def sendShamanSkills(self, channel, refresh): packet = ByteArray().writeByte(len(channel.player.playerSkills)) for skillID, count in channel.player.playerSkills.items(): packet.writeByte(skillID) packet.writeByte(count) self.users.sendPacket(channel, [8, 22], packet.writeBoolean(refresh).toByteArray())
def sendNewConsumable(self, player, consumable, count): player.playerConsumables[consumable] = count packet = ByteArray() packet.writeByte(0) packet.writeUnsignedShort(consumable) packet.writeUnsignedShort(count) self.users.sendPacket(player.channel, [100, 67], packet.toByteArray())
def parse(users, channel, packet, packetID): if len(users.server.cache.captchaCaches) >= 100: letter = random.choice(list(users.server.cache.captchaCaches)) img = users.server.cache.captchaCaches[letter] else: letter, img = users.server.captcha.getCaptcha(4) users.server.cache.captchaCaches[letter] = img channel.player.captcha = letter.upper() width, height = img.size pixelsCount = 0 pixels = ByteArray() p2 = ByteArray() p2.writeByte(0) p2.writeShort(width) p2.writeShort(height) for row in range(height): for col in range(width): pix = img.getpixel((col, row)) pixels.writeUnsignedByte(pix[0]) pixels.writeUnsignedByte(pix[1]) pixels.writeUnsignedByte(pix[2]) pixels.writeUnsignedByte(0) pixelsCount += 1 p2.writeShort(pixelsCount) p2.writeBytes(pixels.toByteArray()) zlibCompress = zlib.compress(p2.toByteArray()) p3 = ByteArray() p3.writeInt(len(zlibCompress)) p3.writeBytes(zlibCompress) users.sendPacket(channel, [26, 20], p3.toByteArray())
def sendShopList(self, player): p = ByteArray().writeInt(player.shopCheeses).writeInt( player.shopFraises).writeUTF(player.playerLook).writeInt( len(player.shopItems)) for item in player.shopItems: if "_" in item: itemSplited = item.split("_") realItem = itemSplited[0] custom = itemSplited[1] if len(itemSplited) >= 2 else "" realCustom = [] if custom == "" else custom.split("+") p.writeByte(len(realCustom) + 1).writeInt(int(realItem)) for cust in realCustom: p.writeInt(int(cust, 16)) else: p.writeByte(0).writeInt(int(item)) p.writeInt(0).writeByte(0).writeShort(len(player.clothes)) for clothe in player.clothes: clotheSplited = clothe.split("/") p.writeUTF(clotheSplited[1] + ";" + clotheSplited[2] + ";" + clotheSplited[3]) p.writeShort(len(player.shamanItems)) for item in player.shamanItems: if "_" in item: itemSplited = item.split("_") realItem = itemSplited[0] custom = itemSplited[1] if len(itemSplited) >= 2 else "" realCustom = [] if custom == "" else custom.split("+") p.writeShort(int(realItem)).writeBoolean( item in player.shamanLook.split(",")).writeByte( len(realCustom) + 1) for cust in realCustom: p.writeInt(int(cust, 16)) else: p.writeShort(int(item)).writeBoolean( item in player.shamanLook.split(",")).writeByte(0) p.writeShort(0) self.users.sendPacket(player.channel, [8, 20], p.toByteArray())
def sendChatLog(self, player, player2): packet = ByteArray() packet.writeUTF(self.server.users.parsePlayerName(player2)) packet.writeByte(len(list(player2.chatLog["room"]))) for message in player2.chatLog["room"]: packet.writeUTF(message) packet.writeUTF("") packet.writeByte(len(list(player2.chatLog["whisper"]))) for playerName, messages in player2.chatLog["whisper"].items(): packet.writeUTF(playerName) packet.writeByte(len(messages)) for message in messages: packet.writeUTF(message) packet.writeUTF("") self.server.users.sendPacket(player.channel, [25, 10], packet.toByteArray())
def openModoPwet(self, player): reports = 0 totalReports = len(self.reports["names"]) count = 0 bannedList = {} deletedList = {} disconnectList = [] p = ByteArray() while reports < totalReports: playerName = self.reports["names"][reports] reports += 1 if player.modoPwetLangue == "ALL" or self.reports[playerName][ "langue"] == player.modoPwetLangue.upper(): count += 1 if count >= 255: break p.writeUnsignedByte(count) p.writeShort(reports) p.writeUTF(self.reports[playerName]["langue"].upper()) p.writeUTF(playerName) roomName = self.getPlayerRoomName(playerName) p.writeUTF(roomName) mods = self.getModsRoom(roomName) p.writeByte(len(mods)) for mod in mods: p.writeUTF(mod) p.writeInt(self.getProfileCheeseCount(playerName)) reporters = 0 totalReporters = len(self.reports[playerName]["types"]) p.writeByte(totalReporters) while reporters < totalReporters: reporters += 1 p.writeUTF( self.reports[playerName]["reporters"][reporters - 1]) p.writeShort( self.getProfileCheeseCount( self.reports[playerName]["reporters"][reporters - 1])) p.writeUTF(self.reports[playerName]["comments"][reporters - 1]) p.writeByte(self.reports[playerName]["types"][reporters - 1]) p.writeShort(reporters) p.writeBoolean(playerName in list(self.server.mutes)) if playerName in list(self.server.mutes): mute = self.server.mutes[playerName] p.writeUTF(mute["by"]) p.writeShort(self.server.getHoursDiff(mute["time"])) p.writeUTF(mute["reason"]) if self.reports[playerName]["status"] == "banned": x = {} x["banhours"] = self.reports[playerName]["banhours"] x["banreason"] = self.reports[playerName]["banreason"] x["bannedby"] = self.reports[playerName]["bannedby"] bannedList[playerName] = x if self.reports[playerName]["status"] == "deleted": x = {} x["deletedby"] = self.reports[playerName]["deletedby"] deletedList[playerName] = x if self.reports[playerName]["status"] == "disconnected": disconnectList.append(playerName) self.server.users.sendPacket( player.channel, [25, 2], ByteArray().writeUnsignedByte(count).writeBytes( p.toByteArray()).toByteArray()) for user in disconnectList: self.changeReportStatusDisconnect(player, user) for user in deletedList.keys(): self.changeReportStatusDeleted(player, user, deletedList[user]["deletedby"]) for user in bannedList.keys(): self.changeReportStatusBanned(player, user, bannedList[user]["banhours"], bannedList[user]["banreason"], bannedList[user]["bannedby"])
def decrypt(self, packetID, packet, keys): data = ByteArray() while packet.bytesAvailable(): packetID = (packetID + 1) % len(keys) data.writeByte(packet.readByte() ^ keys[packetID]) return data
def parse(users, channel, packet, packetID): mode = packet.readByte() if mode == 0: mode = 1 channel.player.roomsListMode = mode packet2 = ByteArray() packet2.writeByte(len(users.server.rooms.roomsType)) for _type in users.server.rooms.roomsType: packet2.writeByte(_type) packet2.writeByte(mode) name = {9: "racing", 1: "", 10: "defilante", 2: "bootcamp", 8: "survivor", 3: "vanilla", 11: "music", 16: "village", 18: "minigame"}[mode] packet2.writeByte(1) packet2.writeUnsignedByte(channel.player.langueID) packet2.writeUTF("{} {}".format(users.server.config["name"], name)) packet2.writeUTF(str(users.server.rooms.getPlayersCountForMode(mode))) packet2.writeUTF("mjj") packet2.writeUTF("1") for roomName, room in users.server.rooms.rooms.items(): if room.roomType == mode: if not room.roomName[:1].lower() in ["*", "\x03"] or room.isPublic: if room.roomName[:2].lower() == channel.player.langue.lower() or room.isPublic: packet2.writeByte(0) packet2.writeUnsignedByte(users.server.langues.getLangueByName(room.roomName[:2])) packet2.writeUTF(roomName if room.isPublic else roomName[3:]) packet2.writeUnsignedShort(users.server.rooms.getPlayersCount(room)) packet2.writeUnsignedByte(0 if not room.isLimitedPlayers else room.maxPlayers) packet2.writeBoolean(room.isFuncorp) if mode == 8: if not "{}-quarentine1".format(channel.player.langue.lower()) in users.server.rooms.rooms: packet2.writeByte(0) packet2.writeUnsignedByte(users.server.langues.getLangueByName(channel.player.langue.lower())) packet2.writeUTF("quarentine1") packet2.writeUnsignedShort(0) packet2.writeUnsignedByte(0) packet2.writeBoolean(False) if mode == 9: if not "{}-fastracing1".format(channel.player.langue.lower()) in users.server.rooms.rooms: packet2.writeByte(0) packet2.writeUnsignedByte(users.server.langues.getLangueByName(channel.player.langue.lower())) packet2.writeUTF("fastracing1") packet2.writeUnsignedShort(0) packet2.writeUnsignedByte(0) packet2.writeBoolean(False) users.sendPacket(channel, [26, 35], packet2.toByteArray())
def parse(users, channel, packet, packetID): server = channel.server player = channel.player p = ByteArray() p.writeInt(player.shopCheeses) p.writeInt(player.shopFraises) p.writeUTF(player.playerLook) p.writeInt(len(player.shopItems)) for item in player.shopItems: if "_" in item: itemSplited = item.split("_") realItem = itemSplited[0] custom = itemSplited[1] if len(itemSplited) >= 2 else "" realCustom = [] if custom == "" else custom.split("+") p.writeByte(len(realCustom) + 1) p.writeInt(int(realItem)) for cust in realCustom: p.writeInt(int(cust, 16)) else: p.writeByte(0) p.writeInt(int(item)) p.writeInt(len(server.shopList["mouse"])) for shop in server.shopList["mouse"]: s = shop.split(",") p.writeUnsignedShort(int(s[0])) p.writeUnsignedShort(int(s[1])) p.writeByte(int(s[2])) p.writeBoolean(int(s[3])) p.writeByte(int(s[4])) p.writeInt(int(s[5])) p.writeInt(int(s[6])) p.writeUnsignedShort(0) p.writeByte(0) p.writeShort(len(player.clothes)) for clothe in player.clothes: clotheSplited = clothe.split("/") p.writeUTF(clotheSplited[1] + ";" + clotheSplited[2] + ";" + clotheSplited[3]) p.writeShort(len(player.shamanItems)) for item in player.shamanItems: if "_" in item: itemSplited = item.split("_") realItem = itemSplited[0] custom = itemSplited[1] if len(itemSplited) >= 2 else "" realCustom = [] if custom == "" else custom.split("+") p.writeShort(int(realItem)) p.writeBoolean(item in player.shamanLook.split(",")) p.writeByte(len(realCustom) + 1) for cust in realCustom: p.writeInt(int(cust, 16)) else: p.writeShort(int(item)) p.writeBoolean(item in player.shamanLook.split(",")) p.writeByte(0) p.writeShort(len(server.shopList["shaman"])) for shop in server.shopList["shaman"]: s = shop.split(",") p.writeInt(int(s[0])) p.writeByte(int(s[1])) p.writeBoolean(int(s[2])) p.writeByte(int(s[3])) p.writeInt(int(s[4])) p.writeShort(int(s[5])) users.sendPacket(channel, [8, 20], p.toByteArray())