def __init__(self, master=None):
     Window.__init__(self, bg_color=None)
     if master is not None:
         self.bg = master.bg
     self.frame = RectangleShape(0.5 * self.w, 0.5 * self.h, BLUE, outline=3)
     self.title = Text("Settings", font=(FONT["death_star"], 50), color=YELLOW)
     params_for_all_scales = {
         "width": 0.7 * self.frame.w,
         "height": 50,
         "color": BLUE_DARK,
         "scale_color": BLUE_LIGHT,
         "from_": 0,
         "to": 100,
         "outline": 3
     }
     params_for_all_buttons = {
         "font": (FONT["death_star"], 45),
         "color": YELLOW,
         "hover_sound": AUDIO["clank"],
         "on_click_sound": AUDIO["laser"],
     }
     self.scale_sound_volume = Scale(
         self, **params_for_all_scales, default=Window.sound_volume() * 100,
         command=self.update_sound_volume
     )
     self.scale_music_volume = Scale(
         self, **params_for_all_scales, default=Window.music_volume() * 100,
         command=self.update_music_volume
     )
     self.button_return = TextButton(self, "Return", **params_for_all_buttons, command=self.stop)
     self.bind_key(pygame.K_ESCAPE, lambda key: self.stop())
Пример #2
0
 def __init__(self, master: Window, **kwargs):
     Dialog.__init__(self, master=master, bg_color=GREEN_DARK, **kwargs)
     self.text_title = Text("Options", ("calibri", 50))
     params_for_all_scales = {
         "width": 0.45 * self.frame.w,
         "height": 30,
         "color": TRANSPARENT,
         "scale_color": GREEN,
         "from_": 0,
         "to": 100,
         "highlight_color": YELLOW,
         "outline": 3
     }
     params_for_all_buttons = {
         "font": ("calibri", 30),
         "bg": GREEN,
         "hover_bg": GREEN_LIGHT,
         "active_bg": GREEN_DARK,
         "highlight_color": params_for_all_scales["highlight_color"],
         "outline": params_for_all_scales["outline"]
     }
     self.scale_music = Scale(
         self, **params_for_all_scales,
         default=Window.music_volume() * 100,
         callback=lambda value, percent: Window.set_music_volume(percent)
     )
     self.scale_music.show_label("Music: ", Scale.S_LEFT, font=params_for_all_buttons["font"])
     self.scale_music.show_value(Scale.S_RIGHT, font=params_for_all_buttons["font"])
     self.scale_sound = Scale(
         self, **params_for_all_scales,
         default=Window.sound_volume() * 100,
         callback=lambda value, percent: Window.set_sound_volume(percent)
     )
     self.scale_sound.show_label("SFX: ", Scale.S_LEFT, font=params_for_all_buttons["font"])
     self.scale_sound.show_value(Scale.S_RIGHT, font=params_for_all_buttons["font"])
     self.button_cancel = Button(self, "Return to menu", callback=self.stop, **params_for_all_buttons)
    def __init__(self, master: Window):
        Window.__init__(self, master=master, bg_music=master.bg_music)
        self.frame = RectangleShape(0.60 * self.width,
                                    0.60 * self.height,
                                    GREEN,
                                    outline=3)
        self.title = Text("Options", font=(RESOURCES.FONT["algerian"], 70))

        self.options_font = (RESOURCES.FONT["algerian"], 40)
        self.case_font = (RESOURCES.FONT["algerian"], 30)
        self.control_font = ("calibri", 20)
        params_for_all_scales = {
            "width": 0.45 * self.frame.w,
            "color": TRANSPARENT,
            "scale_color": GREEN_DARK,
            "from_": 0,
            "to": 100,
            "outline": 3,
        }
        params_for_all_buttons = {
            "highlight_color": YELLOW,
            "hover_sound": RESOURCES.SFX["select"],
            "disabled_sound": RESOURCES.SFX["block"]
        }
        params_for_option_buttons = {
            "on_click_sound": RESOURCES.SFX["validate"]
        }
        params_for_buttons = {
            "bg": GRAY_DARK,
            "fg": WHITE,
            "hover_bg": GRAY,
            "active_bg": BLACK
        }
        params_for_reset_button = {
            "bg": RED,
            "fg": WHITE,
            "hover_bg": RED_LIGHT,
            "active_bg": RED_DARK,
        }

        self.button_back = ImageButton(self,
                                       img=RESOURCES.IMG["blue_arrow"],
                                       on_click_sound=RESOURCES.SFX["back"],
                                       callback=self.stop,
                                       **params_for_all_buttons)
        self.button_change_page = Button(self,
                                         ">>",
                                         font=self.case_font,
                                         callback=self.change_page,
                                         **params_for_all_buttons,
                                         **params_for_option_buttons,
                                         **params_for_buttons)
        self.nb_pages = 2
        self.page = 1

        ## PAGE 1 ##
        valid_img = Image(RESOURCES.IMG["green_valid"])
        self.text_music = Text("Music:", self.options_font)
        self.cb_music = CheckBox(self,
                                 30,
                                 30,
                                 TRANSPARENT,
                                 image=valid_img,
                                 value=self.get_music_state(),
                                 callback=self.set_music_state,
                                 **params_for_all_buttons,
                                 **params_for_option_buttons)
        self.scale_music = Scale(
            self,
            **params_for_all_scales,
            **params_for_all_buttons,
            height=self.cb_music.height,
            default=Window.music_volume() * 100,
            callback=lambda value, percent: Window.set_music_volume(percent))
        self.text_sound = Text("SFX:", self.options_font)
        self.cb_sound = CheckBox(self,
                                 30,
                                 30,
                                 TRANSPARENT,
                                 image=valid_img,
                                 value=self.get_sound_state(),
                                 callback=self.set_sound_state,
                                 **params_for_all_buttons,
                                 **params_for_option_buttons)
        self.scale_sound = Scale(
            self,
            **params_for_all_scales,
            **params_for_all_buttons,
            height=self.cb_sound.height,
            default=Window.sound_volume() * 100,
            callback=lambda value, percent: Window.set_sound_volume(percent))
        self.text_fps = Text("FPS:", self.options_font)
        self.cb_show_fps = CheckBox(self,
                                    30,
                                    30,
                                    TRANSPARENT,
                                    image=valid_img,
                                    value=Window.fps_is_shown(),
                                    callback=self.show_fps,
                                    **params_for_all_buttons,
                                    **params_for_option_buttons)
        self.button_reset = Button(self,
                                   "Reset Save",
                                   font=(RESOURCES.FONT["algerian"], 30),
                                   callback=SAVE.reset,
                                   state=Button.DISABLED,
                                   **params_for_all_buttons,
                                   **params_for_option_buttons,
                                   **params_for_reset_button)
        ## PAGE 2 ##
        self.text_acceleration = Text("Accélérer:", self.options_font)
        self.button_auto_acceleration = Button(
            self,
            font=self.case_font,
            callback=lambda: SAVE.update(auto_acceleration=not SAVE[
                "auto_acceleration"]),
            **params_for_all_buttons,
            **params_for_option_buttons,
            **params_for_buttons)
        self.button_acceleration = Button(
            self,
            font=self.control_font,
            callback=lambda: self.choose_key("speed_up"),
            **params_for_all_buttons,
            **params_for_option_buttons,
            **params_for_buttons)
        self.text_brake = Text("Freiner:", self.options_font)
        self.button_brake = Button(self,
                                   font=self.control_font,
                                   callback=lambda: self.choose_key("brake"),
                                   **params_for_all_buttons,
                                   **params_for_option_buttons,
                                   **params_for_buttons)
        self.text_move_up = Text("Aller en haut:", self.options_font)
        self.button_move_up = Button(self,
                                     font=self.control_font,
                                     callback=lambda: self.choose_key("up"),
                                     **params_for_all_buttons,
                                     **params_for_option_buttons,
                                     **params_for_buttons)
        self.text_move_down = Text("Aller en bas:", self.options_font)
        self.button_move_down = Button(
            self,
            font=self.control_font,
            callback=lambda: self.choose_key("down"),
            **params_for_all_buttons,
            **params_for_option_buttons,
            **params_for_buttons)

        self.bind_key(pygame.K_ESCAPE,
                      lambda event: self.stop(sound=RESOURCES.SFX["back"]))
        self.bind_joystick(
            0, "B", lambda event: self.stop(sound=RESOURCES.SFX["back"]))