Пример #1
0
	def SellItem(self):
		if self.sellingSlotitemIndex == player.GetItemIndex(self.sellingSlotNumber):
			if self.sellingSlotitemCount == player.GetItemCount(self.sellingSlotNumber):
				## 용혼석도 팔리게 하는 기능 추가하면서 인자 type 추가
				net.SendShopSellPacketNew(self.sellingSlotNumber, self.questionDialog.count, player.INVENTORY)
				snd.PlaySound("sound/ui/money.wav")
		self.OnCloseQuestionDialog()
Пример #2
0
    def OnUpdate(self):
        val, self.lastTime = OpenLib.timeSleep(self.lastTime, TIME_WAIT)
        if not val or self.State == STATE_NONE or not OpenLib.IsInGamePhase():
            return
        if self.State == STATE_WAITING_OPEN_SHOP:
            #chat.AppendChat(3,"Waiting for shop to be open.")
            if shop.IsOpen():
                self.State = STATE_SELLING
                return
            self.OpenShop()

        if self.State == STATE_SELLING:
            val, self.lastTimeSell = OpenLib.timeSleep(self.lastTimeSell,
                                                       TIME_SELL)
            if val:
                if len(self.sellItems_list) == 0:
                    self.State = STATE_BUYING
                    return
                slot = self.sellItems_list.pop(0)
                net.SendShopSellPacketNew(slot, player.GetItemCount(slot), 1)
                chat.AppendChat(3,
                                "[NPC-SHOPER] Sold item at slot " + str(slot))
            return

        if self.State == STATE_BUYING:
            val, self.lastTimeBuy = OpenLib.timeSleep(self.lastTimeBuy,
                                                      TIME_BUY)
            if (val):
                if len(self.buyItems_list) == 0:
                    self.State = STATE_FINISH_SHOPPING
                    return
                slot = self.buyItems_list.pop(0)
                net.SendShopBuyPacket(slot)
            else:
                return

        if self.State == STATE_FINISH_SHOPPING:
            self.EndNPCBusiness()
            return

        if self.State == STATE_GIVING_ITEMS:
            val, self.lastTimeGive = OpenLib.timeSleep(self.lastTimeGive,
                                                       TIME_GIVE_ITEM)
            if not val:
                return
            if len(self.giveItems_list) == 0:
                self.EndNPCGiveItem()
                return
            else:
                vid = self.npcAction.SearchVIDClosest()
                if vid == None:
                    #chat.AppendChat(3,"[NPC-GIVER] No NPC with vid " +str(vid)+" is close.")
                    self.EndNPCGiveItem()
                    return
                else:
                    slot = self.giveItems_list.pop()
                    #chat.AppendChat(3,"[NPC-GIVER] Giving "+  str(player.GetItemCount(slot)) + " item(s) at slot " +str(slot)+" to VID " +str(vid))
                    net.SendGiveItemPacket(vid, player.SLOT_TYPE_INVENTORY,
                                           slot, player.GetItemCount(slot))
                    OpenLib.skipAnswers(self.npcAction.event_answer)
Пример #3
0
    def OnUpdate(self):
        val, self.lastTime = OpenLib.timeSleep(self.lastTime, self.TIME_WAIT)
        if val:
            if len(self.toDropSlots) > 0:
                slot = self.toDropSlots.pop(0)
                net.SendItemDropPacketNew(slot, player.GetItemCount(slot))
                return
            if len(self.toSellSlots) > 0:
                slot = self.toSellSlots.pop(0)
                net.SendShopSellPacketNew(slot, player.GetItemCount(slot), 1)
                return

            if len(self.toStackMoveActions) > 0:
                args = self.toStackMoveActions.pop(0)
                OpenLog.DebugPrint("[STACK] - Changing item position from " +
                                   str(args[0]) + " to " + str(args[1]) +
                                   " count " + str(args[2]))
                net.SendItemMovePacket(args[0], args[1], args[2])
                return

            if len(self.toSortMoveActions) > 0:
                args = self.toSortMoveActions.pop(0)
                OpenLog.DebugPrint("[SORT] - Changing item position from " +
                                   str(args[0]) + " to " + str(args[1]) +
                                   " count " + str(args[2]))
                net.SendItemMovePacket(args[0], args[1], args[2])
                return

            if len(self.toBuySlots) > 0:
                slot = self.toBuySlots.pop(0)
                net.SendShopBuyPacket(slot)
                return

            if self.callback != None:
                self.callback()
                self.callback = None
Пример #4
0
	def SellItem(self):

		net.SendShopSellPacketNew(self.sellingSlotNumber, self.questionDialog.count)
		snd.PlaySound("sound/ui/money.wav")
		self.OnCloseQuestionDialog()
 def OnSellItem(self, slotPos, count, itemtype):
     net.SendShopSellPacketNew(slotPos, count, itemtype)
     snd.PlaySound("sound/ui/money.wav")
     self.OnCloseQuestionDialog()