1", Text("P1 Name:", theme="form"), Entry(self)) self.form.add_entry("P2", Text("P2 Name:", theme="form"), Entry(self)) self.button_play = Button(self, "Play", theme=["option", "section"], callback=self.play) def on_start_loop(self) -> None: super().on_start_loop() self.button_play.focus_set() def place_objects(self) -> None: Section.place_objects(self) self.form.move(left=self.frame.left + 10, top=self.title.bottom + 50) self.button_play.move(centerx=self.frame.centerx, bottom=self.frame.bottom - 10) def set_grid(self) -> None: self.button_back.set_obj_on_side(on_bottom=self.form[0], on_right=self.form[0]) self.form.set_obj_on_side(on_top=self.button_back, on_left=self.button_back, on_bottom=self.button_play) self.button_play.set_obj_on_side(on_top=self.form[-1]) def play(self) -> None: player_1_name = self.form.get("P1") or None player_2_name = self.form.get("P2") or None self.gameplay.start(LOCAL_PLAYER, player_name=player_1_name, enemy_name=player_2_name) self.stop()
class Options(Window): def __init__(self, master: Window): Window.__init__(self, master=master, bg_music=master.bg_music) self.frame = RectangleShape(0.60 * self.width, 0.60 * self.height, GREEN, outline=3) self.title = Text("Options", font=(RESOURCES.FONT["algerian"], 70)) self.options_font = (RESOURCES.FONT["algerian"], 40) self.case_font = (RESOURCES.FONT["algerian"], 30) self.control_font = ("calibri", 20) params_for_all_scales = { "width": 0.45 * self.frame.w, "color": TRANSPARENT, "scale_color": GREEN_DARK, "from_": 0, "to": 100, "outline": 3, } params_for_all_buttons = { "highlight_color": YELLOW, "hover_sound": RESOURCES.SFX["select"], "disabled_sound": RESOURCES.SFX["block"] } params_for_option_buttons = { "on_click_sound": RESOURCES.SFX["validate"] } params_for_buttons = { "bg": GRAY_DARK, "fg": WHITE, "hover_bg": GRAY, "active_bg": BLACK } params_for_reset_button = { "bg": RED, "fg": WHITE, "hover_bg": RED_LIGHT, "active_bg": RED_DARK, } self.button_back = ImageButton(self, img=RESOURCES.IMG["blue_arrow"], on_click_sound=RESOURCES.SFX["back"], callback=self.stop, **params_for_all_buttons) self.button_change_page = Button(self, ">>", font=self.case_font, callback=self.change_page, **params_for_all_buttons, **params_for_option_buttons, **params_for_buttons) self.nb_pages = 2 self.page = 1 ## PAGE 1 ## valid_img = Image(RESOURCES.IMG["green_valid"]) self.text_music = Text("Music:", self.options_font) self.cb_music = CheckBox(self, 30, 30, TRANSPARENT, image=valid_img, value=self.get_music_state(), callback=self.set_music_state, **params_for_all_buttons, **params_for_option_buttons) self.scale_music = Scale( self, **params_for_all_scales, **params_for_all_buttons, height=self.cb_music.height, default=Window.music_volume() * 100, callback=lambda value, percent: Window.set_music_volume(percent)) self.text_sound = Text("SFX:", self.options_font) self.cb_sound = CheckBox(self, 30, 30, TRANSPARENT, image=valid_img, value=self.get_sound_state(), callback=self.set_sound_state, **params_for_all_buttons, **params_for_option_buttons) self.scale_sound = Scale( self, **params_for_all_scales, **params_for_all_buttons, height=self.cb_sound.height, default=Window.sound_volume() * 100, callback=lambda value, percent: Window.set_sound_volume(percent)) self.text_fps = Text("FPS:", self.options_font) self.cb_show_fps = CheckBox(self, 30, 30, TRANSPARENT, image=valid_img, value=Window.fps_is_shown(), callback=self.show_fps, **params_for_all_buttons, **params_for_option_buttons) self.button_reset = Button(self, "Reset Save", font=(RESOURCES.FONT["algerian"], 30), callback=SAVE.reset, state=Button.DISABLED, **params_for_all_buttons, **params_for_option_buttons, **params_for_reset_button) ## PAGE 2 ## self.text_acceleration = Text("Accélérer:", self.options_font) self.button_auto_acceleration = Button( self, font=self.case_font, callback=lambda: SAVE.update(auto_acceleration=not SAVE[ "auto_acceleration"]), **params_for_all_buttons, **params_for_option_buttons, **params_for_buttons) self.button_acceleration = Button( self, font=self.control_font, callback=lambda: self.choose_key("speed_up"), **params_for_all_buttons, **params_for_option_buttons, **params_for_buttons) self.text_brake = Text("Freiner:", self.options_font) self.button_brake = Button(self, font=self.control_font, callback=lambda: self.choose_key("brake"), **params_for_all_buttons, **params_for_option_buttons, **params_for_buttons) self.text_move_up = Text("Aller en haut:", self.options_font) self.button_move_up = Button(self, font=self.control_font, callback=lambda: self.choose_key("up"), **params_for_all_buttons, **params_for_option_buttons, **params_for_buttons) self.text_move_down = Text("Aller en bas:", self.options_font) self.button_move_down = Button( self, font=self.control_font, callback=lambda: self.choose_key("down"), **params_for_all_buttons, **params_for_option_buttons, **params_for_buttons) self.bind_key(pygame.K_ESCAPE, lambda event: self.stop(sound=RESOURCES.SFX["back"])) self.bind_joystick( 0, "B", lambda event: self.stop(sound=RESOURCES.SFX["back"])) def on_quit(self): SAVE.dump() def change_page(self): self.page = (self.page % self.nb_pages) + 1 def update(self): self.hide_all(without=[ self.frame, self.title, self.button_back, self.button_change_page ]) if self.page == 1: self.text_music.show() self.text_sound.show() for checkbox, scale in [(self.cb_music, self.scale_music), (self.cb_sound, self.scale_sound)]: checkbox.show() if checkbox.value is True: scale.show() checkbox.set_obj_on_side(on_right=scale) else: checkbox.set_obj_on_side(on_right=self.button_change_page) self.text_fps.show() self.cb_show_fps.show() self.button_reset.show() self.button_back.set_obj_on_side(on_bottom=self.cb_music, on_right=self.cb_music) self.button_change_page.set_obj_on_side(on_top=self.cb_show_fps, on_left=self.button_reset) elif self.page == 2: self.text_acceleration.show() self.button_auto_acceleration.text = "Automatique" if SAVE[ "auto_acceleration"] else "Manuel" self.button_auto_acceleration.show() control_text_format = "Key: {key}\nJoystick: {joy}" if not SAVE["auto_acceleration"]: self.button_acceleration.text = control_text_format.format( **SAVE["controls"]["speed_up"]) self.button_acceleration.move( left=self.button_auto_acceleration.right + 10, centery=self.button_auto_acceleration.centery) self.button_acceleration.show() self.button_auto_acceleration.set_obj_on_side( on_right=self.button_acceleration) else: self.button_auto_acceleration.set_obj_on_side( on_right=self.button_back) fields = [ (self.text_brake, self.button_brake, "brake"), (self.text_move_up, self.button_move_up, "up"), (self.text_move_down, self.button_move_down, "down"), ] for text, button, action in fields: text.show() button.text = control_text_format.format( **SAVE["controls"][action]) button.show() self.button_back.set_obj_on_side( on_bottom=self.button_auto_acceleration, on_right=self.button_auto_acceleration) self.button_change_page.set_obj_on_side( on_top=self.button_move_down, on_left=self.button_move_down) def place_objects(self): self.frame.move(center=self.center) self.title.move(top=self.frame.top + 10, centerx=self.frame.centerx) self.button_back.move(top=self.frame.top + 5, left=self.frame.left + 5) self.button_change_page.move(bottom=self.frame.bottom - 5, right=self.frame.right - 5) ## PAGE 1 ## self.text_music.move(left=self.frame.left + 10, top=self.title.bottom + 10) self.text_sound.move(right=self.text_music.right, top=self.text_music.bottom + 5) self.cb_music.move(left=self.text_music.right + 10, centery=self.text_music.centery) self.cb_sound.move(left=self.text_music.right + 10, centery=self.text_sound.centery) self.scale_music.move(centerx=self.frame.centerx, centery=self.cb_music.centery) self.scale_music.show_value(Scale.S_RIGHT, font=self.case_font) self.scale_sound.move(centerx=self.frame.centerx, centery=self.cb_sound.centery) self.scale_sound.show_value(Scale.S_RIGHT, font=self.case_font) self.text_fps.move(right=self.text_music.right, top=self.text_sound.bottom + 50) self.cb_show_fps.move(left=self.text_fps.right + 10, centery=self.text_fps.centery) self.button_reset.move(bottom=self.frame.bottom - 5, left=self.frame.left + 5) ## PAGE 2 ## self.text_acceleration.move(left=self.frame.left + 10, top=self.title.bottom + 50) self.button_auto_acceleration.move( left=self.text_acceleration.right + 10, centery=self.text_acceleration.centery) self.text_brake.move(left=self.text_acceleration.left, top=self.text_acceleration.bottom + 50) self.button_brake.move(left=self.text_brake.right + 10, centery=self.text_brake.centery) self.text_move_up.move(left=self.text_acceleration.left, top=self.text_brake.bottom + 50) self.button_move_up.move(left=self.text_move_up.right + 10, centery=self.text_move_up.centery) self.text_move_down.move(left=self.text_acceleration.left, top=self.text_move_up.bottom + 50) self.button_move_down.move(left=self.text_move_down.right + 10, centery=self.text_move_down.centery) def set_grid(self): ## PAGE 1 ## self.cb_music.set_obj_on_side(on_top=self.button_back, on_left=self.button_back, on_bottom=self.cb_sound) self.scale_music.set_obj_on_side(on_top=self.button_back, on_left=self.cb_music, on_bottom=self.scale_sound, on_right=self.button_change_page) self.cb_sound.set_obj_on_side(on_top=self.cb_music, on_left=self.button_back, on_bottom=self.cb_show_fps) self.scale_sound.set_obj_on_side(on_top=self.scale_music, on_left=self.cb_sound, on_bottom=self.cb_show_fps, on_right=self.button_change_page) self.cb_show_fps.set_obj_on_side(on_left=self.button_back, on_top=self.cb_sound, on_bottom=self.button_reset, on_right=self.button_change_page) self.button_reset.set_obj_on_side(on_left=self.button_back, on_top=self.cb_show_fps, on_right=self.button_change_page) ## PAGE 2 ## self.button_auto_acceleration.set_obj_on_side( on_top=self.button_back, on_left=self.button_back, on_bottom=self.button_brake) self.button_acceleration.set_obj_on_side( on_top=self.button_back, on_left=self.button_auto_acceleration, on_bottom=self.button_brake, on_right=self.button_change_page) self.button_brake.set_obj_on_side(on_top=self.button_auto_acceleration, on_left=self.button_back, on_bottom=self.button_move_up, on_right=self.button_change_page) self.button_move_up.set_obj_on_side(on_top=self.button_brake, on_left=self.button_back, on_bottom=self.button_move_down, on_right=self.button_change_page) self.button_move_down.set_obj_on_side( on_top=self.button_move_up, on_left=self.button_back, on_bottom=self.button_change_page, on_right=self.button_change_page) def choose_key(self, action: str): AssignmentPrompt(self, action).mainloop()
class LANPlayingP1(Section): def __init__(self, master, gameplay: FourInARowGameplay): Section.__init__(self, master, "Play as P1", gameplay) self.form = Form(self) self.form.add_entry("P1", Text("Your Name:", theme="form"), Entry(self)) self.button_start_server = Button(self, theme=["option", "section"]) self.text_game_status = Text(font=RESOURCES.font("heavy", 20), shadow_x=1, shadow_y=1) self.text_server_ip = Text(font=RESOURCES.font("afterglow", 45), shadow_x=2, shadow_y=1) self.text_server_port = Text(font=RESOURCES.font("afterglow", 45), shadow_x=2, shadow_y=1) def place_objects(self) -> None: Section.place_objects(self) self.form.move(left=self.frame.left + 10, top=self.title.bottom + 50) self.text_game_status.move(centerx=self.frame.centerx, top=self.form.bottom + 10) self.button_start_server.move(centerx=self.frame.centerx, top=self.form.bottom + 50) self.text_server_ip.move(centerx=self.frame.centerx, top=self.button_start_server.bottom + 30) self.text_server_port.move(centerx=self.frame.centerx, top=self.text_server_ip.bottom + 10) def update(self) -> None: if not self.client_socket.connected(): self.button_start_server.state = Button.NORMAL if self.form.get( "P1") else Button.DISABLED self.form.get_entry("P1").state = Entry.NORMAL else: self.button_start_server.state = Button.NORMAL self.form.get_entry("P1").state = Entry.DISABLED if self.get_server_clients_count() == 2: self.set_server_listen(0) self.gameplay.start(LAN_PLAYER, player=1, player_name=self.form.get("P1")) self.stop() def on_start_loop(self) -> None: super().on_start_loop() self.form.get_entry("P1").focus_set() self.form.get_entry("P1").start_edit() self.stop_server() def on_quit(self) -> None: super().on_quit() self.stop_connection() def set_grid(self) -> None: self.button_back.set_obj_on_side(on_bottom=self.form[0], on_right=self.form[0]) self.form.set_obj_on_side(on_top=self.button_back, on_left=self.button_back, on_bottom=self.button_start_server) self.button_start_server.set_obj_on_side(on_top=self.form[-1], on_left=self.button_back) def start_server(self) -> None: try: ip, port = self.create_server(12800, 1) except OSError: self.text_game_status.message = "Cannot create server" else: self.text_game_status.message = "Waiting for player 2 to connect" self.text_server_ip.message = "IP: {}".format(ip) self.text_server_port.message = "Port: {}".format(port) self.text_server_ip.show() self.text_server_port.show() self.button_start_server.text = "Stop server" self.button_start_server.callback = self.stop_server self.text_game_status.show() self.place_objects() def stop_server(self) -> None: self.stop_connection() self.text_game_status.hide() self.text_server_ip.hide() self.text_server_port.hide() self.button_start_server.text = "Start server" self.button_start_server.callback = self.start_server
class LANPlayingP2(Section): def __init__(self, master, gameplay: FourInARowGameplay): Section.__init__(self, master, "Play as P2", gameplay) self.form = Form(self) self.form.add_entry("name", Text("Your Name:", theme="form"), Entry(self)) self.form.add_entry("IP", Text("IP address:", theme="form"), Entry(self, width=15)) self.form.add_entry("port", Text("Port:", theme="form"), Entry(self, width=15)) self.button_connect = Button(self, "Connect to P1", theme=["option", "section"], callback=self.connection) self.text_game_status = Text(font=RESOURCES.font("heavy", 30), shadow_x=1, shadow_y=1) def place_objects(self) -> None: Section.place_objects(self) self.form.move(left=self.frame.left + 10, top=self.title.bottom + 50) self.text_game_status.move(centerx=self.frame.centerx, top=self.form.bottom + 10) self.button_connect.move(centerx=self.frame.centerx, bottom=self.frame.bottom - 10) def update(self) -> None: self.button_connect.state = Button.NORMAL if self.form.get( "name") else Button.DISABLED def on_start_loop(self) -> None: super().on_start_loop() self.form.get_entry("name").focus_set() self.form.get_entry("name").start_edit() self.text_game_status.hide() def on_quit(self) -> None: super().on_quit() self.stop_connection() def set_grid(self) -> None: self.button_back.set_obj_on_side(on_bottom=self.form[0], on_right=self.form[0]) self.form.set_obj_on_side(on_top=self.button_back, on_left=self.button_back, on_bottom=self.button_connect) self.button_connect.set_obj_on_side(on_top=self.form[-1]) def connection(self) -> None: self.text_game_status.show() self.text_game_status.message = "Connection..." self.draw_and_refresh() try: address = self.form.get("IP") port = int(self.form.get("port")) except ValueError: self.text_game_status.message = "The port of connection must be a number." return if not self.connect_to_server(address, port, 3): self.text_game_status.message = "Connection failed. Try again." else: self.gameplay.start(LAN_PLAYER, player=2, player_name=self.form.get("name")) self.stop()
class NavySetup(Window): def __init__(self): Window.__init__(self, bg_color=(0, 200, 255)) self.gameplay = Gameplay() self.enemy_quit_window = EnemyQuitGame(self) self.transition = GameSetupTransition() self.count_down = CountDown(self, 60, "Time left: {seconds}", font=(None, 70), color=WHITE) self.start_count_down = lambda: self.count_down.start( at_end=self.timeout) if self.client_socket.connected() else None self.button_back = ImageButton(self, RESOURCES.IMG["arrow_blue"], rotate=180, size=50, callback=self.stop) self.navy_grid = Grid(self, bg_color=(0, 157, 255)) self.__boxes_dict = {(i, j): BoxSetup(self, size=BOX_SIZE, pos=(i, j)) for i in range(NB_LINES_BOXES) for j in range(NB_COLUMNS_BOXES)} self.__boxes_list = list(self.__boxes_dict.values()) self.navy_grid.place_multiple(self.__boxes_dict) self.ships_list = DrawableListVertical(offset=70, justify="left") for ship_name, ship_infos in SHIPS.items(): ship_line = DrawableListHorizontal(offset=ship_infos["offset"]) for _ in range(ship_infos["nb"]): ship_line.add(ShipSetup(self, ship_name, ship_infos["size"])) self.ships_list.add(ship_line) option_size = 50 self.button_restart = Button(self, img=Image(RESOURCES.IMG["reload_blue"], size=option_size), callback=self.reinit_all_ships) self.button_random = Button(self, img=Image(RESOURCES.IMG["random"], size=option_size), callback=self.shuffle) self.button_play = Button(self, "Play", font=(None, 40), callback=self.play) @property def ships(self) -> Sequence[ShipSetup]: return self.ships_list.drawable @property def boxes(self) -> Sequence[BoxSetup]: return self.__boxes_list def start(self, player_id: int) -> None: self.gameplay.player_id = player_id self.mainloop(transition=self.transition) def on_start_loop(self) -> None: self.start_count_down() def on_quit(self) -> None: self.reinit_all_ships() def place_objects(self) -> None: self.button_back.move(x=20, y=20) self.count_down.move(top=20, right=self.right - 20) self.navy_grid.move(x=20, centery=self.centery) self.ships_list.move(left=self.navy_grid.right + 100, top=self.navy_grid.top + 30) self.button_restart.move(left=self.navy_grid.right + 20, bottom=self.navy_grid.bottom) self.button_random.move(left=self.button_restart.right + 20, bottom=self.navy_grid.bottom) self.button_play.move(right=self.right - 20, bottom=self.bottom - 20) for ship in self.ships: ship.default_center = ship.center def update(self): self.button_play.state = Button.NORMAL if all( ship.on_map for ship in self.ships) else Button.DISABLED if self.client_socket.recv("quit"): self.count_down.stop() self.enemy_quit_window.mainloop() self.stop() def create_setup(self) -> Sequence[dict[str, dict[str, Any]]]: setup = list() for ship in self.ships: setup.append({ "name": ship.name, "orient": ship.orient, "boxes": [box.pos for box in ship.boxes_covered] }) return setup def timeout(self): for ship in filter(lambda ship: not ship.on_map, self.ships): self.set_random_position_for_ship(ship) self.play() def play(self): if not all(ship.on_map for ship in self.ships): return if not self.client_socket.connected(): ai_navy_setup = NavySetup() ai_navy_setup.shuffle() ai_setup = ai_navy_setup.create_setup() else: ai_setup = None self.count_down.stop() self.client_socket.send("ready") WaitEnemy(self).mainloop() self.gameplay.start(self.create_setup(), ai_setup=ai_setup) self.reinit_all_ships() if self.gameplay.restart: self.start_count_down() else: self.stop() def reinit_all_ships(self): for ship in self.ships: ship.center = ship.default_center ship.orient = ShipSetup.HORIZONTAL ship.clear() def get_box(self, line: int, column: float) -> BoxSetup: return self.__boxes_dict.get((line, column)) def remove_boxes_highlight(self): for box in self.boxes: box.hover = False box.state = Button.NORMAL def get_valid_highlighted_boxes(self) -> Sequence[BoxSetup]: return list( filter(lambda box: box.hover and box.state == Button.NORMAL, self.boxes)) def highlight_boxes(self, ship: ShipSetup) -> None: boxes = list() for box in self.boxes: self.highlight_one_box(ship, box, len(boxes)) if box.hover is True: boxes.append(box) if len(boxes) != ship.ship_size or any(not self.valid_box(ship, box) for box in boxes): for box in boxes: box.state = Button.DISABLED def highlight_one_box(self, ship: ShipSetup, box: BoxSetup, nb_boxes_covered: int) -> None: box.hover = False box.state = Button.NORMAL if nb_boxes_covered == ship.ship_size: return if ship.orient == ShipSetup.HORIZONTAL: if (box.top <= ship.centery <= box.bottom) is False: return if ship.left > box.centerx or ship.right < box.centerx: return else: if (box.left <= ship.centerx <= box.right) is False: return if ship.top > box.centery or ship.bottom < box.centery: return box.hover = True def valid_box(self, ship: ShipSetup, box: BoxSetup) -> bool: line, column = box.pos offsets = [(-1, -1), (0, -1), (1, -1), (-1, 0), (0, 0), (1, 0), (-1, 1), (0, 1), (1, 1)] for u, v in offsets: box = self.get_box(line + u, column + v) if box is None: continue if box.ship is not None and box.ship != ship: return False return True def shuffle(self) -> None: self.reinit_all_ships() for ship in self.ships: self.set_random_position_for_ship(ship) def set_random_position_for_ship(self, ship: ShipSetup) -> None: ship.orient = random.choice([ShipSetup.HORIZONTAL, ShipSetup.VERTICAL]) first_box = random.choice(self.get_available_boxes(ship)) boxes = [first_box] for i in range(1, ship.ship_size): u = first_box.pos[ 0] + i if ship.orient == ShipSetup.VERTICAL else first_box.pos[ 0] v = first_box.pos[ 1] + i if ship.orient == ShipSetup.HORIZONTAL else first_box.pos[ 1] boxes.append(self.get_box(u, v)) ship.place_ship_on_map(boxes) def get_available_boxes(self, ship: ShipSetup): available_boxes = list() for box in self.boxes: if not self.valid_box(ship, box): continue line, column = box.pos valid = True for i in range(1, ship.ship_size): u = line + i if ship.orient == ShipSetup.VERTICAL else line v = column + i if ship.orient == ShipSetup.HORIZONTAL else column b = self.get_box(u, v) if b is None or (not self.valid_box(ship, b)): valid = False break if valid: available_boxes.append(box) return available_boxes
class NavyWindow(MainWindow): def __init__(self): MainWindow.__init__(self, title=f"Navy - v{__version__}", size=(1280, 720), resources=RESOURCES, config=WINDOW_CONFIG_FILE) self.bg = Image(RESOURCES.IMG["menu_bg"], size=self.size) self.logo = Image(RESOURCES.IMG["logo"]) Button.set_default_theme("default") Button.set_theme("default", { "bg": GREEN, "hover_bg": GREEN_LIGHT, "active_bg": GREEN_DARK, "highlight_color": YELLOW, "outline": 3, }) Button.set_theme("title", { "font": (None, 100), }) Button.set_theme("option", { "font": ("calibri", 30), }) Scale.set_default_theme("default") Scale.set_theme("default", { "color": TRANSPARENT, "scale_color": GREEN, "highlight_color": YELLOW, "outline": 3 }) params_for_dialogs = { "outline": 5, "hide_all_without": [self.bg, self.logo] } self.start_game = NavySetup() self.multiplayer_server = PlayerServer(self, **params_for_dialogs) self.multiplayer_client = PlayerClient(self, **params_for_dialogs) self.dialog_credits = Credits(self, **params_for_dialogs) self.menu_buttons = ButtonListVertical(offset=30) self.menu_buttons.add( Button(self, "Play against AI", theme="title", callback=lambda: self.start_game.start(1)), Button(self, "Play as P1", theme="title", callback=self.multiplayer_server.mainloop), Button(self, "Play as P2", theme="title", callback=self.multiplayer_client.mainloop), Button(self, "Quit", theme="title", callback=self.stop) ) self.button_credits = Button(self, "Credits", font=("calibri", 50), callback=self.dialog_credits.mainloop) def on_start_loop(self) -> None: self.disable_key_joy_focus_for_all_window() Button.draw_focus_outline(False) def on_quit(self) -> None: self.enable_key_joy_focus_for_all_window() Button.draw_focus_outline(True) def place_objects(self): self.bg.center = self.center self.logo.centerx = self.centerx self.menu_buttons.move(centerx=self.centerx, bottom=self.bottom - 20) self.button_credits.move(right=self.right - 10, bottom=self.bottom - 10)
class FinishWindow(Window): def __init__(self, master, victory: bool): Window.__init__( self, master=master, bg_music=None if victory is None else RESOURCES.MUSIC["end"]) self.master = master self.bg = RectangleShape(self.width, self.height, (0, 0, 0, 170)) self.frame = RectangleShape(0.5 * self.width, 0.5 * self.height, GREEN_DARK, outline=2) self.victory = victory if victory is not None: message = "{winner} won".format( winner="You" if victory else "Enemy") else: message = "The enemy has left\nthe game" self.text_finish = Text(message, font=(None, 70)) params_for_all_buttons = { "font": (None, 40), "bg": GREEN, "hover_bg": GREEN_LIGHT, "active_bg": GREEN_DARK, "highlight_color": YELLOW } self.button_restart = Button(self, "Restart", callback=self.restart, **params_for_all_buttons) self.button_return_to_menu = Button(self, "Return to menu", callback=self.stop, **params_for_all_buttons) self.ask_restart = False self.bind_key(pygame.K_ESCAPE, lambda event: self.stop()) def update(self): if self.ask_restart: if self.master.client_socket.recv("restart"): self.master.restart = True self.stop() elif self.master.client_socket.recv("quit"): self.text_finish.message = "The enemy has left\nthe game" def place_objects(self): self.frame.center = self.center self.text_finish.center = self.frame.center if self.victory is not None: self.button_restart.move(bottom=self.frame.bottom - 20, centerx=self.frame.centerx - (self.frame.w // 4)) self.button_return_to_menu.move(bottom=self.frame.bottom - 20, centerx=self.frame.centerx + (self.frame.w // 4)) else: self.button_restart.hide() self.button_return_to_menu.move(bottom=self.frame.bottom - 20, centerx=self.frame.centerx) def restart(self): if self.master.client_socket.connected(): self.ask_restart = True self.master.client_socket.send("restart") self.text_finish.message = "Waiting for\nenemy response" self.button_restart.hide() self.button_return_to_menu.move(bottom=self.frame.bottom - 20, centerx=self.frame.centerx) else: self.master.restart = True self.stop()
class Infos(RectangleShape): def __init__(self, master, *args, **kwargs): RectangleShape.__init__(self, *args, **kwargs) self.prog_name = Text(str(), (FONT["death_star"], 80), YELLOW, justify="center") self.prog_comment = Text(str(), (FONT["death_star"], 80), YELLOW, justify="center") self.infos_nb_selected = Text(f"0/{MAX_NB_PLAYERS}", (FONT["death_star"], 80), YELLOW) params_button = { "bg": BLUE, "hover_bg": BLUE_LIGHT, "active_bg": BLUE_DARK, "active_fg": YELLOW, "hover_sound": AUDIO["clank"], "on_click_sound": AUDIO["laser"], "outline": 5, } self.button_battle = Button(master, "Play", font=(FONT["death_star"], 80), **params_button, command=master.launch_game) self.default_width = 0 def draw(self, surface): if self.is_shown(): self.draw_shape(surface) self.prog_name.draw(surface) self.prog_comment.draw(surface) self.infos_nb_selected.draw(surface) self.button_battle.draw(surface) def hide_all(self): for obj in [ self.prog_name, self.prog_comment, self.infos_nb_selected, self.button_battle ]: obj.hide() def update(self, *args, **kwargs): self.prog_name.move(centerx=self.centerx, bottom=self.centery - 70) self.prog_comment.move(centerx=self.centerx, top=self.prog_name.centery + 70) self.infos_nb_selected.move(left=self.left + 10, bottom=self.bottom - 10) self.button_battle.move(centerx=self.centerx, bottom=self.bottom - 10) def update_nb_selected(self, nb): self.infos_nb_selected.string = f"{nb}/{MAX_NB_PLAYERS}" def show_infos(self, name: str, comment: str): self.prog_name.string = "Name : " + str(name) self.prog_comment.string = comment self.default_width = self.width - 30 for obj in [self.prog_name, self.prog_comment]: length = len(obj.string) while obj.width > self.default_width: length -= 1 obj.string = textwrap.fill(comment, width=length) def clear_frame(self): self.prog_name.string = str() self.prog_comment.string = str()
class Garage(Window): def __init__(self): Window.__init__(self, bg_color=GRAY, bg_music=RESOURCES.MUSIC["garage"]) params_for_all_buttons = { "bg": GREEN, "hover_bg": GREEN_LIGHT, "active_bg": GREEN_DARK, "highlight_color": YELLOW, "hover_sound": RESOURCES.SFX["select"], } params_for_button_except_back = { "on_click_sound": RESOURCES.SFX["validate"], "disabled_sound": RESOURCES.SFX["block"], "disabled_bg": GRAY_LIGHT, } params_for_button_except_back.update(params_for_all_buttons) params_for_car_viewer = { k: params_for_button_except_back[k] for k in ["hover_sound", "on_click_sound"] } self.button_back = ImageButton(self, RESOURCES.IMG["blue_arrow"], **params_for_all_buttons, on_click_sound=RESOURCES.SFX["back"], callback=self.stop) self.car_viewer = CarViewer(self, SAVE["car"], **params_for_car_viewer) size_progress_bar = (300, 30) self.speed_bar = ProgressBar(*size_progress_bar, TRANSPARENT, GREEN) self.maniability_bar = ProgressBar(*size_progress_bar, TRANSPARENT, GREEN) self.braking_bar = ProgressBar(*size_progress_bar, TRANSPARENT, GREEN) self.left_arrow = ImageButton( self, img=RESOURCES.IMG["left_arrow"], active_img=RESOURCES.IMG["left_arrow_hover"], **params_for_button_except_back, callback=self.car_viewer.decrease_id) self.right_arrow = ImageButton( self, img=RESOURCES.IMG["right_arrow"], active_img=RESOURCES.IMG["right_arrow_hover"], **params_for_button_except_back, callback=self.car_viewer.increase_id) for arrow in [self.left_arrow, self.right_arrow]: arrow.take_focus(False) self.button_price = Button(self, font=(RESOURCES.FONT["algerian"], 40), img=Image(RESOURCES.IMG["piece"], size=40), compound="right", callback=self.buy_car, **params_for_button_except_back) self.button_play = Button(self, "Play", font=(RESOURCES.FONT["algerian"], 70), callback=self.play, **params_for_button_except_back) self.text_money = Text(format_number(SAVE["money"]), (RESOURCES.FONT["algerian"], 50), YELLOW, img=Image(RESOURCES.IMG["piece"], height=40), compound="right") self.text_highscore = Text( "Highscore: {}".format(format_number(SAVE["highscore"])), (RESOURCES.FONT["algerian"], 50), YELLOW) self.padlock = Image(RESOURCES.IMG["padlock"]) self.bind_key(pygame.K_ESCAPE, lambda event: self.stop(sound=RESOURCES.SFX["back"])) self.bind_joystick( 0, "B", lambda event: self.stop(sound=RESOURCES.SFX["back"])) def update(self): self.left_arrow.set_visibility(self.car_viewer.id > 1) self.right_arrow.set_visibility( self.car_viewer.id < len(self.car_viewer)) if not SAVE["owned_cars"][self.car_viewer.id]: self.padlock.show() price = self.car_viewer["price"] if isinstance(price, int): self.button_price.show() self.button_price.text = format_number(price) self.button_price.state = Button.NORMAL if SAVE[ "money"] >= price else Button.DISABLED else: self.button_price.hide() self.button_play.state = Button.DISABLED else: self.padlock.hide() self.button_price.hide() self.button_play.state = Button.NORMAL SAVE["car"] = self.car_viewer.id max_s = self.car_viewer.max_speed min_a = self.car_viewer.min_acceleration max_m = self.car_viewer.max_maniability min_b = self.car_viewer.min_braking s = self.car_viewer["max_speed"] a = self.car_viewer["acceleration"] m = self.car_viewer["maniability"] b = self.car_viewer["braking"] self.speed_bar.percent = (s + min_a) / (max_s + a) self.maniability_bar.percent = m / max_m self.braking_bar.percent = min_b / b def place_objects(self): self.button_back.topleft = (5, 5) self.car_viewer.move(center=self.center) self.padlock.center = self.car_viewer.center self.braking_bar.move(bottom=self.car_viewer.top - 40, centerx=self.car_viewer.centerx + 100) self.maniability_bar.move(bottom=self.braking_bar.top - 10, centerx=self.car_viewer.centerx + 100) self.speed_bar.move(bottom=self.maniability_bar.top - 10, centerx=self.car_viewer.centerx + 100) self.speed_bar.show_label("Speed/Acc.", ProgressBar.S_LEFT, font=(RESOURCES.FONT["algerian"], 40)) self.maniability_bar.show_label("Maniability", ProgressBar.S_LEFT, font=(RESOURCES.FONT["algerian"], 40)) self.braking_bar.show_label("Braking", ProgressBar.S_LEFT, font=(RESOURCES.FONT["algerian"], 40)) self.left_arrow.move(left=self.left + 50, centery=self.centery) self.right_arrow.move(right=self.right - 50, centery=self.centery) self.button_price.move(centerx=self.centerx, top=self.car_viewer.bottom + 25) self.button_play.move(bottom=self.bottom - 50, right=self.right - 10) self.text_money.move(top=5, right=self.right - 10) self.text_highscore.move(bottom=self.bottom - 50, left=5) def set_grid(self): self.button_back.set_obj_on_side(on_bottom=self.car_viewer) self.car_viewer.set_obj_on_side(on_top=self.button_back, on_bottom=self.button_price) self.button_price.set_obj_on_side(on_top=self.car_viewer, on_bottom=self.button_play) self.button_play.set_obj_on_side(on_top=self.button_price) def buy_car(self): confirm_window = ConfirmPayement(self) confirm_window.mainloop() if confirm_window.buyed: SAVE["money"] -= self.car_viewer["price"] SAVE["owned_cars"][self.car_viewer.id] = True self.text_money.message = format_number(SAVE["money"]) if Clickable.MODE != Clickable.MODE_MOUSE: self.car_viewer.focus_set() def play(self): environment_chooser = EnvironmentChooser(self) environment_chooser.mainloop() self.text_money.message = format_number(SAVE["money"]) self.text_highscore.message = "Highscore: {}".format( format_number(SAVE["highscore"]))