def create_atom(): val = struct.Atom() val.index = 1000 val.selected = True val.atom_mode = 1 # BALLSTICK val.labeled = True val.atom_rendering = True val.atom_color = Color.White() val.surface_rendering = True val.surface_color = Color.White() val.surface_opacity = 1 val.symbol = "Carbon" val.serial = 0 val.name = "default" val.position = Vector3() return val
def __init__(self): super(_Image, self).__init__() self._file_path = "" self._color = Color.White() self._scaling_option = _Image.ScalingOptions.stretch self._pressed_callback = lambda self, x, y: None self._held_callback = lambda self, x, y: None self._released_callback = lambda self, x, y: None
def __init__(self): self._active = False self._value = _Button._MultiStateVariable._create("") self._color = _Button._MultiStateVariable._create(Color.White()) self._sharpness = 0.5 self._size = 1.0 self._ratio = 0.5 self._position = Vector3() self._rotation = Vector3()
def __init__(self): self._active = True self._size = _Button._MultiStateVariable._create(.3) self._color = _Button._MultiStateVariable._create() self._color._idle = Color.White() self._color._highlighted = Color(whole_num=0x2fdbbfff) self._color._selected = Color(whole_num=0x00e5bfff) self._color._selected_highlighted = Color(whole_num=0x00f9d0ff) self._color._unusable = Color.Grey()
def create_residue(): val = struct.Residue() val.index = 1000 val._atoms = [struct.Atom(), create_atom(), struct.Atom(), create_atom()] val._bonds = [create_bond(), create_bond(), create_bond(), create_bond()] val.ribboned = True val.ribbon_size = 1 val.ribbon_mode = struct.Residue.RibbonMode.Coil val.ribbon_color = Color.White() val.type = "asdf" #RESIDUEDATA val.serial = 1 val.name = "asdf1234" val.secondary_structure = struct.Residue.SecondaryStructure.Sheet return val
def __init__(self): self._active = True self._value = _Button._MultiStateVariable._create("text") self._auto_size = True self._min_size = 0.0 self._max_size = .3 self._size = 0.2 self._underlined = False self._ellipsis = True self._bold = _Button._MultiStateVariable._create(True) self._color = _Button._MultiStateVariable._create(Color.White()) self._padding_top = 0 self._padding_bottom = 0 self._padding_left = 0 self._padding_right = 0 self._line_spacing = 0 self._vertical_align = _Button.VertAlignOptions.Middle self._horizontal_align = _Button.HorizAlignOptions.Middle