def transform(path, m, n1, n2, n3, scale=1.0, points=100, range=TWOPI): new_path = Path() for i in _range(points): pt = path.pointAt(float(i) / points) phi = i * range / points dx, dy = supercalc(m, n1, n2, n3, phi) new_path.addPoint(pt.x + dx * scale, pt.y + dy * scale) return new_path
def path(position, width, height, m, n1, n2, n3, points=1000, percentage=1.0, range=TWOPI): path = Path() for i in _range(points): if i > points*percentage: continue phi = i * range / points dx, dy = supercalc(m, n1, n2, n3, phi) dx = (dx * width / 2) + position.x dy = (dy * height / 2) + position.y path.addPoint(dx, dy) return path
def path(position, width, height, m, n1, n2, n3, points=1000, percentage=1.0, range=TWOPI): path = Path() for i in _range(points): if i > points * percentage: continue phi = i * range / points dx, dy = supercalc(m, n1, n2, n3, phi) dx = (dx * width / 2) + position.x dy = (dy * height / 2) + position.y path.addPoint(dx, dy) return path